Reputation Activity
-
Vari got a reaction from Capace for a file, Damage Tracker FrameworkNote:
Unless you are using this mod for development, or using a mod that requires this, this mod does nothing by itself!
Open-Source 1.0 is here!
1.0 fixes all previous issues such as non-lethal weapons not being tracked with LSPDFR. All damage should now be tracked.
DamageTrackerFramework
DamageTrackerFramework is an RPH Plugin that acts as a framework by providing events to other plugins for when Peds and the Player take damage. Previously, the way you had to check whether a Ped was damaged was very inefficient and inaccurate and would often cause major performance loss.
DamageTrackerFramework attempts to remedy this by getting the data directly from the game's memory and passing it to other plugins, resulting in accurate, reliable, and performant damage tracking with a negligible loss of ~0-1fps, in comparison with other techniques which would often drop anywhere from 20fps to 60fps, while being less accurate or reliable.
Requirements
RagePluginHook
Installation
Install DamageTrackerLib.dll to the GTA V directory.
Install DamageTrackerFramework.dll to the plugins folder.
DamageTrackerFramework MUST be started with RagePluginHook.
Issues
- Damage from Gas Grenades is not tracked.
The best way to contact me or report any issues is via this discord: ULSS then visit my forum.
You can navigate to the "Varis-Plugins" channel in the "Affiliate Contact" Section near the bottom and make your post tagged with DamageTracker.
Development
Now supports vehicle damage tracking! Let me know if there is any data you'd like me to track specifically in vehicles.
Source Code
This plugin is now open source, documentation and source code can be found here: Variapolis/DamageTrackerFramework (github.com)
NuGet
The library is available as a package on NuGet: https://www.nuget.org/packages/DamageTrackerLib
Example Plugins
An example plugin has been provided and the source code for it can be found here: Variapolis/DamageTrackerExample (github.com)
Redistribution Rules & License
This modification is now under the Eclipse Public License v2.0
You may redistribute the files with your mod as long as you include the license included with these files in your download.
If you modify the source code, you must make those modifications open-source.
I ask you to credit me and link to this mod page as a courtesy.
The Full License can be found within the files.
The Example Plugins are licensed under 0BDL, you are free to modify and redistribute them as you see fit.
Special Thanks
- @Rohit685
- @khorio
- @Echooo
- @SuperPyroManiac
- @Vincentsgm
- My Friend Wagner
- PNWParksFan
- LMS
- alexguirre
- Helpers in the LSPDFR Dev Discord
Mods Using DamageTrackerFramework
-
Vari got a reaction from Michael21107 for a file, Damage Tracker FrameworkNote:
Unless you are using this mod for development, or using a mod that requires this, this mod does nothing by itself!
Open-Source 1.0 is here!
1.0 fixes all previous issues such as non-lethal weapons not being tracked with LSPDFR. All damage should now be tracked.
DamageTrackerFramework
DamageTrackerFramework is an RPH Plugin that acts as a framework by providing events to other plugins for when Peds and the Player take damage. Previously, the way you had to check whether a Ped was damaged was very inefficient and inaccurate and would often cause major performance loss.
DamageTrackerFramework attempts to remedy this by getting the data directly from the game's memory and passing it to other plugins, resulting in accurate, reliable, and performant damage tracking with a negligible loss of ~0-1fps, in comparison with other techniques which would often drop anywhere from 20fps to 60fps, while being less accurate or reliable.
Requirements
RagePluginHook
Installation
Install DamageTrackerLib.dll to the GTA V directory.
Install DamageTrackerFramework.dll to the plugins folder.
DamageTrackerFramework MUST be started with RagePluginHook.
Issues
- Damage from Gas Grenades is not tracked.
The best way to contact me or report any issues is via this discord: ULSS then visit my forum.
You can navigate to the "Varis-Plugins" channel in the "Affiliate Contact" Section near the bottom and make your post tagged with DamageTracker.
Development
Now supports vehicle damage tracking! Let me know if there is any data you'd like me to track specifically in vehicles.
Source Code
This plugin is now open source, documentation and source code can be found here: Variapolis/DamageTrackerFramework (github.com)
NuGet
The library is available as a package on NuGet: https://www.nuget.org/packages/DamageTrackerLib
Example Plugins
An example plugin has been provided and the source code for it can be found here: Variapolis/DamageTrackerExample (github.com)
Redistribution Rules & License
This modification is now under the Eclipse Public License v2.0
You may redistribute the files with your mod as long as you include the license included with these files in your download.
If you modify the source code, you must make those modifications open-source.
I ask you to credit me and link to this mod page as a courtesy.
The Full License can be found within the files.
The Example Plugins are licensed under 0BDL, you are free to modify and redistribute them as you see fit.
Special Thanks
- @Rohit685
- @khorio
- @Echooo
- @SuperPyroManiac
- @Vincentsgm
- My Friend Wagner
- PNWParksFan
- LMS
- alexguirre
- Helpers in the LSPDFR Dev Discord
Mods Using DamageTrackerFramework
-
Vari got a reaction from Michael21107 for a file, TopDownVEver wanted to feel like you were playing GTA 2 in updated and modernized San Andreas? No? Well now you can!
Silly little mod I made while experimenting for CrazyPursuits. I would like to update this to make aiming easier, but I have no clue if I ever will.
Source code is MIT licensed and available here: Variapolis/TopDownV: Silly little mod that makes GTA V imitate GTA 2 (github.com)
Likely contains bugs. Use at your own risk.
Tip: You can use L and K to turn it on and off.
-
Vari got a reaction from Floppy P3nguin for a file, Damage Tracker FrameworkNote:
Unless you are using this mod for development, or using a mod that requires this, this mod does nothing by itself!
Open-Source 1.0 is here!
1.0 fixes all previous issues such as non-lethal weapons not being tracked with LSPDFR. All damage should now be tracked.
DamageTrackerFramework
DamageTrackerFramework is an RPH Plugin that acts as a framework by providing events to other plugins for when Peds and the Player take damage. Previously, the way you had to check whether a Ped was damaged was very inefficient and inaccurate and would often cause major performance loss.
DamageTrackerFramework attempts to remedy this by getting the data directly from the game's memory and passing it to other plugins, resulting in accurate, reliable, and performant damage tracking with a negligible loss of ~0-1fps, in comparison with other techniques which would often drop anywhere from 20fps to 60fps, while being less accurate or reliable.
Requirements
RagePluginHook
Installation
Install DamageTrackerLib.dll to the GTA V directory.
Install DamageTrackerFramework.dll to the plugins folder.
DamageTrackerFramework MUST be started with RagePluginHook.
Issues
- Damage from Gas Grenades is not tracked.
The best way to contact me or report any issues is via this discord: ULSS then visit my forum.
You can navigate to the "Varis-Plugins" channel in the "Affiliate Contact" Section near the bottom and make your post tagged with DamageTracker.
Development
Now supports vehicle damage tracking! Let me know if there is any data you'd like me to track specifically in vehicles.
Source Code
This plugin is now open source, documentation and source code can be found here: Variapolis/DamageTrackerFramework (github.com)
NuGet
The library is available as a package on NuGet: https://www.nuget.org/packages/DamageTrackerLib
Example Plugins
An example plugin has been provided and the source code for it can be found here: Variapolis/DamageTrackerExample (github.com)
Redistribution Rules & License
This modification is now under the Eclipse Public License v2.0
You may redistribute the files with your mod as long as you include the license included with these files in your download.
If you modify the source code, you must make those modifications open-source.
I ask you to credit me and link to this mod page as a courtesy.
The Full License can be found within the files.
The Example Plugins are licensed under 0BDL, you are free to modify and redistribute them as you see fit.
Special Thanks
- @Rohit685
- @khorio
- @Echooo
- @SuperPyroManiac
- @Vincentsgm
- My Friend Wagner
- PNWParksFan
- LMS
- alexguirre
- Helpers in the LSPDFR Dev Discord
Mods Using DamageTrackerFramework
-
Vari got a reaction from punisher844 for a file, Damage Tracker FrameworkNote:
Unless you are using this mod for development, or using a mod that requires this, this mod does nothing by itself!
Open-Source 1.0 is here!
1.0 fixes all previous issues such as non-lethal weapons not being tracked with LSPDFR. All damage should now be tracked.
DamageTrackerFramework
DamageTrackerFramework is an RPH Plugin that acts as a framework by providing events to other plugins for when Peds and the Player take damage. Previously, the way you had to check whether a Ped was damaged was very inefficient and inaccurate and would often cause major performance loss.
DamageTrackerFramework attempts to remedy this by getting the data directly from the game's memory and passing it to other plugins, resulting in accurate, reliable, and performant damage tracking with a negligible loss of ~0-1fps, in comparison with other techniques which would often drop anywhere from 20fps to 60fps, while being less accurate or reliable.
Requirements
RagePluginHook
Installation
Install DamageTrackerLib.dll to the GTA V directory.
Install DamageTrackerFramework.dll to the plugins folder.
DamageTrackerFramework MUST be started with RagePluginHook.
Issues
- Damage from Gas Grenades is not tracked.
The best way to contact me or report any issues is via this discord: ULSS then visit my forum.
You can navigate to the "Varis-Plugins" channel in the "Affiliate Contact" Section near the bottom and make your post tagged with DamageTracker.
Development
Now supports vehicle damage tracking! Let me know if there is any data you'd like me to track specifically in vehicles.
Source Code
This plugin is now open source, documentation and source code can be found here: Variapolis/DamageTrackerFramework (github.com)
NuGet
The library is available as a package on NuGet: https://www.nuget.org/packages/DamageTrackerLib
Example Plugins
An example plugin has been provided and the source code for it can be found here: Variapolis/DamageTrackerExample (github.com)
Redistribution Rules & License
This modification is now under the Eclipse Public License v2.0
You may redistribute the files with your mod as long as you include the license included with these files in your download.
If you modify the source code, you must make those modifications open-source.
I ask you to credit me and link to this mod page as a courtesy.
The Full License can be found within the files.
The Example Plugins are licensed under 0BDL, you are free to modify and redistribute them as you see fit.
Special Thanks
- @Rohit685
- @khorio
- @Echooo
- @SuperPyroManiac
- @Vincentsgm
- My Friend Wagner
- PNWParksFan
- LMS
- alexguirre
- Helpers in the LSPDFR Dev Discord
Mods Using DamageTrackerFramework
-
Vari got a reaction from 2 Girls 1 Cop Police GTA for a file, Damage Tracker FrameworkNote:
Unless you are using this mod for development, or using a mod that requires this, this mod does nothing by itself!
Open-Source 1.0 is here!
1.0 fixes all previous issues such as non-lethal weapons not being tracked with LSPDFR. All damage should now be tracked.
DamageTrackerFramework
DamageTrackerFramework is an RPH Plugin that acts as a framework by providing events to other plugins for when Peds and the Player take damage. Previously, the way you had to check whether a Ped was damaged was very inefficient and inaccurate and would often cause major performance loss.
DamageTrackerFramework attempts to remedy this by getting the data directly from the game's memory and passing it to other plugins, resulting in accurate, reliable, and performant damage tracking with a negligible loss of ~0-1fps, in comparison with other techniques which would often drop anywhere from 20fps to 60fps, while being less accurate or reliable.
Requirements
RagePluginHook
Installation
Install DamageTrackerLib.dll to the GTA V directory.
Install DamageTrackerFramework.dll to the plugins folder.
DamageTrackerFramework MUST be started with RagePluginHook.
Issues
- Damage from Gas Grenades is not tracked.
The best way to contact me or report any issues is via this discord: ULSS then visit my forum.
You can navigate to the "Varis-Plugins" channel in the "Affiliate Contact" Section near the bottom and make your post tagged with DamageTracker.
Development
Now supports vehicle damage tracking! Let me know if there is any data you'd like me to track specifically in vehicles.
Source Code
This plugin is now open source, documentation and source code can be found here: Variapolis/DamageTrackerFramework (github.com)
NuGet
The library is available as a package on NuGet: https://www.nuget.org/packages/DamageTrackerLib
Example Plugins
An example plugin has been provided and the source code for it can be found here: Variapolis/DamageTrackerExample (github.com)
Redistribution Rules & License
This modification is now under the Eclipse Public License v2.0
You may redistribute the files with your mod as long as you include the license included with these files in your download.
If you modify the source code, you must make those modifications open-source.
I ask you to credit me and link to this mod page as a courtesy.
The Full License can be found within the files.
The Example Plugins are licensed under 0BDL, you are free to modify and redistribute them as you see fit.
Special Thanks
- @Rohit685
- @khorio
- @Echooo
- @SuperPyroManiac
- @Vincentsgm
- My Friend Wagner
- PNWParksFan
- LMS
- alexguirre
- Helpers in the LSPDFR Dev Discord
Mods Using DamageTrackerFramework
-
Vari got a reaction from Doinky for a file, Damage Tracker FrameworkNote:
Unless you are using this mod for development, or using a mod that requires this, this mod does nothing by itself!
Open-Source 1.0 is here!
1.0 fixes all previous issues such as non-lethal weapons not being tracked with LSPDFR. All damage should now be tracked.
DamageTrackerFramework
DamageTrackerFramework is an RPH Plugin that acts as a framework by providing events to other plugins for when Peds and the Player take damage. Previously, the way you had to check whether a Ped was damaged was very inefficient and inaccurate and would often cause major performance loss.
DamageTrackerFramework attempts to remedy this by getting the data directly from the game's memory and passing it to other plugins, resulting in accurate, reliable, and performant damage tracking with a negligible loss of ~0-1fps, in comparison with other techniques which would often drop anywhere from 20fps to 60fps, while being less accurate or reliable.
Requirements
RagePluginHook
Installation
Install DamageTrackerLib.dll to the GTA V directory.
Install DamageTrackerFramework.dll to the plugins folder.
DamageTrackerFramework MUST be started with RagePluginHook.
Issues
- Damage from Gas Grenades is not tracked.
The best way to contact me or report any issues is via this discord: ULSS then visit my forum.
You can navigate to the "Varis-Plugins" channel in the "Affiliate Contact" Section near the bottom and make your post tagged with DamageTracker.
Development
Now supports vehicle damage tracking! Let me know if there is any data you'd like me to track specifically in vehicles.
Source Code
This plugin is now open source, documentation and source code can be found here: Variapolis/DamageTrackerFramework (github.com)
NuGet
The library is available as a package on NuGet: https://www.nuget.org/packages/DamageTrackerLib
Example Plugins
An example plugin has been provided and the source code for it can be found here: Variapolis/DamageTrackerExample (github.com)
Redistribution Rules & License
This modification is now under the Eclipse Public License v2.0
You may redistribute the files with your mod as long as you include the license included with these files in your download.
If you modify the source code, you must make those modifications open-source.
I ask you to credit me and link to this mod page as a courtesy.
The Full License can be found within the files.
The Example Plugins are licensed under 0BDL, you are free to modify and redistribute them as you see fit.
Special Thanks
- @Rohit685
- @khorio
- @Echooo
- @SuperPyroManiac
- @Vincentsgm
- My Friend Wagner
- PNWParksFan
- LMS
- alexguirre
- Helpers in the LSPDFR Dev Discord
Mods Using DamageTrackerFramework
-
Vari got a reaction from Wolfgard for a file, Damage Tracker FrameworkNote:
Unless you are using this mod for development, or using a mod that requires this, this mod does nothing by itself!
Open-Source 1.0 is here!
1.0 fixes all previous issues such as non-lethal weapons not being tracked with LSPDFR. All damage should now be tracked.
DamageTrackerFramework
DamageTrackerFramework is an RPH Plugin that acts as a framework by providing events to other plugins for when Peds and the Player take damage. Previously, the way you had to check whether a Ped was damaged was very inefficient and inaccurate and would often cause major performance loss.
DamageTrackerFramework attempts to remedy this by getting the data directly from the game's memory and passing it to other plugins, resulting in accurate, reliable, and performant damage tracking with a negligible loss of ~0-1fps, in comparison with other techniques which would often drop anywhere from 20fps to 60fps, while being less accurate or reliable.
Requirements
RagePluginHook
Installation
Install DamageTrackerLib.dll to the GTA V directory.
Install DamageTrackerFramework.dll to the plugins folder.
DamageTrackerFramework MUST be started with RagePluginHook.
Issues
- Damage from Gas Grenades is not tracked.
The best way to contact me or report any issues is via this discord: ULSS then visit my forum.
You can navigate to the "Varis-Plugins" channel in the "Affiliate Contact" Section near the bottom and make your post tagged with DamageTracker.
Development
Now supports vehicle damage tracking! Let me know if there is any data you'd like me to track specifically in vehicles.
Source Code
This plugin is now open source, documentation and source code can be found here: Variapolis/DamageTrackerFramework (github.com)
NuGet
The library is available as a package on NuGet: https://www.nuget.org/packages/DamageTrackerLib
Example Plugins
An example plugin has been provided and the source code for it can be found here: Variapolis/DamageTrackerExample (github.com)
Redistribution Rules & License
This modification is now under the Eclipse Public License v2.0
You may redistribute the files with your mod as long as you include the license included with these files in your download.
If you modify the source code, you must make those modifications open-source.
I ask you to credit me and link to this mod page as a courtesy.
The Full License can be found within the files.
The Example Plugins are licensed under 0BDL, you are free to modify and redistribute them as you see fit.
Special Thanks
- @Rohit685
- @khorio
- @Echooo
- @SuperPyroManiac
- @Vincentsgm
- My Friend Wagner
- PNWParksFan
- LMS
- alexguirre
- Helpers in the LSPDFR Dev Discord
Mods Using DamageTrackerFramework
-
Vari got a reaction from nikitasius for a file, Damage Tracker FrameworkNote:
Unless you are using this mod for development, or using a mod that requires this, this mod does nothing by itself!
Open-Source 1.0 is here!
1.0 fixes all previous issues such as non-lethal weapons not being tracked with LSPDFR. All damage should now be tracked.
DamageTrackerFramework
DamageTrackerFramework is an RPH Plugin that acts as a framework by providing events to other plugins for when Peds and the Player take damage. Previously, the way you had to check whether a Ped was damaged was very inefficient and inaccurate and would often cause major performance loss.
DamageTrackerFramework attempts to remedy this by getting the data directly from the game's memory and passing it to other plugins, resulting in accurate, reliable, and performant damage tracking with a negligible loss of ~0-1fps, in comparison with other techniques which would often drop anywhere from 20fps to 60fps, while being less accurate or reliable.
Requirements
RagePluginHook
Installation
Install DamageTrackerLib.dll to the GTA V directory.
Install DamageTrackerFramework.dll to the plugins folder.
DamageTrackerFramework MUST be started with RagePluginHook.
Issues
- Damage from Gas Grenades is not tracked.
The best way to contact me or report any issues is via this discord: ULSS then visit my forum.
You can navigate to the "Varis-Plugins" channel in the "Affiliate Contact" Section near the bottom and make your post tagged with DamageTracker.
Development
Now supports vehicle damage tracking! Let me know if there is any data you'd like me to track specifically in vehicles.
Source Code
This plugin is now open source, documentation and source code can be found here: Variapolis/DamageTrackerFramework (github.com)
NuGet
The library is available as a package on NuGet: https://www.nuget.org/packages/DamageTrackerLib
Example Plugins
An example plugin has been provided and the source code for it can be found here: Variapolis/DamageTrackerExample (github.com)
Redistribution Rules & License
This modification is now under the Eclipse Public License v2.0
You may redistribute the files with your mod as long as you include the license included with these files in your download.
If you modify the source code, you must make those modifications open-source.
I ask you to credit me and link to this mod page as a courtesy.
The Full License can be found within the files.
The Example Plugins are licensed under 0BDL, you are free to modify and redistribute them as you see fit.
Special Thanks
- @Rohit685
- @khorio
- @Echooo
- @SuperPyroManiac
- @Vincentsgm
- My Friend Wagner
- PNWParksFan
- LMS
- alexguirre
- Helpers in the LSPDFR Dev Discord
Mods Using DamageTrackerFramework
-
Vari got a reaction from Yasd for a file, Damage Tracker FrameworkNote:
Unless you are using this mod for development, or using a mod that requires this, this mod does nothing by itself!
Open-Source 1.0 is here!
1.0 fixes all previous issues such as non-lethal weapons not being tracked with LSPDFR. All damage should now be tracked.
DamageTrackerFramework
DamageTrackerFramework is an RPH Plugin that acts as a framework by providing events to other plugins for when Peds and the Player take damage. Previously, the way you had to check whether a Ped was damaged was very inefficient and inaccurate and would often cause major performance loss.
DamageTrackerFramework attempts to remedy this by getting the data directly from the game's memory and passing it to other plugins, resulting in accurate, reliable, and performant damage tracking with a negligible loss of ~0-1fps, in comparison with other techniques which would often drop anywhere from 20fps to 60fps, while being less accurate or reliable.
Requirements
RagePluginHook
Installation
Install DamageTrackerLib.dll to the GTA V directory.
Install DamageTrackerFramework.dll to the plugins folder.
DamageTrackerFramework MUST be started with RagePluginHook.
Issues
- Damage from Gas Grenades is not tracked.
The best way to contact me or report any issues is via this discord: ULSS then visit my forum.
You can navigate to the "Varis-Plugins" channel in the "Affiliate Contact" Section near the bottom and make your post tagged with DamageTracker.
Development
Now supports vehicle damage tracking! Let me know if there is any data you'd like me to track specifically in vehicles.
Source Code
This plugin is now open source, documentation and source code can be found here: Variapolis/DamageTrackerFramework (github.com)
NuGet
The library is available as a package on NuGet: https://www.nuget.org/packages/DamageTrackerLib
Example Plugins
An example plugin has been provided and the source code for it can be found here: Variapolis/DamageTrackerExample (github.com)
Redistribution Rules & License
This modification is now under the Eclipse Public License v2.0
You may redistribute the files with your mod as long as you include the license included with these files in your download.
If you modify the source code, you must make those modifications open-source.
I ask you to credit me and link to this mod page as a courtesy.
The Full License can be found within the files.
The Example Plugins are licensed under 0BDL, you are free to modify and redistribute them as you see fit.
Special Thanks
- @Rohit685
- @khorio
- @Echooo
- @SuperPyroManiac
- @Vincentsgm
- My Friend Wagner
- PNWParksFan
- LMS
- alexguirre
- Helpers in the LSPDFR Dev Discord
Mods Using DamageTrackerFramework
-
Vari reacted to Sparky81 for a file, LSPDFR+ 2025 - Court System Realism Update🚓 LSPDFR+ 2025 - Court System Realism Update
by Sparky
✨ About This Update
The Court System inside LSPDFR+ has been fully overhauled for 2025,
bringing realistic court verdicts, jail sentences, dynamic fines, and a complete court case processing system.
Built on the foundations laid by Albo1125,
this project modernizes and expands LSPDFR+ to feel more alive, immersive, and impactful —
preserving the legacy of one of LSPDFR’s most important plugins.
🚓 Feature Highlights
🚦 Traffic Stop Enhancements
Issue Tickets, Court Summons, or Warnings during stops
Ask for driver/passenger ID and question about illegal activity
Seize vehicles directly during stops based on offences
Manual ticket system (Shift-Q) for on-foot citations
Customizable traffic stop questioning (standard + custom questions)
⚖️ Court System Realism (2025 Update)
Dynamic Court Verdicts generated after scheduled hearing times
Minor offences ➔ Fine Verdicts
Serious felony offences ➔ Randomized Jail Sentences (2–10 years)
Full Court Menu (Pending and Published Results)
Smooth popup notifications when court cases are finalized
Background court case processing without interrupting gameplay
🚓 Pursuit Management Enhancements
Tactics Menu (Safe, Slightly Aggressive, Full Aggressive options)
Allow/disallow backup units dynamically during pursuits
Full AI pursuit behavior control
Optional controller and keyboard hotkey support
📜 Fine and Offence System
Dynamically calculated fine amounts based on ticketed offences
Full points system affecting licenses (if enabled)
Expanded serious offence database (e.g., Drug Trafficking, Assault)
Vehicle seizure option for serious crimes
🛠️ Quality of Life Features
Smooth, optimized menu navigation (RAGENativeUI powered)
Background court case handling (no freeze during stops)
Controller and keyboard support across all menus
Full INI configuration for fines, offences, pursuit behavior, and more
Optional compatibility for British Policing Script styling
Full API safety — compatible with legacy LSPDFR+ dependent plugins
📂 Installation Instructions
In the GTA5 folder in the download. You will see this. Drag and drop into your GTA5 root folder.
Launch RagePluginHook and enjoy.
No save reset required — fully backward compatible.
✅Tested on LSPDFR 0.4.9 and RagePluginHook v1.119.
📜 Downloads
LSPDFR+ 2025 Court System Update:
🔗 Download LSPDFR+ 2025 Release
Required Dependency - Albo1125.Common v6.6.4.0:
🔗 Download Albo1125.Common 6.6.4.0 Release
📣 Need Support or Want to Suggest Features?
Join our official GTA5 Mods | Sparky Support Discord:
🔗 Support Discord
🚓 Get help, suggest new features, or chat with the community!
📜 Credits
Original Development: Albo1125
2025 Court System Overhaul and Maintenance: Sparky
Thanks to the LSPDFR community for keeping GTA V modding alive and thriving!
📣 Protect and Serve —
Now with real consequences. 🚓🔥
Requirements - some of these are included (credits go to their appropriate authors):
LSPDFR 0.4.9 (not included) Albo1125.Common 6.6.4.0 or higher (included) RAGENativeUI 1.9.3. or higher (included) RAGEPluginHook 0.51 or higher (not included) A legal copy of GTA V (version 1.0.3504.0 or higher). -
Vari got a reaction from Julian Tillman for a file, Damage Tracker FrameworkNote:
Unless you are using this mod for development, or using a mod that requires this, this mod does nothing by itself!
Open-Source 1.0 is here!
1.0 fixes all previous issues such as non-lethal weapons not being tracked with LSPDFR. All damage should now be tracked.
DamageTrackerFramework
DamageTrackerFramework is an RPH Plugin that acts as a framework by providing events to other plugins for when Peds and the Player take damage. Previously, the way you had to check whether a Ped was damaged was very inefficient and inaccurate and would often cause major performance loss.
DamageTrackerFramework attempts to remedy this by getting the data directly from the game's memory and passing it to other plugins, resulting in accurate, reliable, and performant damage tracking with a negligible loss of ~0-1fps, in comparison with other techniques which would often drop anywhere from 20fps to 60fps, while being less accurate or reliable.
Requirements
RagePluginHook
Installation
Install DamageTrackerLib.dll to the GTA V directory.
Install DamageTrackerFramework.dll to the plugins folder.
DamageTrackerFramework MUST be started with RagePluginHook.
Issues
- Damage from Gas Grenades is not tracked.
The best way to contact me or report any issues is via this discord: ULSS then visit my forum.
You can navigate to the "Varis-Plugins" channel in the "Affiliate Contact" Section near the bottom and make your post tagged with DamageTracker.
Development
Now supports vehicle damage tracking! Let me know if there is any data you'd like me to track specifically in vehicles.
Source Code
This plugin is now open source, documentation and source code can be found here: Variapolis/DamageTrackerFramework (github.com)
NuGet
The library is available as a package on NuGet: https://www.nuget.org/packages/DamageTrackerLib
Example Plugins
An example plugin has been provided and the source code for it can be found here: Variapolis/DamageTrackerExample (github.com)
Redistribution Rules & License
This modification is now under the Eclipse Public License v2.0
You may redistribute the files with your mod as long as you include the license included with these files in your download.
If you modify the source code, you must make those modifications open-source.
I ask you to credit me and link to this mod page as a courtesy.
The Full License can be found within the files.
The Example Plugins are licensed under 0BDL, you are free to modify and redistribute them as you see fit.
Special Thanks
- @Rohit685
- @khorio
- @Echooo
- @SuperPyroManiac
- @Vincentsgm
- My Friend Wagner
- PNWParksFan
- LMS
- alexguirre
- Helpers in the LSPDFR Dev Discord
Mods Using DamageTrackerFramework
-
Vari got a reaction from Franck Belknap for a file, Damage Tracker FrameworkNote:
Unless you are using this mod for development, or using a mod that requires this, this mod does nothing by itself!
Open-Source 1.0 is here!
1.0 fixes all previous issues such as non-lethal weapons not being tracked with LSPDFR. All damage should now be tracked.
DamageTrackerFramework
DamageTrackerFramework is an RPH Plugin that acts as a framework by providing events to other plugins for when Peds and the Player take damage. Previously, the way you had to check whether a Ped was damaged was very inefficient and inaccurate and would often cause major performance loss.
DamageTrackerFramework attempts to remedy this by getting the data directly from the game's memory and passing it to other plugins, resulting in accurate, reliable, and performant damage tracking with a negligible loss of ~0-1fps, in comparison with other techniques which would often drop anywhere from 20fps to 60fps, while being less accurate or reliable.
Requirements
RagePluginHook
Installation
Install DamageTrackerLib.dll to the GTA V directory.
Install DamageTrackerFramework.dll to the plugins folder.
DamageTrackerFramework MUST be started with RagePluginHook.
Issues
- Damage from Gas Grenades is not tracked.
The best way to contact me or report any issues is via this discord: ULSS then visit my forum.
You can navigate to the "Varis-Plugins" channel in the "Affiliate Contact" Section near the bottom and make your post tagged with DamageTracker.
Development
Now supports vehicle damage tracking! Let me know if there is any data you'd like me to track specifically in vehicles.
Source Code
This plugin is now open source, documentation and source code can be found here: Variapolis/DamageTrackerFramework (github.com)
NuGet
The library is available as a package on NuGet: https://www.nuget.org/packages/DamageTrackerLib
Example Plugins
An example plugin has been provided and the source code for it can be found here: Variapolis/DamageTrackerExample (github.com)
Redistribution Rules & License
This modification is now under the Eclipse Public License v2.0
You may redistribute the files with your mod as long as you include the license included with these files in your download.
If you modify the source code, you must make those modifications open-source.
I ask you to credit me and link to this mod page as a courtesy.
The Full License can be found within the files.
The Example Plugins are licensed under 0BDL, you are free to modify and redistribute them as you see fit.
Special Thanks
- @Rohit685
- @khorio
- @Echooo
- @SuperPyroManiac
- @Vincentsgm
- My Friend Wagner
- PNWParksFan
- LMS
- alexguirre
- Helpers in the LSPDFR Dev Discord
Mods Using DamageTrackerFramework
-
Vari got a reaction from Darnath for a file, Damage Tracker FrameworkNote:
Unless you are using this mod for development, or using a mod that requires this, this mod does nothing by itself!
Open-Source 1.0 is here!
1.0 fixes all previous issues such as non-lethal weapons not being tracked with LSPDFR. All damage should now be tracked.
DamageTrackerFramework
DamageTrackerFramework is an RPH Plugin that acts as a framework by providing events to other plugins for when Peds and the Player take damage. Previously, the way you had to check whether a Ped was damaged was very inefficient and inaccurate and would often cause major performance loss.
DamageTrackerFramework attempts to remedy this by getting the data directly from the game's memory and passing it to other plugins, resulting in accurate, reliable, and performant damage tracking with a negligible loss of ~0-1fps, in comparison with other techniques which would often drop anywhere from 20fps to 60fps, while being less accurate or reliable.
Requirements
RagePluginHook
Installation
Install DamageTrackerLib.dll to the GTA V directory.
Install DamageTrackerFramework.dll to the plugins folder.
DamageTrackerFramework MUST be started with RagePluginHook.
Issues
- Damage from Gas Grenades is not tracked.
The best way to contact me or report any issues is via this discord: ULSS then visit my forum.
You can navigate to the "Varis-Plugins" channel in the "Affiliate Contact" Section near the bottom and make your post tagged with DamageTracker.
Development
Now supports vehicle damage tracking! Let me know if there is any data you'd like me to track specifically in vehicles.
Source Code
This plugin is now open source, documentation and source code can be found here: Variapolis/DamageTrackerFramework (github.com)
NuGet
The library is available as a package on NuGet: https://www.nuget.org/packages/DamageTrackerLib
Example Plugins
An example plugin has been provided and the source code for it can be found here: Variapolis/DamageTrackerExample (github.com)
Redistribution Rules & License
This modification is now under the Eclipse Public License v2.0
You may redistribute the files with your mod as long as you include the license included with these files in your download.
If you modify the source code, you must make those modifications open-source.
I ask you to credit me and link to this mod page as a courtesy.
The Full License can be found within the files.
The Example Plugins are licensed under 0BDL, you are free to modify and redistribute them as you see fit.
Special Thanks
- @Rohit685
- @khorio
- @Echooo
- @SuperPyroManiac
- @Vincentsgm
- My Friend Wagner
- PNWParksFan
- LMS
- alexguirre
- Helpers in the LSPDFR Dev Discord
Mods Using DamageTrackerFramework
-
Vari got a reaction from khorio for a file, Damage Tracker FrameworkNote:
Unless you are using this mod for development, or using a mod that requires this, this mod does nothing by itself!
Open-Source 1.0 is here!
1.0 fixes all previous issues such as non-lethal weapons not being tracked with LSPDFR. All damage should now be tracked.
DamageTrackerFramework
DamageTrackerFramework is an RPH Plugin that acts as a framework by providing events to other plugins for when Peds and the Player take damage. Previously, the way you had to check whether a Ped was damaged was very inefficient and inaccurate and would often cause major performance loss.
DamageTrackerFramework attempts to remedy this by getting the data directly from the game's memory and passing it to other plugins, resulting in accurate, reliable, and performant damage tracking with a negligible loss of ~0-1fps, in comparison with other techniques which would often drop anywhere from 20fps to 60fps, while being less accurate or reliable.
Requirements
RagePluginHook
Installation
Install DamageTrackerLib.dll to the GTA V directory.
Install DamageTrackerFramework.dll to the plugins folder.
DamageTrackerFramework MUST be started with RagePluginHook.
Issues
- Damage from Gas Grenades is not tracked.
The best way to contact me or report any issues is via this discord: ULSS then visit my forum.
You can navigate to the "Varis-Plugins" channel in the "Affiliate Contact" Section near the bottom and make your post tagged with DamageTracker.
Development
Now supports vehicle damage tracking! Let me know if there is any data you'd like me to track specifically in vehicles.
Source Code
This plugin is now open source, documentation and source code can be found here: Variapolis/DamageTrackerFramework (github.com)
NuGet
The library is available as a package on NuGet: https://www.nuget.org/packages/DamageTrackerLib
Example Plugins
An example plugin has been provided and the source code for it can be found here: Variapolis/DamageTrackerExample (github.com)
Redistribution Rules & License
This modification is now under the Eclipse Public License v2.0
You may redistribute the files with your mod as long as you include the license included with these files in your download.
If you modify the source code, you must make those modifications open-source.
I ask you to credit me and link to this mod page as a courtesy.
The Full License can be found within the files.
The Example Plugins are licensed under 0BDL, you are free to modify and redistribute them as you see fit.
Special Thanks
- @Rohit685
- @khorio
- @Echooo
- @SuperPyroManiac
- @Vincentsgm
- My Friend Wagner
- PNWParksFan
- LMS
- alexguirre
- Helpers in the LSPDFR Dev Discord
Mods Using DamageTrackerFramework
-
Ever wanted to feel like you were playing GTA 2 in updated and modernized San Andreas? No? Well now you can!
Silly little mod I made while experimenting for CrazyPursuits. I would like to update this to make aiming easier, but I have no clue if I ever will.
Source code is MIT licensed and available here: Variapolis/TopDownV: Silly little mod that makes GTA V imitate GTA 2 (github.com)
Likely contains bugs. Use at your own risk.
Tip: You can use L and K to turn it on and off.
-
Ever wanted to feel like you were playing GTA 2 in updated and modernized San Andreas? No? Well now you can!
Silly little mod I made while experimenting for CrazyPursuits. I would like to update this to make aiming easier, but I have no clue if I ever will.
Source code is MIT licensed and available here: Variapolis/TopDownV: Silly little mod that makes GTA V imitate GTA 2 (github.com)
Likely contains bugs. Use at your own risk.
Tip: You can use L and K to turn it on and off.
-
Vari got a reaction from Faya for a file, Damage Tracker FrameworkNote:
Unless you are using this mod for development, or using a mod that requires this, this mod does nothing by itself!
Open-Source 1.0 is here!
1.0 fixes all previous issues such as non-lethal weapons not being tracked with LSPDFR. All damage should now be tracked.
DamageTrackerFramework
DamageTrackerFramework is an RPH Plugin that acts as a framework by providing events to other plugins for when Peds and the Player take damage. Previously, the way you had to check whether a Ped was damaged was very inefficient and inaccurate and would often cause major performance loss.
DamageTrackerFramework attempts to remedy this by getting the data directly from the game's memory and passing it to other plugins, resulting in accurate, reliable, and performant damage tracking with a negligible loss of ~0-1fps, in comparison with other techniques which would often drop anywhere from 20fps to 60fps, while being less accurate or reliable.
Requirements
RagePluginHook
Installation
Install DamageTrackerLib.dll to the GTA V directory.
Install DamageTrackerFramework.dll to the plugins folder.
DamageTrackerFramework MUST be started with RagePluginHook.
Issues
- Damage from Gas Grenades is not tracked.
The best way to contact me or report any issues is via this discord: ULSS then visit my forum.
You can navigate to the "Varis-Plugins" channel in the "Affiliate Contact" Section near the bottom and make your post tagged with DamageTracker.
Development
Now supports vehicle damage tracking! Let me know if there is any data you'd like me to track specifically in vehicles.
Source Code
This plugin is now open source, documentation and source code can be found here: Variapolis/DamageTrackerFramework (github.com)
NuGet
The library is available as a package on NuGet: https://www.nuget.org/packages/DamageTrackerLib
Example Plugins
An example plugin has been provided and the source code for it can be found here: Variapolis/DamageTrackerExample (github.com)
Redistribution Rules & License
This modification is now under the Eclipse Public License v2.0
You may redistribute the files with your mod as long as you include the license included with these files in your download.
If you modify the source code, you must make those modifications open-source.
I ask you to credit me and link to this mod page as a courtesy.
The Full License can be found within the files.
The Example Plugins are licensed under 0BDL, you are free to modify and redistribute them as you see fit.
Special Thanks
- @Rohit685
- @khorio
- @Echooo
- @SuperPyroManiac
- @Vincentsgm
- My Friend Wagner
- PNWParksFan
- LMS
- alexguirre
- Helpers in the LSPDFR Dev Discord
Mods Using DamageTrackerFramework
-
Vari got a reaction from CafeRacer for a file, Damage Tracker FrameworkNote:
Unless you are using this mod for development, or using a mod that requires this, this mod does nothing by itself!
Open-Source 1.0 is here!
1.0 fixes all previous issues such as non-lethal weapons not being tracked with LSPDFR. All damage should now be tracked.
DamageTrackerFramework
DamageTrackerFramework is an RPH Plugin that acts as a framework by providing events to other plugins for when Peds and the Player take damage. Previously, the way you had to check whether a Ped was damaged was very inefficient and inaccurate and would often cause major performance loss.
DamageTrackerFramework attempts to remedy this by getting the data directly from the game's memory and passing it to other plugins, resulting in accurate, reliable, and performant damage tracking with a negligible loss of ~0-1fps, in comparison with other techniques which would often drop anywhere from 20fps to 60fps, while being less accurate or reliable.
Requirements
RagePluginHook
Installation
Install DamageTrackerLib.dll to the GTA V directory.
Install DamageTrackerFramework.dll to the plugins folder.
DamageTrackerFramework MUST be started with RagePluginHook.
Issues
- Damage from Gas Grenades is not tracked.
The best way to contact me or report any issues is via this discord: ULSS then visit my forum.
You can navigate to the "Varis-Plugins" channel in the "Affiliate Contact" Section near the bottom and make your post tagged with DamageTracker.
Development
Now supports vehicle damage tracking! Let me know if there is any data you'd like me to track specifically in vehicles.
Source Code
This plugin is now open source, documentation and source code can be found here: Variapolis/DamageTrackerFramework (github.com)
NuGet
The library is available as a package on NuGet: https://www.nuget.org/packages/DamageTrackerLib
Example Plugins
An example plugin has been provided and the source code for it can be found here: Variapolis/DamageTrackerExample (github.com)
Redistribution Rules & License
This modification is now under the Eclipse Public License v2.0
You may redistribute the files with your mod as long as you include the license included with these files in your download.
If you modify the source code, you must make those modifications open-source.
I ask you to credit me and link to this mod page as a courtesy.
The Full License can be found within the files.
The Example Plugins are licensed under 0BDL, you are free to modify and redistribute them as you see fit.
Special Thanks
- @Rohit685
- @khorio
- @Echooo
- @SuperPyroManiac
- @Vincentsgm
- My Friend Wagner
- PNWParksFan
- LMS
- alexguirre
- Helpers in the LSPDFR Dev Discord
Mods Using DamageTrackerFramework
-
Vari got a reaction from Ragepqt for a file, Damage Tracker FrameworkNote:
Unless you are using this mod for development, or using a mod that requires this, this mod does nothing by itself!
Open-Source 1.0 is here!
1.0 fixes all previous issues such as non-lethal weapons not being tracked with LSPDFR. All damage should now be tracked.
DamageTrackerFramework
DamageTrackerFramework is an RPH Plugin that acts as a framework by providing events to other plugins for when Peds and the Player take damage. Previously, the way you had to check whether a Ped was damaged was very inefficient and inaccurate and would often cause major performance loss.
DamageTrackerFramework attempts to remedy this by getting the data directly from the game's memory and passing it to other plugins, resulting in accurate, reliable, and performant damage tracking with a negligible loss of ~0-1fps, in comparison with other techniques which would often drop anywhere from 20fps to 60fps, while being less accurate or reliable.
Requirements
RagePluginHook
Installation
Install DamageTrackerLib.dll to the GTA V directory.
Install DamageTrackerFramework.dll to the plugins folder.
DamageTrackerFramework MUST be started with RagePluginHook.
Issues
- Damage from Gas Grenades is not tracked.
The best way to contact me or report any issues is via this discord: ULSS then visit my forum.
You can navigate to the "Varis-Plugins" channel in the "Affiliate Contact" Section near the bottom and make your post tagged with DamageTracker.
Development
Now supports vehicle damage tracking! Let me know if there is any data you'd like me to track specifically in vehicles.
Source Code
This plugin is now open source, documentation and source code can be found here: Variapolis/DamageTrackerFramework (github.com)
NuGet
The library is available as a package on NuGet: https://www.nuget.org/packages/DamageTrackerLib
Example Plugins
An example plugin has been provided and the source code for it can be found here: Variapolis/DamageTrackerExample (github.com)
Redistribution Rules & License
This modification is now under the Eclipse Public License v2.0
You may redistribute the files with your mod as long as you include the license included with these files in your download.
If you modify the source code, you must make those modifications open-source.
I ask you to credit me and link to this mod page as a courtesy.
The Full License can be found within the files.
The Example Plugins are licensed under 0BDL, you are free to modify and redistribute them as you see fit.
Special Thanks
- @Rohit685
- @khorio
- @Echooo
- @SuperPyroManiac
- @Vincentsgm
- My Friend Wagner
- PNWParksFan
- LMS
- alexguirre
- Helpers in the LSPDFR Dev Discord
Mods Using DamageTrackerFramework
-
Vari reacted to Bitcoinalexis for a file, AlexCallouts - In developmentHi guys I have created my first callouts plugin.
It works perfectly in the future I will bring more updates where the chases will be upgraded.
The only way to activate them is with the plugin ‘Callout Manager 0.2.0.0’.
My main goal was to create this plugin for content creators to create and record chases against armoured cars and armed subjects.
Any comments or suggestions please share in the comments.
🟣 CHANNEL DISCORD:
https://discord.gg/MZYNYm7eJw
Currently I have only created 2 chases in 2 armoured cars.
KURUMA2 (ARMOURED KURUMA)
INSURGENT
Copy the files and paste them manually into:
\Steam\steamapps\common\Grand Theft Auto V\plugins\LSPDFR
How to activate calls
you will need one of these 2 plugins.
You can also start callouts from the console.
-
Vari reacted to ApparentlyRohan for a file, MTFO: Move The F*** OverMTFO
Enhance traffic control and AI behavior when you are responding to a call with your lights and siren active. MTFO aims to create a more realistic and immersive experience by making the AI drivers react in a more intelligent and 'human-like' way to your sirens, rather than swerving all over the place.
Disclaimer:
GTA AI is extremely temperamental, and you may encounter some edge cases and odd AI behavior; these issues will be addressed in later updates. Please report any problems 😁
The best place to get support or suggest changes would be on Discord.
Features:
Extensive customization of AI actions via the MTFO.ini file. Configuration is reloaded when going on/off duty.
Opticom Intersection Control: As you approach intersections with traffic lights, this feature will automatically turn the light green in your direction. This can be disabled via the EnableOpticom setting in the configuration file.
Intelligent Yielding: On highways, vehicles traveling in the same direction as you will switch lanes if they are blocking your path, if no lane is available they will attempt to come to a smooth stop on the wide of the road. They will attempt to find a safe space to pull over if you are in the furthermost right lane.
Oncoming Traffic Braking: Vehicles in the oncoming lane will slow down or come to a stop as you pass them on highways, rather than aggressively swerving. This is controlled by the EnableOncomingBraking setting.
Dynamic Intersection Clearing: When you are approaching a major intersection (with traffic lights or stop signs), cross-traffic will be instructed to stop, clearing the way for you without having to navigate around other vehicles. Toggled via EnableIntersectionControl.
Around Player Overtaking: When you are stopped, vehicles behind you will attempt to safely overtake your vehicle rather than getting stuck behind you. This is particularly useful during traffic stops or when you are stationary on a roadway for any reason. This is managed by the EnableAroundPlayerLogic setting.
With the update to v4, the custom yielding now primarily functions on freeways/highways to make yielding more realistic in these scenarios. Please do not use your old ini; replace it with the new one; it will not function properly with v4, as I have rewritten the majority of the codebase.
UPDATED SHOWCASE: Thanks to @BlueLine Vibes
https://youtu.be/yYFjruw2yeQ?si=l1x4acViG_rKxI_9
LEGACY VERSION: Showcase, thanks to @amenbrother
LEGACY VERSION: Showcase of the vehicles stopping for you thanks to @Scorpionfam
-
Vari got a reaction from nofreeusernames123 for a file, Damage Tracker FrameworkNote:
Unless you are using this mod for development, or using a mod that requires this, this mod does nothing by itself!
Open-Source 1.0 is here!
1.0 fixes all previous issues such as non-lethal weapons not being tracked with LSPDFR. All damage should now be tracked.
DamageTrackerFramework
DamageTrackerFramework is an RPH Plugin that acts as a framework by providing events to other plugins for when Peds and the Player take damage. Previously, the way you had to check whether a Ped was damaged was very inefficient and inaccurate and would often cause major performance loss.
DamageTrackerFramework attempts to remedy this by getting the data directly from the game's memory and passing it to other plugins, resulting in accurate, reliable, and performant damage tracking with a negligible loss of ~0-1fps, in comparison with other techniques which would often drop anywhere from 20fps to 60fps, while being less accurate or reliable.
Requirements
RagePluginHook
Installation
Install DamageTrackerLib.dll to the GTA V directory.
Install DamageTrackerFramework.dll to the plugins folder.
DamageTrackerFramework MUST be started with RagePluginHook.
Issues
- Damage from Gas Grenades is not tracked.
The best way to contact me or report any issues is via this discord: ULSS then visit my forum.
You can navigate to the "Varis-Plugins" channel in the "Affiliate Contact" Section near the bottom and make your post tagged with DamageTracker.
Development
Now supports vehicle damage tracking! Let me know if there is any data you'd like me to track specifically in vehicles.
Source Code
This plugin is now open source, documentation and source code can be found here: Variapolis/DamageTrackerFramework (github.com)
NuGet
The library is available as a package on NuGet: https://www.nuget.org/packages/DamageTrackerLib
Example Plugins
An example plugin has been provided and the source code for it can be found here: Variapolis/DamageTrackerExample (github.com)
Redistribution Rules & License
This modification is now under the Eclipse Public License v2.0
You may redistribute the files with your mod as long as you include the license included with these files in your download.
If you modify the source code, you must make those modifications open-source.
I ask you to credit me and link to this mod page as a courtesy.
The Full License can be found within the files.
The Example Plugins are licensed under 0BDL, you are free to modify and redistribute them as you see fit.
Special Thanks
- @Rohit685
- @khorio
- @Echooo
- @SuperPyroManiac
- @Vincentsgm
- My Friend Wagner
- PNWParksFan
- LMS
- alexguirre
- Helpers in the LSPDFR Dev Discord
Mods Using DamageTrackerFramework
-
Vari got a reaction from OfficerAlexis for a file, Damage Tracker FrameworkNote:
Unless you are using this mod for development, or using a mod that requires this, this mod does nothing by itself!
Open-Source 1.0 is here!
1.0 fixes all previous issues such as non-lethal weapons not being tracked with LSPDFR. All damage should now be tracked.
DamageTrackerFramework
DamageTrackerFramework is an RPH Plugin that acts as a framework by providing events to other plugins for when Peds and the Player take damage. Previously, the way you had to check whether a Ped was damaged was very inefficient and inaccurate and would often cause major performance loss.
DamageTrackerFramework attempts to remedy this by getting the data directly from the game's memory and passing it to other plugins, resulting in accurate, reliable, and performant damage tracking with a negligible loss of ~0-1fps, in comparison with other techniques which would often drop anywhere from 20fps to 60fps, while being less accurate or reliable.
Requirements
RagePluginHook
Installation
Install DamageTrackerLib.dll to the GTA V directory.
Install DamageTrackerFramework.dll to the plugins folder.
DamageTrackerFramework MUST be started with RagePluginHook.
Issues
- Damage from Gas Grenades is not tracked.
The best way to contact me or report any issues is via this discord: ULSS then visit my forum.
You can navigate to the "Varis-Plugins" channel in the "Affiliate Contact" Section near the bottom and make your post tagged with DamageTracker.
Development
Now supports vehicle damage tracking! Let me know if there is any data you'd like me to track specifically in vehicles.
Source Code
This plugin is now open source, documentation and source code can be found here: Variapolis/DamageTrackerFramework (github.com)
NuGet
The library is available as a package on NuGet: https://www.nuget.org/packages/DamageTrackerLib
Example Plugins
An example plugin has been provided and the source code for it can be found here: Variapolis/DamageTrackerExample (github.com)
Redistribution Rules & License
This modification is now under the Eclipse Public License v2.0
You may redistribute the files with your mod as long as you include the license included with these files in your download.
If you modify the source code, you must make those modifications open-source.
I ask you to credit me and link to this mod page as a courtesy.
The Full License can be found within the files.
The Example Plugins are licensed under 0BDL, you are free to modify and redistribute them as you see fit.
Special Thanks
- @Rohit685
- @khorio
- @Echooo
- @SuperPyroManiac
- @Vincentsgm
- My Friend Wagner
- PNWParksFan
- LMS
- alexguirre
- Helpers in the LSPDFR Dev Discord
Mods Using DamageTrackerFramework
-
Vari got a reaction from QC Squad for a file, Damage Tracker FrameworkNote:
Unless you are using this mod for development, or using a mod that requires this, this mod does nothing by itself!
Open-Source 1.0 is here!
1.0 fixes all previous issues such as non-lethal weapons not being tracked with LSPDFR. All damage should now be tracked.
DamageTrackerFramework
DamageTrackerFramework is an RPH Plugin that acts as a framework by providing events to other plugins for when Peds and the Player take damage. Previously, the way you had to check whether a Ped was damaged was very inefficient and inaccurate and would often cause major performance loss.
DamageTrackerFramework attempts to remedy this by getting the data directly from the game's memory and passing it to other plugins, resulting in accurate, reliable, and performant damage tracking with a negligible loss of ~0-1fps, in comparison with other techniques which would often drop anywhere from 20fps to 60fps, while being less accurate or reliable.
Requirements
RagePluginHook
Installation
Install DamageTrackerLib.dll to the GTA V directory.
Install DamageTrackerFramework.dll to the plugins folder.
DamageTrackerFramework MUST be started with RagePluginHook.
Issues
- Damage from Gas Grenades is not tracked.
The best way to contact me or report any issues is via this discord: ULSS then visit my forum.
You can navigate to the "Varis-Plugins" channel in the "Affiliate Contact" Section near the bottom and make your post tagged with DamageTracker.
Development
Now supports vehicle damage tracking! Let me know if there is any data you'd like me to track specifically in vehicles.
Source Code
This plugin is now open source, documentation and source code can be found here: Variapolis/DamageTrackerFramework (github.com)
NuGet
The library is available as a package on NuGet: https://www.nuget.org/packages/DamageTrackerLib
Example Plugins
An example plugin has been provided and the source code for it can be found here: Variapolis/DamageTrackerExample (github.com)
Redistribution Rules & License
This modification is now under the Eclipse Public License v2.0
You may redistribute the files with your mod as long as you include the license included with these files in your download.
If you modify the source code, you must make those modifications open-source.
I ask you to credit me and link to this mod page as a courtesy.
The Full License can be found within the files.
The Example Plugins are licensed under 0BDL, you are free to modify and redistribute them as you see fit.
Special Thanks
- @Rohit685
- @khorio
- @Echooo
- @SuperPyroManiac
- @Vincentsgm
- My Friend Wagner
- PNWParksFan
- LMS
- alexguirre
- Helpers in the LSPDFR Dev Discord
Mods Using DamageTrackerFramework