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CossackGames

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  1. Plugin is in beta. There will be bugs. Let me know down in the comments and I will do my best to get them addressed in a timely manner
    pdComp — Police Computer for LSPDFR
    pdComp is a custom-rendered in-game police computer for Grand Theft Auto V, built for LSPDFR with optional deep integration for Policing Redefined through the Common Data Framework (CDF). It replaces the old menu-driven CAD experience with a full-screen overlay that feels like a real dispatch terminal — logo header, sidebar navigation, table-style record views, and in-window text input.


    The plugin handles the full patrol workflow:


    - Pedestrian lookup with collected-ID card grid
    - Vehicle lookup with tagged-plate card grid
    - Citation issuing (with PR hand-off)
    - Arrest reporting
    - Court docket with simulated hearings, outcomes, and sentencing
    - Persistent JSON-backed history


    Unlike standalone police computer mods, pdComp can pull synchronized data directly from CDF-enabled plugins when present, so states set elsewhere in the ecosystem — expired registration, suspended licenses, insurance lapses, wanted flags, linked records — show up natively in the terminal

    The UI

    A dedicated full-screen overlay rendered via Direct3D, sized to your game resolution:


    - Header strip with the pdComp logo and live wall clock
    - Left sidebar for navigation between Home, Ped Lookup, Vehicle Lookup, New Citation, New Arrest, Court Docket, History, and Settings
    - Active-state highlighting and hover feedback on every interactive element
    - Software-rendered cursor that responds to both mouse and right-stick input
    - In-window text input (no more black-screen interruptions from GTA's native keyboard)


    Record detail views use a Windows-style data table — header row, zebra rows, fixed-width labels, color-coded values:


    - Green for valid documents and clear status
    - Amber for expired
    - Red for suspended, revoked, missing registration/insurance, wanted, or stolen


    Features


    Core Police Computer System


    - Full-screen MDT/CAD overlay rendered every frame
    - Configurable open hotkey (keyboard and/or controller)
    - ID-card grid showing every persona collected during the current call
    - Plate-card grid showing every vehicle tagged during the current call
    - Active-Subject state — click an ID card and the next citation/arrest form prefills against that person automatically
    - Per-charge × remove buttons so a single mistake doesn't reset the whole form
    - End Call action wipes collected IDs and tagged plates without touching saved records
    - Two-step confirm on destructive actions
    - Persistent JSON-backed citation, arrest, and case history


    Citations & Arrests


    - Categorized, collapsible, scrollable charge/citation pickers
    - Light inline search bar — filters by code, description, or category in real time
    - 129 arrest charges across 10 categories (Crimes Against a Person, Property, Public Decency, Public Justice, Public Peace, Health & Safety, Crimes Against Dependents, Vehicular Offences, Weapons, Fish & Game)
    - 82 traffic citations across 7 categories (Speeding, Vehicular Offences, Parking, Documentation, Equipment, Pedestrian, Fish & Game)
    - Catalog files are fully editable JSON — add, remove, recategorize, or re-price anything


    Court System


    - Background scheduler files each citation and arrest as a case
    - Outcome rolled at hearing time, weighted by case type and worst severity
    - Full sentencing detail rendered alongside the outcome: dollar fines on citations (including court costs), prison or jail terms on arrests, plea bargains automatically trim sentences by ~40%
    - Hearings run on wall-clock UTC time, so cases progress even while the game is paused


    Policing Redefined + CDF Integration


    When `CommonDataFramework.dll` and `PolicingRedefined.dll` are detected at runtime:


    - Ped records pull synchronized state from CDF (registration, insurance, permits, wanted, etc.)
    - ID auto-population fires from PR's identification, patdown, and corpse-search events
    - Filed citations are pushed back into PR's traffic-stop Give Citations menu so the suspect can be handed the ticket in fiction


    Vanilla LSPDFR Compatibility


    pdComp loads and functions fully without CDF or PR installed:


    - Vehicle plate auto-populates from any LSPDFR-initiated pullover
    - Ped names must be entered manually (no equivalent ID interaction exists in vanilla)
    - Everything else — citations, arrests, court, history — operates identically


    Controller Support


    First-class controller input alongside keyboard/mouse:


    - Configurable open button (default D-pad Left, no modifier)
    - Right stick drives the cursor (composes additively with mouse motion; mouse use clears any stick offset)
    - A button clicks
    - D-pad up/down scrolls catalogs
    - All face buttons, D-pad directions, shoulders/triggers, stick clicks, and View/Menu are name-bindable in the config


    Installation


    Copy the contents of the archive directly into your GTA V root directory. The internal layout drops each file into its correct location:


    ```
    <GTA>/
      Newtonsoft.Json.dll
      RAGENativeUI.dll
      Plugins/
        LSPDFR/
          pdComp.dll
          pdComp/
            config.ini
            assets/
              pdcomp-logo.png
            data/
              charges.json
              citations.json
              store/                ← created at runtime
    ```

    Optional Dependencies


    For full synchronized-records and identification-event support, install:


    - Policing Redefined
    - Common Data Framework (bundled with PR)


    > pdComp does NOT ship with `CommonDataFramework.dll`. The plugin detects it automatically at runtime if installed.


    Configuration


    Edit `Plugins/LSPDFR/pdComp/config.ini`:


    | Setting | Default | Description |
    |---|---|---|
    | `OpenKey` | `OemQuotes` (`'`) | Keyboard hotkey |
    | `ModifierKey` | `None` | Optional modifier (`ShiftKey`, `ControlKey`, `Menu`) |
    | `ControllerOpenButton` | `DPadLeft` | Named: `A B X Y DPadUp/Down/Left/Right LB RB LT RT LSB RSB Back Start`, or a raw GTA V control ID, or `None` |
    | `ControllerOpenModifier` | `None` | Optional controller modifier held with the open button |
    | `RequirePoliceVehicle` | `true` | Gate opening to law-enforcement vehicles |
    | `RequireStationaryVehicle` | `true` | Gate opening to a parked patrol vehicle |
    | `HearingDelayMinutes` | `3` | Wall-clock minutes between filing and the case being heard |


    In-overlay controller bindings: right stick = cursor · A = click · D-pad U/D = scroll · the configured open button toggles closed.


    Custom Charges & Citations


    Both catalogs are user-editable JSON, reloaded on plugin start:


    ```
    Plugins/LSPDFR/pdComp/data/charges.json
    Plugins/LSPDFR/pdComp/data/citations.json
    ```


    Each entry supports a `category` field that controls the picker section grouping in-game. Invalid entries or unknown severities are skipped automatically and logged to `RagePluginHook.log` with the row's code so you can find it.


    Design Notes


    - Smart auto-population. Ped names only prefill after a real ID-shown / patdown / corpse-search event has been observed through PR. Vehicle plates auto-populate the moment an LSPDFR pullover begins. Manual input is always available — typing a different name clears the live-ped link so the citation doesn't get pushed to the wrong NPC in PR.
    - End Call hygiene. Per-call collected IDs and tagged plates can be cleared from the Home page without losing any saved citations, arrests, or cases. Two-tap confirm prevents accidental wipes.
    - Persistent court timing. Hearings use wall-clock UTC time and tick in the background, so cases continue to progress even while the game is paused.
    - Safe input gating. The open hotkey is suppressed while the in-overlay text editor is active, so pressing the `'` open key as part of typing a name doesn't close the computer.


    Current Status


    v0.1.1 — Stable release


    ✔ Custom full-screen overlay UI with logo, sidebar, and table-style record views
    ✔ Mouse, keyboard, and controller input — fully rebindable
    ✔ In-overlay text input — no more native-keyboard context switch
    ✔ Categorized, searchable, scrollable charge/citation pickers (129 / 82 entries)
    ✔ ID-card and plate-card grids with Active-Subject prefill across pages
    ✔ End-Call action for clearing per-call registries
    ✔ Court system with weighted outcomes and full sentencing detail
    ✔ PR hand-off — filed citations appear in PR's give-citation menu
    ✔ Patdown, corpse-search, and ID-shown events all populate the ID card grid
    ✔ Vanilla and CDF/PR modes both fully functional
    ✔ Clean deploy layout — dependencies installed at the RPH level, plugin nested


    Credits


    - Built for the LSPDFR community
    - Powered by:
      - RAGE Plugin Hook
      - LSPDFR API
      - RAGENativeUI (referenced for typing only — pdComp renders its own UI)
      - Newtonsoft.Json
      - Common Data Framework + Policing Redefined (optional integration)
    • 132 Downloads
    • 19 Comments
    Updated
  2. I made this skin for myself and decided to post it here for anyone else who wants to use it. 
     
    https://www.lcpdfr.com/downloads/gta5mods/character/25692-eup-vest&earpiece-beta/
     
    • 1,632 Downloads
    • 3 Comments
    Updated
  3. I threw together some Washington State Patrol textures due to the lack of any on here. This is my first attempt at anything mod related so I hope y'all enjoy! And yes I realize WSP doesn't have State Trooper on the back of the cars but I added that in there so it doesn't look so plain.
    The cars they go with:
    Crown Vic-
    http://www.lcpdfr.com/files/file/10610-lspd-cvpi-pack/
    Impala-
    http://www.lcpdfr.com/files/file/8952-2014-chevrolet-impala-lspdlssd/
    Explorer-
    http://www.lcpdfr.com/files/file/9751-ford-explorer-interior-fedral-signal-valor-lightbar-by-pimdslr/ 
    • 232 Downloads
    Submitted

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