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Scottvdken

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Everything posted by Scottvdken

  1. I haven't found any way to have backup use EUP items other than to specify each individual component for each ped. It's a PITA. I used the below as a starting point and tweaked the outfits from there
  2. I'm no expert so I could be wrong, but it looks to me like ChillCallouts is causing your crash
  3. I'd start by removing any of Albo's mods - I see you have several - Trafficpolicer, PoliceRadio, AssortedCallouts, etc. These are very much out of date, and even the open-sourced versions are buggy.
  4. Just keep shooting people for as long as you need the ambulance to stick around for. But no, I dont think there is - I'd like that though.
  5. I'm editing some ELS vcf's but am wondering - Is it just a guessing game to figure out what ELS pattern does what? I can't find any resources explaining which numbers are what types of patterns. I don't mind testing myself, but is there a way to test on the fly without having to quit, edit the vcf, and start the game again to see a change? EDIT: I'm dumb, you can scroll through the patterns in the ELS menu.....
  6. Whoa! I had no idea you could do all this from the trunk. Thanks for the tip!
  7. Hi, great project you have here. I've been enjoying it! One question I had, maybe I'm missing a step but all the narcotics I find have very vague descriptions (powder, pills). Can I perform an additional action somehow to test the substances and find out exactly what they are?
  8. Do you mean the physical location? Install was done using LML (manual), I believe LML tries to install in the most recent patchday, but I could be wrong. I am using Steam, but I do not want to verify my game files unless I absolutely must - it always irreversibly breaks something. I'd rather just do without the mod, since my game only crashes after loading this mod 🙂 (although i'm starting to suspect it may be hinting at a larger issue)
  9. Yeah I had tried that, no luck. Oh well then. Thanks!
  10. I didn't think so. Didn't work anyways so I removed it. Car Models (these are the slots they come as): 11 CVPI (police) 13 FPIU unmarked (fbi2) 14 Charger (police4, this is the one that works, also works in fbi and policeold1) 14 Tahoe (sheriff2) 16 Charger (police2) 16 Taurus FPIS (police3)
  11. Yes, replacing. I tried in Sheriff1&2, and policeold1&2 as well as the slots they come in (since the mod states you have to put them in their designated slots). I now have the Charger in Policeold1, used to be in fbi and it's working perfectly in both. I did realize as I was googling now that I do not have a modded gameconfig, or heap adjuster. However, I am only replacing vehicles so I wouldnt think that would be the issue? Looking for an updated one now so I can try it.
  12. You'll want to know/learn how to add cars to the game, but Jurisdiction+ allows for that many jurisdictions. It became too much of a headache for me to manage now though, so I'm back to just the default four, LSPD, LSSD, BCSO and SAHP
  13. Hi, let me preface this by saying my game always feels fairly unstable (I think as any modded lspdfr does) but for the most part it is running without issue currently. I am trying to solve one annoying little thing - from this pack below, the only car I can successfully add is the charger. All the others crash my game with a zlib error as soon as they spawn. They spawn, I can see them and gameplay goes on for a second, but then crashes. I've read verifying my game files may fix it, but I am terrified that doing this may break my game (it has in the past), I try to always use the mods folder, but I know for sure there are probably some small edits I made in the actual game files. Can anyone point me to a likely culprit, or the best place to start looking for issues? For the record, I have every other car swapped out without issue, and those slots work fine with other cars. It's just the cars from this pack that crash my game, and only when spawning them. I know this is a little vague, and I'm sorry. Just trying to figure out the best way to troubleshoot, without risking breaking the working game I have now. Thanks in advance!
  14. It's probably something I screwed up then. I have a bad habit of adding mods to the point of catastrophe and I have to start over lol.
  15. Hi @AkASlow, not sure if you are still updating this but if you are - I have added so far another 50 (and counting) IRL chatter tracks to this excellent plugin. If you're interested in adding them I'd be happy to share the audio with you. If you're interested just shoot me a PM and I can send you my files. @waynieoaks If you still need help, shoot me a PM. It's not hard to add. I have been pulling RL dispatch audio, not sure why you want to pull BDA audio, since they seem to work fine together.
  16. Any way I can troubleshoot why any car other than the '14 charger crashes my game with a zlib error? Even when I use them in their correct slots, they still crash with a zlib error. '14 Charger works flawlessly though, even in the policeold1 slot. It's really weird.
    Even though the Charger is the only car that doesnt crash my game, I have to still give 5 stars. This is the most badass looking car I've ever used, and will likely be my favorite for a long time.
    Amazing car, excellent work! My only gripe is I had to go searching for a template since no docs are included.
  17. Thanks! I'll try that if I get brave again, right now my game is fairly stable, and I was able to use some other slots for the cars I wanted. I have a history of modding it to the point that I break it irreversibly and I'm trying to avoid that this time 😁
  18. So I thought I had the process down. Simply add FLAG_HAS_LIVERY, and add the additional textures to the .ytd. Has worked for a bunch of cars, but I can't seem to get this CVPI to accept multiple liveries The car comes with two liveries in the .ytd. CVPI_Sign_1 and CVPI_sign_1bw, however even after adding the correct flag to the vehicles meta I cannot get it to show the other liveries as available. What am I missing? It does not have a +hi.ytd.
  19. Ok - so I've got replacement car process down, but now I'm trying to add a car and failing.... again lol. I am trying to add a CVPI from this pack - = However, the modloader does not even recognize it, I can't get it to show in the list. My file structure: LML SAHPCVPI DATA (contains carvariations and vehicle meta) STREAMING (contains yft ytd) INSTALL.XML And here is my install .xml <?xml version="1.0" encoding="utf-8"?> <EasyInstall> <Name>SAHPcvpi</Name> <Author>You</Author> <Version>1.0.0</Version> <Link></Link> <Metadata></Metadata> <Addons> <Addon name="SAHPCVPI"> <StreamingFiles>Streaming</StreamingFiles> <DataFiles>Data</DataFiles> </Addon> </Addons> </EasyInstall> I have tried using sahpcvpi/streaming and sahp/data but that does not work either. Please help?
  20. Sorry, I gave you bad information now that I look again. I could have sworn it was the full game, but it's not - only fbi2. Same for vehicle.meta. Do I change my xml, or extract the complete meta, edit and add to mod?
  21. Whole game. Should I remove all but the modified lines? Does my snip look correct overall? first time I've tried doing my own. Thanks!
  22. Hi, would someone be willing to verify that I have written this correctly? I am trying to add this unmarked FPIU to fbi2 - https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/25890-els-unmarked-2016-fpiu/?tab=comments. I manually moved the ELS files to the game dir, and the model shows in game just fine in the fbi2 slot, but I don't believe the metas are working correctly, since the vehicle flips way too easily. I have all my metas and model files in one folder:Game Dir/lml/FPIU/FBI2 and my install.xml is located in the FPIU folder
  23. Good to know. I'll give it another shot. Thanks!

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