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CiteRight

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  1. I like that you have an option so that only the rear lights flash. Nice and realistic.
  2. Is there a way to go back to the old version? Currently when I activate, I get dispatched to calls but there is no location or GPS. The script stops there until I clear the call.
  3. Is there a mod similar to traffic flow that is more efficient?
  4. My game frequently crashes when making arrests, requesting backup, or iniciating a traffic stop. Here is what I have in the error log and the tool report. I have set in the config file to pre-load models, and deleted the old LCPDFR log in hopes that would clear anything up. Anything I can do other than a fresh re-install? [DEBUG - 4:28:10 PM] [serverInteraction] WebRequestRecv: ok [ERROR - 4:34:15 PM] An unhandled exception occured in LCPDFR. Details: Thread was being aborted. at System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext) at System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext) at System.Threading.WaitHandle.WaitOne(Int32 millisecondsTimeout, Boolean exitContext) at System.Threading.WaitHandle.WaitOne() at GTA.NetThread.Wait(Int32 ms) at GTA.Script.Wait(Int32 ms) at GTA.Game.WaitInCurrentScript(Int32 ms) at eval_0.eval_0.LCPDFR-eval_3.LCPDFR-1(String A_0) at eval_0.eval_0.eval_0.LCPDFR-eval_12.eval_LCPDFR-7(LCPDFR-eval_1 A_0) at eval_0.eval_0.eval_0.LCPDFR-eval_12.eval_0(KeyEventArgs A_0) at CSharp.Engine.Script.ScriptManager.GKeyDown(KeyEventArgs e) Additional info: Script: Scripts.GoOnDuty CarModelIndex: 2 Please report this at www.lcpdfr.com [DEBUG - 4:34:15 PM] [Core] HandleException: Shutting down Scripts.GoOnDuty... [ERROR - 4:34:15 PM] [LCPD] LCPD_KeyDown: Critical error [ERROR - 4:34:15 PM] An unhandled exception occured in LCPDFR. Details: Thread was being aborted. at CSharp.Engine.Script.ScriptManager.GKeyDown(KeyEventArgs e) at CSharp.Engine.Core.LCPDFR-0(Object A_0, KeyEventArgs A_1) Additional info: Please report this at www.lcpdfr.com
  5. It's a Tahoe off here, let me find it again. Think it's a PA state police with NY plates, I forget. No, I replaced it with the one that came with the ELS v5 mod. Weather was dark...
  6. For some reason my ELS mods lights don't flash bright anymore or I get a weird flickering error when the lights are turned on. Anybody know what causes this? I am using ELS v6. Uploaded with ImageShack.us
  7. That's odd. I'm running on a i7 3.40 GHz, 16 gigs of RAM, and a Nvdia 560ti. I run the G17 tool, maybe that'll find something. Does anyone know what the errors with the phone mean? And why when I open the consol it says that the ELS mod is disabled when it's installed? BEGIN *SIGNED* LCPD First Response Issue Report Diagnostics Tool Version: 0.4.3 Operating system: Windows7 Ultimate (6.1.1.0 Build: 7601) Service Pack:Service Pack 1 System RAM (GB): 15.98 CPU cores: 8 NET Framework 4.0 installed: True Visual C++ 2010 Redistributable installed: True GTA IV - Installed: True GTA IV - Install folder: C:Program Files (x86)Rockstar GamesGrand Theft Auto IV GTA IV - Version: 1, 0, 7, 0 GTA IV - Asi loader installed: True GTA IV - Asi loader: DSOUND GTA IV - Asi loader valid: True GTA IV - C++ ScriptHook installed: True GTA IV - C++ ScriptHook valid: True GTA IV - C++ ScriptHook version: 0, 5, 1, 0 GTA IV - ScriptHookDotNet installed: True GTA IV - ScriptHookDotNet valid: True ===============BEGIN .NET SCRIPTHOOK LOG=============== 2012-04-04 19:01:49 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.7.0) 2012-04-04 19:02:53 - Direct3D device created! 2012-04-04 19:02:53 - SEARCHING FOR SCRIPTS... 2012-04-04 19:02:53 - Loading scripts in Assembly 'scriptsFirstResponse.net.dll' ... 2012-04-04 19:02:54 - ...found script 'FirstResponse.Main.EmergencyLights'! 2012-04-04 19:02:54 - ...found script 'FirstResponse.Main.Start'! 2012-04-04 19:02:54 - ...found script 'CSharp.Engine.Core'! 2012-04-04 19:02:54 - ...found script 'FirstResponse.Debugging'! 2012-04-04 19:02:54 - ...found script 'FirstResponse.DeletionList'! 2012-04-04 19:02:54 - ...found script 'FirstResponse.Hardcore'! 2012-04-04 19:02:54 - ...found script 'FirstResponse.TextDraw'! 2012-04-04 19:02:54 - ...found script 'FirstResponse.LCMD.Main'! 2012-04-04 19:02:54 - ...found script 'FirstResponse.LCMD.Functions'! 2012-04-04 19:02:54 - ...found script 'FirstResponse.LCPD.Carboot'! 2012-04-04 19:02:54 - ...found script 'FirstResponse.LCPD.Disarm'! 2012-04-04 19:02:54 - ...found script 'FirstResponse.LCPD.Frisk'! 2012-04-04 19:02:54 - ...found script 'FirstResponse.LCPD.PullOver'! 2012-04-04 19:02:54 - ...found script 'FirstResponse.LCPD.Actions'! 2012-04-04 19:02:54 - ...found script 'FirstResponse.LCPD.Debug'! 2012-04-04 19:02:54 - ...found script 'FirstResponse.LCPD.Flashlight'! 2012-04-04 19:02:54 - ...found script 'FirstResponse.LCPD.Functions'! 2012-04-04 19:02:54 - ...found script 'FirstResponse.LCPD.Partner'! 2012-04-04 19:02:54 - ...found script 'FirstResponse.LCPD.inputSimulator'! 2012-04-04 19:02:54 - ...found script 'FirstResponse.LCPD.Start'! 2012-04-04 19:02:54 - ...found script 'FirstResponse.LCPD.Various'! 2012-04-04 19:02:54 - Loading scripts in Assembly 'scriptsindicator.net.dll' ... 2012-04-04 19:02:54 - ...found script 'indicatorClass'! 2012-04-04 19:02:54 - Loading scripts in Assembly 'scriptsTrafficFlow.net.dll' ... 2012-04-04 19:02:54 - ...found script 'TrafficFlow.Taxi'! 2012-04-04 19:02:54 - DONE! 23 valid scripts found! 2012-04-04 19:02:54 - STARTING SCRIPTS... 2012-04-04 19:02:54 - Error during GetPhoneNumber (Phone checks will be disabled): System.Exception: Accessing Globals failed! Invalid Memory Address! at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index) at unmanaged.MemoryAccess.GetPhoneNumber() at GTA.NetHook.CheckPhone() 2012-04-04 19:02:54 - ...successfully started script 'TrafficFlow.Taxi'! 2012-04-04 19:02:54 - ...successfully started script 'indicatorClass'! 2012-04-04 19:02:54 - ...successfully started script 'FirstResponse.LCPD.Various'! 2012-04-04 19:02:54 - ...successfully started script 'FirstResponse.LCPD.Start'! 2012-04-04 19:02:54 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'! 2012-04-04 19:02:54 - ...successfully started script 'FirstResponse.LCPD.Partner'! 2012-04-04 19:02:54 - ...successfully started script 'FirstResponse.LCPD.Functions'! 2012-04-04 19:02:54 - ...successfully started script 'FirstResponse.LCPD.Flashlight'! 2012-04-04 19:02:54 - ...successfully started script 'FirstResponse.LCPD.Debug'! 2012-04-04 19:02:54 - ...successfully started script 'FirstResponse.LCPD.Actions'! 2012-04-04 19:02:54 - ...successfully started script 'FirstResponse.LCPD.PullOver'! 2012-04-04 19:02:54 - ...successfully started script 'FirstResponse.LCPD.Frisk'! 2012-04-04 19:02:54 - ...successfully started script 'FirstResponse.LCPD.Disarm'! 2012-04-04 19:02:54 - ...successfully started script 'FirstResponse.LCPD.Carboot'! 2012-04-04 19:02:54 - ...successfully started script 'FirstResponse.LCMD.Functions'! 2012-04-04 19:02:54 - ...successfully started script 'FirstResponse.LCMD.Main'! 2012-04-04 19:02:54 - ...successfully started script 'FirstResponse.TextDraw'! 2012-04-04 19:02:54 - ...successfully started script 'FirstResponse.Hardcore'! 2012-04-04 19:02:54 - ...successfully started script 'FirstResponse.DeletionList'! 2012-04-04 19:02:54 - ...successfully started script 'FirstResponse.Debugging'! 2012-04-04 19:02:54 - ...successfully started script 'CSharp.Engine.Core'! 2012-04-04 19:02:54 - ...successfully started script 'FirstResponse.Main.Start'! 2012-04-04 19:02:54 - ...successfully started script 'FirstResponse.Main.EmergencyLights'! 2012-04-04 19:08:20 - Direct3D device lost! 2012-04-04 19:08:20 - SCRIPTS TERMINATED! ===============END .NET SCRIPTHOOK LOG=============== ===============BEGIN LCPD FIRST RESPONSE LOG=============== [3/10/2012 9:33:26 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [3/10/2012 9:33:26 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [3/10/2012 9:33:26 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [3/10/2012 9:33:27 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [3/10/2012 9:33:27 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [3/10/2012 9:33:27 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [3/10/2012 9:33:27 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [3/10/2012 9:33:27 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [3/10/2012 9:33:28 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [3/10/2012 9:33:28 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [3/10/2012 9:33:28 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [3/10/2012 9:33:28 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [3/10/2012 9:33:28 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [3/10/2012 9:33:29 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [3/10/2012 9:33:29 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [3/10/2012 9:33:29 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [3/10/2012 9:33:29 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) ===============END LCPD FIRST RESPONSE LOG=============== End of *SIGNED* LCPD First Response Issue Report Digital signature: KUBo1aSJ/hWesh4fesebgg==
  8. Every now and then I get a vehicle that will not spawn. When selecting it from the native trainer or the LCPDFR menu it will print the vehicles name, but no vehicle. I can still move my player, but I cannot get out of the native trainer menu. At that time LCPDFR commands don't work and I usually need to quit or load a fresh game. Is the vehicle corrupted? Is vehicles.ide corrupted? I'm thinking these's an issue with the vehicles.ide file or something else that was customized for a previous vehicle. Do I need to re-install or how can I get a fresh vehicles.ide?
  9. Hi. Whenever I do the ALT+P combination my graphics go from sharp and crisp to blurry and smooth - more so blurry. The game is still playable, it's just doesn't look great anymore. Is there a way to change ALT+P to something else or any ideas what's causing the conflict? I have EVGA Nvidia GTX 460 as my card.
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