Reputation Activity
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Sir Bond reacted to Nutt for a file, Law Enforcement Jurisdiction ScriptIntroduction Hello everyone, I’m pleased and very excited to introduce the “Law Enforcement Jurisdiction Script” or L.E.J.S. for short. The script was designed and outlined as a team project between Albo1125 and myself. This script was designed in-mind to give the end-user more control over the policing powers within GTA V. By allowing most, if not all, the functionality of governing which departments have jurisdictions over what parts of Los Santos. With this script you’ll have the power on setting up which areas of patrols… what particular vehicles are in use… what particular Law Enforcement Officers are in use... are they stationed or patrolling… what time of (day or night)… and much-much more.
Special Thanks
Thanks EVI for being the original beta tester and bouncing future ideas off us.
Thanks c13, BroCop and Dilapidated on assisting in the second wave of beta testing.
Thank you AlexGuirre for the Zones enum-related stuff and Dilapidated once again for the HELI_MISSION native use.
Police Jurisdiction Police jurisdiction refers to the legal authority for police to enforce laws and the specific geographical area in which this authority exists. Police officers generally have jurisdiction to enforce the laws of a local geographic area or the entire state in which they serve. By contrast, federal officers, such as FBI agents, carry out the enforcement of federal laws throughout the entire country.
Jurisdictions and Policing Possibilities Border and Customs Enforcement. Wildlife and Game Enforcement. City, State and Federal Buildings Patrols. County Roads, Freeways, Highways and Byways Patrols. Road Construction Assistance and Enforcement. Railroads and Train Yards Patrols. Subways and Trolleys Patrols. Airport Policing and Security Enforcement. Marina, Beach and Shipyard Patrols. Coast Guard Patrols. Public and Private Property Security Patrol. Or any other area of Law Enforcement and Security that you can think of. Summary L.E.J.S. allows the end-user to customize their needs within the .INI file (example below), by giving the end-user certain key variables on achieving their goals. The script will be an ongoing project (add-ons, updates, tweaking, etc…) that will give the end-user even more control over time.
CREDITS & LICENCE Law Enforcement Jurisdiction Script is coded by Albo1125 (aka The Great OZ). Cee Montana (aka Nutt) is the owner of the Law Enforcement Jurisdiction Script. You cannot upload or redistribute the Law Enforcement Jurisdiction Script without the explicit written permission of Cee Montana (Nutt).
Q&A Time Q. Is there a tutorial on getting started?
A. Yes. Please see the awesome tutorial video by Albo in the video section. Also, the first time you execute the LEJS Editor - it will automatically link you with the tutorial video. Don’t worry, it’s only a onetime measure on cutting down on some of the learning curve questions. Lastly, the Editor may require the “run anyway” elevated permissions for the first time depending on your OS.
Q. How many Jurisdictions Patrol Profiles can I create within the .INI file?
A. Creating jurisdiction profiles are limitless. That being said, I would personally suggest on keeping each jurisdiction area or zone, vehicle count under twenty-five (25). Especially if you’re using non-vanilla vehicles and a large activation boundary. In other words: You can have hundreds and hundreds of patrol spots… just keep each jurisdiction or area under twenty-five (25) vehicles if possible.
Q. Can the user create jurisdictions and patrol points all across Los Santos?
A. Yes.
Q. Can the user create sea and air support jurisdictions points?
A. Yes. If you’re creating custom air-support and/or sea-support jurisdictions… you can gather coordinates by using a simple trainer or enhanced trainer “airbrake” feature during gameplay, then saving the coordinates data via RHA console command “SaveLEJSLocationInfo MyLocationName”.
Q. How accurate are the Jurisdictions and patrolling setups?
A. The script is very accurate to what the .INI file is setup to do (by you). The x, y, z coordinates, heading coordinates and the area of patrol size, are very important key components on giving the user as much control and accuracy on creating believable jurisdictions patrols.
Q. What is the difference between selecting a “Custom” and “Zone” jurisdiction setup?
A. Custom setups gives the user more options (control) for specific needs and accuracy… while Zone setups gives the user immediate selections (over 90 zones) on getting patrols setup quickly - without the needed coordinates data.
Q. Can I create “Custom” and “Zone” setups within the same jurisdiction?
A. Yes.
Q. Is there a default .INI (prebuilt) contained in the download?
A. Yes. A few patrol points on getting you started.
Q. Can I use custom and/or renamed patrol vehicles?
A. Yes.
Q. Can I use civilian cars?
A. Yes. If it has wheels, wings and it floats - you can use it.
Q. Do the LEJS Officers react to crimes?
A. Yes and No. Officers will react to Michael’s, Trevor’s and Franklin’s crimes - not surrounding crimes (gangbangers, fights, etc…). We’re working on the latter part… so stay tuned for updates.
Q. The Officers that are patrolling - do they roam away from their areas of assignments?
A. No. As long as the user sets the correct “area of patrol size” and/or other boundaries within the .INI file… the patrolling Officers will stay within their jurisdiction scope.
Q. Will Officers leave their Jurisdictions during a commission of crime?
A. Yes. But we’re looking into giving the user the option on “not allowing pursuits beyond the set jurisdiction scope”.
Q. How do I get the axis x, y, z, and heading coordinates for my particular custom patrol needs?
A. LEJS has a custom console command “SaveLEJSLocationInfo MyLocationName” which allows you to easily save your location information in the required format of LEJS's INI file.
Q. Will there be a thread on sharing locations and coordinates?
A. Sure will. I figured some end-users may-not want to go through the hassle of plugging in data. So there will be a thread where users can share their Jurisdiction setups and/or patrolling spots (with photos) – so that others can decide if its fits their needs.
Q. How stable is the script?
A. No major problems to report.
Q. How can I edit the .INI file?
A. The nice and simplistic .INI Editor of course!
Q. Key features?
A. Most of the key features can be viewed from the .INI Editor. However, I believe the master viewing mode (F3 Key by default) is quite impressive. You can verify the areas of patrols that you created (per immediate surrounding area), and modify them later based on your observation. And if you set the blip feature (per car) within the .INI file, you’ll see the vehicles in real-time (especially the vehicles that are set to patrol) doing their job within the area of scope that you set.
Q. What are the red, green and yellow blips in the master viewing mode (F3)?
A. If enabled in the .INI file (per vehicle), the master viewing mode lets the user know which vehicles are stationed (red), which ones are patrolling (green) and which ones are zoned spawned (yellow).
Q. How do I reload the script if it stops working completely?
A. Bring up the Rage Plugin Console. First, if necessary, unload the plugin by typing UnloadPlugin “Law Enforcement Jurisdiction Script.dll” and pressing enter. You can then reload it by typing LoadPlugin “Law Enforcement Jurisdiction Script.dll” and pressing enter.
Q. Can I easily make changes to the INI file while in game?
A. Absolutely! When you’re in master viewing mode (F3), you can reload the values from the INI file by pressing F5 (default). You will see the changes you made are immediately reflected by the master viewing mode for easy editing and perfecting your jurisdictions.
FYI: * Guys/Gals please make sure to use the correct coordinates when creating custom zones. Especially if it has a negative (-) in front of it. Example: if the coordinate states -34.789 then it should be -34.789. Tutorial Video:
https://youtu.be/pLKJE4S3jEY Other Videos: https://youtu.be/DrcY-iGZtzQ https://youtu.be/_L5YLMC_fsk
Optional LEJS Livery Starter Pack (Los Santos Included):
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Sir Bond reacted to sloosecannon for a file, San Andreas Record Data Access System (SARDAS)Hello LSPDFR community!
Today I'm releasing a new plugin/application. This is the San Andreas Record Data Access System - SARDAS for short. It's a Windows application you can run on a computer in real-life that will allow full access to ped/vehicle records, IN GAME!
This is a combination of a RagePluginHook/LSPDFR plugin, to access the ingame data, and a Windows application to run on any other computer that accesses the API provided by the plugin. You will be able to access any ped/vehicle records from any computer connected to the same network!
The SARDAS-unified zip contains the plugin, client app, and API documentation. There is also a seperate zip download for each individual part.
Please make sure to read the README - this plugin is somewhat more complicated than most, due to its nature (Networking is tough!). Please read the README!!!
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Sir Bond reacted to Stealth22 for a file, Keep Calm - Reduce AI panic attacks when shots are firedKeep Calm Plugin for GTA V
Copyright (C) 2015 Stealth22. All rights reserved.
Any unauthorized modification, reverse engineering, or distribution (including re-uploading of any kind) is strictly prohibited.
PLEASE DO NOT PM ME WITH SUPPORT REQUESTS, OR POST A NEGATIVE REVIEW WITHOUT ADDRESSING THE ISSUE WITH ME FIRST.
FOR ANY SUPPORT RELATED ISSUES, PLEASE POST A COMMENT ON THIS PAGE, OR POST IN THE KEEP CALM FORUM TOPIC.
** NOTE REGARDING RPH CRASHES **
If your GTA V crashes to the desktop, and RPH says that the crash was most likely caused by Keep Calm...to put it simply, it most likely was not caused by Keep Calm.
RPH tries to detect which plugin caused the crash by calculating which plugin was running at the time of the crash. Keep Calm runs constantly in the background, so naturally, RPH will think that Keep Calm is the culprit whenever you have a game crash.
GTA V can CTD for any number of reasons. Keep Calm does not do anything heavy enough to cause a game crash...I am not saying that it will never happen, but it has never happened in the history of Keep Calm's development. Anyone who has reported a CTD crash so far has had their issues stemming from elsewhere.
If you get an RPH crash that says Keep Calm was the cause, try un-installing Keep Calm, or disabling it from starting in the RPH settings. If the crashes persist, your issues are being caused by something else.
If the crashes go away, then re-install Keep Calm by downloading the latest release from LCPDFR.com. If the crashes then return, we need to diagnose the issue further, and you should post a comment here (or in the forum topic) so we can look into it.
** IMPORTANT NOTE REGARDING THE ENTITY PERSISTENCE MOD!! **
If you use the Entity Persistence mod by FtDLulz, you need to do ONE of two things...
If ped persistence is enabled, ensure that it is set to only 'persist' dead peds, not live ones (this is the default setting, to my knowledge) OR...Disable ped persistence entirely
If ped persistence is enabled, and set to 'persist' LIVE peds, then Keep Calm will have NO effect at all!! (Not to mention that you will have performance issues if you do that!)
YOU HAVE BEEN WARNED!!!
Requirements
You must have at least version v0.41 of the RAGE Plugin Hook installed, LSPDFR v0.3.1, as well as v1.6.0.1 of the Stealth.Common DLL, which is packaged with this release. Keep Calm will check these versions on startup, and will refuse to run if older versions are installed.
You must have a fully legal, non-pirated version of GTA V.
Installation
- Copy the Keep Calm.dll and Keep Calm.ini files into the Plugins folder of your GTA V directory.
- Copy the Stealth.Common.dll file into your main/root GTA V directory.
Features
- Nearby drivers and pedestrians should not panic in the event of gunfire (police officers are excluded)
- Some customization is available via the config file
- Peds spawned by LSPDFR and LSPDFR plugins are excluded, to eliminate conflicts with callout plugins
Usage
- Press the toggle keybind (CTRL + 9 by default) to start/stop Keep Calm
- Keep Calm will start on it's own by default, unless the auto-start is disabled in the config file
Known Issues
Please note that GTA V does not always provide access to every pedestrian and vehicle in the area, and some peds may spawn AFTER the "calming" function has already been triggered. It runs in the background continuously, but each ped has to be modified individually.
As a result, some drivers and pedestrians may still panic in the event of gunfire. This may improve as new versions of the RAGE Plugin Hook are released.
This plugin has been released with the intent of minimizing the panic attacks experienced by the AI.
The panic attacks will NOT be eliminated completely, however, this plugin should hopefully minimize them enough to make the game more enjoyable. The main intent with this plugin is to not have drivers run officers over when they are in the middle of making an arrest after a pursuit.
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Sir Bond reacted to Lt.Caine for a file, Emergency Lighting SystemEmergency Lighting System V brings one of the most popular modifications ever created for a GTA title (ELS-IV) to Grand Theft Auto V. ELS-V will add a whole new dimension to your patrols. With a fresh look and many more features than its predecessor, it's also sure to brighten up your game and satisfy the emergency lighting enthusiast in anyone.
DESCRIPTION
− ELS provides an alternate and incredibly in-depth way of controlling emergency vehicle lights and sounds.
− ELS requires vehicle models specifically designed to make use of its features.
− ELS includes over 200 unique lighting patterns scattered across 4 light groups and lighting formats.
NOTES
− Please consult the ELS USER GUIDE and other provided documentation prior to using ELS.
− As of V1.00 ELS is not compatible with any form of multiplayer.
− A visual enhancement mod is recommended to improve the appearance of ELS lights in game.
BASIC INSTALLATION
− A GTAV ScriptHook must be installed for any .asi modification to work. The original may be found HERE.
− Using script modifications in GTA Online can result in a temporary or permanent ban from the service.
− 1. Place ELS.asi, ELS.ini, the ELS folder, and AdvancedHookV.dll inside your main GTA V game directory.
− 2. Download and install (a) pro-ELS vehicle model(s).
− 3. Start your game.
CREDITS
− ELS is coded by Lt.Caine.
− AdvancedHookV and vehicle damage feature coded by LMS.
− ELS-V testing team (alphabetical order): Albo1125, BxBugs123, GravelRoadCop, PoliceWag, and Prophet.
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Sir Bond reacted to Albo1125 for a file, Arrest Manager (Grab Peds, More Jail Points, Prisoner Transport & more)https://www.youtube.com/albo1125
DISCONTINUED & UNSUPPORTED - COMPATIBLE WITH OLDER LSPDFR VERSIONS ONLY - FEEL FREE TO HELP UPDATE THE CODE
Arrest Manager is now open source. https://github.com/Albo1125/Arrest-Manager
Welcome to Arrest Manager! This script modification for LSPDFR greatly enhances the way you can deal with your suspects and their vehicles. Are you tired of driving all the way to a jail to deal with a suspect? Would you like to be able to call for reliable prisoner transport units at any time? Arrest Manager provides this, and more. In short, a complete overhaul to the way you can deal with your prisoners!
Requirements - some of these are included (credits go to their appropriate authors):
LSPDFR 0.4.2 (not included) Albo1125.Common 6.6.3.0 or higher (included) RAGENativeUI 1.6.3.0 or higher (included) RAGEPluginHook 0.51 or higher (not included) A legal copy of GTA V (versions 1.0.1011.1 or higher1).
Installation instructions and further feature documentation are included with the download.
Support - what to do if you encounter a bug or have problems:
Watch the installation video for my modifications here. Use this tool: http://www.lcpdfr.com/files/file/9755-lspdfr-troubleshooter-by-albo1125/ Read the documentation file if you're having trouble getting a specific feature to work. Suggestions can be made here. If all else fails: Please leave a comment (not a review). Include your RAGEPluginHook.log file, located in your Grand Theft Auto V folder. Also, please provide an accurate description of what happened. This allows me to help you as fast as possible. -
Sir Bond reacted to liverlande for a file, Different Handcuff SoundsDifferentHandcuffSounds allows you to choose between different sounds for handcuffs during runtime. This is done through "hotswapping" the default sound effect to the desired one. This is useful if you want that extra point of realism when acting as a SWAT operator using zipties, for example. Sounds can be selected through a simple menu powered by RAGENativeUI. You can also select the original sound effect.
Due to the method used, the stock sound effect might not be restored if the plugin does not close gracefully. To manually restore the stock sound effect, rename lspdfr/audio/sfx/CUFFS_TIGHTEN_01.wav.old to lspdfr/audio/sfx/CUFFS_TIGHTEN_01.wav. The stock LSPDFR sound effect is roughly 15 KB.
The hotkey for the menu is configurable and supports a modifier key. There is no controller support in the initial release of this plugin. By default, the menu key is F10.
You can choose which sound effect to default to using the ID specified in the .xml. This value is changed when a sound effect is changed in the menu and will persist between game sessions.
As of the second release, DifferentHandcuffSounds will check to ensure required dependencies are running and check for script updates (if enabled). Different sounds are also provided in the default installation.
Install instructions:
- Move files in the archive to your GTA V/LSPDFR installation.
To install different sounds:
- Place new sounds in lspdfr/audio/sfx
- Edit plugins/LSPDFR/DifferentHandcuffSounds.xml accordingly
- I've included an example .zip for those who pack sounds using the two example sounds provided:
- The sound config file is different from the plugin config file to allow exactly this - packers can pack the .xml together with the sound files into one drag-and-drop package
- The sound ID for the stock handcuff sound is 0 (and will default to 0 with the config provided)
Disclaimer:
This software ("Software") is closed source. Unauthorized modification or distribution of this file is prohibited. This Software is only available on lspdfr.com. The creator of this Software waives any liability for use of this modification resulting in undesirable effect.
Sound samples provided (alt_handcuffs.wav, zipties.wav) are not part of this license and were not created by the author of this plugin. No liability.
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Sir Bond reacted to FourOceanFiftyFive for a file, (Pack Update) LSPDFR 0.4 The Ultimate Handcuffing Sound PackHey Everyone!
This is my only current project I have going on for 0.4 at this time, I've taken the time to record a whole new pack for handcuffing sounds for LSPDFR 0.4 -
Currently the only and superior handcuffing sound packet for 0.4 with this pack you can enjoy 5 different sounds of your choice to your liking. I've included several files for you to chose from and ones you won't find anywhere online others than right here, This pack includes the following sounds-
- Light or Soft Cuffing.
- Normal Hasty Cuffing.
- 2 Sounds of Harder, and Aggressive handcuffing.
- And the Original Legacy Sound
All sounds were recorded by myself.
Legacy Preview: