Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

OfficerAlexis

Members
  • Joined

  • Last visited

Reputation Activity

  1. Like
    OfficerAlexis reacted to F5544 for a file, Ford CVPI Sheriff   
    For installation instructions. you need to know how to install cars and carcols.meta.
    there are many tutorials online for it. use the latest dlc
     
    This is the first police car with 2 lightbars.
    Extra 1 is the Fedsig Vista, Extra 2 is the Code3 21TR by Kygo, converted to GTA V by me.
    Do not use parts or re-upload this car on another website, or ask permission first please.
    For installation problems use the comments or PM me.
    Credits:
    Model is original Driver San Francisco , modified for GTAV by F5544, marked to police version by Cj24 and KevinDV
    Liveries are made by BogdanM.
    Fedsig Vista Lightbar, Rhino Rambar made by F5544 and Textures by Lt.Caine/F5544.
    Code 3 21TR lightbar made by Kygo.

    Console made by 0taku.
    Interior parts made by Bxbugs123/Schaeft with permission to use.
    Interior textured by F5544/BogdanM.
  2. Like
    OfficerAlexis reacted to Virzza for a file, San Andreas Police Pack   
    Information
    Looking for a pack that will replace the main police vehicles and fits perfectly into Grand Theft Auto V's atmosphere?
    Look no longer! So far this pack includes 4 new vehicles!
    police - Ford Crown Victoria with a Federal Signal Arjent
    police2 - Ford Crown Victoria with a Code 3 MX7000
    police3 - 2013 Dodge Charger with a Federal Signal Arjent
    sheriff - Ford Crown Victoria with a Federal Signal Arjent
     
    Installation and Usage
    Installation for these vehicles is very simple! No need to worry about a difficult process! Installation was made easy with a folder path! 
    When you download the modification simply follow the path of each folder in OpenIV to successfully replace the vehicles. Make sure to install everything included! Those who don't will not be given support!
     
    Planned Features
    Add more vehicles!  
    Miscellaneous
    Please, PM me any bug or crash reports. I'll try my best to fix any unseen issues that might happen. Thanks
  3. Like
    OfficerAlexis reacted to alexguirre for a file, Wilderness Callouts   
    Requires RAGEPluginHook 0.65+, LSPDFR 0.4.1+ and RAGENativeUI 1.6.3+
    Current Callouts
    Possible illegal hunting Rocks blocking the road Aircraft crash Wanted felon in vehicle Suicide attempt Animal attack Missing person Public disturbance Hostage situation Arson Officer needs transport Attacked police station Demonstration  
    Extra Features
    Air ambulance Vet Binoculars Hunting and fishing license check Helicopter camera  
    Ambient Events
    Someone hunting Public intoxication  
    Post
    To see development progress, suggest ideas or report bugs go to this post: 
    Videos
     
  4. Like
    OfficerAlexis reacted to Eddlm for a file, Safer Chases (Smarter Driving for Cops)   
    No more derbies between cops while in pursuit.
     
    So, I have grow tired of seeing people being afraid of calling police Backup because the NPC Cops drive too aggresively. This the result of my frustration.
    This script attempts to make chases safer, for both you as well as the suspect, by slowing down police vehicles on certain circumstances, like when you're recovering from a crash and another cop car passes by, or you're near the suspect.
     
    RAGEHOOK/LSPDFR VERSION RELEASED.
    Special thanks to Guadmaz, who took the time to port the script for me and helped me finetune it.
    Delete the original .NET version from your game!
     
    Features
    NPC Cops won't ram the suspects ever again. Despite that statement, you can disable this behavior this mid-pursuit if you change your mind. If you hit the suspect's vehicle yourself, NPC Cops will take it as a sign that the suspect is to be stopped by all means, and will resume HOT COP ACTION behind the suspect like this script never happened. You will be immersively notified of this change on their behavior. NPC Cops will slow down when passing by you, preventing cop-to-player crashes this way. If they're directly behind you, they will brake harder to make sure they don't rear-end you. They ignore you if your vehicle is stopped, however. NPC Cops will allow the player to be the primary unit when he's close to the suspect, leaving some space between them and the suspect's vehicle. They will take primary position again if the player falls too far behind. NPC Cops can now yield to you. Simply honk and all nearby units will slow down. NPC Cops will now try to manage traffic better. They overtake more carefully and brake to avoid running over running pedestrians or crashing into slow-moving vehicles. They even take into account other police vehicles!  
    WARNING
    I consider this script resource intensive.
    If you experience noticeable frame drops, disable some of the features in the .ini file to lighten the load on the CPU.

    Settings
    You can change multiple settings inside "SaferChases.ini" to tune the script's behavior to your likings.
    Finetune how fast cops can pass by you [speed in KM/H] Allow Primary Unit support [enable/disable] Prevent the NPC cops from ramming the suspects[enable/disable] Allow the NPC cops to try and manage traffic better [enable/disable] Allow the player to force other units to yield to him [enable/disable] Debug notifications [enable/disable]  
    Installation
    Place "SaferChasesRPH.dll" and "SaferChases.ini" inside the \Grand Theft Auto V\Plugins\LSPDFR\ folder.
    How to use
    The script should start working automatically. You don't have to do anything.
    The script will load its settings from the .ini again for any new pursuits you join, so feel free to tweak it mid-game.

    Plans for future updates
    Experiment on more, better ways to approach the issue this script adresses. Port the script to RageHook if it people like it Done. Let the player toggle the Ram Suspect feature while ingame, mid-pursuit. Done. Let the player make other police vehicles yield, so you don't have to fight for a position in a pursuit. Done.  
     
    Troubleshooting If you experience any kind of crash and you think Safer Chases has something to do with it, upload the RagePluginHook.log file you will find inside your main GTAV folder, detailing the situation you and the suspects where when it crashed.   Don't consider this a polished script, but a "cheap" workaround to a frustrating problem until better options are available.
    Feedback is what I need to know what to change. Here is the discussion thread, and, if anyone wants the sourceode, you can find it here.
  5. Like
    https://www.youtube.com/albo1125
    DISCONTINUED & UNSUPPORTED - COMPATIBLE WITH OLDER LSPDFR VERSIONS ONLY - FEEL FREE TO HELP UPDATE THE CODE 
    Arrest Manager is now open source. https://github.com/Albo1125/Arrest-Manager
     

    Welcome to Arrest Manager! This script modification for LSPDFR greatly enhances the way you can deal with your suspects and their vehicles. Are you tired of driving all the way to a jail to deal with a suspect? Would you like to be able to call for reliable prisoner transport units at any time? Arrest Manager provides this, and more. In short, a complete overhaul to the way you can deal with your prisoners!
    Requirements - some of these are included (credits go to their appropriate authors):
    LSPDFR 0.4.2 (not included) Albo1125.Common 6.6.3.0 or higher (included) RAGENativeUI 1.6.3.0 or higher (included) RAGEPluginHook 0.51 or higher (not included) A legal copy of GTA V (versions 1.0.1011.1 or higher1).  
    Installation instructions and further feature documentation are included with the download.
     
    Support - what to do if you encounter a bug or have problems:
    Watch the installation video for my modifications here. Use this tool: http://www.lcpdfr.com/files/file/9755-lspdfr-troubleshooter-by-albo1125/  Read the documentation file if you're having trouble getting a specific feature to work. Suggestions can be made here. If all else fails: Please leave a comment (not a review). Include your RAGEPluginHook.log file, located in your Grand Theft Auto V folder. Also, please provide an accurate description of what happened. This allows me to help you as fast as possible.
  6. Like
    OfficerAlexis reacted to Sam for a file, LSPD First Response   
    If you are installing LSPDFR 0.4 for the first time, we strongly recommend that you do so on a clean copy of Grand Theft Auto V without any other mods or plugins.
     
    LSPDFR 0.4 brings sweeping changes which have been implemented over a number of years and is the latest major version of LSPDFR, released in December 2018.  LSPDFR turns the world of GTA V upside down, giving you the power to enforce the law as you see fit.
     
    Please see the following resources for more information about LSPDFR and its features:
    LSPDFR 0.4 Page: https://www.lcpdfr.com/lspdfr
    LSPDFR 0.4 Wiki: https://www.lcpdfr.com/wiki/lspdfr/04
    LSPDFR 0.4 Getting Started: https://www.lcpdfr.com/wiki/lspdfr/04/getting-started/
     
    Installation Guides: https://www.lcpdfr.com/lspdfr/how-to-install/

    Part of the First Response Mods family.
  7. Like
    OfficerAlexis reacted to Sam for a file, LCPD First Response (Legacy Edition)   
    LCPD First Response (LCPDFR)
    Version 1.1 - Legacy Edition  
    LCPDFR is the original police modification for Grand Theft Auto IV that turns the entire game upside down, letting you play as a police officer for the first time ever.  Discontinued in 2014, with the release of GTA V on PC, LCPDFR Version 1.1 is the final release of the modification. 
     
    Please note that due to technical limitations, some features have been disabled and others may not work correctly at this time.
    LCPDFR is discontinued and is not officially supported.  It is provided purely for your nostalgic enjoyment.
     
    There are a few other considerations:
    LCPDFR does not support any versions of Windows XP. Any previous versions of LCPDFR must be fully uninstalled first. LCPDFR 1.1 should be installed on a clean installation of the GTA IV: Complete Edition downloaded through the Rockstar Launcher.
    Part of the First Response Mods series.
     
    Want to play LCPDFR on the GTA IV: Complete Edition?  You will need to install the compatibility patch linked below.  You should install the compatibility patch after you have successfully installed the GTA IV: Complete Edition. GTA IV: Complete Edition Compatibility Patch
    By LMS. This is required to play LCPDFR 1.1 (Legacy Edition) Download Compatibility Patch    
    Shown below are the original release notes for LCPDFR 1.1 as they were written in 2014. 
     Arresting
    LCPDFR 1.0 introduces an improved arrest system, allowing the player to more easily arrest multiple suspects at once. In addition to the improvements for the player, LCPDFR 1.0 also introduces full NPC compatibility with the arrest system, allowing NPC officers to make arrests with proper animations, handcuffing and suspect transport.  
    API
    LCPDFR 1.0 also introduces a brand new application programming interface (API).  The LCPDFR API can be used to make modifications built on the same framework as LCPDFR, allowing script developers to call LCPDFR functions and communicate with the key components of LCPDFR.  Furthermore, the LCPDFR API can be used to build scripts totally unrelated to LCPDFR, taking advantage of the features and functions offered by the API which would be otherwise unavailable, such as those provided by the AdvancedHook.  
    Audio
    The use of audio in LCPDFR 1.0 is unparalleled by any previous versions of the modification, with well over 300 audio files being available.  The police radio is now more functional, with regular dispatch updates on pursuits and other events being available.  Similarly, the usage of character speech in LCPDFR has been increased drastically, with code designated solely to finding the best speech for specific events from the character's voice.  
    Backup
    In LCPDFR 1.0, all traditional backup units return, with multiple enhancements to normal units and NOOSE teams.  NOOSE teams will now secure the area on arrival at an assistance call, while normal units will leave their vehicles and scan the area.  Medical and fire department assistance has also been improved with longer response times.  
    Callouts
    Callouts are now designed for easy integration with the LCPDFR API and custom callout scripts, therefore all callouts have been re-written from scratch.  Base callouts included with LCPDFR 1.0 include: a shots fired call, a pursuit in progress, armed robbery suspects fleeing, a drunken disturbance, a drug deal, a drunk driver and a mugging.  
    Duty System
    The character selection system has been overhauled in LCPDFR 1.0, with the new ability to customise your character's clothing and accessories.  Not only this, but you can also do the same for any partner.  
    Events
    LCPDFR 1.0 features events which are either triggered or spontaneous.  Events come in a number of forms, such as a suspect being arrested, the player being assaulted or a civilian driving recklessly.  Most events can be reported, either by the player, or by LCPD units, to dispatch.  For example, if the player is assaulted by a moving vehicle, this can be called in and other units will attempt to stop the vehicle.  
    Frisking
    Frisking has been overhauled in LCPDFR 1.0 in terms of how the generation of contraband works.  Previously, random values were used, but now the script will actually apply different random values based on a number of factors such as age, occupation and various other model flags.  
    Grabbing
    In LCPDFR 1.0, the player can now take hold of arrested suspects and drag them around.  This is very useful when transporting the suspect to a police station as you are able to drag them to your patrol car, open the back door and seat them inside.  
    Hardcore
    Hardcore mode has been further expanded in LCPDFR 1.0 with the introduction of a state of complete defencelessness which will be activated if the player takes too much damage.  When injured, the player is rendered into a slow moving, limping state where no weapons can be drawn or fired.  Thankfully, the effects of an injury in Hardcore Mode are easily reversed by seeking medical treatment from Liberty City's fine paramedics.  
    Lights and Sirens
    LCPDFR 1.0 expands upon the lighting control offered in previous versions of LCPDFR, introducing a new lighting mode where red and white lights will flash alternately.  Moreover, LCPDFR 1.0 also features better siren control, allowing the siren to be completely muted without removing the ability for the player to speak.  Similarly, this siren mute can now be cancelled during any of the three lighting modes by holding down the lighting mode switch key.   
    Localisation
    Nearly every sentence used in the LCPDFR modification now supports language customisation.  
    Police Computer
    The police computer now features a customisable background image, allowing you to change the look and feel of the system to your liking. The computer has also been rewritten from scratch and is now more responsive to user input. Finally, the computer offers a lightweight ALPR system, which is integrated with LCPDFR, for those of you who do not wish to install an ALPR modification.  
    Police Station Interior
    The police station in LCPDFR 1.0 boats several enhancements with more ambient scenes and scenarios happening inside, including arrested suspects being searched and seated and officers working on their computers.  Not only this, but the LCPDFR police station interior was designed for use with Abraxas’ vdH Police Station modification, taking advantage of some of the new objects added.  
    Pursuits
    In LCPDFR 1.0, a pursuit is no longer an isolated element of gameplay - it is directly linked to the rest of the modification, meaning that most LCPDFR experiences are actually powered in some way or another by the pursuit system.  In simple terms, whenever there's a suspect, there's a pursuit, and the pursuit controls their behaviour as well as the actions of the officers determined to score another point in their arrests column. Pursuits work using a search area, which like in normal gameplay, is a flashing red and blue circle on the minimap.  This search area will follow the suspect so long as at least one police unit has a visual, meaning that under these circumstances, the suspect is always at the very centre of the search area.  If all visuals on the suspect are lost, however, the search area will cease following them and instead remain stationary at their last known position, thus giving the suspect the opportunity to leave the search area and therefore escape from the pursuit. After losing visual of a suspect, all units will begin a methodical search of the area, both on foot and in vehicles, searching the exterior world as well as any nearby interiors.  Helicopter units will also partake in this search, scanning the area for the suspect. A pursuit tactics menu also exists, allowing players the ability to make helicopters and units more or less aggressive.  Activating lethal force will also enable the Annihilator gunship, which will open fire on suspects when set as aggressive.  
    Quick Action Menu
    New to LCPDFR 1.0, the Quick Action Menu makes common tasks simple, eliminating the need to remember loads of key combinations.  The Quick Action Menu, controlled entirely by mouse or controller stick movement, is a new interface element of the modification which allows for simple tasks, like calling in ambulances or evacuating the area, to be done without the need for keypresses.  Both your memory and other modifications will thank you for this, as it means that keys which have traditionally conflicted with ELS and other mods, like CTRL + M for an ambulance, are a thing of the past.  
    Taser
    The Taser can now be used by all NPC units and by default, actively fleeing suspects can only be stopped by NPC officers if they fire the Taser at them.  The Taser now also boasts better hit detection and it no longer modifies any of the original game files.  
    Tutorial
    A brand new addition to LCPDFR, the tutorial allows both new and experienced officers the chance to get accustomed to the workings of some of the core features of the modification.  
    Xbox360 Controller Support
    LCPDFR 1.0 boasts excellent Xbox360 controller support.  All keys can now be mapped to controller buttons and all help prompts are dynamic, meaning they show the actual key or button you have defined.  Similarly, the Quick Action Menu, designed for use with controllers, allows you to bind and remember less combinations.  
    Other Notable Changes
    No longer does the LCPD see it all and know it all - they do not have magic suspect finding powers. There's a much bigger emphasis on foot pursuits now. Units can commandeer civilian vehicles if need be. Suspect fleeing AI has been improved significantly. When using standard police officer characters, you can walk faster by holding ALT by default. Holding ALT (default) will also bring up the LCPDFR Aiming Marker. The LCPDFR Aiming Marker can be used to tell your partner to go to the position it is pointing at. You can mark any civilian as wanted by police. If someone fires a gun or attacks you, you can report this to dispatch, automatically marking them as wanted. Suspects will abandon their vehicles and flee on foot if the opportunity presents itself. NOOSE officers are now able to stand up properly and sprint while chasing suspects. All officers use the correct pistol, shotgun and rifle animations when in pursuit. The helicopter searchlight works for player controlled helicopters in pursuits. A lot of work has been put into making the AI of both suspects and units smarter. I wish I could go on with this list, but there's simply hundreds of changes - far too many to list.  
     
     

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.