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ParkYongLee

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  1. Ah, well it seems so, sorry and nevermind then. I loaded up the game without any plugin (and also not the albo common dll) and that feature was still there so it is LSPDFR native, then huh. I wonder why I never had this issue before then, weird.
  2. I'm not sure if it is this mod, have put all the updates from the ones I had previously installed (didn't play LSPDFR for quite some time) and now I have an annoying issue. I think it is the arrest manager feature, that you are able to open the backdoor of the car to get a suspect to enter, right? This issue I have is the following: I trafficstop a car, walk to the driver, press Dpad right to start interaction (ID, warning etc.) but most of the time, as Dpad right also makes the player open the backdoor, my char goes to the right and opens the goddamn backdoor. I can't remember having had this issue in the past a few weeks ago when I was playing LSPDFR with all the same plugins. I hope you get what I mean and I hope it's the right plugin I am posting at ;-)
  3. To avoid this I force myself to turn away from the suspect, so when you press A there is no action towards the suspect, thus no trafic stop cancel etc.
  4. Ich schätze, dafür ist die LSPDFR Configurator.exe unter \Grand Theft Auto V\LSPDFR nützlich. Oder man editiert die lspdfr.ini im gleichen Verzeichnis einfach =)
  5. Funny, the update of your other mod (Arrest Manager) fixed this issue.
  6. Ah, cool, nice update. The suspect dropping weapons was something I was waiting for, because they very rarely did shoot, that looked funny with cuffed hands.
  7. So I tried without SC and it still occured. Then I tried the game with RDE + LSPDFR + Assorted Callouts only and this issue still exists. So it is this plugin then, when every other constellation does not have this issue, isn't it?
  8. But this bug occurs only when inserting Assorted Callouts. When I remove AC again, everything's appearing again. It might be that a conflict is created originally by an other mod, but since this issue is only while having AC installed, too, I came here to reply.
  9. *sigh* people seem never to understand things I explain in foreign languages ... Ok let's try to explain an example: (with xbox 360 controller though) I press A (on controller) behind a civil vehicle to order a traffic stop. I go to the stopped vehicle and try to remove the keys (I'm provoking the AI to resist arrest) The AI resists arrest, I go back into my car and chase them. > Without your mod when now chasing the car and being behind it I can press A (traffic stop button) and get messages further times for (you ordered the car to stop) while audio is being played "stop your vehicle right now or I will execute you" (or sth. like that) [like AI cops do all the time] > With your mod when now chasing the car and being behind it and pressing A (traffic stop button) I don't get those messages and no audio from my character anymore (only the messages that tells me if other cops are now able to pit the criminal). I hope I could describe it better this time (I would record a video but that would take me ages to upload)
  10. I like your callouts but this mod creates a bug in my game. When you are chasing a wanted vehicle the game no longer recognizes you're pressing the button for traffic stop towards the wanted criminal (you can put traffic stops on other vehicles but not on those you already hunt). This is a bit annoying as the audio will not be played then, too (you know, the yelling that they should stop their vehicle now or they get eliminated). I have currently installed: - OpenIV with Mods folder - RDE (with beta hook script and their provided gameconfig.xml) - LSPDFR 0.3.1 - SaferChases / Arrest Manager / Traffic Policer / AutoPursuitBackupDisabler / Assorted Callouts - VehicleController / NativeTrainer / J10RailroadEngineer and am using the latest ScriptHookV / DotNet [beta] / AdvancedHookV / RagePluginHook 0.37 Everything but that audio issue works (the bank heist was overwhelming, the SWAT team died almost instantly after entering :D), tried it a few times. When I remove Assorted Callouts those TrafficStop commands (game notice and audio) are active, with that mod they aren't (for the player, the AI still yells) when chasing a criminal by car.
  11. I tried this addon but unfortunately it tends to crash LSPDFR plugin when I'm getting killed (car chase e.g.) and have a partner with me. The game is still active, I can call the console, I can also reload the LSPDFR plugin but there's no coming back into the game. That does not happen when I remove this mod.
  12. I'd like to have two things, I'm mostly missing atm. 1 - When I go off duty, give me my weapons back which I had before I went on duty (the weapons are always all gone then). 2 - The possibility to cancel interaction. Atm you yell at all the people in front of you, but I only want to check one and if there were some cars in my zone, they stop, get out of their cars and wait for me to interact with them (but I only wanted to check the one ped).
  13. Not needing to type a name would increase the compatibility with other mods that use Letters (like Vehicle Control, Train Simulator etc.). And as a gamepad gamer it would be more comfortable, too ^^

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