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Jack Bennett

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Everything posted by Jack Bennett

  1. Fixed the mapping issues(I think). I think I fixed the compression. I'll redo the gloves model, as they do clip in. Also, the gloves are too oversized. I'll find a different model... or just tell me of a good glove model... wait... I could use the orginal male swat glove model... huh...
  2. Also, yes. I would be interested thanks.
  3. Shoot. I forgot to do that. Same problems with my previous mod. Thanks.
  4. Jack Bennett posted a gallery image in GTA V Galleries
  5. Just a quick update, everything else seems fine, as I fixed many weight issues.
  6. I don't know. For now, it would have to be a replacement. RDE has not implemented the female swat spawning yet.
  7. I'm repainting, fixing, it right now. Just a little weight issue no biggie. I do agree with you with the tactical units. They shouldn't be that skinny... But they shouldn't be too big... I might find a way to increase the size.
  8. Ehhhh... I just used the exact same body shape of the the female cop.
  9. Jack Bennett posted a gallery image in GTA V Galleries
  10. Good cause I'm done. I did overestimate the amount of time it would take me... This took me 5 hours...
  11. Just a female swat for the game... I don't know what else to say... I'll expect this to be done in two weeks #school...
  12. Jack Bennett posted a gallery image in GTA V Galleries
  13. Jack Bennett posted a gallery image in GTA V Galleries
  14. Ya know, Chicago is the type to have these cars... just sayn...
  15. That was not what I suggested. I mean the actual uniform without the Nazi patches. The clothes without the Nazi stuff.
  16. I do wonder, are the uniforms themselves offensive? If you search up "The man in The High Castle police" you can see it.
  17. What if I just remove all of the Nazi symbols? Would that be fine? They would be filled with other related but not offensive themes.
  18. I agree that it is a cool idea but I am just deciding so far. I did start slightly with the edit of belt textures but I don't really know. Maybe people will find the swastika offensive? After all, many people do dislike the swastika. Removing the swastika would be a bad taste too as it ruins every aspect of a land occupied by the Nazi. I just feel a bit weird even posting on the Nazis. Seriously. Just look at this image(Uniforms should be based off of the pictures online). Just don't want to look like a racist... I'm also quite concerned about the races of the officers. You see... they are Nazis... and in the show, I have seen only Japanese officers, as in race, in the Japanese law enforcement of the show and well... Nazi officers to be all white... The problem lies with the race. Would I be a racist for editing the model to be all white, as it confines to the book or should I just ignore it and just well... add it? The book may be different and if the book says that different races are allowed, then I would be glad to just keep the vanilla cop head models... and add more. please don't ban me. I'm just having a chat... just close the topic should you admins feel offended or feel that this topic has not followed the guidelines.
  19. Hello community, I am very conflicted with my future project, alongside some other easier projects. I have started to "work" on "The Man in The High Castle" police peds, as they interest me alot. If you do not know, TMITHC is a show that features a dystopian future, where the Axis powers won WWII. They are basically the goverments of portions of the USA. I am planning to make peds for both major sides: Japanese... and Nazis. Before you call me out as a racist, let me explain. I love the show so far. I also feel that the show's aspects should be ported to Gta, as it would add a new feel to the game itself. I am not very concerned of the Japanese peds, as they look normal. On the other hand, the Nazi peds... the very thing should be very, very obvious. You see... the Nazi peds have a big... swastika on their arm... yea.... I can remove the Nazi arm band but it, in my humble opinion, gets rid of the feel of the show. I don't know what I should do here. Should I continue with the project or should I just quit? Thanks
  20. But regarding the components, how would one know which one is head, accs, uppr, lowr, etc? More specifically, how would you know which item corresponds with which component? Is this a guess and check?
  21. Not really. I'm sure they are the individual parts right? The lowr, uppr, accs, head, etc?
  22. Is the drawable variations the same as the uppr, lowr, accs stuff?
  23. Yes. That video. I find some parts still confusing. As Alex Braun had put the new code within the MP player model, I need help on the non MP models. I can't tell if(not real code) 0000394 is uppr or 0000765 is lowr. In the video, Alex said that this number corresponds with ... and this corresponds with ... but I do not understand how he knows.
  24. Hello How would you add more drawable variations to a ped correctly? I have seen Alex Braun's video and it still confuses me as to how to edit the drawable variations. I want more drawable variations but I can not tell the diffrerence between the many, many lines of code. Which one is accs? Which one is uppr or lowr? Thanks

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