Reputation Activity
-
Chewtoy reacted to Black Jesus in Window Tint Default setting?Replace the diffusetint values with this for no tint: <diffuseTint value="0x00FFFFFF" />
-
Chewtoy reacted to FirstDue Digital in Window Tint Default setting?Hi,
Dumb question for y'all. Not sure if I picked the right section to post this in. I'm having issues where the windows on some vehicles are by default tinted to the darkest setting. I was wondering if there's a line in the carvariations or vehicles.meta that changes this setting to default to "no tint." I found a "diffuseTint Value" line, but I'm not sure what it actually does and how to alter it.
Any help is appreciated!
Thanks y'all!
-
Chewtoy reacted toDeactivated Memberin How to force a lightbar to always spawn?In OpenIV you need to navigate to; update/update.rpf/common/data/levels/gta5/vehicles.meta
Open the vehicles.meta in a text editor and search the name of the car you replaced. After finding the lines for the car, navigate down until you see a list of flags. In the flags list, add; FLAG_EXTRAS_ALL.
-
Chewtoy reacted to fatfluffycat in How to force a lightbar to always spawn?I downloaded a CVPI mod, but the lightbar on it rarely spawns on AI vehicles. How could I make it always spawn on the vehicles?
-
Chewtoy reacted to Mitchell in ADDING REQUIRED EXTRAS/VEHICLES METAI know man, I'm having the same problems right now. It seems like nothing changes the behavior of non-DLC vehicles so far.
-
Chewtoy reacted to 10 DAVID 01 in ADDING REQUIRED EXTRAS/VEHICLES METAOkay so I searched the forums and haven't came up with anything regarding this.
I know how to add FLAG_EXTRAS_ALL and get an effect from that, but I was curious if you can change what EXACTLY spawns with the flag of FLAG_EXTRAS_REQUIRE
Then editing the line of <requiredExtras>EXTRA_2 EXTRA_3</requiredExtras> adding in the part that says EXTRA_2 EXTRA_3 being as thats what I want to spawn everytime.
Seems to have no effect though.....Is it not possible to modify the default vehicles meta to where it would spawn what you tell it to spawn everytime (i.e. the backup units ect.)
Thanks for your help
-
Chewtoy reacted to Mitchell in How to force a lightbar to always spawn?Has anyone figured it out with F5544's MX7000 model? If I do _ALL, then the two different rambars will spawn together. If I do _REQUIRE, the chance of MX7000 spawning is still slim to none, instead spawning the rambars as well as the rear dash lights a lot more.
-
Chewtoy reacted to Stealth22 in How to force a lightbar to always spawn?So I downloaded this Sheriff CVPI by @F5544, as well as his LSPD MX7000 CVPI.
The LSPD vehicle has only the one lightbar, which, in my first patrol with it installed, never spawned for me on AI vehicles. I never had to call any Sheriff backup, so I'm not sure on that one. The Sheriff CVPI has two lightbars, and both vehicles have multiple extras, including two possible options for ram bars.
My question, @Lundy, is, if I add this FLAG_EXTRAS_ALL flag, are the vehicles going to spawn with every extra? In other words, will the Sheriff car have two lightbars, two ram bars, etc? The name seems to suggest that, so I'm just wondering.
Thanks!
EDIT: I just realized something. I posted this in your LSPD CVPI's comment thread, F5544. But I thought I'd post it here too.
The default LSPD Stanier has two lightbars, and it would always spawn with at least one of them equipped. I was thinking, there has to be a way to do that with custom vehicles. What if it's based on the ID number of the extra component?
What if R* hardcoded the game to always recognize Extra ID's 1 and 2, for example, as lightbars? And the game might be programmed to always spawn the vehicle with at least one of those extras enabled? I think one of the vehicles had a lightbar in extra slot #3, if I am not mistaken.
I'm curious to test that out, to see if that is indeed the case. Because if you take a look at the vehicle selection screen, between the Stanier, Buffalo, Interceptor, Sheriff Stanier, and Unmarked Stanier, Extras 1 and 2 are ALWAYS there as some sort of optional component, either a lightbar (Stanier), spoiler (Buffalo), or a ram bar (unmarked), and I have never seen those vehicles spawn without at least one of those two extras. That has to be it!