Reputation Activity
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Corrupted Cop got a reaction from ConnorFTW in A list of what works and what doesn't with LSPDFR 0.4. Feel free to add.Very good idea! 😁
The only plugin I tried is LPSDFR+ and you already added it! :)
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Corrupted Cop reacted to Hisel in A list of what works and what doesn't with LSPDFR 0.4. Feel free to add.Thanks!
I will try this one out momentarily. If we both get crashes, I'll add it to my 'doesn't work' list until someone proves different. Thanks for your feedback!
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Corrupted Cop reacted to Hisel in A list of what works and what doesn't with LSPDFR 0.4. Feel free to add.Disclaimer: I can't guarantee these will work universally across the board, but these are the plugins and callouts that I have working in my game personally. Remember to always make a backup. I am not liable for your broken game.
Keep in mind to remain grateful as this is a modification we are playing free of charge. We are literally just over 12 hours into 0.4's release, so time is needed for authors to make the proper adjustments to their mods for implementation from 0.3.
Also, please do not include any visual or audio modifications as these should be irrelevant to the version of LSPDFR being played.
0.4 Plugins
Arrest Manager
Better EMS
Callout Manager
Cop Holster
EUP Menu (Emergency uniforms pack - Serve & Rescue)
Interaction+
Keep The F****** Door Open
LSPDFR Computer+
Police SmartRadio
Real Police Tape Mod
Speed Radar Lite
Spike Strips V
Spotlight
StickyWheels
Stop The Ped
Traffic Policer
Ultimate Backup
0.4 Callouts (install any audio folder manually into GTA V -> lspdfr -> audio -> scanner)
Assorted Callouts
CalloutsV (MVA callout seems to crash game once pressing "T")
Code 3 Callouts
Code Red Callouts 2.9.7
PeterUCallouts (some callouts work, some don't)
UnitedCallouts
Wilderness Callouts
0.4 Miscellaneous
Emergency Lighting System
NOT WORKING
LPCallouts
LSPDFR+
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Corrupted Cop reacted to Sam in LSPDFR 0.4 - Now AvailableFirst time playing 0.4? Check out our new getting started guide for LSPDFR 0.4: https://www.lcpdfr.com/wiki/lspdfr/04/getting-started/
About a year ago, we announced the development of LSPDFR 0.4. We said it was big, and we said it was different, but I honestly don't think any of us quite imagined just how big and different it would turn out to be, nor how much of a challenge it would be to take the concepts and ideas that we had and turn them into reality.
Still, here we are. Thousands of changes later, we're here. Everyone on the team is delighted to announce the first public release of LSPDFR 0.4, available now.
LSPDFR 0.4 brings sweeping changes which have been implemented over a number of years, so much so that we're not able to provide full release notes. Instead, we've put together a number of resources, new to LSPDFR 0.4, including a 'wiki' and a collection of more in-depth guides.
Note as well that because of this - the sheer number of things that have changed - there will be issues. We've put over two months into testing 0.4, and we've made hundreds of fixes in this time. Still, there's undoubtedly going to be things that we've missed, or things that simply can't be tested in a controlled environment. This is a big release, and we wanted to do right by all of you by getting it out as soon as we can.
With that being said, I'll shut up now and let the mod speak for itself.
LSPDFR 0.4 Page: https://www.lcpdfr.com/lspdfr
LSPDFR 0.4 Wiki: https://www.lcpdfr.com/wiki/lspdfr/04
Note that we strongly recommend installing LSPDFR 0.4 for the first time on a clean copy of Grand Theft Auto V with no other mods or plugins.
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Corrupted Cop got a reaction from OlOnen in LSPDFR 0.4 - The TechnologyHiped!
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Corrupted Cop reacted to Sam in LSPDFR 0.4 - The TechnologyThis is the third part of our LSPDFR 0.4 Preview Series. Not caught up yet? Check out the initial announcement here: https://www.lcpdfr.com/forums/topic/81745-lspdfr-04-announcement-first-preview
So, this article is a little bit different than most. Recently, a number of people have expressed an interest in hearing some more details about the technology behind LSPDFR 0.4, including some of the developments that we've made with respect to artificial intelligence in the mod and also perhaps some more information about the ways in which LSPDFR 0.4 can be customized through code. While exact details like this are a little difficult to provide as plans can, and often do, change - we've gathered together a number of new systems and features to present here which we think both developers and players alike will be looking forward to.
The Crime System
To start with, one of the new systems that we've introduced in LSPDFR 0.4 is the not-very-originally-named Crime System. The Crime System was originally developed as an expansion of what we had previously done in LCPDFR 1.0 where players could press ALT + E to 'call in' things that had happened, with the key example being a suspect taking off from a traffic stop - units wouldn't respond until it had been called in.
This is back in LSPDFR 0.4, but with a big twist. The Crime System recognises a number of different events which could take place in-game (called Crime Events), such as a person firing a weapon, a car being stolen or somebody being run over. Each time one of these things (and a couple of others) happens in-game, it's picked up by LSPDFR so that our systems can react to it. This gives us similar functionality to LCPDFR 1.0, where if you're attacked by a criminal then you're able to report this and the criminal will be targeted properly by other units, but it also opens up some new possibilities that we've added for LSPDFR, including the ability for nearby civilians to actually call 911 if they witness a crime.
The Crime System allows for far greater interaction with GTA V's rich environment, providing a more dynamic experience during patrols.
The cool thing about this is that since GTA V is a very rich game in terms of the ambient environment, it's actually quite possible that crimes like this can take place in the game and we think it makes things a whole lot more immersive when you can actually react to them with the full support of LSPDFR behind you, rather than having to engage in a mad dash after someone in the vain hope that you'll catch up before they turn a corner and disappear!
Plus, the Crime System will be available in the API for LSPDFR 0.4, easily allowing developers to add new Crime Events by specifying the crime, victim and suspect. This could be useful, for example, in a drunk driver callout where the player searches for the offending vehicle. Once they've found it, they'll be able to report this to dispatch and trigger a pursuit, without the need for any additional code - a lot more convenient than having to handle this manually.
Scenarios
Sticking with the topic of improvements to a lot of the technology that powers LSPDFR, we've added all new functionality throughout the mod for custom Scenarios. In general, we like to think of Scenarios as short ambient sequences which can just spontaneously happen within the world. In addition to this, though, we also support Scenarios across a couple of our other systems, like both pursuits and traffic stops. This opens up a bunch of new opportunities for gameplay as just like in real life, there's now so much more that could happen during a traffic stop. Perhaps they exit their vehicle while you're approaching? Do they have a weapon, or are they just angry and complaining?
From 'routine' traffic stops gone totally wrong to suspects ditching their cars and bailing, Scenarios add all new depth to LSPDFR.
The best bit about Scenarios, though, is that we've also added them to the LSPDFR 0.4 API, and while we've come up with a few of our own, we know that there's many developers who will knock it out of the park in their attempts to find new and interesting ways of enhancing the experience with Scenarios. Be it by creating new situations that can happen during traffic stops, devising new ways that pursuit suspects will attempt to elude officers, or even by taking advantage of some of the other additions to 0.4, like the Crime System for example, to add a bunch of new ambient crimes throughout the game, we think that the new Scenario system will add much more depth and variety to LSPDFR.
The scene after an escaped pursuit suspect's burned out vehicle was located.
Artificial Intelligence
Finally, in 0.4, we've re-worked a lot of our artificial intelligence. We'll be sharing more details about these improvements, particularly as it relates to the overhauled pursuit system, in the near future but for now here's a taste of things to come, with some technical explanation, from our very own @LMS
Stay tuned for more news about 0.4, coming soon.
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Corrupted Cop got a reaction from Reddington in OpenIV discontinued | Take Two claims game modding "illegal"If we're playing on PC, it's mostly for the mods, we are not on console.
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Corrupted Cop reacted to heuuu in bigger police station -
Corrupted Cop reacted to SuperStumpje in Is LSPDFR dead?Development is a bit on the slow side, but it's still being worked on.
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Corrupted Cop reacted to Olanov in Petition to Take-Two Interactive & Rockstar Games RE: OpenIV closingThought this was relevant:
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Corrupted Cop reacted to Mikofiticus in Petition to Take-Two Interactive & Rockstar Games RE: OpenIV closingAdd Fallout and Skyrim. Those are huge AAA games that support modding
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Corrupted Cop reacted to thegreathah in Petition to Take-Two Interactive & Rockstar Games RE: OpenIV closingDone. I also think a tweeting campaign is in order. (@rockstargames)
This is something very odd with Take2. Many gaming companies (Especially open world games it would seem) are fairly open to the idea of modding. Some prime examples being Arma, 911:First Responders (Although the newer games aren't exactly mod friendly), Cities: Skylines, etc. All of these Devs seem to realize that modding keeps a game alive. I just can't believe that the GTA devs have failed to recognize how the modding community has kept these games alive for years after their expiration date.
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Corrupted Cop got a reaction from NeulandInternet in Lspdfr/Rage crashing? Try this guyI agree.
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Corrupted Cop reacted to NewbCrazy in How do I remove the observations window?Ahh easy one.
Go to your GTA directory > Plugins > LSPDFR and fine the .ini for policeradio
In it, look for "Observation Window=true" or something along those lines.
Change "true" to "false" and you're good to go!
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Corrupted Cop got a reaction from Madmex in LSPDFR crashs without reason after 5-10 minutesI use already RPH 0.42.
LSPDFR crash to many times so I will reinstall plugins one by one.
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Corrupted Cop got a reaction from Starmix in Ragehook 0.43.977.9059 ain't working with LSPDFRTwo topics talk about that...
... on the first page
Link of the first topic : http://www.lcpdfr.com/forums/topic/66396-circles-on-map-persisting-blue-or-yellow-constant/
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Corrupted Cop got a reaction from rydzyk in I dont have police stations! Help :/Okay so I advise you this playlist to guide you :
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Corrupted Cop got a reaction from rydzyk in I dont have police stations! Help :/What?
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Corrupted Cop got a reaction from rydzyk in I dont have police stations! Help :/So check the box lmao
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Corrupted Cop got a reaction from rydzyk in I dont have police stations! Help :/OMG
EDIT : Oh, yes, it is not you're first start so the dashboard is not show, yep, so click on the gear when RPH starting
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Corrupted Cop got a reaction from OfficerJones99 in Circles on map persisting Blue or Yellow constantI will wait (but we don't have other choices xD)
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Corrupted Cop got a reaction from OfficerJones99 in Circles on map persisting Blue or Yellow constantOk, thank you, I hope it will be fixed quickly !
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Corrupted Cop got a reaction from OfficerJones99 in Circles on map persisting Blue or Yellow constantOk, lollery, with RHP 42.x, it's the same thing.
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Corrupted Cop got a reaction from OfficerJones99 in Circles on map persisting Blue or Yellow constantI think It is RagePlugin 43.x. I will return on 42 while waiting a new patch.
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Corrupted Cop got a reaction from OfficerJones99 in Circles on map persisting Blue or Yellow constantSame thing !
I hesitated to post a topic and when I saw this topic, I understand I'm not alone