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gotaa

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  1. Like
    gotaa reacted to PNWParksFan in [WIP, REL] Better EMS   
    Version 2.0 is finally here! Sorry for the long wait... I ended up adding a lot more features than planned to this release. Get it while it's fresh!
    Among others, these new features are included in Version 2.0: 
    Ambulance-only mode, where you can dispatch just an ambulance by default. Comes with numerous options to automatically dispatch a firetruck/first responder in certain circumstances like MVAs, multiple injuries, or if the first responder is closer. Includes new keybindings to manually choose whether to dispatch just an ambulance, let the plugin decide based on your options, or dispatch both. If the first responder didn't dispatch but you change your mind, you can press the dispatch key again to manually add them to the response.  Impatient mode, especially for all you YouTubers out there whose viewers apparently can't be bothered to wait a realistic amount of time for EMS to show up. Now, you can configure a maximum driving distance, and if the units spawn further away than that, they'll automatically be warped to a closer distance which you can also configure.  Improved warping, now units will automatically warp on a street facing the correct direction, and they will appear almost exactly the driving distance away that you specify in the INI file. Woohoo! Unbelievably better driving AI. Responders will now drive much faster on the freeway, will slow down on dirt roads, and will slow down near the scene. Their ability to avoid obstacles and drive sanely has been improved.  Automatic speed zone around scene will slow down traffic to a configurable speed when they are near the scene you called EMS to. The speed zone is automatically created when you call EMS, and automatically removed when the last EMS unit departs.  Improved tracking between EMS calls will ensure that if a ped gets checked by EMS and doesn't make it, that if you call EMS again to the same area, they will remain dead and will have their original time and cause of death.  Park rangers added to the EMS response units XML file, by popular request!  Lots of API additions for developers to use, check out the included documentation.  Tons of internal improvements which will make Better EMS run smoother, faster, and more reliably.  Improved dependency checking, to get rid of those annoying pop-ups every time RPH updates. 
  2. Like
    gotaa reacted to PNWParksFan in [WIP, REL] Better EMS   
    Beta version 2.0 Beta 2 is now available for beta program participants from the lcpdfr.com download page. 
    This version includes many major changes, and may have some lingering stability issues. 
    Compiled for RPH 0.42.  Vastly improved driving AI. Responding units will now speed up when on the highway, slow down when on dirt roads, and avoid ramming into other vehicles.  Impatient Youtuber mode improved to force the responding unit to always spawn on a paved road when being warped closer. Added speed zone around incident area to slow down all vehicles.  More performance improvements.  Keeps track of original death cause info if a ped is not revived, and then you call EMS on them again.  Various API additions Beta testers please refer to the detailed beta release notes included in the download. 
    I am hoping to have a public release ready soon. I apologize for the delay - the large number of significant changes included have required additional testing and refining. I'm looking forward to making this even Better™ version stable and ready for all of the players!
  3. Like
    gotaa reacted to TheDmac in Crashes as it loads LSPDFR   
    My game was running flawlessly prior to the update (and yes I've updated RPH and ScriptHookV) and now my game crashes on the load screen just as it loads LSPDFR. It won't even get into the game now. I've tried without plugins, with the plugins and no luck. 
    System Specs (the important things anyway):
    i7 6700k CPU
    GTX 1070
    16GB DDR4 Ram
    Windows 10

    And I've included the log below.

    Thanks in advance!
     
    EDIT: Now doubting it's LSPDFR. My game is crashing even when I disable the asi's (I used the mods folder method for modding) might have a bigger issue on my hands.
     
     

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