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JetlinerX

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Everything posted by JetlinerX

  1. No kidding Mage!!! Its amazing how many people stick with the old versions! WHY?!?!?!?!
  2. Yup, your fix with the new framework did the trick! Thanks LMS!!!
  3. Oh duh! Sorry! ;) ASI Log: // -- GTA IV ASI LOADER LOG -- // //-- © Alexander Blade 2008 -- // C:\Windows\system32\dsound.dll is loaded, address 0x72AB0000 Hooking dsound proc named "DirectSoundCreate" "DirectSoundCreate" hooked, address 0x72AC7551 Hooking dsound proc named "DirectSoundEnumerateA" "DirectSoundEnumerateA" hooked, address 0x72AD89CC Hooking dsound proc named "DirectSoundEnumerateW" "DirectSoundEnumerateW" hooked, address 0x72AD89E9 Hooking dsound proc named "DllCanUnloadNow" "DllCanUnloadNow" hooked, address 0x72ADC66B Hooking dsound proc named "DllGetClassObject" "DllGetClassObject" hooked, address 0x72AC9192 Hooking dsound proc named "DirectSoundCaptureCreate" "DirectSoundCaptureCreate" hooked, address 0x72AD82FC Hooking dsound proc named "DirectSoundCaptureEnumerateA" "DirectSoundCaptureEnumerateA" hooked, address 0x72AD8A06 Hooking dsound proc named "DirectSoundCaptureEnumerateW" "DirectSoundCaptureEnumerateW" hooked, address 0x72AD8A23 Hooking dsound proc named "GetDeviceID" "GetDeviceID" hooked, address 0x72AD8198 Hooking dsound proc named "DirectSoundFullDuplexCreate" "DirectSoundFullDuplexCreate" hooked, address 0x72AD8464 Hooking dsound proc named "DirectSoundCreate8" "DirectSoundCreate8" hooked, address 0x72ABC15C Hooking dsound proc named "DirectSoundCaptureCreate8" "DirectSoundCaptureCreate8" hooked, address 0x72AD83AA Loading ASI F:\Rockstar Games\Grand Theft Auto IV\ELS.asi ASI loaded : F:\Rockstar Games\Grand Theft Auto IV\ELS.asi, Address 0x613A0000 Loading ASI F:\Rockstar Games\Grand Theft Auto IV\ScriptHookDotNet.asi ASI loaded : F:\Rockstar Games\Grand Theft Auto IV\ScriptHookDotNet.asi, Address 0x65AD0000 Loading ASI F:\Rockstar Games\Grand Theft Auto IV\Trainer.asi ASI loaded : F:\Rockstar Games\Grand Theft Auto IV\Trainer.asi, Address 0x5CEF0000 LCPDFR Error Log: [PURSUIT] Error: Invalid call to an object that doesn't exist anymore! Source: ScriptHookDotNet TargetSite: Void Delete()StackTrace: at GTA.Blip.Delete() at FirstResponse.LCPD.Chase.Finish(Boolean music) at FirstResponse.LCPD.Chase.ᜀ(Object A_0, EventArgs A_1) [PURSUIT] Error: Invalid call to an object that doesn't exist anymore! Source: ScriptHookDotNet TargetSite: Void Delete()StackTrace: at GTA.Blip.Delete() at FirstResponse.LCPD.Chase.Finish(Boolean music) at FirstResponse.LCPD.Chase.ᜀ(Object A_0, EventArgs A_1) [ARREST] Error: Invalid call to an object that doesn't exist anymore! Source: ScriptHookDotNet TargetSite: Void Delete()StackTrace: at GTA.Blip.Delete() at FirstResponse.LCPD.Arrest.ᜀ() [PURSUIT] Error: Invalid call to an object that doesn't exist anymore! Source: ScriptHookDotNet TargetSite: Void Delete()StackTrace: at GTA.Blip.Delete() at FirstResponse.LCPD.Chase.Finish(Boolean music) at FirstResponse.LCPD.Chase.ᜀ(Object A_0, EventArgs A_1) [ARREST] Error: Invalid call to an object that doesn't exist anymore! Source: ScriptHookDotNet TargetSite: Void Delete()StackTrace: at GTA.Blip.Delete() at FirstResponse.LCPD.Arrest.ᜀ() [PURSUIT] Error: Invalid call to an object that doesn't exist anymore! Source: ScriptHookDotNet TargetSite: Void Delete()StackTrace: at GTA.Blip.Delete() at FirstResponse.LCPD.Chase.Finish(Boolean music) at FirstResponse.LCPD.Chase.ᜀ(Object A_0, EventArgs A_1) [PURSUIT] Error: Invalid call to an object that doesn't exist anymore! Source: ScriptHookDotNet TargetSite: Void Delete()StackTrace: at GTA.Blip.Delete() at FirstResponse.LCPD.Chase.Finish(Boolean music) at FirstResponse.LCPD.Chase.ᜀ(Object A_0, EventArgs A_1) [PURSUIT] Error: Helicopter non existant - possible corruption of memory. [PURSUIT] Error: Pilot non existant - possible corruption of memory. [PURSUIT] Error: Invalid call to an object that doesn't exist anymore! Source: ScriptHookDotNet TargetSite: Void Delete()StackTrace: at GTA.Blip.Delete() at FirstResponse.LCPD.Chase.Finish(Boolean music) at FirstResponse.LCPD.Chase.ᜀ(Object A_0, EventArgs A_1) [PURSUIT] Error: Invalid call to an object that doesn't exist anymore! Source: ScriptHookDotNet TargetSite: Void Delete()StackTrace: at GTA.Blip.Delete() at FirstResponse.LCPD.Chase.Finish(Boolean music) at FirstResponse.LCPD.Chase.ᜀ(Object A_0, EventArgs A_1) [PURSUIT] Error: Invalid call to an object that doesn't exist anymore! Source: ScriptHookDotNet TargetSite: Void Delete()StackTrace: at GTA.Blip.Delete() at FirstResponse.LCPD.Chase.Finish(Boolean music) at FirstResponse.LCPD.Chase.ᜀ(Object A_0, EventArgs A_1) [PURSUIT] Error: Invalid call to an object that doesn't exist anymore! Source: ScriptHookDotNet TargetSite: Void Delete()StackTrace: at GTA.Blip.Delete() at FirstResponse.LCPD.Chase.Finish(Boolean music) at FirstResponse.LCPD.Chase.ᜀ(Object A_0, EventArgs A_1) [PURSUIT] Error: Helicopter non existant - possible corruption of memory. [PURSUIT] Error: Invalid call to an object that doesn't exist anymore! Source: ScriptHookDotNet TargetSite: Void Delete()StackTrace: at GTA.Blip.Delete() at FirstResponse.LCPD.Chase.Finish(Boolean music) at FirstResponse.LCPD.Chase.ᜀ(Object A_0, EventArgs A_1) [PURSUIT] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void Finish(Boolean)StackTrace: at FirstResponse.LCPD.Chase.Finish(Boolean music) at FirstResponse.LCPD.Chase.ᜀ(Object A_0, EventArgs A_1) [CALLOUTS] [sUICIDAL] Unable to spawn civilian atX:849.66 Y:-364.56 Z:13.64 [PURSUIT] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void Finish(Boolean)StackTrace: at FirstResponse.LCPD.Chase.Finish(Boolean music) at FirstResponse.LCPD.Chase.ᜀ(Object A_0, EventArgs A_1) [PURSUIT] Error: Helicopter non existant - possible corruption of memory. [PURSUIT] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void Finish(Boolean)StackTrace: at FirstResponse.LCPD.Chase.Finish(Boolean music) at FirstResponse.LCPD.Chase.ᜀ(Object A_0, EventArgs A_1) [CALLOUTS] [MUGGING] Unable to spawn criminal atX:22.31 Y:1552.57 Z:4.57 [CALLOUTS] [sUICIDAL] Unable to spawn civilian atX:-306.75 Y:312.46 Z:14.28 [CALLOUTS] [MUGGING] Unable to spawn civilian atX:1139.62 Y:-419.84 Z:16.17 [CALLOUTS] Error in mission set-up. Mission: Robbery. Reason: vehicle1 didn't exist. [PURSUIT] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void Finish(Boolean)StackTrace: at FirstResponse.LCPD.Chase.Finish(Boolean music) at FirstResponse.LCPD.Chase.ᜀ(Object A_0, EventArgs A_1) [PURSUIT] Error: Helicopter non existant - possible corruption of memory. [PURSUIT] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void Finish(Boolean)StackTrace: at FirstResponse.LCPD.Chase.Finish(Boolean music) at FirstResponse.LCPD.Chase.ᜀ(Object A_0, EventArgs A_1) [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void ᜀ(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.ᜀ(Object A_0, EventArgs A_1) [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void ᜀ(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.ᜀ(Object A_0, EventArgs A_1) [CALLOUTS] Error in mission set-up. Mission: Robbery. Reason: criminal or criminal2 didn't exist. [PURSUIT] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void Finish(Boolean)StackTrace: at FirstResponse.LCPD.Chase.Finish(Boolean music) at FirstResponse.LCPD.Chase.ᜀ(Object A_0, EventArgs A_1) [CALLOUTS] [MUGGING] Unable to spawn criminal atX:-1367.14 Y:1684.59 Z:27.36 [CALLOUTS] Error in mission set-up. Mission: Robbery. Reason: criminal or criminal2 didn't exist. [CALLOUTS] [MUGGING] Unable to spawn civilian atX:-1316.06 Y:1763.63 Z:27.36 [PURSUIT] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void Finish(Boolean)StackTrace: at FirstResponse.LCPD.Chase.Finish(Boolean music) at FirstResponse.LCPD.Chase.ᜀ(Object A_0, EventArgs A_1) [PURSUIT] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void Finish(Boolean)StackTrace: at FirstResponse.LCPD.Chase.Finish(Boolean music) at FirstResponse.LCPD.Chase.ᜀ(Object A_0, EventArgs A_1) [PURSUIT] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void Finish(Boolean)StackTrace: at FirstResponse.LCPD.Chase.Finish(Boolean music) at FirstResponse.LCPD.Chase.ᜀ(Object A_0, EventArgs A_1) [CALLOUTS] [MUGGING] Unable to spawn criminal atX:1619.35 Y:207.27 Z:22.41 [PURSUIT] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void Finish(Boolean)StackTrace: at FirstResponse.LCPD.Chase.Finish(Boolean music) at FirstResponse.LCPD.Chase.ᜀ(Object A_0, EventArgs A_1) [PURSUIT] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void Finish(Boolean)StackTrace: at FirstResponse.LCPD.Chase.Finish(Boolean music) at FirstResponse.LCPD.Chase.ᜀ(Object A_0, EventArgs A_1) [PURSUIT] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void Finish(Boolean)StackTrace: at FirstResponse.LCPD.Chase.Finish(Boolean music) at FirstResponse.LCPD.Chase.ᜀ(Object A_0, EventArgs A_1) [PURSUIT] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void Finish(Boolean)StackTrace: at FirstResponse.LCPD.Chase.Finish(Boolean music) at FirstResponse.LCPD.Chase.ᜀ(Object A_0, EventArgs A_1) [PURSUIT] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void Finish(Boolean)StackTrace: at FirstResponse.LCPD.Chase.Finish(Boolean music) at FirstResponse.LCPD.Chase.ᜀ(Object A_0, EventArgs A_1) [PURSUIT] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void Finish(Boolean)StackTrace: at FirstResponse.LCPD.Chase.Finish(Boolean music) at FirstResponse.LCPD.Chase.ᜀ(Object A_0, EventArgs A_1) [PURSUIT] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void Finish(Boolean)StackTrace: at FirstResponse.LCPD.Chase.Finish(Boolean music) at FirstResponse.LCPD.Chase.ᜀ(Object A_0, EventArgs A_1) [PURSUIT] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void Finish(Boolean)StackTrace: at FirstResponse.LCPD.Chase.Finish(Boolean music) at FirstResponse.LCPD.Chase.ᜀ(Object A_0, EventArgs A_1) [PURSUIT] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void Finish(Boolean)StackTrace: at FirstResponse.LCPD.Chase.Finish(Boolean music) at FirstResponse.LCPD.Chase.ᜀ(Object A_0, EventArgs A_1) [CALLOUTS] [MUGGING] Unable to spawn criminal atX:-1095.50 Y:1354.32 Z:24.07 [CALLOUTS] Error in mission set-up. Mission: Robbery. Reason: criminal or criminal2 didn't exist. [PURSUIT] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void Finish(Boolean)StackTrace: at FirstResponse.LCPD.Chase.Finish(Boolean music) at FirstResponse.LCPD.Chase.ᜀ(Object A_0, EventArgs A_1) [PURSUIT] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void Finish(Boolean)StackTrace: at FirstResponse.LCPD.Chase.Finish(Boolean music) at FirstResponse.LCPD.Chase.ᜀ(Object A_0, EventArgs A_1) [PURSUIT] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void Finish(Boolean)StackTrace: at FirstResponse.LCPD.Chase.Finish(Boolean music) at FirstResponse.LCPD.Chase.ᜀ(Object A_0, EventArgs A_1) [PURSUIT] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void Finish(Boolean)StackTrace: at FirstResponse.LCPD.Chase.Finish(Boolean music) at FirstResponse.LCPD.Chase.ᜀ(Object A_0, EventArgs A_1) [CALLOUTS] Error in mission set-up. Mission: Robbery. Reason: vehicle1 didn't exist. [CALLOUTS] Unable to create emergency services [CALLOUTS] [sUICIDAL] Unable to spawn civilian atX:-1025.17 Y:1624.11 Z:23.55 [sTATISTICS] System.Net.WebException: The remote name could not be resolved: 'www.xgweb.co.uk' at System.Net.HttpWebRequest.GetResponse() at FirstResponse.LCPD.Functions.ᜀ.ᜄ(Object A_0) [uPDATECHECK] System.Net.WebException: The remote name could not be resolved: 'update.lcpdfr.com' at System.Net.HttpWebRequest.GetResponse() at FirstResponse.LCPD.Functions.updateTextShow(Object threadData) [sTATISTICS] System.Net.WebException: The remote name could not be resolved: 'www.xgweb.co.uk' at System.Net.HttpWebRequest.GetResponse() at FirstResponse.LCPD.Functions.ᜀ.ᜄ(Object A_0) [PURSUIT] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void Finish(Boolean)StackTrace: at FirstResponse.LCPD.Chase.Finish(Boolean music) at FirstResponse.LCPD.Chase.ᜀ(Object A_0, EventArgs A_1) [sTATISTICS] System.Net.WebException: The remote name could not be resolved: 'www.xgweb.co.uk' at System.Net.HttpWebRequest.GetResponse() at FirstResponse.LCPD.Functions.ᜀ.ᜄ(Object A_0) [sTATISTICS] System.Net.WebException: The remote name could not be resolved: 'www.xgweb.co.uk' at System.Net.HttpWebRequest.GetResponse() at FirstResponse.LCPD.Functions.ᜀ.ᜄ(Object A_0) [sTATISTICS] System.Net.WebException: The remote name could not be resolved: 'www.xgweb.co.uk' at System.Net.HttpWebRequest.GetResponse() at FirstResponse.LCPD.Functions.ᜀ.ᜄ(Object A_0) [sTATISTICS] System.Net.WebException: The remote name could not be resolved: 'www.xgweb.co.uk' at System.Net.HttpWebRequest.GetResponse() at FirstResponse.LCPD.Functions.ᜀ.ᜄ(Object A_0) [sTATISTICS] System.Net.WebException: The remote name could not be resolved: 'www.xgweb.co.uk' at System.Net.HttpWebRequest.GetResponse() at FirstResponse.LCPD.Functions.ᜀ.ᜄ(Object A_0) [sTATISTICS] System.Net.WebException: The remote name could not be resolved: 'www.xgweb.co.uk' at System.Net.HttpWebRequest.GetResponse() at FirstResponse.LCPD.Functions.ᜀ.ᜄ(Object A_0) [sTATISTICS] System.Net.WebException: The remote name could not be resolved: 'www.xgweb.co.uk' at System.Net.HttpWebRequest.GetResponse() at FirstResponse.LCPD.Functions.ᜀ.ᜄ(Object A_0) [sTATISTICS] System.Net.WebException: The remote name could not be resolved: 'www.xgweb.co.uk' at System.Net.HttpWebRequest.GetResponse() at FirstResponse.LCPD.Functions.ᜀ.ᜄ(Object A_0) [sTATISTICS] System.Net.WebException: The remote name could not be resolved: 'www.xgweb.co.uk' at System.Net.HttpWebRequest.GetResponse() at FirstResponse.LCPD.Functions.ᜀ.ᜄ(Object A_0) [sTATISTICS] System.Net.WebException: The remote name could not be resolved: 'www.xgweb.co.uk' at System.Net.HttpWebRequest.GetResponse() at FirstResponse.LCPD.Functions.ᜀ.ᜄ(Object A_0) [sTATISTICS] System.Net.WebException: The remote name could not be resolved: 'www.xgweb.co.uk' at System.Net.HttpWebRequest.GetResponse() at FirstResponse.LCPD.Functions.ᜀ.ᜄ(Object A_0) [sTATISTICS] System.Net.WebException: The remote name could not be resolved: 'www.xgweb.co.uk' at System.Net.HttpWebRequest.GetResponse() at FirstResponse.LCPD.Functions.ᜀ.ᜄ(Object A_0) [sTATISTICS] System.Net.WebException: The remote name could not be resolved: 'www.xgweb.co.uk' at System.Net.HttpWebRequest.GetResponse() at FirstResponse.LCPD.Functions.ᜀ.ᜄ(Object A_0) [sTATISTICS] System.Net.WebException: The remote name could not be resolved: 'www.xgweb.co.uk' at System.Net.HttpWebRequest.GetResponse() at FirstResponse.LCPD.Functions.ᜀ.ᜄ(Object A_0) [sTATISTICS] System.Net.WebException: The remote name could not be resolved: 'www.xgweb.co.uk' at System.Net.HttpWebRequest.GetResponse() at FirstResponse.LCPD.Functions.ᜀ.ᜄ(Object A_0) [sTATISTICS] System.Net.WebException: The remote name could not be resolved: 'www.xgweb.co.uk' at System.Net.HttpWebRequest.GetResponse() at FirstResponse.LCPD.Functions.ᜀ.ᜄ(Object A_0) [sTATISTICS] System.Net.WebException: The remote name could not be resolved: 'www.xgweb.co.uk' at System.Net.HttpWebRequest.GetResponse() at FirstResponse.LCPD.Functions.ᜀ.ᜄ(Object A_0) [sTATISTICS] System.Net.WebException: The remote name could not be resolved: 'www.xgweb.co.uk' at System.Net.HttpWebRequest.GetResponse() at FirstResponse.LCPD.Functions.ᜀ.ᜄ(Object A_0) [sTATISTICS] System.Net.WebException: The remote name could not be resolved: 'www.xgweb.co.uk' at System.Net.HttpWebRequest.GetResponse() at FirstResponse.LCPD.Functions.ᜀ.ᜄ(Object A_0) [PURSUIT] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void Finish(Boolean)StackTrace: at FirstResponse.LCPD.Chase.Finish(Boolean music) at FirstResponse.LCPD.Chase.ᜀ(Object A_0, EventArgs A_1) 2010-12-06 20:47:36 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.7.0) 2010-12-06 20:48:54 - Direct3D device created! 2010-12-06 20:48:54 - SEARCHING FOR SCRIPTS... 2010-12-06 20:48:54 - Loading scripts in Assembly 'scripts\FirstResponse.net.dll' ... 2010-12-06 20:48:54 - ...found script 'FirstResponse.DeletionList'! 2010-12-06 20:48:54 - ...found script 'FirstResponse.Hardcore'! 2010-12-06 20:48:54 - ...found script 'FirstResponse.LCMD.Main'! 2010-12-06 20:48:54 - ...found script 'FirstResponse.LCMD.Functions'! 2010-12-06 20:48:54 - ...found script 'FirstResponse.LCPD.Arrest'! 2010-12-06 20:48:54 - ...found script 'FirstResponse.LCPD.Backup'! 2010-12-06 20:48:54 - ...found script 'FirstResponse.LCPD.Carboot'! 2010-12-06 20:48:54 - ...found script 'FirstResponse.LCPD.Chase'! 2010-12-06 20:48:54 - ...found script 'FirstResponse.LCPD.Disarm'! 2010-12-06 20:48:54 - ...found script 'FirstResponse.LCPD.Frisk'! 2010-12-06 20:48:54 - ...found script 'FirstResponse.LCPD.PullOver'! 2010-12-06 20:48:54 - ...found script 'FirstResponse.LCPD.Actions'! 2010-12-06 20:48:54 - ...found script 'FirstResponse.Callouts'! 2010-12-06 20:48:54 - ...found script 'FirstResponse.LCPD.Debug'! 2010-12-06 20:48:54 - ...found script 'FirstResponse.LCPD.Flashlight'! 2010-12-06 20:48:54 - ...found script 'FirstResponse.LCPD.Functions'! 2010-12-06 20:48:54 - ...found script 'FirstResponse.LCPD.Partner'! 2010-12-06 20:48:54 - ...found script 'FirstResponse.LCPD.inputSimulator'! 2010-12-06 20:48:54 - ...found script 'FirstResponse.LCPD.Start'! 2010-12-06 20:48:54 - ...found script 'FirstResponse.TextDraw'! 2010-12-06 20:48:54 - ...found script 'FirstResponse.LCPD.Various'! 2010-12-06 20:48:54 - ...found script 'FirstResponse.Main.EmergencyLights'! 2010-12-06 20:48:54 - ...found script 'FirstResponse.Main.Start'! 2010-12-06 20:48:54 - ...found script 'CSharp.LCPD.Keybindings'! 2010-12-06 20:48:54 - Loading scripts in Assembly 'scripts\TrafficControlSystem.net.dll' ... 2010-12-06 20:48:54 - ...found script 'TrafficControlCS.TrafficControl'! 2010-12-06 20:48:54 - DONE! 25 valid scripts found! Script log: 2010-12-06 20:48:54 - STARTING SCRIPTS... 2010-12-06 20:48:54 - Error during GetPhoneNumber (Phone checks will be disabled): System.Exception: Accessing Globals failed! Invalid Memory Address! at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index) at unmanaged.MemoryAccess.GetPhoneNumber() at GTA.NetHook.CheckPhone() 2010-12-06 20:48:54 - ...successfully started script 'TrafficControlCS.TrafficControl'! 2010-12-06 20:48:54 - ...successfully started script 'CSharp.LCPD.Keybindings'! 2010-12-06 20:48:59 - ...successfully started script 'FirstResponse.Main.Start'! 2010-12-06 20:48:59 - Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly 'System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified. File name: 'System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' at FirstResponse.Statistics.SendStatistics() at FirstResponse.Statistics._Lambda$__3(Object a0) at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback() WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog]. 2010-12-06 20:48:59 - CRASH! 2010-12-06 20:48:59 - Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly 'System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified. File name: 'System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' at FirstResponse.Statistics.SendStatistics() at FirstResponse.Statistics._Lambda$__3(Object a0) at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback() WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog]. 2010-12-06 20:48:59 - CRASH! He he he... that last part says it all...
  4. Happens to all of us :thumbsup:
  5. That is exactly what I just described above...
  6. So, after uninstalling LCPDFR all the way, and all the hotfixes, here is my prosess: No LCPDFR: GTA Working fine LCPDFR installed : GTA working fine HF1 installed : GTA working fine HF2 installed: GTA crashes after its done loading Installed updates for HF2 : Still crashes after its done loading... no change.... What in the world do I need to do?!?!?!?!?!? Everyone is getting it to work but me :( :down:
  7. And is this problem fixed? Because I just used the new installer with the advanced file, and the new dll... still crashes after loading... :sad: :sad:
  8. Same problem. I have used dsound just fine before HF2, and now it crashes just before it finishes loading, so I am pretty sure its a HF2 bug, and that is what Sam said they are working on :)
  9. No, I am making it known that I am not arguing, I put it in bold to get peoples attention, so the people that DO what to go back to their cars, will read that, and know how :)
  10. I also think there should be scenes where the fire trucks, and EMS units are already on scene, and you are called for traffic control... assuming you guys figured out how to implement traffic control a little more... I think that would be cool to RUSH to a scene, and be able to see all the lights in the distance etc etc... anyway... YEAH! :confused:
  11. Same here, 6 or 7........ I always used cheat codes to get the bus and other drivable cars!
  12. I KNOW RIGHT!!! Good times... :thumbsup:
  13. Lol. I was joking about the graphics Sam ;)
  14. It was also based off Driver 3 a little ;)
  15. Back in 2001, my favorite game of all time (back when I was a youngen) was "Worlds Scariest Police Chases." The game is based off the old T.V. show, Worlds Scariest Police Chases, and also made by "Fox" (yes, the same company that made the show) It pretty much started my love for police work, and I wouldnt put this game down for HOURS!!!!! It was for PS1. Check it out: Anyone else have memories of this game?
  16. Otherwise known as: When he turns the camera away from the backup that he called, they seem to no longer be there when he looks back again.
  17. DONT WORRY ABOUT IT!!! If you wait a few seconds after giving the license back to the driver, your character will face forward again, and then you can walk to your car, get in, and look up their name on the computer, and then get out, and decide what to do. Its already included!!!!! SORRY GUYS!!!
  18. ... wait... let me just clarify... it gives you a "cant initialize" error when you remove the thing it cant initialize... DUH!!!! ANYWAY. Try "Xlive.dll" and not LiveLess because I havent heard of that, but I may just be wrong. Also, get the 0.7.0 scripthook versions...
  19. So I take it, that doesnt work in new versions?
  20. Asuna, I use FRAPS to record, should I use Xfire? Does it cause frame loss? Sorry to get off subject.
  21. You have NO IDEA how much I like that idea... I am not saying my computer is bad, but its way off par for what I want it to do :(
  22. Nice job waiting for help there buddy...
  23. The error is fixed, now it says I dont have it hooked to my account, but I just re-installed it this morning...
  24. It only happens with LCPDFR though. How do you know its not the mod? I am not saying that the mod is no longer cool because of this, but I havent seen anyone been able to prove its NOT the mod...

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