Everything posted by Antares
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Question about C# 3 tier architecture script for LSPDFR
Ok, thank you for the response. I'll give that a try.
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Question about C# 3 tier architecture script for LSPDFR
So would it be better just to use one class? Because that would be a mess for me. Of multiple classes in one project?
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How to shut up pedestrians
have you tried the 'Keep Calm' mod? it changes the peds reaction to gun shots and such, so just wondering. I know this is kind of outdated, but saw it.
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Question about C# 3 tier architecture script for LSPDFR
I really hope someone can help me with this so I don't have to write my entire script over again. I am so use to writing code in C# in the 3 (4) tier architecture that I wrote my entire script like that. (if you don't know what I mean, it's Visual Layer, Business Layer, Data Access Layer, Models [mine has a text document as well]) And because I wrote it like this, it's not letting me use it in LSPDFR because it quits as soon as it tries to go into one of the other dlls. I need to find a way to access my VL, BLL, DAL, MOD, and txtDoc maybe within a single folder or something but can't figure it out. (Also, my text document is embedded in the DAL.dll) Any help would be so very much appreciated. Thank you
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How do I access the methods inside LSPDFR?
figured it out
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How do I access the methods inside LSPDFR?
update. So I got it to show, but in order to remove the notification on release of key, I need the UINT... and I'm lost there... looked through Rage, and MSDN but can't find the solution I'm looking for...
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How do I access the methods inside LSPDFR?
and just to clarify. I'm not making a callout or anything like that really. ok, so I have been looking through the documentation. And I have found the 4 videos by Albo1125 on YouTube (which is helping immensely. But the question now is.... As an example... I wanted to show a notification only while the enter key is pressed and when the enter key is released, I want to stop that notification and show a different notification. sudo ex. If(enterkey is down) { show notification1 } if(enterkey is released) { stop notification1, show notifcation2 } I'm not sure if I should be using an if statement or a while loop. And if I break the original while loop, it breaks the entire thing. I have done this before in regular codes but never using anyone else's .dll... So it is throwing me.
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How do I access the methods inside LSPDFR?
I found the functions and am just trying to sort through them on what I need exactly.
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How do I access the methods inside LSPDFR?
I was actually watching your video on call outs (which isn't what I am looking for, just looking to see if you do it) as I got your response. I will look at the Functions in a bit. The only thing about those is that they aren't in the object viewer, so I will have to sort through them one by one. but I appreciate the help.
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How do I access the methods inside LSPDFR?
ok, I'll give it a go, and search through all the API's that are available at the moment. Again, Thanks for the quick response.
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How do I access the methods inside LSPDFR?
LukeD, Thanks for the quick response. For example. EBackupResponseType shows Code2, Code3, Pursuit, and SuspectTransporter which I am sure calls the appropriate method to make things happen. but I need to by pass those, or send the correct code to the class/method that is called by these. I really can't find it for the life of me... I haven't done this for a little while.
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How do I access the methods inside LSPDFR?
Hello everyone. I am new to the modding scene for GTAV, but not C#. I am trying to write a script. It doesn't add anything, just makes it more realistic for those of us who likes realism. I am trying to figure out how to access the methods inside LSPDFR. Mainly those those that the B and N default buttons call to. For example... When you walk up to a suspect and press E and select "Ask for ID" I do only need a way to see the methods. Not necessarily the code inside of the methods themselves though. Mainly for the Vanilla LSPDFR but maybe later for mods which I will ask directly before coming here. Thank you and have a good day. (if any more explanation is needed. ask but please be specific. :) ) regards, Antares.