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Vehicle Freezes or Does Not Spawn

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Every now and then I get a vehicle that will not spawn. When selecting it from the native trainer or the LCPDFR menu it will print the vehicles name, but no vehicle. I can still move my player, but I cannot get out of the native trainer menu. At that time LCPDFR commands don't work and I usually need to quit or load a fresh game.

Is the vehicle corrupted? Is vehicles.ide corrupted? I'm thinking these's an issue with the vehicles.ide file or something else that was customized for a previous vehicle. Do I need to re-install or how can I get a fresh vehicles.ide?

Nothing to do with your game files, its usually to do with your PC struggling to catch up.

I've had this issue a few times, only thing you can do is wait for it to spawn or just completely re-boot the game

Processor: Intel i5-6600 @ 3.30GHz 

GPU: MSI ARMOR GeForce GTX 1080 OC

Ram: 16GB Skylake

  • Author

That's odd. I'm running on a i7 3.40 GHz, 16 gigs of RAM, and a Nvdia 560ti.

I run the G17 tool, maybe that'll find something. Does anyone know what the errors with the phone mean? And why when I open the consol it says that the ELS mod is disabled when it's installed?


BEGIN *SIGNED* LCPD First Response Issue Report

Diagnostics Tool Version: 0.4.3

Operating system: Windows7 Ultimate (6.1.1.0 Build: 7601) Service Pack:Service Pack 1

System RAM (GB): 15.98

CPU cores: 8

NET Framework 4.0 installed: True

Visual C++ 2010 Redistributable installed: True

GTA IV - Installed: True

GTA IV - Install folder: C:Program Files (x86)Rockstar GamesGrand Theft Auto IV

GTA IV - Version: 1, 0, 7, 0

GTA IV - Asi loader installed: True

GTA IV - Asi loader: DSOUND

GTA IV - Asi loader valid: True

GTA IV - C++ ScriptHook installed: True

GTA IV - C++ ScriptHook valid: True

GTA IV - C++ ScriptHook version: 0, 5, 1, 0

GTA IV - ScriptHookDotNet installed: True

GTA IV - ScriptHookDotNet valid: True

===============BEGIN .NET SCRIPTHOOK LOG===============

2012-04-04 19:01:49 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.7.0)

2012-04-04 19:02:53 - Direct3D device created!

2012-04-04 19:02:53 - SEARCHING FOR SCRIPTS...

2012-04-04 19:02:53 - Loading scripts in Assembly 'scriptsFirstResponse.net.dll' ...

2012-04-04 19:02:54 -  ...found script 'FirstResponse.Main.EmergencyLights'!

2012-04-04 19:02:54 -  ...found script 'FirstResponse.Main.Start'!

2012-04-04 19:02:54 -  ...found script 'CSharp.Engine.Core'!

2012-04-04 19:02:54 -  ...found script 'FirstResponse.Debugging'!

2012-04-04 19:02:54 -  ...found script 'FirstResponse.DeletionList'!

2012-04-04 19:02:54 -  ...found script 'FirstResponse.Hardcore'!

2012-04-04 19:02:54 -  ...found script 'FirstResponse.TextDraw'!

2012-04-04 19:02:54 -  ...found script 'FirstResponse.LCMD.Main'!

2012-04-04 19:02:54 -  ...found script 'FirstResponse.LCMD.Functions'!

2012-04-04 19:02:54 -  ...found script 'FirstResponse.LCPD.Carboot'!

2012-04-04 19:02:54 -  ...found script 'FirstResponse.LCPD.Disarm'!

2012-04-04 19:02:54 -  ...found script 'FirstResponse.LCPD.Frisk'!

2012-04-04 19:02:54 -  ...found script 'FirstResponse.LCPD.PullOver'!

2012-04-04 19:02:54 -  ...found script 'FirstResponse.LCPD.Actions'!

2012-04-04 19:02:54 -  ...found script 'FirstResponse.LCPD.Debug'!

2012-04-04 19:02:54 -  ...found script 'FirstResponse.LCPD.Flashlight'!

2012-04-04 19:02:54 -  ...found script 'FirstResponse.LCPD.Functions'!

2012-04-04 19:02:54 -  ...found script 'FirstResponse.LCPD.Partner'!

2012-04-04 19:02:54 -  ...found script 'FirstResponse.LCPD.inputSimulator'!

2012-04-04 19:02:54 -  ...found script 'FirstResponse.LCPD.Start'!

2012-04-04 19:02:54 -  ...found script 'FirstResponse.LCPD.Various'!

2012-04-04 19:02:54 - Loading scripts in Assembly 'scriptsindicator.net.dll' ...

2012-04-04 19:02:54 -  ...found script 'indicatorClass'!

2012-04-04 19:02:54 - Loading scripts in Assembly 'scriptsTrafficFlow.net.dll' ...

2012-04-04 19:02:54 -  ...found script 'TrafficFlow.Taxi'!

2012-04-04 19:02:54 - DONE! 23 valid scripts found!

2012-04-04 19:02:54 - STARTING SCRIPTS...

2012-04-04 19:02:54 - Error during GetPhoneNumber (Phone checks will be disabled):

					  System.Exception: Accessing Globals failed! Invalid Memory Address!

						 at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index)

						 at unmanaged.MemoryAccess.GetPhoneNumber()

						 at GTA.NetHook.CheckPhone()

2012-04-04 19:02:54 -  ...successfully started script 'TrafficFlow.Taxi'!

2012-04-04 19:02:54 -  ...successfully started script 'indicatorClass'!

2012-04-04 19:02:54 -  ...successfully started script 'FirstResponse.LCPD.Various'!

2012-04-04 19:02:54 -  ...successfully started script 'FirstResponse.LCPD.Start'!

2012-04-04 19:02:54 -  ...successfully started script 'FirstResponse.LCPD.inputSimulator'!

2012-04-04 19:02:54 -  ...successfully started script 'FirstResponse.LCPD.Partner'!

2012-04-04 19:02:54 -  ...successfully started script 'FirstResponse.LCPD.Functions'!

2012-04-04 19:02:54 -  ...successfully started script 'FirstResponse.LCPD.Flashlight'!

2012-04-04 19:02:54 -  ...successfully started script 'FirstResponse.LCPD.Debug'!

2012-04-04 19:02:54 -  ...successfully started script 'FirstResponse.LCPD.Actions'!

2012-04-04 19:02:54 -  ...successfully started script 'FirstResponse.LCPD.PullOver'!

2012-04-04 19:02:54 -  ...successfully started script 'FirstResponse.LCPD.Frisk'!

2012-04-04 19:02:54 -  ...successfully started script 'FirstResponse.LCPD.Disarm'!

2012-04-04 19:02:54 -  ...successfully started script 'FirstResponse.LCPD.Carboot'!

2012-04-04 19:02:54 -  ...successfully started script 'FirstResponse.LCMD.Functions'!

2012-04-04 19:02:54 -  ...successfully started script 'FirstResponse.LCMD.Main'!

2012-04-04 19:02:54 -  ...successfully started script 'FirstResponse.TextDraw'!

2012-04-04 19:02:54 -  ...successfully started script 'FirstResponse.Hardcore'!

2012-04-04 19:02:54 -  ...successfully started script 'FirstResponse.DeletionList'!

2012-04-04 19:02:54 -  ...successfully started script 'FirstResponse.Debugging'!

2012-04-04 19:02:54 -  ...successfully started script 'CSharp.Engine.Core'!

2012-04-04 19:02:54 -  ...successfully started script 'FirstResponse.Main.Start'!

2012-04-04 19:02:54 -  ...successfully started script 'FirstResponse.Main.EmergencyLights'!

2012-04-04 19:08:20 - Direct3D device lost!

2012-04-04 19:08:20 - SCRIPTS TERMINATED!

===============END .NET SCRIPTHOOK LOG===============

===============BEGIN LCPD FIRST RESPONSE LOG===============

[3/10/2012 9:33:26 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace:    at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1)

[3/10/2012 9:33:26 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace:    at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1)

[3/10/2012 9:33:26 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace:    at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1)

[3/10/2012 9:33:27 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace:    at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1)

[3/10/2012 9:33:27 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace:    at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1)

[3/10/2012 9:33:27 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace:    at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1)

[3/10/2012 9:33:27 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace:    at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1)

[3/10/2012 9:33:27 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace:    at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1)

[3/10/2012 9:33:28 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace:    at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1)

[3/10/2012 9:33:28 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace:    at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1)

[3/10/2012 9:33:28 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace:    at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1)

[3/10/2012 9:33:28 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace:    at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1)

[3/10/2012 9:33:28 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace:    at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1)

[3/10/2012 9:33:29 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace:    at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1)

[3/10/2012 9:33:29 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace:    at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1)

[3/10/2012 9:33:29 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace:    at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1)

[3/10/2012 9:33:29 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace:    at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1)

===============END LCPD FIRST RESPONSE LOG===============

End of *SIGNED* LCPD First Response Issue Report

Digital signature: KUBo1aSJ/hWesh4fesebgg==

The phone error is something to do with Windows 7 or something, I wouldn't worry too much about it

As for your specs, it doesn't matter. GTA IV is a terrible port of the console version, hence it is poorly optimized.

Edited by Harper

Processor: Intel i5-6600 @ 3.30GHz 

GPU: MSI ARMOR GeForce GTX 1080 OC

Ram: 16GB Skylake

GTA can run great on poor computers and poor on great computers. Just the nature of being a crappy port as stated above.

Visit me on youtube. The most common reason for crashing is user error. Make sure you have the latest RAGE, ScripthookV, ScripthookVdotnet and turn off your antivirus. Make sure you have an up to date gameconfig.xml as well. Use Allbo's plugin troubleshooter to find any errors too. 


 

 

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