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PWE

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  1. Martin Walker Arrested Josh Delucci in Pacific Bluffs, West Eclipse Blvd
  2. Martin Walker Reported a PC148 in Del Perro, Red Desert Ave
  3. Martin Walker Performed a traffic stop on a Silver Stanier with registration 46WRT315 in Little Seoul, Ginger St
  4. Martin Walker Performed a traffic stop on a Ice White Patriot with registration 62ZSX693 in Pillbox Hill, Elgin Ave
  5. Martin Walker Finished responding to a [Chill] Mansion Raid Assistance in Pillbox Hill, Adam's Apple Blvd
  6. Martin Walker Responded to a [Chill] Mansion Raid Assistance in Little Seoul, Ginger St
  7. Martin Walker Performed a traffic stop on a Straw Beige Peyote with registration 26MTW268 in Little Seoul, Palomino Ave
  8. Martin Walker Finished responding to a (FCG) Fast Pursuit in West Vinewood, Gentry Lane
  9. Martin Walker Responded to a (FCG) Fast Pursuit in Rockford Hills, Dorset Dr
  10. Martin Walker Performed a traffic stop on a Blaze Red Issi with registration 04BPN469 in Rockford Hills, Boulevard Del Perro
  11. Martin Walker Responded to a [Adam69 Callouts] LSIA Airport Incident in Pillbox Hill, Vespucci Blvd
  12. Martin Walker Finished responding to a [686] Area Surveillance in Chamberlain Hills, Carson Ave
  13. Martin Walker Responded to a [686] Area Surveillance in Banning, Autopia Pkwy
  14. Martin Walker Arrested Jake Holloway in Los Santos International, New Empire Way
  15. Martin Walker Performed a traffic stop on a Black Oracle with registration 45DZQ650 in Los Santos International, New Empire Way
  16. Martin Walker Finished responding to a [686] Vehicle Fire in Los Santos International, New Empire Way
  17. Martin Walker Responded to a [686] Vehicle Fire in Elysian Island, Autopia Pkwy
  18. Martin Walker Responded to a [Chill] Bank Needs Assistance in Mission Row, Strawberry Ave
  19. Martin Walker Performed a traffic stop on a Graphite Black Sadler with registration 08FMP411 in Paleto Bay, Pyrite Ave
  20. Martin Walker Responded to a [Chill] Broken Down Vehicle in Mount Chiliad, Great Ocean Hwy
  21. PWE-NUI PWE-Inventory PWE-Inventory is a modern inventory system for GTA V / LSPDFR inspired by the FiveM ox_inventory experience. It replaces older native-style inventory interaction with a WebView-powered grid interface, bringing item slots, item images, drag-and-drop interactions and hotbar support into single-player LSPDFR. The system is designed to be configurable and expandable. Items, weights, labels, buttons, keybinds, shop content, armory content, trunk behavior and coordinates are stored in external .ini files instead of being hardcoded. Item images can also be assigned individually, with a fallback image used when no custom asset exists. Current features: ox_inventory inspired grid UI Player inventory, vehicle trunk, armory, shop and dealer inventories WebView/NUI interface powered by PWE-NUI Drag-and-drop item movement Use, drop, dispose, buy/take and trunk actions Configurable item definitions through .ini Configurable labels, buttons, weights and coordinates Item image support with fallback asset Hotbar preview and hotbar item usage Configurable keybinds with modifier support, for example LShift+1 Self-contained folder structure for cleaner installation PWE-Inventory aims to bring a more modern and flexible inventory workflow to LSPDFR, while staying fully local to GTA V single-player and ScriptHookVDotNet. Why? Since I used Peaky's Grid Inventory but didn't like the fact that everything including keybinds was hardcoded, I decided to create my own version. This is my personal opinion, nevertheless the author @Peaky12 deserves a plus for pretty good inventory. PWE-Target PWE-Target is an LSPDFR-focused contextual targeting system inspired by FiveM’s ox_target. It provides an interaction layer where scripts can register actions for vehicles, peds, players, objects, models and zones, then display those actions through a clean WebView/NUI interface. Instead of every plugin building its own key prompts or interaction checks, PWE-Target is intended to work as a shared targeting framework. Players hold the configured key, look at an entity or zone, and available options appear next to the target reticle. Current features: ox_target inspired contextual targeting UI WebView/NUI interface powered by PWE-NUI Global vehicle, ped, player, object and generic options Model-specific target options Local entity target options Sphere zone support Distance checks Conditional CanInteract callbacks Option selection callbacks for other scripts Configurable hold key and behavior via .ini Optional debug mode Self-contained folder structure Why? Because I'm tired of looking for so many keybinds to perform action 😂 PWE-Target is built as a foundation for future LSPDFR scripts that need consistent, modern world interactions without recreating targeting logic from scratch. Release Maybe in future 🤔

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