dmorrill22
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dmorrill22 reacted to Carrythxd in List of Mods To Use With LCPD:FR [With Links]Are you looking for some mods to use with LCPD: First Response? Well, here are some of the most useful: (Big thanks to Sgt.Person for providing some of the links in the list and of course the users who have mentioned mods in the replies below that should be added to this list) Here is a list of the sections that you can find from this list, use Ctrl+F and type/paste the section's name there if you don't want to scroll down to find it. Notes Updates Important Mods Weapons Script Mods Vehicle Packs Uniforms & Ped Models Graphic Mods (ENB's, iCEnhancer's & Time Cycle Edits) Red Sky Fixes Sound Mods Realism Series Other Mods/Links List of Tutorials List of Mod Sites Notes: The GTAPoliceMods (GPM) links have been blocked in LCPDFR.com, so you just have to copy the link below and paste it to the URL bar above 2Shared links have been also blocked in LCPDFR.com, so you just have to copy the link below and paste it to the URL bar above Updates: Last update: 15.4.13 Last update: 18.4.13 Last update 24.4.13 Last update 10.5.13 Last update 8.7.13 Last update 19.7.13 Last update 22.7.13 Last update 23.7.13 Last update 30.12.13 Last update 3.1.14 Last update 24.6.2014 Last update 17.12.2014 (Pretty big update: completely removed the 'Emergency Vehicles' section as I don't think that is needed when people can just use the search box above to find the vehicle they want, added a list of sections that the list has in order for quick searching and just made the list more clear) Last update 21.3.2015 Important Mods: LCPD: First Response V0.91: '?do=embed' frameborder='0' data-embedContent>> (For older versions of GTA IV. (1.0.4.0)) LCPD: First Response V0.95 RC2 R2: '?do=embed' frameborder='0' data-embedContent>> LCPD First Response 1.0: '?do=embed' frameborder='0' data-embedContent>> (Currently the newest version of LCPD:FR, for newest patches of GTA IV and GTA EFLC. (1.0.7.0, 1.1.2.0)) FDLC Script: '?do=embed' frameborder='0' data-embedContent>> (Useful for LCPD:FR clans) Firefighter mod by gangrenn: '?do=embed' frameborder='0' data-embedContent>> vdH TowingService 2.0.0: '?do=embed' frameborder='0' data-embedContent>> vdH METT/Coroner Mod: '?do=embed' frameborder='0' data-embedContent>> vdH PoliceHelper: '?do=embed' frameborder='0' data-embedContent>> ELS V5/V6: http://www.mediafire.com/?ad2s6oqe73sxnem>/ (You need this mod to get the lights flashing on ELS enabled cars, see the Tutorials section to learn how to install it) ELS V7: ?do=embed' frameborder='0' data-embedContent>'?do=embed' frameborder='0' data-embedContent>>?do=embed' frameborder='0' data-embedContent> ELS V8: ?do=embed' frameborder='0' data-embedContent>'?do=embed' frameborder='0' data-embedContent>>?do=embed' frameborder='0' data-embedContent> SpeedReader Radar Script (PSS): '?do=embed' frameborder='0' data-embedContent>>
Indicator Mod: '?do=embed' frameborder='0' data-embedContent>>
Weapons: Weapons from GTA4-Mods: http://www.gta4-mods.com/weapons Weapons from GTAInside: http://www.gtainside.com/en/download.php?do=cat&id=336 Script Mods: Braveheart's Mods: http://www.lcpdfr.com/index.php?app=core&module=search&do=user_activity&search_app=downloads&mid=1830 Abraxas's Mods: http://www.lcpdfr.com/index.php?app=core&module=search&do=user_activity&search_app=downloads&mid=32093 Big City Life: http://www.gta4-mods.com/script/big-city-life-v02-f17278 vpCallouts: '?do=embed' frameborder='0' data-embedContent>> WoutersCallouts: '?do=embed' frameborder='0' data-embedContent>> Callouts+: '?do=embed' frameborder='0' data-embedContent>> The Wasteland: '?do=embed' frameborder='0' data-embedContent>> BikePatrol: '?do=embed' frameborder='0' data-embedContent>> Stocks Sticks (Spike Strip): '?do=embed' frameborder='0' data-embedContent>> GTA V Dispatch for IV: '?do=embed' frameborder='0' data-embedContent>> Food Mod: '?do=embed' frameborder='0' data-embedContent>> Area Livery Mod: '?do=embed' frameborder='0' data-embedContent>> More Realistic Gunplay and Accuracy: '?do=embed' frameborder='0' data-embedContent>> Seat Belt Chime: '?do=embed' frameborder='0' data-embedContent>> Door Ajar Chime: '?do=embed' frameborder='0' data-embedContent>> LiveryChanger: '?do=embed' frameborder='0' data-embedContent>> Braveheart's Automatic Number Plate Recognition System + Speed Radar: '?do=embed' frameborder='0' data-embedContent>> MPCarWash: '?do=embed' frameborder='0' data-embedContent>> EMT + FDLC Script: '?do=embed' frameborder='0' data-embedContent>> Traffic Lights Fix: http://www.gtainside.com/en/download.php?do=getfile&id=39645&t=1 (There is a chance it'll cause some pretty nasty stuttering whenever you drive places. Also, the light poles are roughly as resilient as the Battery Bridge, nothing knocks them down and minor collisions can damage the front of your car pretty bad. - BroCop.) Repair/Wash Mod: http://www.gta4-mods.com/script/repairwash-v1-f18404 Parked Cars: http://www.gtainside.com/download.php?do=comments&cat=349&start=0&id=38071&orderBy= (And the missing .ini file: http://www.mediafire.com/?yu1s0yya4rmvr11) Farnsworth's Business Mod: http://www.gta4-mods.com/script/farnsworths-business-mod-complete-v2-f21460 GTATerminal's Fuel Mod: http://www.gta4-mods.com/script/gtaterminals-fuel-mod-v1-net-fuel-mod-f21222 GTA 5 Weapon HUD: http://www.gta4-mods.com/script/gta-5-weapon-hud-in-gta-4-0905-f22972 Realistic Fuel Mod 2.2.0.4: http://www.gta4-mods.com/script/realistic-fuel-mod-2204-f22621 Location Mod: '?do=embed' frameborder='0' data-embedContent>> CruiseControl Mod: Daimyo's RPG Mod Pack - Community Edition: '?do=embed' frameborder='0' data-embedContent>> Guard Duty Script: '?do=embed' frameborder='0' data-embedContent>> Tranquilizer Gun: http://www.gta4-mods.com/script/tranquilizer-gun-f21091 IVDashCam 2.2: '?do=embed' frameborder='0' data-embedContent>> vdH K-9 Script: '?do=embed' frameborder='0' data-embedContent>> No Control: '?do=embed' frameborder='0' data-embedContent>> Police Officer Extras Script: '?do=embed' frameborder='0' data-embedContent>>
Spitfire's Quiet Pedestrian Realism Mod: '?do=embed' frameborder='0' data-embedContent>>
Spike Strip: http://major-gaming.com/files/file/1-spike-strip/ Radar Mod: www.2shared.com/file/tpcpym-f/Radarnet.html DAS/Dispatch Assistance System: http://gtapolicemods.com/downloads.php?do=file&id=799 Interactivity Mod 0.1 Beta: http://www.gta4-mods.com/script/interactivity-mod-01-beta-f19256 (Good mod for LCPD:FR clans. Now there can also be civilians and they can do stuff in the game.) Breathalyser Script: '?do=embed' frameborder='0' data-embedContent>> Automatic License Plate Recognition System: '?do=embed' frameborder='0' data-embedContent>> Bait Car Mod: '?do=embed' frameborder='0' data-embedContent>> Automatic Plate Reader Script: '?do=embed' frameborder='0' data-embedContent>>
GTA Policing Tools: http://www.lcpdfr.com/files/file/2436-gta-policing-tools/
Less Overtaking: http://www.gta4-mods.com/script/less-overtaking-f15306 OvertakingFix: http://www.gta4-mods.com/script/overtakingfix-102-f23075 Mechanic Mod: http://www.gta4-mods.com/script/mechanic-mod-f13626 Taxi Pickup Script: '?do=embed' frameborder='0' data-embedContent>>
LCPD MDC: '?do=embed' frameborder='0' data-embedContent>>
Simple Fuel Mod: http://www.gtagarage.com/mods/show.php?id=8711 Traffic Flow V5: '?do=embed' frameborder='0' data-embedContent>> Chikamru Real Traffic: http://gtamania.ru/load/mods_for_gta_4/script_mods_for_gta_4/chikamru_real_traffic_v1_0/128-1-0-5199 Real Traffic: http://www.gta4-mods.com/misc/real-traffic-f5912 Half Traffic Behind for Arrest Warrant: http://www.mediafire.com/?l4rh6cl48xs3ir2 Ambient Fire Dept.: http://www.gta4-mods.com/script/ambient-fire-dept-f8510 Real Reload: http://www.gtagaming.com/downloads/gta-iv/script-mods/10256 Car Alarm Mod: http://www.gta4-mods.com/script/car-alarm-mod-f17893 Engine Blow-Out: http://www.gta4-mods.com/script/engine-blow-out-v11-f17636 Deadly Wrecks: http://www.gta4-mods.com/script/deadly-wrecks-updated-111812-f18038 Trailer Mod: http://www.gta4-mods.com/script/trailer-mod-v11-f14070 (I wouldn't recommend to use this mod if you have any Traffix Fix/Taxi Bug Fix in your game) Dead Eye Script V2: http://www.gta4-mods.com/script/dead-eye-script-v2-f18302 (If you're having troubles shooting the suspect this mod will help you to hit him/her) Vehicle Packs: New York Police Car Pack: http://gtapolicemods.com/downloads.php?do=file&id=1278 Charger + Crown Vic: '?do=embed' frameborder='0' data-embedContent>> Los Angeles Emergency Services Vehicles Pack: '?do=embed' frameborder='0' data-embedContent>> Texas DPS Highway Patrol - Pack: http://www.gta-modding-chest.com/database/grand-theft-auto-iv/vehicle-models/police-vehicles/north-america/101-texas-dps-highway-patrol-pack-els/index.html 2008 Ford Crown Victoria Police Interceptor - Los Angeles Police Department Pack: http://www.gta-modding-chest.com/database/grand-theft-auto-iv/vehicle-models/police-vehicles/north-america/70-2008-ford-crown-victoria-police-interceptor-los-angeles-police-department-pack-els/index.html Liberty City Police Department Pack - Charger, CVPI & Tahoe: http://www.gta4-mods.com/vehicles/liberty-city-police-department-pack---charger-f18746 Ultimate London Met Police Car Pack: '?do=embed' frameborder='0' data-embedContent>> Scrimpy's NoN-ELS LAPD Car Pack: '?do=embed' frameborder='0' data-embedContent>> Scrimpy's NoN-ELS NYPD Car Pack: '?do=embed' frameborder='0' data-embedContent>> Scrimpy's LCPD Pack: http://www.gta-modding-chest.com/database/245-scrimpy-s-lcpd-pack/index.html The Extended (225+25MB) Car Pack: http://www.gta4-mods.com/vehicles/the-extended-22525mb-car-pack-v20-f14175 (Perfect to use with LCPD:FR, only 250MB vehicles.img means that slower computers may run it without texture losses) Taltigolt's Ultimate Vehicle Pack V9: http://www.gta4-mods.com/vehicles/grand-theft-auto-ultimate-vehicle-pack-v9-tbo-f13939 Carrythxd's HD Vehicle Pack: http://www.4shared.com/rar/3N0v4h-y/Vehicle_Pack.html? Chikamru's HD Car Pack: http://www.gta4-mods.com/vehicles/chikamru-hd-car-pack-20-f15973 City Cars Mod Pack: http://www.gta4-mods.com/vehicles/city-cars-mod-pack-v14-f17907 Non-ELS Police & Taxi Pack For Extended/Essential Car Pack: http://www.gta4-mods.com/vehicles/non-els-police--taxi-pack-for-extendedessenti-f16430
Uniforms & Ped Models: LCPD Traffic Officer: '?do=embed' frameborder='0' data-embedContent>> Santa Hat: '?do=embed' frameborder='0' data-embedContent>> Dark Tactical NOOSE Uniform: '?do=embed' frameborder='0' data-embedContent>> New Cops & State Troopers: '?do=embed' frameborder='0' data-embedContent>> Palm Beach Sheriff Peds: '?do=embed' frameborder='0' data-embedContent>> UK Police Hat and Custodian Helmet: '?do=embed' frameborder='0' data-embedContent>> Connecticut State Trooper Skin on Vanilla Model: '?do=embed' frameborder='0' data-embedContent>> R.I State Trooper on Vanilla Model: '?do=embed' frameborder='0' data-embedContent>> Improved State Trooper: '?do=embed' frameborder='0' data-embedContent>> London Metropolitan Police Service Ped Pack: '?do=embed' frameborder='0' data-embedContent>> Improved Cop: '?do=embed' frameborder='0' data-embedContent>> Alaska State Trooper Ped (Retextured): '?do=embed' frameborder='0' data-embedContent>> Rhode Island Ped Uniform: '?do=embed' frameborder='0' data-embedContent>> SFPD-LCPD Cop Textures: '?do=embed' frameborder='0' data-embedContent>> LAPD SWAT Uniform: '?do=embed' frameborder='0' data-embedContent>> Los Angeles County Sheriff Peds: '?do=embed' frameborder='0' data-embedContent>> Woodburn Police: '?do=embed' frameborder='0' data-embedContent>> Oregon State Trooper: '?do=embed' frameborder='0' data-embedContent>> Enhanced Improved Cop with YCHoP: '?do=embed' frameborder='0' data-embedContent>> Roseville California Police Department Ped: '?do=embed' frameborder='0' data-embedContent>> FIB Special Agent with Badge and Holster: '?do=embed' frameborder='0' data-embedContent>> F5544's Improved State Trooper ASP/NJSP Style (Vanilla): '?do=embed' frameborder='0' data-embedContent>> FIB/FBI Hostage Rescue Team Ped: '?do=embed' frameborder='0' data-embedContent>> LAPD Police Officer: '?do=embed' frameborder='0' data-embedContent>> 1970's To 1990's NYPD Officers: '?do=embed' frameborder='0' data-embedContent>> Los Angeles County Sheriff Motor Officer: '?do=embed' frameborder='0' data-embedContent>> Los Angeles County Sheriff Deputies: '?do=embed' frameborder='0' data-embedContent>> Slim Firefighter Slim: '?do=embed' frameborder='0' data-embedContent>> Raccoon City Police Officers: '?do=embed' frameborder='0' data-embedContent>> Rancho Cucamonga Police Pack: '?do=embed' frameborder='0' data-embedContent>> Detective W/Gun&Badge: '?do=embed' frameborder='0' data-embedContent>>
DEA Ped: '?do=embed' frameborder='0' data-embedContent>>
Taskforce Officer/Sheriff: '?do=embed' frameborder='0' data-embedContent>>
HEMS Doctor: '?do=embed' frameborder='0' data-embedContent>> Norwegian Female PD Officer: '?do=embed' frameborder='0' data-embedContent>> Armoured Cops: '?do=embed' frameborder='0' data-embedContent>>
MW3 SWAT Pack: '?do=embed' frameborder='0' data-embedContent>>
California Highway Patrol Officers: '?do=embed' frameborder='0' data-embedContent>> Winter Caps for Cops: '?do=embed' frameborder='0' data-embedContent>> Hazzard County Sheriff Deputies: '?do=embed' frameborder='0' data-embedContent>> Liberty City State Highway Patrol Ped Model: '?do=embed' frameborder='0' data-embedContent>> Liberty County Sheriff's Office Deputies: '?do=embed' frameborder='0' data-embedContent>> LASD/LSSD Sheriff Peds: '?do=embed' frameborder='0' data-embedContent>> CHP/SAHP SWAT Ped: '?do=embed' frameborder='0' data-embedContent>> Sort Of Fictional Colorado State Patrol Ped: '?do=embed' frameborder='0' data-embedContent>> Tri-City Police Officers: '?do=embed' frameborder='0' data-embedContent>> Detroit Police Ped Model: '?do=embed' frameborder='0' data-embedContent>> Enhanced Security Guards: '?do=embed' frameborder='0' data-embedContent>> NYPD 9/11 PCT 1 Pack: '?do=embed' frameborder='0' data-embedContent>> Massachusetts State Police Uniform (All Seasons): '?do=embed' frameborder='0' data-embedContent>>
LCPD Detectives: '?do=embed' frameborder='0' data-embedContent>>
Improved Taskforce Traffic Cop: '?do=embed' frameborder='0' data-embedContent>>
Spitfire7's Most Realistic LAPD Uniform Version: '?do=embed' frameborder='0' data-embedContent>> Female LAPD Police Officer: '?do=embed' frameborder='0' data-embedContent>>
Beta Cops: '?do=embed' frameborder='0' data-embedContent>>
Multiplayer Police Outfit: '?do=embed' frameborder='0' data-embedContent>> New York State Trooper: '?do=embed' frameborder='0' data-embedContent>> Black & Blue State Trooper Uniforms and Black LAPD Hat : '?do=embed' frameborder='0' data-embedContent>> Fat LC Patrol Uniforms: '?do=embed' frameborder='0' data-embedContent>> LCSO Uniform: '?do=embed' frameborder='0' data-embedContent>> Lieutenant's Helmet (FDLC): '?do=embed' frameborder='0' data-embedContent>> Gotham Police Officer: '?do=embed' frameborder='0' data-embedContent>> Better FBI: http://www.gtagaming.com/downloads/gta-iv/player-mods/7701 Added State Trooper Ranks and Undershirt: http://www.lcpdfr.com/files/file/504-added-state-trooper-ranks-and-undershirt-fix/ LCPD NYPD Uniforms Like IRL: '?do=embed' frameborder='0' data-embedContent>> NYPD Uniform Collar Brass: title="">http://www.lcpdfr.co...m-collar-brass/
Policeman456's New Cop Model in Black & Blue Uniforms: title="">http://www.lcpdfr.co...-blue-uniforms/
Black & Blue LCPD Officers: title="">http://www.lcpdfr.co...-lcpd-officers/
Custom LAPD Uniforms: http://www.lcpdfr.com/files/file/1811-custom-lapd-uniforms/
New Cops for GTA IV: '?do=embed' frameborder='0' data-embedContent>>
New Ped Models Pack: '?do=embed' frameborder='0' data-embedContent>>
Graphic Mods (ENB's, iCEnhancer's & Time Cycle Edits): Game4Video ENB: http://www.gta4-mods.com/misc/game4video-enb-107-f17186 (Excellent looking ELS lights) Stunning Graphics IV 1.1: http://www.gta4-mods.com/misc/stunning-graphics-iv-version-11-f7896#download iCEnhancer 1.2: http://www.gta4-mods.com/misc/icenhancer-12---enb-graphic-mod-f9236 iCEnhancer 1.25: http://www.gta4-mods.com/misc/icenhancer-125---enb-graphic-mod-f9503 ICEhancer 1.35: http://www.gta4-mods.com/misc/icenhancer-135---enb-graphic-mod-f11005 iCEnhancer 2.0N: http://www.gta4-mods.com/misc/icenhancer-20n---enb-graphic-mod-f12578 iCEnhancer 3.0: http://www.icelaglace.com/mods/gtaiv/ice30/ Emergency ENB: '?do=embed' frameborder='0' data-embedContent>> ENB SFE: '?do=embed' frameborder='0' data-embedContent>> CrossFire ENB: http://www.lcpdfr.com/files/file/3822-crossfire-enb/ ENB Settings v3.5: http://www.gtagaming.com/downloads/gta-iv/misc-mods/12596 1.0.7.0 ENB Graphic Mod 2.1c: http://www.gta4-mods.com/misc/1070-enb-graphic-mod-rev2-f10162 GTA IV ENB V3: '?do=embed' frameborder='0' data-embedContent>> Prophet's ENB: CryENB V1: http://www.gta4-mods.com/misc/cryenb-v1-1070eflc-f27070 CryENB V2: http://www.gta4-mods.com/misc/cryenb-v2-1070eflc-f28846 CryENB V3: http://www.gta4-mods.com/misc/cryenb-v3-1070eflc-f30597 CryEnb 10 by Fabriciuz For Mid-End PC's: '?do=embed' frameborder='0' data-embedContent>> Realistic Time Cycle: '?do=embed' frameborder='0' data-embedContent>> EFLC Overhaulin': '?do=embed' frameborder='0' data-embedContent>> EFLC Series: http://www.gta4-mods.com/misc/eflc-series-f13708 EFLC EnbSeries v1.2: http://www.gta4-mods.com/misc/eflc-enbseries-v12-f10653 Red Sky Fixes: CGE ENB Red Sky Fix (GTA IV/EFLC, Chinagreenelvis): http://gtaiv.chinagreenelvis.com/skyfix Red Sky Bug Fix Beta (Metalwars): http://www.gta4-mods.com/misc/fix-red-sky-bug-beta-f13611 Red Sky Bug Fix (Hunter333): http://www.gta4-mods.com/misc/red-sky-bug-fix-f13029 ENB Series Mod Red Sky Bug Fix 1.11 (Wayne George): '?do=embed' frameborder='0' data-embedContent>> (The red sky fixes are usually used on IV 1.0.7.0/EFLC 1.1.2.0 as some of the ENBs that have been made for those patches, come with a red sky bug) Sounds Mods: Sirens from GTAPoliceMods.com: http://gtapolicemods.com/downloads.php?do=cat&id=72 Sirens from LCPDFR.com: http://www.lcpdfr.com/index.php?app=core&module=search&do=search&fromMainBar=1 Cpt.MacMillan's Sirens: http://www.lcpdfr.com/index.php?app=core&module=search&do=user_activity&search_app=downloads&mid=20683 SharpCommand's Sirens: http://www.lcpdfr.com/index.php?app=core&module=search&do=user_activity&search_app=downloads&mid=899< Different types of sounds (Cars, weapons, etc): http://www.gta4-mods.com/search/Sound Realism Series: Realism Series - Textures: http://www.gta4-mods.com/misc/realism-series---textures-fxprojtexwtd--pedda-f18212 Realism Series - Bullet Impacts & Blood: http://www.gta4-mods.com/misc/realism-series---bullet-impacts--blood-gta4-f14257 Realism Series - Weapon & Explosion Sounds + Physics: http://www.gta4-mods.com/weapons/realism-series---weapon--explosion-sounds--ph-f17414 Realism Series - Muscle Car Sound: http://www.gta4-mods.com/misc/realism-series---muscle-car-sound-v10-f15741 Realism Series - Helicopter Sounds: http://www.gta4-mods.com/misc/realism-series---helicopter-sounds-f13277 Realism Series - Subway Sounds: http://www.gta4-mods.com/misc/realism-series---subway-sounds-f13269 Other Mods/Links: Realistic Driving n Flying v2.7: http://www.gta4-mods.com/misc/realistic-driving-n-flying-27-f9020 LCPD:FR 0.95 RC2 Keys: '?do=embed' frameborder='0' data-embedContent>> New Non-ELS Lights and Coronas: '?do=embed' frameborder='0' data-embedContent>> (In case you're not using ELS) Spotlight: *REMOVED FROM OUR DATABASE PER AUTHOR REQUEST* -Reibu (LCPDFR Community Team) Strobes Mod: '?do=embed' frameborder='0' data-embedContent>> Facial Animation Mod Version: '?do=embed' frameborder='0' data-embedContent>> The ULTIMATE British Winter Pack! (Winter Trees, Uniforms +Traffic cap): '?do=embed' frameborder='0' data-embedContent>> Flashbang Grenades: '?do=embed' frameborder='0' data-embedContent>> Blood Tweak v1.0: http://www.gta4-mods.com/misc/blood-tweak-v10-f13699
LAPD/NYPD Ambient Police Radio: '?do=embed' frameborder='0' data-embedContent>> Various Light Textures for ELS: '?do=embed' frameborder='0' data-embedContent>>
New-York 'Loading Theme': '?do=embed' frameborder='0' data-embedContent>> EFLC Menu And Loading Screens: http://www.gta4-mods.com/misc/eflc-menu-and-loading-screens--v15-f21661 IV Loading Screens: http://www.gta4-mods.com/misc/iv-loading-screens-v1-f22672
Bigger and Realistic Explosion Mod V.3 : http://www.gta4-mods.com/misc/bigger-and-realistic-explosion-mod-v3-f12171
Snow Mod: http://www.gtagarage.com/mods/show.php?id=5740 Snow Mod Reaction Fix: '?do=embed' frameborder='0' data-embedContent>>
Lord Neophyte's Texture Mods: http://www.gta4-mods.com/misc/hd-texturen-all-in-one-f22753
ZBNYNC's Texture Mods: http://www.gtagaming.com/downloads/author/ZBNYNC
Google Map Radar: http://www.gtagarage.com/mods/show.php?id=9129 CG4 Radar/Map Mod: www.gta4-mods.com/misc/cg4-radarmap-mod-v12-f12357 VIVA New York Mod: http://www.gtagarage.com/mods/show.php?id=11909 Better City Textures: http://www.gtagarage.com/mods/show.php?id=5906 vdh Police Station - Broker: '?do=embed' frameborder='0' data-embedContent>> New HQ Weapon Icons for GTA IV: http://www.gtagarage.com/mods/show.php?id=11212 Lawyer's Office to LAPD Hollywood Station 1.0: '?do=embed' frameborder='0' data-embedContent>> Rapid Towing Skin Pack: '?do=embed' frameborder='0' data-embedContent>> (To use with vdH Towingscript) Blank Black & White Skins/Templates 2.0: '?do=embed' frameborder='0' data-embedContent>> List of Tutorials: The tutorial section in LCPDFR.com is the best way to find tutorials: http://www.lcpdfr.com/page/tutorials/index.action Glowing ELS Lights: http://www(DOT)youtube.com/watch?feature=player_embedded&v=rhKa28-IWZ8 Texturing Tips & Tricks: '?do=embed' frameborder='0' data-embedContent>> List of Other Usefull Links: Collection of Classic Cars (40s - 90s): '?do=embed' frameborder='0' data-embedContent>> NoN-ELS Car Collection: '?do=embed' frameborder='0' data-embedContent>> File Backups: http://www.gta-download -
dmorrill22 got a reaction from Bojan in ELS v5 Issues?No, it is an inherant "bug" if you will. The developer(s) of the mod knew about the problem, but because ELS spawns extra parts to work, it makes the vehicle fix itself. There is no way around it.
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dmorrill22 got a reaction from Dyl-an in can anyone make a custom skin ?When making skin requests, it would be good to include a picture of the car you want the skin modeled after, as well as the vehicle you will be using the skin on.
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dmorrill22 got a reaction from Slimory in Anyone know what the font on the door is?If you cropped that decal out of the picture, it would work really well in your texture. You would have to take out most of the white background, but leaving some wouldn't matter, as it won't show on the car in-game. I did this with a texture I made yesterday, and it looks great. The picture you posted would work great for grabbing that decal from.
Here is the car texture I am talking about:
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dmorrill22 got a reaction from DrChickenPewp in Police Officers - Thank You.Sure seems like the police don't get enough respect around here, especially after seeing all the roger pion supporters on facebook and all. So, thank you for recognizing what it means to be a police officer and respecting that.
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dmorrill22 got a reaction from Eagle in "Spotlight" Mod Vehicle Map ListIs sarcasm really necessary? I wasn't giving you permission, just an advanced apology. Some people have different opinions on where threads are better suited, so "double checking" isn't always possible.
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dmorrill22 got a reaction from rushlink in "Spotlight" Mod Vehicle Map ListIs sarcasm really necessary? I wasn't giving you permission, just an advanced apology. Some people have different opinions on where threads are better suited, so "double checking" isn't always possible.
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dmorrill22 got a reaction from Original Light in "Spotlight" Mod Vehicle Map ListIs sarcasm really necessary? I wasn't giving you permission, just an advanced apology. Some people have different opinions on where threads are better suited, so "double checking" isn't always possible.
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dmorrill22 reacted to lonestranger in Texturing Tips & TricksIn this tutorial, I will share my tips on creating textures using raster graphics software (such as GIMP or Adobe Photoshop). Since I first started skinning, I've since realized that texturing vehicles would likely be better served by Vector graphics software (such as Inkscape or Adobe Illustrator). If I were to start learning again, I'd try vector graphics. But I didn't, and I've only learned to use raster for texturing, so there you go. There are many great text and video tutorials on the ins-and-outs of raster editing programs such as Photoshop, but few of them on the specifics of creating textures (a.k.a. skins) for vehicles such as those in GTA. I'm going to concentrate on those specifics, but for more general image editing help, you'd be better served by searching the web.
I'll concentrate on vehicles for GTA IV, but most of these tips work for other game textures such as pedestrians or signs, as well as other games like GTA SA, or vehicles in flight or truck simulators.
While I strive to be as accurate and informative as I can, I am by no means a professional artist. I'm a hobbyist, learning his way as he goes along, just like many of you. Feel free to add your suggestions and/or corrections.
Most images here have been scaled down and can be clicked to view in larger sizes. I'd also like to thank all the photographers and artists whose images appear in this tutorial. Without such visual aids, it would be much more difficult to teach.
I've covered many different aspects, each in its own lesson:
Lesson 1: Basics
Lesson 2: Layers
Lesson 3: Positioning & Reference Points
Lesson 4: Text & Fonts
Lesson 5: Normal Maps
Lesson 6: Optimizing a Simple Logo a: Colour Correction, b: Adding Realistic Detail
Lesson 7: Creating a Complex Logo From a Car Photo
Lesson 8: Creating Simulated Reflective Vinyl
Lesson 1: Basics
If you're completely new to modding GTA, I suggest you acquaint yourself with installing mods before you create your own skin.
Editing Software:
Any Windows PC comes pre-installed with MS Paint, but I'm afraid it'll be too limited for what we need. Adobe Photoshop (PS) or Corel Paint Shop Pro are great, if you can afford them. But there are free alternatives that have nearly all of PS's functionality. paint.net http://www.getpaint.net/ is popular, but I haven't used it much. Since I'm familiar with The GIMP http://www.gimp.org/, I'll be referring to it throughout this tutorial. Regardless of which program you use, remember there is a wealth of great tutorials on the web, specific to each program.
If you haven't used any of these programs before, I'd try editing an existing texture first, before you make your own from scratch. Just be aware that if you change someone else's work and release it on the web, that most artists require their permission for you to do so, or at least that you credit them for their original work. Check the readme if one's included, or contact the artist if you're not sure. The last thing anyone wants to hear is "Mr. X stole a logo from Mr. Y's car. Mr. X is a thief! Mr. Y's a selfish jerk!". We don't need that drama, we're here to have fun.
File Types:
GTA IV imports & exports textures in .png format so our final product will need to be saved as a .png. However, while we're editing, .png has its limitations. You'll likely want to save yourt work as you go along, before it's finished. I suggest you save your work in one the following file types:
-.psd for Photoshop,
-.xcf for GIMP,
-paint.net has an available plugin to read .psd files
This allows you to save your work while keeping information such as seperate layers. What are layers? I'll explain in our second lesson.
You've got a car downloaded, it came with skins already installed, and it likely came with a template. Since it's such a popular car, I'll use Bxbugs123's CVPI as an example:
Note that the above template is an example only, it's been scaled-down for easy viewing here. For best results, use the full-size one included with your downloaded car.
The template shows you reference to where the skin will be applied, but it is not intended to be included as a part of the skin. If you fill in the template itself with your desired colurs, text, etc., it will look poor. I'll asume that you want a quality skin, or you wouldn't be here. So, how do we utilize the template, 'painting' on top of it, and then getting rid of the template later? By using layers.
Lesson 2: Layers
"Layers? Sounds kinda technical, what about text, or stripes or something?" Text, stripes, logos, etc. are all best used in seperate layers. "GIMPtrick"'s video on YouTube does an excellent job of describing the "whats" and "hows" of layers, I have the "whys" for us below.
There's a few reasons to use layers. You can have the template on the lowermost layer (like the 'tabletop" in the video), and 'paint' the solid background colour on a middle layer, your stripes on an upper layer, and text on another layer. I go a step further, and make each stripe colour on its own layer. This way, there's no gaps or bleed-through with two or more adjoining stripes. just like the dots in the video. If we need to correct the position or colour of one stripe, we can do so without affecting the other layers.
I'm going to make a replica of the Ontario Provincial Police Crown Vic:
Russell County (Rockland) O.P.P. by smitty93, on Flickr
So, let's open our CVPI template with GIMP, and right away, save it as an .xcf file. Our main background colour is black, so let's make a new black layer.
Right-click on the background layer, create a new layer, and for simplicity, call it "black". GIMP will automatically select the newest layer for us to paint on, but if we needed to work on the another layer, we can click on it in the layers dialog, and edit on that layer.
"Whoa! Where'd the template go?"
Don't worry, we can hide it. Either completely, by clicking the little 'eyeball'... :
...or partially, by lowering its opacity (making it partly transparent), both found in the layers dialog:
We're now done with the black, so let's hide it completely, so we can see what we're doing. If you hide the template as well, you'll see the canvas is grey checkers, representing transparency. We'll need the template though, so let's leave it visible.
--Note regarding white backgrounds--
Some GTA IV vehicles support 'transparent' textures. They already have a white base, so no 'white' layer is needed. If you leave the skin's background transparent, you'll achieve a smaller file size, and a texture with slightly more detail that "pops" from the car, as if it were really decals. Most of Bxbug's cars require soild backgrounds, while LUXART's support transparency. If you're not sure if your car uses transparent textures, just paint the background solid white. You can tell whether or not by viewing the original textures in SparkIV. This example of LUXART's texture is transparent, notice the grey checkered background:
Let's make some more layers. The white paint, the stipes, logos, etc. will all be in seperate layers. Let's do the white paint next, by first creating a new "white" layer. We can verify that we're actually working on the "white" layer, and not the "black" or "template" because "white" is selected in the layers dialog. The roof's simple, it's all-white, so we'll draw a box and fill it with the bucket tool.
The front doors need a little more precision, so that we don't paint the rear doors as well. We'll lower the opacity of the while layer, to around 50%, so we can see both the white and the template. We'll zoom in and paint with the brush or the pencil, erase some if we need to, all the while not affecting the black layer, template layer, or any other layer. Here. I just need to finish painting along the left gap between the doors:
Repeat the process for each new colour, stripe, logo, etc. Creating text will automatically create a new layer as well. I'll give more tips on text & fonts in lesson 4.
Remember, you can keep saving your work as an .xcf or .psd as you work. When you've finished, you'll need to save it as a .png., which doesn't allow multiple layers. GIMP will ask you if you'd like to merge the layers, or you can do so yourself before hand. Right-click on each layer in the layers dialog, and select "merge down". You can now delete the template layer also. Don't worry, If you need to change something later, you still have the .xcf copy in all its layers.
Lesson 3: Positioning & Reference Points
How do you know where to put details like logos, text, & stripes, or what size they should be? We can use a photo as a layer, and use it like we would use tracing paper. It should be noted that we are NOT using the photo as part of our final texture. We are using it for reference only. Think of it as using a projector on a white wall, projecting a photo on the wall, and painting what we see in the image. When we're done, we'd turn off the projector, or in this case, toggle the layer off or delete it.
Since the above reference photo is a nice side-shot, let's save it, and drag it into our texture in GIMP.
The photo is now its own new layer. We'll get rid of the excess background by placing a box around the edges of the car and selecting "crop to selection" from the Layer menu. (selecting "crop to selection" from the Image menu will crop the entire image, we don't want to do that). We'll resize it so that it's roughly the same size as the car in the template.