Reputation Activity
-
Vari got a reaction from Capace for a file, Damage Tracker FrameworkNote:
Unless you are using this mod for development, or using a mod that requires this, this mod does nothing by itself!
Open-Source 1.0 is here!
1.0 fixes all previous issues such as non-lethal weapons not being tracked with LSPDFR. All damage should now be tracked.
DamageTrackerFramework
DamageTrackerFramework is an RPH Plugin that acts as a framework by providing events to other plugins for when Peds and the Player take damage. Previously, the way you had to check whether a Ped was damaged was very inefficient and inaccurate and would often cause major performance loss.
DamageTrackerFramework attempts to remedy this by getting the data directly from the game's memory and passing it to other plugins, resulting in accurate, reliable, and performant damage tracking with a negligible loss of ~0-1fps, in comparison with other techniques which would often drop anywhere from 20fps to 60fps, while being less accurate or reliable.
Requirements
RagePluginHook
Installation
Install DamageTrackerLib.dll to the GTA V directory.
Install DamageTrackerFramework.dll to the plugins folder.
DamageTrackerFramework MUST be started with RagePluginHook.
Issues
- Damage from Gas Grenades is not tracked.
The best way to contact me or report any issues is via this discord: ULSS then visit my forum.
You can navigate to the "Varis-Plugins" channel in the "Affiliate Contact" Section near the bottom and make your post tagged with DamageTracker.
Development
Now supports vehicle damage tracking! Let me know if there is any data you'd like me to track specifically in vehicles.
Source Code
This plugin is now open source, documentation and source code can be found here: Variapolis/DamageTrackerFramework (github.com)
NuGet
The library is available as a package on NuGet: https://www.nuget.org/packages/DamageTrackerLib
Example Plugins
An example plugin has been provided and the source code for it can be found here: Variapolis/DamageTrackerExample (github.com)
Redistribution Rules & License
This modification is now under the Eclipse Public License v2.0
You may redistribute the files with your mod as long as you include the license included with these files in your download.
If you modify the source code, you must make those modifications open-source.
I ask you to credit me and link to this mod page as a courtesy.
The Full License can be found within the files.
The Example Plugins are licensed under 0BDL, you are free to modify and redistribute them as you see fit.
Special Thanks
- @Rohit685
- @khorio
- @Echooo
- @SuperPyroManiac
- @Vincentsgm
- My Friend Wagner
- PNWParksFan
- LMS
- alexguirre
- Helpers in the LSPDFR Dev Discord
Mods Using DamageTrackerFramework
-
Vari reacted to ApparentlyRohan for a file, Goofy Ahhhh Pursuit: Camera Update!There is one callout. It is an impossible pursuit. For all the oldies, this may give you a throwback 😛
If you have any questions/concerns/ideas about this callout pack, please don't tell me.
@OfficerBenzo made a vid using this callout pack. I do appreciate it however you did cheat! 😛
https://youtu.be/h5mIty-wfjY
Go watch!
This is not meant to be a good callout pack.
-
Vari got a reaction from Michael21107 for a file, Damage Tracker FrameworkNote:
Unless you are using this mod for development, or using a mod that requires this, this mod does nothing by itself!
Open-Source 1.0 is here!
1.0 fixes all previous issues such as non-lethal weapons not being tracked with LSPDFR. All damage should now be tracked.
DamageTrackerFramework
DamageTrackerFramework is an RPH Plugin that acts as a framework by providing events to other plugins for when Peds and the Player take damage. Previously, the way you had to check whether a Ped was damaged was very inefficient and inaccurate and would often cause major performance loss.
DamageTrackerFramework attempts to remedy this by getting the data directly from the game's memory and passing it to other plugins, resulting in accurate, reliable, and performant damage tracking with a negligible loss of ~0-1fps, in comparison with other techniques which would often drop anywhere from 20fps to 60fps, while being less accurate or reliable.
Requirements
RagePluginHook
Installation
Install DamageTrackerLib.dll to the GTA V directory.
Install DamageTrackerFramework.dll to the plugins folder.
DamageTrackerFramework MUST be started with RagePluginHook.
Issues
- Damage from Gas Grenades is not tracked.
The best way to contact me or report any issues is via this discord: ULSS then visit my forum.
You can navigate to the "Varis-Plugins" channel in the "Affiliate Contact" Section near the bottom and make your post tagged with DamageTracker.
Development
Now supports vehicle damage tracking! Let me know if there is any data you'd like me to track specifically in vehicles.
Source Code
This plugin is now open source, documentation and source code can be found here: Variapolis/DamageTrackerFramework (github.com)
NuGet
The library is available as a package on NuGet: https://www.nuget.org/packages/DamageTrackerLib
Example Plugins
An example plugin has been provided and the source code for it can be found here: Variapolis/DamageTrackerExample (github.com)
Redistribution Rules & License
This modification is now under the Eclipse Public License v2.0
You may redistribute the files with your mod as long as you include the license included with these files in your download.
If you modify the source code, you must make those modifications open-source.
I ask you to credit me and link to this mod page as a courtesy.
The Full License can be found within the files.
The Example Plugins are licensed under 0BDL, you are free to modify and redistribute them as you see fit.
Special Thanks
- @Rohit685
- @khorio
- @Echooo
- @SuperPyroManiac
- @Vincentsgm
- My Friend Wagner
- PNWParksFan
- LMS
- alexguirre
- Helpers in the LSPDFR Dev Discord
Mods Using DamageTrackerFramework
-
Vari reacted to Faya for a file, TourniquetTourniquet for Grand Theft Auto V.
Copyright © 2024 Faya & Echooo. All rights reserved.
Faya's Server / Echooo's Server / Installation
Did you get shot? Take cover and apply your tourniquet before you bleed out.
If you get shot in a limb, there's a chance you'll have a bleed on that limb, and you'll also have an injured walking style, to get rid of that you'll have to be treated by paramedics or heal yourself.
⚠️ Important if you're updating!!! Replace "DamageTrackerLib.dll" and "DamageTrackingFramework.dll" (They require an update)
To use the plugin you would have to bleed first, there is a chance that you will bleed when you get shot or stabbed, once you start bleeding you can press the tilde key, which is under your 'Escape' key. After you finish applying the tourniquet you will still have the injured walking style, to get rid of this you must be fully healed.
⚠️ Important to read
- Vari's Damage Tracker Framework is required for this plugin to work! (Comes included)
- It is vital to load both Tourniquet.dll and DamageTrackingFramework.dll, otherwise, the plugin will not work.
- You can only bleed a second time in the same limb once your health is back to 100%, otherwise, the rest of the bullet impacts for that limb are ignored!
- If you encounter a crash, details are automatically reported to the developer, you may disable this in the Tourniquet.ini.
Remember to load the DamageTrackingFramework.dll! (Check here how)
Features
Actual bleeding, including visual blood Multiple effects to make it look immersive Injured walking style until you get medical treatment Health ticks down as you bleed until you apply a tourniquet
Future
A dedicated applying animation Actual tourniquet props you'll see on the affected limb
Important
Load the DamageTrackerFramework plugin, it is required for this to work. You must be bleeding to apply a tourniquet. Hold Left Control and press ` to open GTA's cheat code menu. Please note that there is a chance that you'll bleed if you get shot in a limb, so you won't always bleed. The injured walking style only gets reset if you're fully healed, so get treated by paramedics or heal yourself. Using 'Deadly Weapons' makes surviving harder since you are likely already close to death in the first place.
(The DamageTrackerFramework plugin is already included in the download folder, make sure to load it with F4>LoadPlugin "DamageTrackingFramework.dll")
Please read the description in its entirety to fully understand the plugin before commenting for support!
-
Vari reacted to SuperPyroManiac for a file, SuperEventsAny Issues, suggestions, or want to chat?
Join my Discord server!
Click Me!
SuperEvents is a plugin for LSPDFR to add more ambient events. Currently adds 8 new events with plans for many more!
Not only that, it has a fully fledged API that allows people to add their own events, just as easy as making a callout pack! (https://github.com/SuperPyroManiac/ExampleEvents)
With SuperEvents I aim to add more unique ambient events to LSPDFR with a uniform feel. I add both realistic and crazy new ones that will be played randomly. You are also able to disable and enable any features you choose. I recommend pairing this plugin with my other plugin Deadly Weapons and SuperCallouts to completely change how the game feels.
Car Accident
Car Fire
Fight
Open Carry
Officer Under Fire
Reckless Driver
Suspicious Vehicle
Wild Animal
Many more events planned! Want to add your own? Check out the API guide!
https://github.com/SuperPyroManiac/ExampleEvents
Any Issues, suggestions, or want to chat?
Join my Discord server!
Click Me!
If you make Event Packs of your own, you may NOT include SuperEvents in the download, rather send them here to download it!
Policing Redefined is recommended for this plugin!
Superior StopThePed and UltimateBackup replacement.
-
Vari got a reaction from Floppy P3nguin for a file, Damage Tracker FrameworkNote:
Unless you are using this mod for development, or using a mod that requires this, this mod does nothing by itself!
Open-Source 1.0 is here!
1.0 fixes all previous issues such as non-lethal weapons not being tracked with LSPDFR. All damage should now be tracked.
DamageTrackerFramework
DamageTrackerFramework is an RPH Plugin that acts as a framework by providing events to other plugins for when Peds and the Player take damage. Previously, the way you had to check whether a Ped was damaged was very inefficient and inaccurate and would often cause major performance loss.
DamageTrackerFramework attempts to remedy this by getting the data directly from the game's memory and passing it to other plugins, resulting in accurate, reliable, and performant damage tracking with a negligible loss of ~0-1fps, in comparison with other techniques which would often drop anywhere from 20fps to 60fps, while being less accurate or reliable.
Requirements
RagePluginHook
Installation
Install DamageTrackerLib.dll to the GTA V directory.
Install DamageTrackerFramework.dll to the plugins folder.
DamageTrackerFramework MUST be started with RagePluginHook.
Issues
- Damage from Gas Grenades is not tracked.
The best way to contact me or report any issues is via this discord: ULSS then visit my forum.
You can navigate to the "Varis-Plugins" channel in the "Affiliate Contact" Section near the bottom and make your post tagged with DamageTracker.
Development
Now supports vehicle damage tracking! Let me know if there is any data you'd like me to track specifically in vehicles.
Source Code
This plugin is now open source, documentation and source code can be found here: Variapolis/DamageTrackerFramework (github.com)
NuGet
The library is available as a package on NuGet: https://www.nuget.org/packages/DamageTrackerLib
Example Plugins
An example plugin has been provided and the source code for it can be found here: Variapolis/DamageTrackerExample (github.com)
Redistribution Rules & License
This modification is now under the Eclipse Public License v2.0
You may redistribute the files with your mod as long as you include the license included with these files in your download.
If you modify the source code, you must make those modifications open-source.
I ask you to credit me and link to this mod page as a courtesy.
The Full License can be found within the files.
The Example Plugins are licensed under 0BDL, you are free to modify and redistribute them as you see fit.
Special Thanks
- @Rohit685
- @khorio
- @Echooo
- @SuperPyroManiac
- @Vincentsgm
- My Friend Wagner
- PNWParksFan
- LMS
- alexguirre
- Helpers in the LSPDFR Dev Discord
Mods Using DamageTrackerFramework
-
Vari got a reaction from punisher844 for a file, Damage Tracker FrameworkNote:
Unless you are using this mod for development, or using a mod that requires this, this mod does nothing by itself!
Open-Source 1.0 is here!
1.0 fixes all previous issues such as non-lethal weapons not being tracked with LSPDFR. All damage should now be tracked.
DamageTrackerFramework
DamageTrackerFramework is an RPH Plugin that acts as a framework by providing events to other plugins for when Peds and the Player take damage. Previously, the way you had to check whether a Ped was damaged was very inefficient and inaccurate and would often cause major performance loss.
DamageTrackerFramework attempts to remedy this by getting the data directly from the game's memory and passing it to other plugins, resulting in accurate, reliable, and performant damage tracking with a negligible loss of ~0-1fps, in comparison with other techniques which would often drop anywhere from 20fps to 60fps, while being less accurate or reliable.
Requirements
RagePluginHook
Installation
Install DamageTrackerLib.dll to the GTA V directory.
Install DamageTrackerFramework.dll to the plugins folder.
DamageTrackerFramework MUST be started with RagePluginHook.
Issues
- Damage from Gas Grenades is not tracked.
The best way to contact me or report any issues is via this discord: ULSS then visit my forum.
You can navigate to the "Varis-Plugins" channel in the "Affiliate Contact" Section near the bottom and make your post tagged with DamageTracker.
Development
Now supports vehicle damage tracking! Let me know if there is any data you'd like me to track specifically in vehicles.
Source Code
This plugin is now open source, documentation and source code can be found here: Variapolis/DamageTrackerFramework (github.com)
NuGet
The library is available as a package on NuGet: https://www.nuget.org/packages/DamageTrackerLib
Example Plugins
An example plugin has been provided and the source code for it can be found here: Variapolis/DamageTrackerExample (github.com)
Redistribution Rules & License
This modification is now under the Eclipse Public License v2.0
You may redistribute the files with your mod as long as you include the license included with these files in your download.
If you modify the source code, you must make those modifications open-source.
I ask you to credit me and link to this mod page as a courtesy.
The Full License can be found within the files.
The Example Plugins are licensed under 0BDL, you are free to modify and redistribute them as you see fit.
Special Thanks
- @Rohit685
- @khorio
- @Echooo
- @SuperPyroManiac
- @Vincentsgm
- My Friend Wagner
- PNWParksFan
- LMS
- alexguirre
- Helpers in the LSPDFR Dev Discord
Mods Using DamageTrackerFramework
-
Vari got a reaction from 2 Girls 1 Cop Police GTA for a file, Damage Tracker FrameworkNote:
Unless you are using this mod for development, or using a mod that requires this, this mod does nothing by itself!
Open-Source 1.0 is here!
1.0 fixes all previous issues such as non-lethal weapons not being tracked with LSPDFR. All damage should now be tracked.
DamageTrackerFramework
DamageTrackerFramework is an RPH Plugin that acts as a framework by providing events to other plugins for when Peds and the Player take damage. Previously, the way you had to check whether a Ped was damaged was very inefficient and inaccurate and would often cause major performance loss.
DamageTrackerFramework attempts to remedy this by getting the data directly from the game's memory and passing it to other plugins, resulting in accurate, reliable, and performant damage tracking with a negligible loss of ~0-1fps, in comparison with other techniques which would often drop anywhere from 20fps to 60fps, while being less accurate or reliable.
Requirements
RagePluginHook
Installation
Install DamageTrackerLib.dll to the GTA V directory.
Install DamageTrackerFramework.dll to the plugins folder.
DamageTrackerFramework MUST be started with RagePluginHook.
Issues
- Damage from Gas Grenades is not tracked.
The best way to contact me or report any issues is via this discord: ULSS then visit my forum.
You can navigate to the "Varis-Plugins" channel in the "Affiliate Contact" Section near the bottom and make your post tagged with DamageTracker.
Development
Now supports vehicle damage tracking! Let me know if there is any data you'd like me to track specifically in vehicles.
Source Code
This plugin is now open source, documentation and source code can be found here: Variapolis/DamageTrackerFramework (github.com)
NuGet
The library is available as a package on NuGet: https://www.nuget.org/packages/DamageTrackerLib
Example Plugins
An example plugin has been provided and the source code for it can be found here: Variapolis/DamageTrackerExample (github.com)
Redistribution Rules & License
This modification is now under the Eclipse Public License v2.0
You may redistribute the files with your mod as long as you include the license included with these files in your download.
If you modify the source code, you must make those modifications open-source.
I ask you to credit me and link to this mod page as a courtesy.
The Full License can be found within the files.
The Example Plugins are licensed under 0BDL, you are free to modify and redistribute them as you see fit.
Special Thanks
- @Rohit685
- @khorio
- @Echooo
- @SuperPyroManiac
- @Vincentsgm
- My Friend Wagner
- PNWParksFan
- LMS
- alexguirre
- Helpers in the LSPDFR Dev Discord
Mods Using DamageTrackerFramework
-
Vari got a reaction from Doinky for a file, Damage Tracker FrameworkNote:
Unless you are using this mod for development, or using a mod that requires this, this mod does nothing by itself!
Open-Source 1.0 is here!
1.0 fixes all previous issues such as non-lethal weapons not being tracked with LSPDFR. All damage should now be tracked.
DamageTrackerFramework
DamageTrackerFramework is an RPH Plugin that acts as a framework by providing events to other plugins for when Peds and the Player take damage. Previously, the way you had to check whether a Ped was damaged was very inefficient and inaccurate and would often cause major performance loss.
DamageTrackerFramework attempts to remedy this by getting the data directly from the game's memory and passing it to other plugins, resulting in accurate, reliable, and performant damage tracking with a negligible loss of ~0-1fps, in comparison with other techniques which would often drop anywhere from 20fps to 60fps, while being less accurate or reliable.
Requirements
RagePluginHook
Installation
Install DamageTrackerLib.dll to the GTA V directory.
Install DamageTrackerFramework.dll to the plugins folder.
DamageTrackerFramework MUST be started with RagePluginHook.
Issues
- Damage from Gas Grenades is not tracked.
The best way to contact me or report any issues is via this discord: ULSS then visit my forum.
You can navigate to the "Varis-Plugins" channel in the "Affiliate Contact" Section near the bottom and make your post tagged with DamageTracker.
Development
Now supports vehicle damage tracking! Let me know if there is any data you'd like me to track specifically in vehicles.
Source Code
This plugin is now open source, documentation and source code can be found here: Variapolis/DamageTrackerFramework (github.com)
NuGet
The library is available as a package on NuGet: https://www.nuget.org/packages/DamageTrackerLib
Example Plugins
An example plugin has been provided and the source code for it can be found here: Variapolis/DamageTrackerExample (github.com)
Redistribution Rules & License
This modification is now under the Eclipse Public License v2.0
You may redistribute the files with your mod as long as you include the license included with these files in your download.
If you modify the source code, you must make those modifications open-source.
I ask you to credit me and link to this mod page as a courtesy.
The Full License can be found within the files.
The Example Plugins are licensed under 0BDL, you are free to modify and redistribute them as you see fit.
Special Thanks
- @Rohit685
- @khorio
- @Echooo
- @SuperPyroManiac
- @Vincentsgm
- My Friend Wagner
- PNWParksFan
- LMS
- alexguirre
- Helpers in the LSPDFR Dev Discord
Mods Using DamageTrackerFramework
-
Vari got a reaction from Wolfgard for a file, Damage Tracker FrameworkNote:
Unless you are using this mod for development, or using a mod that requires this, this mod does nothing by itself!
Open-Source 1.0 is here!
1.0 fixes all previous issues such as non-lethal weapons not being tracked with LSPDFR. All damage should now be tracked.
DamageTrackerFramework
DamageTrackerFramework is an RPH Plugin that acts as a framework by providing events to other plugins for when Peds and the Player take damage. Previously, the way you had to check whether a Ped was damaged was very inefficient and inaccurate and would often cause major performance loss.
DamageTrackerFramework attempts to remedy this by getting the data directly from the game's memory and passing it to other plugins, resulting in accurate, reliable, and performant damage tracking with a negligible loss of ~0-1fps, in comparison with other techniques which would often drop anywhere from 20fps to 60fps, while being less accurate or reliable.
Requirements
RagePluginHook
Installation
Install DamageTrackerLib.dll to the GTA V directory.
Install DamageTrackerFramework.dll to the plugins folder.
DamageTrackerFramework MUST be started with RagePluginHook.
Issues
- Damage from Gas Grenades is not tracked.
The best way to contact me or report any issues is via this discord: ULSS then visit my forum.
You can navigate to the "Varis-Plugins" channel in the "Affiliate Contact" Section near the bottom and make your post tagged with DamageTracker.
Development
Now supports vehicle damage tracking! Let me know if there is any data you'd like me to track specifically in vehicles.
Source Code
This plugin is now open source, documentation and source code can be found here: Variapolis/DamageTrackerFramework (github.com)
NuGet
The library is available as a package on NuGet: https://www.nuget.org/packages/DamageTrackerLib
Example Plugins
An example plugin has been provided and the source code for it can be found here: Variapolis/DamageTrackerExample (github.com)
Redistribution Rules & License
This modification is now under the Eclipse Public License v2.0
You may redistribute the files with your mod as long as you include the license included with these files in your download.
If you modify the source code, you must make those modifications open-source.
I ask you to credit me and link to this mod page as a courtesy.
The Full License can be found within the files.
The Example Plugins are licensed under 0BDL, you are free to modify and redistribute them as you see fit.
Special Thanks
- @Rohit685
- @khorio
- @Echooo
- @SuperPyroManiac
- @Vincentsgm
- My Friend Wagner
- PNWParksFan
- LMS
- alexguirre
- Helpers in the LSPDFR Dev Discord
Mods Using DamageTrackerFramework
-
Vari got a reaction from nikitasius for a file, Damage Tracker FrameworkNote:
Unless you are using this mod for development, or using a mod that requires this, this mod does nothing by itself!
Open-Source 1.0 is here!
1.0 fixes all previous issues such as non-lethal weapons not being tracked with LSPDFR. All damage should now be tracked.
DamageTrackerFramework
DamageTrackerFramework is an RPH Plugin that acts as a framework by providing events to other plugins for when Peds and the Player take damage. Previously, the way you had to check whether a Ped was damaged was very inefficient and inaccurate and would often cause major performance loss.
DamageTrackerFramework attempts to remedy this by getting the data directly from the game's memory and passing it to other plugins, resulting in accurate, reliable, and performant damage tracking with a negligible loss of ~0-1fps, in comparison with other techniques which would often drop anywhere from 20fps to 60fps, while being less accurate or reliable.
Requirements
RagePluginHook
Installation
Install DamageTrackerLib.dll to the GTA V directory.
Install DamageTrackerFramework.dll to the plugins folder.
DamageTrackerFramework MUST be started with RagePluginHook.
Issues
- Damage from Gas Grenades is not tracked.
The best way to contact me or report any issues is via this discord: ULSS then visit my forum.
You can navigate to the "Varis-Plugins" channel in the "Affiliate Contact" Section near the bottom and make your post tagged with DamageTracker.
Development
Now supports vehicle damage tracking! Let me know if there is any data you'd like me to track specifically in vehicles.
Source Code
This plugin is now open source, documentation and source code can be found here: Variapolis/DamageTrackerFramework (github.com)
NuGet
The library is available as a package on NuGet: https://www.nuget.org/packages/DamageTrackerLib
Example Plugins
An example plugin has been provided and the source code for it can be found here: Variapolis/DamageTrackerExample (github.com)
Redistribution Rules & License
This modification is now under the Eclipse Public License v2.0
You may redistribute the files with your mod as long as you include the license included with these files in your download.
If you modify the source code, you must make those modifications open-source.
I ask you to credit me and link to this mod page as a courtesy.
The Full License can be found within the files.
The Example Plugins are licensed under 0BDL, you are free to modify and redistribute them as you see fit.
Special Thanks
- @Rohit685
- @khorio
- @Echooo
- @SuperPyroManiac
- @Vincentsgm
- My Friend Wagner
- PNWParksFan
- LMS
- alexguirre
- Helpers in the LSPDFR Dev Discord
Mods Using DamageTrackerFramework
-
Vari got a reaction from Yasd for a file, Damage Tracker FrameworkNote:
Unless you are using this mod for development, or using a mod that requires this, this mod does nothing by itself!
Open-Source 1.0 is here!
1.0 fixes all previous issues such as non-lethal weapons not being tracked with LSPDFR. All damage should now be tracked.
DamageTrackerFramework
DamageTrackerFramework is an RPH Plugin that acts as a framework by providing events to other plugins for when Peds and the Player take damage. Previously, the way you had to check whether a Ped was damaged was very inefficient and inaccurate and would often cause major performance loss.
DamageTrackerFramework attempts to remedy this by getting the data directly from the game's memory and passing it to other plugins, resulting in accurate, reliable, and performant damage tracking with a negligible loss of ~0-1fps, in comparison with other techniques which would often drop anywhere from 20fps to 60fps, while being less accurate or reliable.
Requirements
RagePluginHook
Installation
Install DamageTrackerLib.dll to the GTA V directory.
Install DamageTrackerFramework.dll to the plugins folder.
DamageTrackerFramework MUST be started with RagePluginHook.
Issues
- Damage from Gas Grenades is not tracked.
The best way to contact me or report any issues is via this discord: ULSS then visit my forum.
You can navigate to the "Varis-Plugins" channel in the "Affiliate Contact" Section near the bottom and make your post tagged with DamageTracker.
Development
Now supports vehicle damage tracking! Let me know if there is any data you'd like me to track specifically in vehicles.
Source Code
This plugin is now open source, documentation and source code can be found here: Variapolis/DamageTrackerFramework (github.com)
NuGet
The library is available as a package on NuGet: https://www.nuget.org/packages/DamageTrackerLib
Example Plugins
An example plugin has been provided and the source code for it can be found here: Variapolis/DamageTrackerExample (github.com)
Redistribution Rules & License
This modification is now under the Eclipse Public License v2.0
You may redistribute the files with your mod as long as you include the license included with these files in your download.
If you modify the source code, you must make those modifications open-source.
I ask you to credit me and link to this mod page as a courtesy.
The Full License can be found within the files.
The Example Plugins are licensed under 0BDL, you are free to modify and redistribute them as you see fit.
Special Thanks
- @Rohit685
- @khorio
- @Echooo
- @SuperPyroManiac
- @Vincentsgm
- My Friend Wagner
- PNWParksFan
- LMS
- alexguirre
- Helpers in the LSPDFR Dev Discord
Mods Using DamageTrackerFramework
-
Vari got a reaction from Julian Tillman for a file, Damage Tracker FrameworkNote:
Unless you are using this mod for development, or using a mod that requires this, this mod does nothing by itself!
Open-Source 1.0 is here!
1.0 fixes all previous issues such as non-lethal weapons not being tracked with LSPDFR. All damage should now be tracked.
DamageTrackerFramework
DamageTrackerFramework is an RPH Plugin that acts as a framework by providing events to other plugins for when Peds and the Player take damage. Previously, the way you had to check whether a Ped was damaged was very inefficient and inaccurate and would often cause major performance loss.
DamageTrackerFramework attempts to remedy this by getting the data directly from the game's memory and passing it to other plugins, resulting in accurate, reliable, and performant damage tracking with a negligible loss of ~0-1fps, in comparison with other techniques which would often drop anywhere from 20fps to 60fps, while being less accurate or reliable.
Requirements
RagePluginHook
Installation
Install DamageTrackerLib.dll to the GTA V directory.
Install DamageTrackerFramework.dll to the plugins folder.
DamageTrackerFramework MUST be started with RagePluginHook.
Issues
- Damage from Gas Grenades is not tracked.
The best way to contact me or report any issues is via this discord: ULSS then visit my forum.
You can navigate to the "Varis-Plugins" channel in the "Affiliate Contact" Section near the bottom and make your post tagged with DamageTracker.
Development
Now supports vehicle damage tracking! Let me know if there is any data you'd like me to track specifically in vehicles.
Source Code
This plugin is now open source, documentation and source code can be found here: Variapolis/DamageTrackerFramework (github.com)
NuGet
The library is available as a package on NuGet: https://www.nuget.org/packages/DamageTrackerLib
Example Plugins
An example plugin has been provided and the source code for it can be found here: Variapolis/DamageTrackerExample (github.com)
Redistribution Rules & License
This modification is now under the Eclipse Public License v2.0
You may redistribute the files with your mod as long as you include the license included with these files in your download.
If you modify the source code, you must make those modifications open-source.
I ask you to credit me and link to this mod page as a courtesy.
The Full License can be found within the files.
The Example Plugins are licensed under 0BDL, you are free to modify and redistribute them as you see fit.
Special Thanks
- @Rohit685
- @khorio
- @Echooo
- @SuperPyroManiac
- @Vincentsgm
- My Friend Wagner
- PNWParksFan
- LMS
- alexguirre
- Helpers in the LSPDFR Dev Discord
Mods Using DamageTrackerFramework