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BradM

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Reputation Activity

  1. Like
    BradM got a reaction from EddyChen11 for a file, LSPD Vehicle Texture Pack (Detroit Based)   
    Detroit based LSPD skin pack. Detroit has quite a variety of liveries so I tried to cover most of them, even some of the older designs. 
     
    COMPATIBLE MODELS (May also fit others)
     
    2011 CVPI - thegreathah / t0y
    2011 CVPI - Bxbugs123
    2014 Charger - thegreathah / Maruice97 / Black Jesus
    2016 Charger - Policesco
    2016 Charger - t0y / Thegreathah / Black Jesus 
    2016 Taurus - Gump / Thegreathah / t0y / Policesco
    2013 Expedition - Thehurk
    2013 Impala - Officer Goetz
    2013 Caprice - Kane104
    2013 Caprice - Policesco
    2013 Caprice - JJDawkins / Majorpaine2015
    2013 Tahoe - Gump / t0y / Maurice97
    2015 Tahoe - thegreathah / t0y / BlackJesus
    2013-15 FPIU - thegreathah / BlackJesus
    2016 FPIU - thegreathah /  t0y 
    2016 FPIU - Thehurk
  2. Like
    BradM got a reaction from NUV3X for a file, [ELS] San Andreas State Police Vehicle Pack   
    FILE INFO:
     
    Please read everything on this page before asking for support.
     
    This vehicle pack contains 9 vehicles. 5 patrol, 2 unmarked and 2 K9 vehicles, with the nForce light bars set up to emulate dual/tri color modules and floodlight takedowns.  The patrol vehicles come with two different types of skins. White and black, and blue and copper. If you want a silver base like in my screens you'll have to use the trainer, or the default is white. The vehicle set ups are not based off anything,  just the skins are based of the modern Arizona DPS design. 
     
    The following vehicles are included:
    - 2014 Charger  (Patrol)
    - 2016 FPIS (Patrol)
    - 2016 Charger (Patrol & Unmarked)
    - 2015 Tahoe (Patrol & K9)
    - 2013 FPIU (Patrol, Unmarked & K9)
     
    PLEASE NOTE 
    -  The pack is split into two parts due to upload size limits. 
    -  If you do not have extra police slots setup POLICE5 will not work in game. You can rename these files, or any of them to whatever slot you want. Just make sure your VCFs and vehicles.meta, mainly the handling lines, are correct (so you don't have SUV handling for a sedan or something).
     
    LIGHTING PREVIEW:
     
    CREDITS:
     
    KNOWN ISSUES:
    - There will be floating emissives/lights on certain vehicles when opening the trunk or when bumpers fall off. This is because due to the limited extras I can't attach every emissive to their respective parts without drastically changing the lighting setup. Personally I'd rather set up the lighting the way I wanted it and just live with the floating lights on the odd occasion I open my trunk with the lights on or obliterate my front end. Sorry if this bothers you.
     
    OTHER INFO/SUPPORT:
    ARE YOUR WINDOWS AND LIGHTBAR COMPLETELY BLACK!? Go into the vehicle.meta and find the 'diffusetint' line for the particular model (SHERIFF2, SHERIFF, POLICE, etc). Replace that value with <diffuseTint value="0x00FFFFFF" />  ... Or simply change the tint in game with a native trainer If you are changing the liveries YOU MUST change the textures in both the normal .ytd and the +hi.ytd ... if you just change it in one or the other the liveries will be different at different distances.  If you don't like something about the lighting patterns, speeds, light stages or anything related to ELS chances are you can change it! ELS is extremely customizable. Check out the ELS documentation, please don't ask me. All the info you need is in there. Also please note the patterns are limited on these vehicles to achieve the dual color effect. If you notice a bug or mistake (which I most likely have made a few) please let me know, and I'll try to fix it in the next update. It could be an easy or quick fix. Please do not rate the file down for matters of complete opinion. E.g. 'I don't like lighting patterns 3/5'.
  3. Like
    BradM got a reaction from manevro for a file, [ELS] BCSO Vehicle Pack   
    Took a shot at modelling and this is the initial result. My first vehicle pack for GTAV. Includes 6 vehicles. 
     
    I want to give a big thanks to @Maurice97 for helping me get started, answering my questions and helping me with some bug fixes. Also have to thank @t0y for also answering my nooby questions. Couldn't have got this far without you guys. And thank you to BlackJesus, thegreathah and Him1250 for the great tutorials videos you have put out as well.
     
    FILE INFO:
    This vehicle pack contains 6 vehicles, which include:
    2011 CVPI
    2013 Tahoe
    2013 FPIU
    2014 Charger
    2016 FPIS
    2016 Impala
     
    - All vehicles have working takedowns.
    - If you find the Whelen Justice lights too dim during the day, try this edited emissive texture by Black Jesus: emergelights_justice.rar 
     
    CREDITS:
     
    OTHER INFO:
    TINT BUG? Go into the vehicle.meta and find the 'diffusetint' line for the particular model (SHERIFF2, SHERIFF, POLICE, etc). Replace that value with <diffuseTint value="0x00FFFFFF" />  ... Or simply change the tint in game with a native trainer If your Impala is flipping try a different handling line. I have had luck with POLICE3 and FUGITIVE If you are changing the liveries YOU MUST change the textures in both the normal .ytd and the +hi.ytd ... if you just change it in one or the other the liveries will be different at different distances. If you don't like something about the lighting patterns, speeds, light stages or anything related to ELS chances are you can change it! Don't complain to me about it. ELS is extremely customizable. Check out the ELS user documentation, please don't ask me. All the info you need is in there.  If you notice a bug or mistake (which I most likely have made a few) please let me know, and I'll try to fix it in the next update. It could be an easy or quick fix.  
     
  4. Like
    BradM got a reaction from East German Modding for a file, [ELS] LSPD Vehicle Pack   
    FILE INFO:
    This vehicle pack contains 10 vehicles; 6 patrol, 2 traffic enforcement and 2 unmarked cars. The following cars are included:
     
    2011 CVPI
    2013 Tahoe
    2014 Charger
    2015 FPIU
    2016 Charger
    2016 FPIS
    2016 FPIS - Unmarked
    2014 Charger - Unmarked
    2011 CVPI - Traffic Enforcement
    2016 Impala Traffic Enforcement
     
    Patrol and Traffic Enforcement vehicles have working takedowns and alley lights. 
     
    PLEASE NOTE -  The unmarked vehicles have been separated from the main folder and are their own download due to upload size limits. 
     
    - If you do not have extra police slots setup POLICE5 and POLICE6 will not work in game. You can rename these to whatever you want. Just make sure your vehicles.meta, mainly the handling lines, are correct (so you don't have SUV handling for a sedan or something).
     
    PREVIEW VIDEO:
    (The aux coronas don't show up in the editor, so this isn't a completely accurate representation of in game lighting with included VCFs, but you get the idea).
     
     
    CREDITS:
     
    OTHER INFO:
    TINT BUG? Go into the vehicle.meta and find the 'diffusetint' line for the particular model (SHERIFF2, SHERIFF, POLICE, etc). Replace that value with <diffuseTint value="0x00FFFFFF" />  ... Or simply change the tint in game with a native trainer If your Impala is flipping try a different handling line. I have had luck with POLICE3 and FUGITIVE If you are changing the liveries YOU MUST change the textures in both the normal .ytd and the +hi.ytd ... if you just change it in one or the other the liveries will be different at different distances.  If you don't like something about the lighting patterns, speeds, light stages or anything related to ELS chances are you can change it! ELS is extremely customizable. Check out the ELS documentation, please don't ask me. All the info you need is in there.  If you notice a bug or mistake (which I most likely have made a few) please let me know, and I'll try to fix it in the next update. It could be an easy or quick fix.
  5. Like
    BradM got a reaction from Funnydudegeo for a file, [ELS] San Andreas State Police Vehicle Pack   
    FILE INFO:
     
    Please read everything on this page before asking for support.
     
    This vehicle pack contains 9 vehicles. 5 patrol, 2 unmarked and 2 K9 vehicles, with the nForce light bars set up to emulate dual/tri color modules and floodlight takedowns.  The patrol vehicles come with two different types of skins. White and black, and blue and copper. If you want a silver base like in my screens you'll have to use the trainer, or the default is white. The vehicle set ups are not based off anything,  just the skins are based of the modern Arizona DPS design. 
     
    The following vehicles are included:
    - 2014 Charger  (Patrol)
    - 2016 FPIS (Patrol)
    - 2016 Charger (Patrol & Unmarked)
    - 2015 Tahoe (Patrol & K9)
    - 2013 FPIU (Patrol, Unmarked & K9)
     
    PLEASE NOTE 
    -  The pack is split into two parts due to upload size limits. 
    -  If you do not have extra police slots setup POLICE5 will not work in game. You can rename these files, or any of them to whatever slot you want. Just make sure your VCFs and vehicles.meta, mainly the handling lines, are correct (so you don't have SUV handling for a sedan or something).
     
    LIGHTING PREVIEW:
     
    CREDITS:
     
    KNOWN ISSUES:
    - There will be floating emissives/lights on certain vehicles when opening the trunk or when bumpers fall off. This is because due to the limited extras I can't attach every emissive to their respective parts without drastically changing the lighting setup. Personally I'd rather set up the lighting the way I wanted it and just live with the floating lights on the odd occasion I open my trunk with the lights on or obliterate my front end. Sorry if this bothers you.
     
    OTHER INFO/SUPPORT:
    ARE YOUR WINDOWS AND LIGHTBAR COMPLETELY BLACK!? Go into the vehicle.meta and find the 'diffusetint' line for the particular model (SHERIFF2, SHERIFF, POLICE, etc). Replace that value with <diffuseTint value="0x00FFFFFF" />  ... Or simply change the tint in game with a native trainer If you are changing the liveries YOU MUST change the textures in both the normal .ytd and the +hi.ytd ... if you just change it in one or the other the liveries will be different at different distances.  If you don't like something about the lighting patterns, speeds, light stages or anything related to ELS chances are you can change it! ELS is extremely customizable. Check out the ELS documentation, please don't ask me. All the info you need is in there. Also please note the patterns are limited on these vehicles to achieve the dual color effect. If you notice a bug or mistake (which I most likely have made a few) please let me know, and I'll try to fix it in the next update. It could be an easy or quick fix. Please do not rate the file down for matters of complete opinion. E.g. 'I don't like lighting patterns 3/5'.
  6. Like
    BradM got a reaction from SO18 for a file, [ELS] San Andreas State Police Vehicle Pack   
    FILE INFO:
     
    Please read everything on this page before asking for support.
     
    This vehicle pack contains 9 vehicles. 5 patrol, 2 unmarked and 2 K9 vehicles, with the nForce light bars set up to emulate dual/tri color modules and floodlight takedowns.  The patrol vehicles come with two different types of skins. White and black, and blue and copper. If you want a silver base like in my screens you'll have to use the trainer, or the default is white. The vehicle set ups are not based off anything,  just the skins are based of the modern Arizona DPS design. 
     
    The following vehicles are included:
    - 2014 Charger  (Patrol)
    - 2016 FPIS (Patrol)
    - 2016 Charger (Patrol & Unmarked)
    - 2015 Tahoe (Patrol & K9)
    - 2013 FPIU (Patrol, Unmarked & K9)
     
    PLEASE NOTE 
    -  The pack is split into two parts due to upload size limits. 
    -  If you do not have extra police slots setup POLICE5 will not work in game. You can rename these files, or any of them to whatever slot you want. Just make sure your VCFs and vehicles.meta, mainly the handling lines, are correct (so you don't have SUV handling for a sedan or something).
     
    LIGHTING PREVIEW:
     
    CREDITS:
     
    KNOWN ISSUES:
    - There will be floating emissives/lights on certain vehicles when opening the trunk or when bumpers fall off. This is because due to the limited extras I can't attach every emissive to their respective parts without drastically changing the lighting setup. Personally I'd rather set up the lighting the way I wanted it and just live with the floating lights on the odd occasion I open my trunk with the lights on or obliterate my front end. Sorry if this bothers you.
     
    OTHER INFO/SUPPORT:
    ARE YOUR WINDOWS AND LIGHTBAR COMPLETELY BLACK!? Go into the vehicle.meta and find the 'diffusetint' line for the particular model (SHERIFF2, SHERIFF, POLICE, etc). Replace that value with <diffuseTint value="0x00FFFFFF" />  ... Or simply change the tint in game with a native trainer If you are changing the liveries YOU MUST change the textures in both the normal .ytd and the +hi.ytd ... if you just change it in one or the other the liveries will be different at different distances.  If you don't like something about the lighting patterns, speeds, light stages or anything related to ELS chances are you can change it! ELS is extremely customizable. Check out the ELS documentation, please don't ask me. All the info you need is in there. Also please note the patterns are limited on these vehicles to achieve the dual color effect. If you notice a bug or mistake (which I most likely have made a few) please let me know, and I'll try to fix it in the next update. It could be an easy or quick fix. Please do not rate the file down for matters of complete opinion. E.g. 'I don't like lighting patterns 3/5'.
  7. Love
    BradM got a reaction from LimYH for a file, [ELS] BCSO Vehicle Pack   
    Took a shot at modelling and this is the initial result. My first vehicle pack for GTAV. Includes 6 vehicles. 
     
    I want to give a big thanks to @Maurice97 for helping me get started, answering my questions and helping me with some bug fixes. Also have to thank @t0y for also answering my nooby questions. Couldn't have got this far without you guys. And thank you to BlackJesus, thegreathah and Him1250 for the great tutorials videos you have put out as well.
     
    FILE INFO:
    This vehicle pack contains 6 vehicles, which include:
    2011 CVPI
    2013 Tahoe
    2013 FPIU
    2014 Charger
    2016 FPIS
    2016 Impala
     
    - All vehicles have working takedowns.
    - If you find the Whelen Justice lights too dim during the day, try this edited emissive texture by Black Jesus: emergelights_justice.rar 
     
    CREDITS:
     
    OTHER INFO:
    TINT BUG? Go into the vehicle.meta and find the 'diffusetint' line for the particular model (SHERIFF2, SHERIFF, POLICE, etc). Replace that value with <diffuseTint value="0x00FFFFFF" />  ... Or simply change the tint in game with a native trainer If your Impala is flipping try a different handling line. I have had luck with POLICE3 and FUGITIVE If you are changing the liveries YOU MUST change the textures in both the normal .ytd and the +hi.ytd ... if you just change it in one or the other the liveries will be different at different distances. If you don't like something about the lighting patterns, speeds, light stages or anything related to ELS chances are you can change it! Don't complain to me about it. ELS is extremely customizable. Check out the ELS user documentation, please don't ask me. All the info you need is in there.  If you notice a bug or mistake (which I most likely have made a few) please let me know, and I'll try to fix it in the next update. It could be an easy or quick fix.  
     
  8. Love
    BradM got a reaction from ivsicc for a file, [ELS] BCSO Vehicle Pack   
    Took a shot at modelling and this is the initial result. My first vehicle pack for GTAV. Includes 6 vehicles. 
     
    I want to give a big thanks to @Maurice97 for helping me get started, answering my questions and helping me with some bug fixes. Also have to thank @t0y for also answering my nooby questions. Couldn't have got this far without you guys. And thank you to BlackJesus, thegreathah and Him1250 for the great tutorials videos you have put out as well.
     
    FILE INFO:
    This vehicle pack contains 6 vehicles, which include:
    2011 CVPI
    2013 Tahoe
    2013 FPIU
    2014 Charger
    2016 FPIS
    2016 Impala
     
    - All vehicles have working takedowns.
    - If you find the Whelen Justice lights too dim during the day, try this edited emissive texture by Black Jesus: emergelights_justice.rar 
     
    CREDITS:
     
    OTHER INFO:
    TINT BUG? Go into the vehicle.meta and find the 'diffusetint' line for the particular model (SHERIFF2, SHERIFF, POLICE, etc). Replace that value with <diffuseTint value="0x00FFFFFF" />  ... Or simply change the tint in game with a native trainer If your Impala is flipping try a different handling line. I have had luck with POLICE3 and FUGITIVE If you are changing the liveries YOU MUST change the textures in both the normal .ytd and the +hi.ytd ... if you just change it in one or the other the liveries will be different at different distances. If you don't like something about the lighting patterns, speeds, light stages or anything related to ELS chances are you can change it! Don't complain to me about it. ELS is extremely customizable. Check out the ELS user documentation, please don't ask me. All the info you need is in there.  If you notice a bug or mistake (which I most likely have made a few) please let me know, and I'll try to fix it in the next update. It could be an easy or quick fix.  
     
  9. Like
    BradM got a reaction from Max1222 for a file, [ELS] San Andreas State Police Vehicle Pack   
    FILE INFO:
     
    Please read everything on this page before asking for support.
     
    This vehicle pack contains 9 vehicles. 5 patrol, 2 unmarked and 2 K9 vehicles, with the nForce light bars set up to emulate dual/tri color modules and floodlight takedowns.  The patrol vehicles come with two different types of skins. White and black, and blue and copper. If you want a silver base like in my screens you'll have to use the trainer, or the default is white. The vehicle set ups are not based off anything,  just the skins are based of the modern Arizona DPS design. 
     
    The following vehicles are included:
    - 2014 Charger  (Patrol)
    - 2016 FPIS (Patrol)
    - 2016 Charger (Patrol & Unmarked)
    - 2015 Tahoe (Patrol & K9)
    - 2013 FPIU (Patrol, Unmarked & K9)
     
    PLEASE NOTE 
    -  The pack is split into two parts due to upload size limits. 
    -  If you do not have extra police slots setup POLICE5 will not work in game. You can rename these files, or any of them to whatever slot you want. Just make sure your VCFs and vehicles.meta, mainly the handling lines, are correct (so you don't have SUV handling for a sedan or something).
     
    LIGHTING PREVIEW:
     
    CREDITS:
     
    KNOWN ISSUES:
    - There will be floating emissives/lights on certain vehicles when opening the trunk or when bumpers fall off. This is because due to the limited extras I can't attach every emissive to their respective parts without drastically changing the lighting setup. Personally I'd rather set up the lighting the way I wanted it and just live with the floating lights on the odd occasion I open my trunk with the lights on or obliterate my front end. Sorry if this bothers you.
     
    OTHER INFO/SUPPORT:
    ARE YOUR WINDOWS AND LIGHTBAR COMPLETELY BLACK!? Go into the vehicle.meta and find the 'diffusetint' line for the particular model (SHERIFF2, SHERIFF, POLICE, etc). Replace that value with <diffuseTint value="0x00FFFFFF" />  ... Or simply change the tint in game with a native trainer If you are changing the liveries YOU MUST change the textures in both the normal .ytd and the +hi.ytd ... if you just change it in one or the other the liveries will be different at different distances.  If you don't like something about the lighting patterns, speeds, light stages or anything related to ELS chances are you can change it! ELS is extremely customizable. Check out the ELS documentation, please don't ask me. All the info you need is in there. Also please note the patterns are limited on these vehicles to achieve the dual color effect. If you notice a bug or mistake (which I most likely have made a few) please let me know, and I'll try to fix it in the next update. It could be an easy or quick fix. Please do not rate the file down for matters of complete opinion. E.g. 'I don't like lighting patterns 3/5'.
  10. Love
    BradM got a reaction from NorthernAce for a file, [ELS] San Andreas State Police Vehicle Pack   
    FILE INFO:
     
    Please read everything on this page before asking for support.
     
    This vehicle pack contains 9 vehicles. 5 patrol, 2 unmarked and 2 K9 vehicles, with the nForce light bars set up to emulate dual/tri color modules and floodlight takedowns.  The patrol vehicles come with two different types of skins. White and black, and blue and copper. If you want a silver base like in my screens you'll have to use the trainer, or the default is white. The vehicle set ups are not based off anything,  just the skins are based of the modern Arizona DPS design. 
     
    The following vehicles are included:
    - 2014 Charger  (Patrol)
    - 2016 FPIS (Patrol)
    - 2016 Charger (Patrol & Unmarked)
    - 2015 Tahoe (Patrol & K9)
    - 2013 FPIU (Patrol, Unmarked & K9)
     
    PLEASE NOTE 
    -  The pack is split into two parts due to upload size limits. 
    -  If you do not have extra police slots setup POLICE5 will not work in game. You can rename these files, or any of them to whatever slot you want. Just make sure your VCFs and vehicles.meta, mainly the handling lines, are correct (so you don't have SUV handling for a sedan or something).
     
    LIGHTING PREVIEW:
     
    CREDITS:
     
    KNOWN ISSUES:
    - There will be floating emissives/lights on certain vehicles when opening the trunk or when bumpers fall off. This is because due to the limited extras I can't attach every emissive to their respective parts without drastically changing the lighting setup. Personally I'd rather set up the lighting the way I wanted it and just live with the floating lights on the odd occasion I open my trunk with the lights on or obliterate my front end. Sorry if this bothers you.
     
    OTHER INFO/SUPPORT:
    ARE YOUR WINDOWS AND LIGHTBAR COMPLETELY BLACK!? Go into the vehicle.meta and find the 'diffusetint' line for the particular model (SHERIFF2, SHERIFF, POLICE, etc). Replace that value with <diffuseTint value="0x00FFFFFF" />  ... Or simply change the tint in game with a native trainer If you are changing the liveries YOU MUST change the textures in both the normal .ytd and the +hi.ytd ... if you just change it in one or the other the liveries will be different at different distances.  If you don't like something about the lighting patterns, speeds, light stages or anything related to ELS chances are you can change it! ELS is extremely customizable. Check out the ELS documentation, please don't ask me. All the info you need is in there. Also please note the patterns are limited on these vehicles to achieve the dual color effect. If you notice a bug or mistake (which I most likely have made a few) please let me know, and I'll try to fix it in the next update. It could be an easy or quick fix. Please do not rate the file down for matters of complete opinion. E.g. 'I don't like lighting patterns 3/5'.
  11. Like
    BradM got a reaction from Fedeik423 for a file, [ELS] San Andreas State Police Vehicle Pack   
    FILE INFO:
     
    Please read everything on this page before asking for support.
     
    This vehicle pack contains 9 vehicles. 5 patrol, 2 unmarked and 2 K9 vehicles, with the nForce light bars set up to emulate dual/tri color modules and floodlight takedowns.  The patrol vehicles come with two different types of skins. White and black, and blue and copper. If you want a silver base like in my screens you'll have to use the trainer, or the default is white. The vehicle set ups are not based off anything,  just the skins are based of the modern Arizona DPS design. 
     
    The following vehicles are included:
    - 2014 Charger  (Patrol)
    - 2016 FPIS (Patrol)
    - 2016 Charger (Patrol & Unmarked)
    - 2015 Tahoe (Patrol & K9)
    - 2013 FPIU (Patrol, Unmarked & K9)
     
    PLEASE NOTE 
    -  The pack is split into two parts due to upload size limits. 
    -  If you do not have extra police slots setup POLICE5 will not work in game. You can rename these files, or any of them to whatever slot you want. Just make sure your VCFs and vehicles.meta, mainly the handling lines, are correct (so you don't have SUV handling for a sedan or something).
     
    LIGHTING PREVIEW:
     
    CREDITS:
     
    KNOWN ISSUES:
    - There will be floating emissives/lights on certain vehicles when opening the trunk or when bumpers fall off. This is because due to the limited extras I can't attach every emissive to their respective parts without drastically changing the lighting setup. Personally I'd rather set up the lighting the way I wanted it and just live with the floating lights on the odd occasion I open my trunk with the lights on or obliterate my front end. Sorry if this bothers you.
     
    OTHER INFO/SUPPORT:
    ARE YOUR WINDOWS AND LIGHTBAR COMPLETELY BLACK!? Go into the vehicle.meta and find the 'diffusetint' line for the particular model (SHERIFF2, SHERIFF, POLICE, etc). Replace that value with <diffuseTint value="0x00FFFFFF" />  ... Or simply change the tint in game with a native trainer If you are changing the liveries YOU MUST change the textures in both the normal .ytd and the +hi.ytd ... if you just change it in one or the other the liveries will be different at different distances.  If you don't like something about the lighting patterns, speeds, light stages or anything related to ELS chances are you can change it! ELS is extremely customizable. Check out the ELS documentation, please don't ask me. All the info you need is in there. Also please note the patterns are limited on these vehicles to achieve the dual color effect. If you notice a bug or mistake (which I most likely have made a few) please let me know, and I'll try to fix it in the next update. It could be an easy or quick fix. Please do not rate the file down for matters of complete opinion. E.g. 'I don't like lighting patterns 3/5'.
  12. Like
    BradM got a reaction from Roman McCartney for a file, [4K] Blaine County + Los Santos County Sheriff Texture Pack   
    This pack now also includes Blaine County Versions as per a request. I have updated this pack to (so far) cover most of the popular ELS vehicles.
    Inspired by Berrien County Sheriff's Department. Each LSSD skins comes with 3 regular patrol variations and 1 K9 variation. For now Blaine County versions come with 1 patrol and 1 k9 variant.
     

     
    RECOMMENDED MODELS (May also fit others)
     
    Compatible ELS Models
     
    2013 Explorer - TwistedScopes / Thegreathah
    2016 Explorer - Thehurk
    2016 Explorer - Thegreathah / TwistedScopes
    2013 Impala - SgtGoetz
    2013 Tahoe - OfficerFive0
    2014 Charger - Maurice97
    2014 Charger - Windows446
    2015 Charger - MrPotato / Gump
    2016 Charger  - Policesco
    2015 Tahoe - Thegreathah
    2015 Taurus - TwistedScopes
    2016 Taurus - Thegreathah / Jumperman09 / Gump
    2011 CVPI - TwistedScopes / OfficerFive0
    2011 CVPI - BxBugs123
    Silverado - Black Jesus
     
    ----------------------------------------------------
     
    Normal Models
     
    2009 Charger - Black Jesus
    2013 Charger - Captain14 / Gump
    2014 Charger - Carperino / Bxbugs123
    2011 CVPI - Bxbugs123
    2011 CVPI - Black Jesus
    2013 Tahoe - Gump / Black Jesus / Captain14
    2015 Tahoe - Captain14
    2013 Explorer - Black Jesus / Thehurk
    2016 Explorer - Thehurk
    2014 Impala - Bxbugs123
     
     
     
  13. Like
    BradM got a reaction from TankXking21 for a file, [ELS] LSPD Vehicle Pack   
    FILE INFO:
    This vehicle pack contains 10 vehicles; 6 patrol, 2 traffic enforcement and 2 unmarked cars. The following cars are included:
     
    2011 CVPI
    2013 Tahoe
    2014 Charger
    2015 FPIU
    2016 Charger
    2016 FPIS
    2016 FPIS - Unmarked
    2014 Charger - Unmarked
    2011 CVPI - Traffic Enforcement
    2016 Impala Traffic Enforcement
     
    Patrol and Traffic Enforcement vehicles have working takedowns and alley lights. 
     
    PLEASE NOTE -  The unmarked vehicles have been separated from the main folder and are their own download due to upload size limits. 
     
    - If you do not have extra police slots setup POLICE5 and POLICE6 will not work in game. You can rename these to whatever you want. Just make sure your vehicles.meta, mainly the handling lines, are correct (so you don't have SUV handling for a sedan or something).
     
    PREVIEW VIDEO:
    (The aux coronas don't show up in the editor, so this isn't a completely accurate representation of in game lighting with included VCFs, but you get the idea).
     
     
    CREDITS:
     
    OTHER INFO:
    TINT BUG? Go into the vehicle.meta and find the 'diffusetint' line for the particular model (SHERIFF2, SHERIFF, POLICE, etc). Replace that value with <diffuseTint value="0x00FFFFFF" />  ... Or simply change the tint in game with a native trainer If your Impala is flipping try a different handling line. I have had luck with POLICE3 and FUGITIVE If you are changing the liveries YOU MUST change the textures in both the normal .ytd and the +hi.ytd ... if you just change it in one or the other the liveries will be different at different distances.  If you don't like something about the lighting patterns, speeds, light stages or anything related to ELS chances are you can change it! ELS is extremely customizable. Check out the ELS documentation, please don't ask me. All the info you need is in there.  If you notice a bug or mistake (which I most likely have made a few) please let me know, and I'll try to fix it in the next update. It could be an easy or quick fix.
  14. Like
    BradM got a reaction from Adin J for a file, [ELS] San Andreas State Police Vehicle Pack   
    FILE INFO:
     
    Please read everything on this page before asking for support.
     
    This vehicle pack contains 9 vehicles. 5 patrol, 2 unmarked and 2 K9 vehicles, with the nForce light bars set up to emulate dual/tri color modules and floodlight takedowns.  The patrol vehicles come with two different types of skins. White and black, and blue and copper. If you want a silver base like in my screens you'll have to use the trainer, or the default is white. The vehicle set ups are not based off anything,  just the skins are based of the modern Arizona DPS design. 
     
    The following vehicles are included:
    - 2014 Charger  (Patrol)
    - 2016 FPIS (Patrol)
    - 2016 Charger (Patrol & Unmarked)
    - 2015 Tahoe (Patrol & K9)
    - 2013 FPIU (Patrol, Unmarked & K9)
     
    PLEASE NOTE 
    -  The pack is split into two parts due to upload size limits. 
    -  If you do not have extra police slots setup POLICE5 will not work in game. You can rename these files, or any of them to whatever slot you want. Just make sure your VCFs and vehicles.meta, mainly the handling lines, are correct (so you don't have SUV handling for a sedan or something).
     
    LIGHTING PREVIEW:
     
    CREDITS:
     
    KNOWN ISSUES:
    - There will be floating emissives/lights on certain vehicles when opening the trunk or when bumpers fall off. This is because due to the limited extras I can't attach every emissive to their respective parts without drastically changing the lighting setup. Personally I'd rather set up the lighting the way I wanted it and just live with the floating lights on the odd occasion I open my trunk with the lights on or obliterate my front end. Sorry if this bothers you.
     
    OTHER INFO/SUPPORT:
    ARE YOUR WINDOWS AND LIGHTBAR COMPLETELY BLACK!? Go into the vehicle.meta and find the 'diffusetint' line for the particular model (SHERIFF2, SHERIFF, POLICE, etc). Replace that value with <diffuseTint value="0x00FFFFFF" />  ... Or simply change the tint in game with a native trainer If you are changing the liveries YOU MUST change the textures in both the normal .ytd and the +hi.ytd ... if you just change it in one or the other the liveries will be different at different distances.  If you don't like something about the lighting patterns, speeds, light stages or anything related to ELS chances are you can change it! ELS is extremely customizable. Check out the ELS documentation, please don't ask me. All the info you need is in there. Also please note the patterns are limited on these vehicles to achieve the dual color effect. If you notice a bug or mistake (which I most likely have made a few) please let me know, and I'll try to fix it in the next update. It could be an easy or quick fix. Please do not rate the file down for matters of complete opinion. E.g. 'I don't like lighting patterns 3/5'.
  15. Like
    BradM got a reaction from ImNotGood for a file, [ELS] San Andreas State Police Vehicle Pack   
    FILE INFO:
     
    Please read everything on this page before asking for support.
     
    This vehicle pack contains 9 vehicles. 5 patrol, 2 unmarked and 2 K9 vehicles, with the nForce light bars set up to emulate dual/tri color modules and floodlight takedowns.  The patrol vehicles come with two different types of skins. White and black, and blue and copper. If you want a silver base like in my screens you'll have to use the trainer, or the default is white. The vehicle set ups are not based off anything,  just the skins are based of the modern Arizona DPS design. 
     
    The following vehicles are included:
    - 2014 Charger  (Patrol)
    - 2016 FPIS (Patrol)
    - 2016 Charger (Patrol & Unmarked)
    - 2015 Tahoe (Patrol & K9)
    - 2013 FPIU (Patrol, Unmarked & K9)
     
    PLEASE NOTE 
    -  The pack is split into two parts due to upload size limits. 
    -  If you do not have extra police slots setup POLICE5 will not work in game. You can rename these files, or any of them to whatever slot you want. Just make sure your VCFs and vehicles.meta, mainly the handling lines, are correct (so you don't have SUV handling for a sedan or something).
     
    LIGHTING PREVIEW:
     
    CREDITS:
     
    KNOWN ISSUES:
    - There will be floating emissives/lights on certain vehicles when opening the trunk or when bumpers fall off. This is because due to the limited extras I can't attach every emissive to their respective parts without drastically changing the lighting setup. Personally I'd rather set up the lighting the way I wanted it and just live with the floating lights on the odd occasion I open my trunk with the lights on or obliterate my front end. Sorry if this bothers you.
     
    OTHER INFO/SUPPORT:
    ARE YOUR WINDOWS AND LIGHTBAR COMPLETELY BLACK!? Go into the vehicle.meta and find the 'diffusetint' line for the particular model (SHERIFF2, SHERIFF, POLICE, etc). Replace that value with <diffuseTint value="0x00FFFFFF" />  ... Or simply change the tint in game with a native trainer If you are changing the liveries YOU MUST change the textures in both the normal .ytd and the +hi.ytd ... if you just change it in one or the other the liveries will be different at different distances.  If you don't like something about the lighting patterns, speeds, light stages or anything related to ELS chances are you can change it! ELS is extremely customizable. Check out the ELS documentation, please don't ask me. All the info you need is in there. Also please note the patterns are limited on these vehicles to achieve the dual color effect. If you notice a bug or mistake (which I most likely have made a few) please let me know, and I'll try to fix it in the next update. It could be an easy or quick fix. Please do not rate the file down for matters of complete opinion. E.g. 'I don't like lighting patterns 3/5'.
  16. Like
    BradM got a reaction from triplerwaj for a file, [ELS] San Andreas State Police Vehicle Pack   
    FILE INFO:
     
    Please read everything on this page before asking for support.
     
    This vehicle pack contains 9 vehicles. 5 patrol, 2 unmarked and 2 K9 vehicles, with the nForce light bars set up to emulate dual/tri color modules and floodlight takedowns.  The patrol vehicles come with two different types of skins. White and black, and blue and copper. If you want a silver base like in my screens you'll have to use the trainer, or the default is white. The vehicle set ups are not based off anything,  just the skins are based of the modern Arizona DPS design. 
     
    The following vehicles are included:
    - 2014 Charger  (Patrol)
    - 2016 FPIS (Patrol)
    - 2016 Charger (Patrol & Unmarked)
    - 2015 Tahoe (Patrol & K9)
    - 2013 FPIU (Patrol, Unmarked & K9)
     
    PLEASE NOTE 
    -  The pack is split into two parts due to upload size limits. 
    -  If you do not have extra police slots setup POLICE5 will not work in game. You can rename these files, or any of them to whatever slot you want. Just make sure your VCFs and vehicles.meta, mainly the handling lines, are correct (so you don't have SUV handling for a sedan or something).
     
    LIGHTING PREVIEW:
     
    CREDITS:
     
    KNOWN ISSUES:
    - There will be floating emissives/lights on certain vehicles when opening the trunk or when bumpers fall off. This is because due to the limited extras I can't attach every emissive to their respective parts without drastically changing the lighting setup. Personally I'd rather set up the lighting the way I wanted it and just live with the floating lights on the odd occasion I open my trunk with the lights on or obliterate my front end. Sorry if this bothers you.
     
    OTHER INFO/SUPPORT:
    ARE YOUR WINDOWS AND LIGHTBAR COMPLETELY BLACK!? Go into the vehicle.meta and find the 'diffusetint' line for the particular model (SHERIFF2, SHERIFF, POLICE, etc). Replace that value with <diffuseTint value="0x00FFFFFF" />  ... Or simply change the tint in game with a native trainer If you are changing the liveries YOU MUST change the textures in both the normal .ytd and the +hi.ytd ... if you just change it in one or the other the liveries will be different at different distances.  If you don't like something about the lighting patterns, speeds, light stages or anything related to ELS chances are you can change it! ELS is extremely customizable. Check out the ELS documentation, please don't ask me. All the info you need is in there. Also please note the patterns are limited on these vehicles to achieve the dual color effect. If you notice a bug or mistake (which I most likely have made a few) please let me know, and I'll try to fix it in the next update. It could be an easy or quick fix. Please do not rate the file down for matters of complete opinion. E.g. 'I don't like lighting patterns 3/5'.
  17. Like
    BradM got a reaction from ilyxxa for a file, [ELS] BCSO Vehicle Pack   
    Took a shot at modelling and this is the initial result. My first vehicle pack for GTAV. Includes 6 vehicles. 
     
    I want to give a big thanks to @Maurice97 for helping me get started, answering my questions and helping me with some bug fixes. Also have to thank @t0y for also answering my nooby questions. Couldn't have got this far without you guys. And thank you to BlackJesus, thegreathah and Him1250 for the great tutorials videos you have put out as well.
     
    FILE INFO:
    This vehicle pack contains 6 vehicles, which include:
    2011 CVPI
    2013 Tahoe
    2013 FPIU
    2014 Charger
    2016 FPIS
    2016 Impala
     
    - All vehicles have working takedowns.
    - If you find the Whelen Justice lights too dim during the day, try this edited emissive texture by Black Jesus: emergelights_justice.rar 
     
    CREDITS:
     
    OTHER INFO:
    TINT BUG? Go into the vehicle.meta and find the 'diffusetint' line for the particular model (SHERIFF2, SHERIFF, POLICE, etc). Replace that value with <diffuseTint value="0x00FFFFFF" />  ... Or simply change the tint in game with a native trainer If your Impala is flipping try a different handling line. I have had luck with POLICE3 and FUGITIVE If you are changing the liveries YOU MUST change the textures in both the normal .ytd and the +hi.ytd ... if you just change it in one or the other the liveries will be different at different distances. If you don't like something about the lighting patterns, speeds, light stages or anything related to ELS chances are you can change it! Don't complain to me about it. ELS is extremely customizable. Check out the ELS user documentation, please don't ask me. All the info you need is in there.  If you notice a bug or mistake (which I most likely have made a few) please let me know, and I'll try to fix it in the next update. It could be an easy or quick fix.  
     
  18. Like
    BradM got a reaction from Lachy612 for a file, [ELS] BCSO Vehicle Pack   
    Took a shot at modelling and this is the initial result. My first vehicle pack for GTAV. Includes 6 vehicles. 
     
    I want to give a big thanks to @Maurice97 for helping me get started, answering my questions and helping me with some bug fixes. Also have to thank @t0y for also answering my nooby questions. Couldn't have got this far without you guys. And thank you to BlackJesus, thegreathah and Him1250 for the great tutorials videos you have put out as well.
     
    FILE INFO:
    This vehicle pack contains 6 vehicles, which include:
    2011 CVPI
    2013 Tahoe
    2013 FPIU
    2014 Charger
    2016 FPIS
    2016 Impala
     
    - All vehicles have working takedowns.
    - If you find the Whelen Justice lights too dim during the day, try this edited emissive texture by Black Jesus: emergelights_justice.rar 
     
    CREDITS:
     
    OTHER INFO:
    TINT BUG? Go into the vehicle.meta and find the 'diffusetint' line for the particular model (SHERIFF2, SHERIFF, POLICE, etc). Replace that value with <diffuseTint value="0x00FFFFFF" />  ... Or simply change the tint in game with a native trainer If your Impala is flipping try a different handling line. I have had luck with POLICE3 and FUGITIVE If you are changing the liveries YOU MUST change the textures in both the normal .ytd and the +hi.ytd ... if you just change it in one or the other the liveries will be different at different distances. If you don't like something about the lighting patterns, speeds, light stages or anything related to ELS chances are you can change it! Don't complain to me about it. ELS is extremely customizable. Check out the ELS user documentation, please don't ask me. All the info you need is in there.  If you notice a bug or mistake (which I most likely have made a few) please let me know, and I'll try to fix it in the next update. It could be an easy or quick fix.  
     
  19. Like
    BradM got a reaction from MadMaks for a file, [ELS] BCSO Vehicle Pack   
    Took a shot at modelling and this is the initial result. My first vehicle pack for GTAV. Includes 6 vehicles. 
     
    I want to give a big thanks to @Maurice97 for helping me get started, answering my questions and helping me with some bug fixes. Also have to thank @t0y for also answering my nooby questions. Couldn't have got this far without you guys. And thank you to BlackJesus, thegreathah and Him1250 for the great tutorials videos you have put out as well.
     
    FILE INFO:
    This vehicle pack contains 6 vehicles, which include:
    2011 CVPI
    2013 Tahoe
    2013 FPIU
    2014 Charger
    2016 FPIS
    2016 Impala
     
    - All vehicles have working takedowns.
    - If you find the Whelen Justice lights too dim during the day, try this edited emissive texture by Black Jesus: emergelights_justice.rar 
     
    CREDITS:
     
    OTHER INFO:
    TINT BUG? Go into the vehicle.meta and find the 'diffusetint' line for the particular model (SHERIFF2, SHERIFF, POLICE, etc). Replace that value with <diffuseTint value="0x00FFFFFF" />  ... Or simply change the tint in game with a native trainer If your Impala is flipping try a different handling line. I have had luck with POLICE3 and FUGITIVE If you are changing the liveries YOU MUST change the textures in both the normal .ytd and the +hi.ytd ... if you just change it in one or the other the liveries will be different at different distances. If you don't like something about the lighting patterns, speeds, light stages or anything related to ELS chances are you can change it! Don't complain to me about it. ELS is extremely customizable. Check out the ELS user documentation, please don't ask me. All the info you need is in there.  If you notice a bug or mistake (which I most likely have made a few) please let me know, and I'll try to fix it in the next update. It could be an easy or quick fix.  
     
  20. Like
    BradM got a reaction from chgk for a file, BCSO Variety Pack (for Captain14's Sheriff Replacement Pack)   
    Just a few Blaine County Sheriff skins I've worked on recently but didn't develop into a full pack. Thought I'd fit them to this neat Sheriff vehicle pack by Captain14 in case anyone wanted to use em.
     
  21. Like
    BradM got a reaction from matcin113 for a file, [4K] LSPD Vehicle Texture Pack (Boston Based)   
    A wicked good livery for your LSPD cahs. 
     

     
    COMPATIBLE MODELS (May also fit others)
     
    2011 CVPI - Bxbugs123
    2011 CVPI - t0y /  OfficerFive0
    2013-15 FPIU - Thegreathah 
    2016 FPIU-  Thegreathah
    2016 FPIU - Thehurk
    2013 Tahoe -  t0y / Maurice97 / OfficerFive0
    2015 Tahoe - Thegreathah / Policesco / t0y
    2016 Taurus - Gump / Thegreathah / t0y
    2013 Impala - Zach Plays / t0y
    Chevy Express - Doitmyself
    2013 Caprice - Kane104 and Policesco templates
    *Note the Caprice models are both posted offsite, they can be found at GTA5 mods and Accurate Studios.
     
    Get some all blue lighting for a more authentic Bostonian police experience: 
     
     
  22. Love
    BradM got a reaction from Tiessssssie for a file, [ELS] San Andreas State Police Vehicle Pack   
    FILE INFO:
     
    Please read everything on this page before asking for support.
     
    This vehicle pack contains 9 vehicles. 5 patrol, 2 unmarked and 2 K9 vehicles, with the nForce light bars set up to emulate dual/tri color modules and floodlight takedowns.  The patrol vehicles come with two different types of skins. White and black, and blue and copper. If you want a silver base like in my screens you'll have to use the trainer, or the default is white. The vehicle set ups are not based off anything,  just the skins are based of the modern Arizona DPS design. 
     
    The following vehicles are included:
    - 2014 Charger  (Patrol)
    - 2016 FPIS (Patrol)
    - 2016 Charger (Patrol & Unmarked)
    - 2015 Tahoe (Patrol & K9)
    - 2013 FPIU (Patrol, Unmarked & K9)
     
    PLEASE NOTE 
    -  The pack is split into two parts due to upload size limits. 
    -  If you do not have extra police slots setup POLICE5 will not work in game. You can rename these files, or any of them to whatever slot you want. Just make sure your VCFs and vehicles.meta, mainly the handling lines, are correct (so you don't have SUV handling for a sedan or something).
     
    LIGHTING PREVIEW:
     
    CREDITS:
     
    KNOWN ISSUES:
    - There will be floating emissives/lights on certain vehicles when opening the trunk or when bumpers fall off. This is because due to the limited extras I can't attach every emissive to their respective parts without drastically changing the lighting setup. Personally I'd rather set up the lighting the way I wanted it and just live with the floating lights on the odd occasion I open my trunk with the lights on or obliterate my front end. Sorry if this bothers you.
     
    OTHER INFO/SUPPORT:
    ARE YOUR WINDOWS AND LIGHTBAR COMPLETELY BLACK!? Go into the vehicle.meta and find the 'diffusetint' line for the particular model (SHERIFF2, SHERIFF, POLICE, etc). Replace that value with <diffuseTint value="0x00FFFFFF" />  ... Or simply change the tint in game with a native trainer If you are changing the liveries YOU MUST change the textures in both the normal .ytd and the +hi.ytd ... if you just change it in one or the other the liveries will be different at different distances.  If you don't like something about the lighting patterns, speeds, light stages or anything related to ELS chances are you can change it! ELS is extremely customizable. Check out the ELS documentation, please don't ask me. All the info you need is in there. Also please note the patterns are limited on these vehicles to achieve the dual color effect. If you notice a bug or mistake (which I most likely have made a few) please let me know, and I'll try to fix it in the next update. It could be an easy or quick fix. Please do not rate the file down for matters of complete opinion. E.g. 'I don't like lighting patterns 3/5'.
  23. Like
    BradM got a reaction from Fedeik423 for a file, [ELS] BCSO Vehicle Pack   
    Took a shot at modelling and this is the initial result. My first vehicle pack for GTAV. Includes 6 vehicles. 
     
    I want to give a big thanks to @Maurice97 for helping me get started, answering my questions and helping me with some bug fixes. Also have to thank @t0y for also answering my nooby questions. Couldn't have got this far without you guys. And thank you to BlackJesus, thegreathah and Him1250 for the great tutorials videos you have put out as well.
     
    FILE INFO:
    This vehicle pack contains 6 vehicles, which include:
    2011 CVPI
    2013 Tahoe
    2013 FPIU
    2014 Charger
    2016 FPIS
    2016 Impala
     
    - All vehicles have working takedowns.
    - If you find the Whelen Justice lights too dim during the day, try this edited emissive texture by Black Jesus: emergelights_justice.rar 
     
    CREDITS:
     
    OTHER INFO:
    TINT BUG? Go into the vehicle.meta and find the 'diffusetint' line for the particular model (SHERIFF2, SHERIFF, POLICE, etc). Replace that value with <diffuseTint value="0x00FFFFFF" />  ... Or simply change the tint in game with a native trainer If your Impala is flipping try a different handling line. I have had luck with POLICE3 and FUGITIVE If you are changing the liveries YOU MUST change the textures in both the normal .ytd and the +hi.ytd ... if you just change it in one or the other the liveries will be different at different distances. If you don't like something about the lighting patterns, speeds, light stages or anything related to ELS chances are you can change it! Don't complain to me about it. ELS is extremely customizable. Check out the ELS user documentation, please don't ask me. All the info you need is in there.  If you notice a bug or mistake (which I most likely have made a few) please let me know, and I'll try to fix it in the next update. It could be an easy or quick fix.  
     
  24. Like
    BradM got a reaction from Forzes for a file, [ELS] San Andreas State Police Vehicle Pack   
    FILE INFO:
     
    Please read everything on this page before asking for support.
     
    This vehicle pack contains 9 vehicles. 5 patrol, 2 unmarked and 2 K9 vehicles, with the nForce light bars set up to emulate dual/tri color modules and floodlight takedowns.  The patrol vehicles come with two different types of skins. White and black, and blue and copper. If you want a silver base like in my screens you'll have to use the trainer, or the default is white. The vehicle set ups are not based off anything,  just the skins are based of the modern Arizona DPS design. 
     
    The following vehicles are included:
    - 2014 Charger  (Patrol)
    - 2016 FPIS (Patrol)
    - 2016 Charger (Patrol & Unmarked)
    - 2015 Tahoe (Patrol & K9)
    - 2013 FPIU (Patrol, Unmarked & K9)
     
    PLEASE NOTE 
    -  The pack is split into two parts due to upload size limits. 
    -  If you do not have extra police slots setup POLICE5 will not work in game. You can rename these files, or any of them to whatever slot you want. Just make sure your VCFs and vehicles.meta, mainly the handling lines, are correct (so you don't have SUV handling for a sedan or something).
     
    LIGHTING PREVIEW:
     
    CREDITS:
     
    KNOWN ISSUES:
    - There will be floating emissives/lights on certain vehicles when opening the trunk or when bumpers fall off. This is because due to the limited extras I can't attach every emissive to their respective parts without drastically changing the lighting setup. Personally I'd rather set up the lighting the way I wanted it and just live with the floating lights on the odd occasion I open my trunk with the lights on or obliterate my front end. Sorry if this bothers you.
     
    OTHER INFO/SUPPORT:
    ARE YOUR WINDOWS AND LIGHTBAR COMPLETELY BLACK!? Go into the vehicle.meta and find the 'diffusetint' line for the particular model (SHERIFF2, SHERIFF, POLICE, etc). Replace that value with <diffuseTint value="0x00FFFFFF" />  ... Or simply change the tint in game with a native trainer If you are changing the liveries YOU MUST change the textures in both the normal .ytd and the +hi.ytd ... if you just change it in one or the other the liveries will be different at different distances.  If you don't like something about the lighting patterns, speeds, light stages or anything related to ELS chances are you can change it! ELS is extremely customizable. Check out the ELS documentation, please don't ask me. All the info you need is in there. Also please note the patterns are limited on these vehicles to achieve the dual color effect. If you notice a bug or mistake (which I most likely have made a few) please let me know, and I'll try to fix it in the next update. It could be an easy or quick fix. Please do not rate the file down for matters of complete opinion. E.g. 'I don't like lighting patterns 3/5'.
  25. Love
    BradM got a reaction from Szczepano for a file, [ELS] San Andreas State Police Vehicle Pack   
    FILE INFO:
     
    Please read everything on this page before asking for support.
     
    This vehicle pack contains 9 vehicles. 5 patrol, 2 unmarked and 2 K9 vehicles, with the nForce light bars set up to emulate dual/tri color modules and floodlight takedowns.  The patrol vehicles come with two different types of skins. White and black, and blue and copper. If you want a silver base like in my screens you'll have to use the trainer, or the default is white. The vehicle set ups are not based off anything,  just the skins are based of the modern Arizona DPS design. 
     
    The following vehicles are included:
    - 2014 Charger  (Patrol)
    - 2016 FPIS (Patrol)
    - 2016 Charger (Patrol & Unmarked)
    - 2015 Tahoe (Patrol & K9)
    - 2013 FPIU (Patrol, Unmarked & K9)
     
    PLEASE NOTE 
    -  The pack is split into two parts due to upload size limits. 
    -  If you do not have extra police slots setup POLICE5 will not work in game. You can rename these files, or any of them to whatever slot you want. Just make sure your VCFs and vehicles.meta, mainly the handling lines, are correct (so you don't have SUV handling for a sedan or something).
     
    LIGHTING PREVIEW:
     
    CREDITS:
     
    KNOWN ISSUES:
    - There will be floating emissives/lights on certain vehicles when opening the trunk or when bumpers fall off. This is because due to the limited extras I can't attach every emissive to their respective parts without drastically changing the lighting setup. Personally I'd rather set up the lighting the way I wanted it and just live with the floating lights on the odd occasion I open my trunk with the lights on or obliterate my front end. Sorry if this bothers you.
     
    OTHER INFO/SUPPORT:
    ARE YOUR WINDOWS AND LIGHTBAR COMPLETELY BLACK!? Go into the vehicle.meta and find the 'diffusetint' line for the particular model (SHERIFF2, SHERIFF, POLICE, etc). Replace that value with <diffuseTint value="0x00FFFFFF" />  ... Or simply change the tint in game with a native trainer If you are changing the liveries YOU MUST change the textures in both the normal .ytd and the +hi.ytd ... if you just change it in one or the other the liveries will be different at different distances.  If you don't like something about the lighting patterns, speeds, light stages or anything related to ELS chances are you can change it! ELS is extremely customizable. Check out the ELS documentation, please don't ask me. All the info you need is in there. Also please note the patterns are limited on these vehicles to achieve the dual color effect. If you notice a bug or mistake (which I most likely have made a few) please let me know, and I'll try to fix it in the next update. It could be an easy or quick fix. Please do not rate the file down for matters of complete opinion. E.g. 'I don't like lighting patterns 3/5'.

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