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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Crashes as it loads LSPDFR

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My game was running flawlessly prior to the update (and yes I've updated RPH and ScriptHookV) and now my game crashes on the load screen just as it loads LSPDFR. It won't even get into the game now. I've tried without plugins, with the plugins and no luck. 

System Specs (the important things anyway):
i7 6700k CPU
GTX 1070
16GB DDR4 Ram
Windows 10

And I've included the log below.

Thanks in advance!

 

EDIT: Now doubting it's LSPDFR. My game is crashing even when I disable the asi's (I used the mods folder method for modding) might have a bigger issue on my hands.

 

Spoiler

[14/07/2016 5:35:38 PM.158] Started new log on 14/07/2016 5:35:38 PM.158
[14/07/2016 5:35:38 PM.161] ====================================================================================================
[14/07/2016 5:35:38 PM.143] Log path: D:\Games\Rockstar Games\Grand Theft Auto V\RagePluginHook.log
[14/07/2016 5:35:38 PM.164] Log verbosity: Verbose
[14/07/2016 5:35:38 PM.167] Initializing input system
[14/07/2016 5:35:38 PM.176] Initializing game console
[14/07/2016 5:35:38 PM.192] Console key has been set to F4 (key code: 115)
[14/07/2016 5:35:38 PM.255] Initializing console variable "ConsoleScrollAmount".
[14/07/2016 5:35:38 PM.255] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[14/07/2016 5:35:38 PM.258] Read value: <null>
[14/07/2016 5:35:38 PM.258] Initializing console variable "DisableRenderVersionText".
[14/07/2016 5:35:38 PM.258] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[14/07/2016 5:35:38 PM.261] Read value: False
[14/07/2016 5:35:38 PM.261] Setting value of console variable "DisableRenderVersionText" to stored value.
[14/07/2016 5:35:38 PM.262] Initializing console variable "ConsoleKey".
[14/07/2016 5:35:38 PM.262] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[14/07/2016 5:35:38 PM.262] Read value: F6
[14/07/2016 5:35:38 PM.263] Setting value of console variable "ConsoleKey" to stored value.
[14/07/2016 5:35:38 PM.263] Console key has been set to F6 (key code: 117)
[14/07/2016 5:35:38 PM.263] Initializing console variable "PluginTimeoutThreshold".
[14/07/2016 5:35:38 PM.263] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[14/07/2016 5:35:38 PM.264] Read value: 10000
[14/07/2016 5:35:38 PM.264] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[14/07/2016 5:35:38 PM.264] Initializing console variable "AlwaysShowConsoleOutput".
[14/07/2016 5:35:38 PM.264] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[14/07/2016 5:35:38 PM.265] Read value: <null>
[14/07/2016 5:35:38 PM.265] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[14/07/2016 5:35:38 PM.265] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[14/07/2016 5:35:38 PM.265] Read value: <null>
[14/07/2016 5:35:38 PM.265] Initializing console variable "ShowOnScreenWarnings".
[14/07/2016 5:35:38 PM.265] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[14/07/2016 5:35:38 PM.266] Read value: <null>
[14/07/2016 5:35:38 PM.266] Console initialized
[14/07/2016 5:35:38 PM.266] Initializing forms manager
[14/07/2016 5:35:38 PM.268] Version: RAGE Plugin Hook v0.42.969.8470 PUBLIC ALPHA for Grand Theft Auto V
[14/07/2016 5:35:38 PM.272] ================ RAGE Plugin Hook ================
[14/07/2016 5:35:38 PM.276] Detected Windows 10 Professional (64-bit) (10.0.10586.0)!
[14/07/2016 5:35:38 PM.277] Checking game support
[14/07/2016 5:35:38 PM.472] Product name: Grand Theft Auto V
[14/07/2016 5:35:38 PM.472] Product version: 1.0.791.2
[14/07/2016 5:35:38 PM.472] Is steam version: False
[14/07/2016 5:35:38 PM.473] Initializing DirectX
[14/07/2016 5:35:38 PM.474] Initializing Direct3D
[14/07/2016 5:35:38 PM.474] Loading C:\Windows\system32\d3d11.dll
[14/07/2016 5:35:38 PM.474] Loaded at 0x7FFC3D110000
[14/07/2016 5:35:38 PM.474] D3D11CreateDeviceAndSwapChain at 0x7FFC3D12A190
[14/07/2016 5:35:38 PM.475] Creating Direct3D 11 device and swap chain
[14/07/2016 5:35:38 PM.486] Attempting feature level 10_1
[14/07/2016 5:35:38 PM.496] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[14/07/2016 5:35:38 PM.504] Swap Chain created: 0x287558BAC90
[14/07/2016 5:35:38 PM.504] Swap Chain VTable: 0x287558BAC90
[14/07/2016 5:35:38 PM.504] Swap Chain VTable_2: 0x7FFC3D042D58
[14/07/2016 5:35:38 PM.504] 0x57565520245C8948;0x5741564155415441;0xEC8148D9246C8D48
[14/07/2016 5:35:38 PM.504] D3D11Present: 0x7FFC3CFE11A0
[14/07/2016 5:35:38 PM.504] D3D11ResizeBuffers: 0x7FFC3CFF9910
[14/07/2016 5:35:38 PM.504] D3D11ResizeTarget: 0x7FFC3D031F50
[14/07/2016 5:35:38 PM.504] D3D11SetFullscreenState: 0x7FFC3CFF9580
[14/07/2016 5:35:38 PM.509] Direct3D initialized
[14/07/2016 5:35:38 PM.509] Initialized DirectX
[14/07/2016 5:35:38 PM.509] Direct3D watcher thread spawned
[14/07/2016 5:35:39 PM.226] Getting device
[14/07/2016 5:35:39 PM.226] Retrieved device
[14/07/2016 5:35:39 PM.226] Creating wrapper
[14/07/2016 5:35:39 PM.274] Wrapper created
[14/07/2016 5:35:39 PM.290] Effect created
[14/07/2016 5:35:39 PM.290] Creating buffer
[14/07/2016 5:35:39 PM.291] Created buffer
[14/07/2016 5:35:39 PM.291] Creating blend state
[14/07/2016 5:35:39 PM.291] Created blend state
[14/07/2016 5:35:39 PM.291] Done with creation
[14/07/2016 5:35:39 PM.318] Initializing texture system.
[14/07/2016 5:35:39 PM.318] Initializing texture system; phase 1
[14/07/2016 5:35:39 PM.319] Initializing texture system; phase 2
[14/07/2016 5:35:39 PM.325] Initializing texture system; phase 3
[14/07/2016 5:35:39 PM.326] Initializing texture system; phase 4
[14/07/2016 5:35:39 PM.335] Initializing texture system; phase 5
[14/07/2016 5:35:39 PM.336] Initializing texture system; phase 6
[14/07/2016 5:35:39 PM.338] Initializing texture system; phase 7
[14/07/2016 5:35:39 PM.340] Initializing texture system; phase 8
[14/07/2016 5:35:39 PM.341] Initializing texture system; phase 9
[14/07/2016 5:35:39 PM.342] Initializing texture system; phase 10
[14/07/2016 5:35:39 PM.344] Initializing texture system; phase 11
[14/07/2016 5:35:39 PM.345] Initializing texture system; phase 12
[14/07/2016 5:35:39 PM.346] Initializing texture system; phase 13
[14/07/2016 5:35:39 PM.346] Initializing texture system; phase 14
[14/07/2016 5:35:43 PM.509] Direct3D watcher thread ended
[14/07/2016 5:36:10 PM.433] LoadingScreenMsg: Initializing game support
[14/07/2016 5:36:10 PM.685] Initializing game support
[14/07/2016 5:36:11 PM.074] LoadingScreenMsg: Velocity limit removed
[14/07/2016 5:36:11 PM.325] Compatibility level: 0
[14/07/2016 5:36:11 PM.325] Supported version detected
[14/07/2016 5:36:11 PM.326] ==================================================
[14/07/2016 5:36:11 PM.326] LoadingScreenMsg: Patching code
[14/07/2016 5:36:11 PM.577] LoadingScreenMsg: Waiting for game initialization
[14/07/2016 5:36:11 PM.827] Waiting for game initialization
[14/07/2016 5:36:11 PM.929] LoadingScreenMsg: Initializing core
[14/07/2016 5:36:12 PM.179] Initializing hook
[14/07/2016 5:36:12 PM.181] LoadingScreenMsg: Completing interoperability
[14/07/2016 5:36:12 PM.433] Completing interoperability
[14/07/2016 5:36:12 PM.434] Initialization code 1.
[14/07/2016 5:36:12 PM.436] Initialization code 2.
[14/07/2016 5:36:12 PM.436] Initialization code 3.
[14/07/2016 5:36:12 PM.455] 1 Address: 0x00007FF7047D8A70
[14/07/2016 5:36:12 PM.456] Calling func 1
[14/07/2016 5:36:12 PM.479] 2 Address: 0x00007FF705299E92
[14/07/2016 5:36:12 PM.481] 3 Address: 0x00007FF703E05C42
[14/07/2016 5:36:12 PM.509] Address: 0x00007FF705299E30
[14/07/2016 5:36:12 PM.510] Unknown var: 0x00007FF70618C110
[14/07/2016 5:36:12 PM.510] Initialization code 4.
[14/07/2016 5:36:12 PM.510] Completing interoperability, phase 1
[14/07/2016 5:36:12 PM.511] Completing interoperability, phase 2
[14/07/2016 5:36:12 PM.511] Completing interoperability, phase 3
[14/07/2016 5:36:12 PM.511] Completing interoperability, phase 4
[14/07/2016 5:36:12 PM.511] Completing interoperability, phase 5
[14/07/2016 5:36:12 PM.512] Completing interoperability, phase 6
[14/07/2016 5:36:12 PM.512] Completing interoperability, phase 7
[14/07/2016 5:36:12 PM.512] LoadingScreenMsg: 
[14/07/2016 5:36:12 PM.763] LoadingScreenMsg: Loading Story Mode
[14/07/2016 5:36:24 PM.634] LoadingScreenMsg: Loading and Populating Game World
[14/07/2016 5:36:24 PM.885] LoadingScreenMsg: 
[14/07/2016 5:36:28 PM.808] Initializing console variable "IsDeveloperModeEnabled".
[14/07/2016 5:36:28 PM.809] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[14/07/2016 5:36:28 PM.810] Read value: False
[14/07/2016 5:36:28 PM.810] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[14/07/2016 5:36:28 PM.811] Initializing console variable "TimeScale".
[14/07/2016 5:36:28 PM.811] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[14/07/2016 5:36:28 PM.812] Read value: <null>
[14/07/2016 5:36:28 PM.913] 
[14/07/2016 5:36:28 PM.914] Loading plugin from path: D:\Games\Rockstar Games\Grand Theft Auto V\Plugins\LSPD First Response.dll
[14/07/2016 5:36:29 PM.917] <UNLOADED PLUGIN>: Initializing input system
[14/07/2016 5:36:29 PM.918] <UNLOADED PLUGIN>: Initializing game console
[14/07/2016 5:36:29 PM.919] <UNLOADED PLUGIN>: Initializing forms manager
[14/07/2016 5:36:29 PM.962] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[14/07/2016 5:36:30 PM.278] ---------------------------------------------------------------------
[14/07/2016 5:36:30 PM.278] LSPD FIRST RESPONSE
[14/07/2016 5:36:30 PM.278] Version 0.3.1
[14/07/2016 5:36:30 PM.278] A G17 Media Modification
[14/07/2016 5:36:30 PM.278] - Developed by LMS & Sam
[14/07/2016 5:36:30 PM.278] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[14/07/2016 5:36:30 PM.278] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[14/07/2016 5:36:30 PM.278] ---------------------------------------------------------------------
[14/07/2016 5:36:30 PM.278] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436)
[14/07/2016 5:36:30 PM.278] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[14/07/2016 5:36:30 PM.329] 
[14/07/2016 5:36:30 PM.410] D:\Games\Rockstar Games\Grand Theft Auto V\lspdfr\lspdfr.ini
[14/07/2016 5:36:30 PM.410] D:\Games\Rockstar Games\Grand Theft Auto V\lspdfr\lspdfr.ini
[14/07/2016 5:36:30 PM.412] Callouts: 250

 

Edited by TheDmac

3 hours ago, TheDmac said:

EDIT: Now doubting it's LSPDFR. My game is crashing even when I disable the asi's (I used the mods folder method for modding) might have a bigger issue on my hands.

I know you've disabled the asi's, but what happens if you rename the mods folder to something like mods1 and launch RPH? Also, since the GTAV update, did you remember to go into your Main GTAV Folder, update Folder and copy the new update.rpf to the mods Folder?

If it's still crashing, try just launching GTAV from PlayGTAV.exe, does normal story mode fully load?

Edited by Kal74

Thank you @Kal74 ! Got it to work again! But things behave weirdly though. Like by accepting a callout my map actually gets bigger (wasn't the case before). Is this normal? Or is something wrong?

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