Everything posted by Jack Bennett
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[WIP] [PED] Female Swat
Fixed the mapping issues(I think). I think I fixed the compression. I'll redo the gloves model, as they do clip in. Also, the gloves are too oversized. I'll find a different model... or just tell me of a good glove model... wait... I could use the orginal male swat glove model... huh...
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[WIP] [PED] Female Swat
Also, yes. I would be interested thanks.
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[WIP] [PED] Female Swat
Shoot. I forgot to do that. Same problems with my previous mod. Thanks.
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Female Swat(Fix)
From the album: Nailbiter's WIP(LORE)
I've fixed the weight issues around the model. I've think I fixed the skin color change issue thank you. -
[WIP] [PED] Female Swat
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[WIP] [PED] Female Swat
Cool!
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[WIP] [PED] Female Swat
I don't know. For now, it would have to be a replacement. RDE has not implemented the female swat spawning yet.
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[WIP] [PED] Female Swat
I'm repainting, fixing, it right now. Just a little weight issue no biggie. I do agree with you with the tactical units. They shouldn't be that skinny... But they shouldn't be too big... I might find a way to increase the size.
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[WIP] [PED] Female Swat
Ehhhh... I just used the exact same body shape of the the female cop.
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Female Swat
From the album: Nailbiter's WIP(LORE)
Behold... the first female LSPD Swat of the century... This includes: -Proper gloves -Proper vest -Proper helmet -Proper pants and shoes -Proper female counterparts I do need help. If you have any knowledge about the skin color changing aspect of the ped, help me please. The ped currently has a logical error where if the ped was black(face), the body would be white. As a fact, it would be White no matter what. Help please. Thank you for viewing. -
[WIP] [PED] Female Swat
Good cause I'm done. I did overestimate the amount of time it would take me... This took me 5 hours...
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[WIP] [PED] Female Swat
Just a female swat for the game... I don't know what else to say... I'll expect this to be done in two weeks #school...
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New Armored Cop
From the album: Nailbiter's WIP(LORE)
Here is a new armored cop. This replaces some accessories with some updated gear, as the cop looks suited to my liking. Just a simple change to the cop. Expect these cops to patrol your airports, if you did not install RDE... -
what cha luking at
From the album: Nailbiter's WIP(LORE)
get outta my face boi -
ELS | 1998 Ford Crown Victoria | Whelen Edge Lightbar
- 31 comments
- 13 reviews
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Should I post my future TMITHC police peds?
That was not what I suggested. I mean the actual uniform without the Nazi patches. The clothes without the Nazi stuff.
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Should I post my future TMITHC police peds?
I do wonder, are the uniforms themselves offensive? If you search up "The man in The High Castle police" you can see it.
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Should I post my future TMITHC police peds?
What if I just remove all of the Nazi symbols? Would that be fine? They would be filled with other related but not offensive themes.
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Should I post my future TMITHC police peds?
I agree that it is a cool idea but I am just deciding so far. I did start slightly with the edit of belt textures but I don't really know. Maybe people will find the swastika offensive? After all, many people do dislike the swastika. Removing the swastika would be a bad taste too as it ruins every aspect of a land occupied by the Nazi. I just feel a bit weird even posting on the Nazis. Seriously. Just look at this image(Uniforms should be based off of the pictures online). Just don't want to look like a racist... I'm also quite concerned about the races of the officers. You see... they are Nazis... and in the show, I have seen only Japanese officers, as in race, in the Japanese law enforcement of the show and well... Nazi officers to be all white... The problem lies with the race. Would I be a racist for editing the model to be all white, as it confines to the book or should I just ignore it and just well... add it? The book may be different and if the book says that different races are allowed, then I would be glad to just keep the vanilla cop head models... and add more. please don't ban me. I'm just having a chat... just close the topic should you admins feel offended or feel that this topic has not followed the guidelines.
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Should I post my future TMITHC police peds?
Hello community, I am very conflicted with my future project, alongside some other easier projects. I have started to "work" on "The Man in The High Castle" police peds, as they interest me alot. If you do not know, TMITHC is a show that features a dystopian future, where the Axis powers won WWII. They are basically the goverments of portions of the USA. I am planning to make peds for both major sides: Japanese... and Nazis. Before you call me out as a racist, let me explain. I love the show so far. I also feel that the show's aspects should be ported to Gta, as it would add a new feel to the game itself. I am not very concerned of the Japanese peds, as they look normal. On the other hand, the Nazi peds... the very thing should be very, very obvious. You see... the Nazi peds have a big... swastika on their arm... yea.... I can remove the Nazi arm band but it, in my humble opinion, gets rid of the feel of the show. I don't know what I should do here. Should I continue with the project or should I just quit? Thanks
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How can you tell the difference in code in .ymt for peds?
But regarding the components, how would one know which one is head, accs, uppr, lowr, etc? More specifically, how would you know which item corresponds with which component? Is this a guess and check?
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How can you tell the difference in code in .ymt for peds?
Not really. I'm sure they are the individual parts right? The lowr, uppr, accs, head, etc?
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How can you tell the difference in code in .ymt for peds?
Is the drawable variations the same as the uppr, lowr, accs stuff?
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How can you tell the difference in code in .ymt for peds?
Yes. That video. I find some parts still confusing. As Alex Braun had put the new code within the MP player model, I need help on the non MP models. I can't tell if(not real code) 0000394 is uppr or 0000765 is lowr. In the video, Alex said that this number corresponds with ... and this corresponds with ... but I do not understand how he knows.
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How can you tell the difference in code in .ymt for peds?
Hello How would you add more drawable variations to a ped correctly? I have seen Alex Braun's video and it still confuses me as to how to edit the drawable variations. I want more drawable variations but I can not tell the diffrerence between the many, many lines of code. Which one is accs? Which one is uppr or lowr? Thanks