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PWE

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  1. Development Update — Moving to RagePluginHook A small but important change to the direction of the project: I am currently rewriting the PWE plugin architecture and moving away from ScriptHookVDotNet. The new version will be built 100% around RagePluginHook. Why the change?While ScriptHookVDotNet made the initial development of PWE-NUI, PWE-Inventory and PWE-Target relatively straightforward, I want the project to have a cleaner and more consistent architecture specifically designed for LSPDFR. Instead of having an additional ScriptHookVDotNet layer between the plugins and RagePluginHook, the new architecture will communicate directly with RagePluginHook. What is changing?The following components are being migrated: PWE-NUI — shared WebView2/NUI framework PWE-Inventory — inventory and interaction system PWE-Target — contextual targeting system All of them will become native RagePluginHook plugins. This also means that ScriptHookVDotNet will no longer be required by these projects. What stays the same?The overall idea of the projects is not changing. PWE-NUI will still provide the shared WebView2-based UI layer, while PWE-Inventory and PWE-Target will continue to use it for their interfaces. The goal is still to provide a more modern, configurable and reusable framework for LSPDFR plugins, including: HTML/CSS/JavaScript interfaces Shared NUI communication Inventory systems Contextual targeting Configurable interactions Reusable APIs for future PWE plugins Current statusThis is an architectural change rather than a simple dependency swap, so development is temporarily focused on getting the new foundation working correctly before continuing with new features. The project is still WIP, and existing screenshots/features may change as the new architecture is implemented. Once the migration is complete, I will continue development of Inventory and Third-Eye/Target on top of the new RagePluginHook-based foundation. More updates coming soon.
  2. Martin Walker Performed a traffic stop on a Black Landstalker with registration 86LME326 in San Chianski Mountains, Senora Fwy
  3. Martin Walker Finished responding to a [Chill] Roadway Hazard - Person in Traffic in San Chianski Mountains, Senora Fwy
  4. Martin Walker Responded to a [Chill] Roadway Hazard - Person in Traffic in Sandy Shores, Marina Dr
  5. Martin Walker Finished responding to a [Chill] Supervisor Requested at Traffic Stop in Sandy Shores, Marina Dr
  6. Martin Walker Responded to a [Chill] Supervisor Requested at Traffic Stop in Gd. Senora Desert, Smoke Tree Rd
  7. Martin Walker Finished responding to a [Chill] Officer Involved Shooting in Gd. Senora Desert, Smoke Tree Rd
  8. Martin Walker Responded to a [Chill] Officer Involved Shooting in Paleto Bay, Great Ocean Hwy
  9. Martin Walker Performed a traffic stop on a Worn Honey Beige Seminole with registration 26OYN251 in Paleto Bay, Cascabel Ave
  10. Martin Walker Finished responding to a [Chill] Residence on Fire in Mount Chiliad, Great Ocean Hwy
  11. Martin Walker Responded to a [Chill] Residence on Fire in Sandy Shores, Marina Dr
  12. Martin Walker Finished responding to a (FCG) Fast Pursuit in The Alamo Sea, Marina Dr
  13. Martin Walker Responded to a (FCG) Fast Pursuit in Sandy Shores, Marina Dr
  14. Martin Walker Finished responding to a [Chill] Helicopter Crash in Gd. Senora Desert, Joshua Rd
  15. Martin Walker Responded to a [Chill] Helicopter Crash in Downtown, San Andreas Ave
  16. Martin Walker Finished responding to a [Chill] Sergeant Requested in Downtown, San Andreas Ave
  17. Martin Walker Responded to a [Chill] Sergeant Requested in Downtown, San Andreas Ave
  18. Martin Walker Finished responding to a [Chill] Silent Store Alarm in Strawberry, Innocence Blvd
  19. Martin Walker Responded to a [Chill] Silent Store Alarm in Davis, Innocence Blvd
  20. Martin Walker Arrested Mark Johnson in Rancho, Carson Ave
  21. Martin Walker Finished responding to a [Adam69 Callouts] Traffic Accident in Rancho, Dutch London St
  22. PWE-NUI PWE-Inventory PWE-Inventory is a modern inventory system for GTA V / LSPDFR inspired by the FiveM ox_inventory experience. It replaces older native-style inventory interaction with a WebView-powered grid interface, bringing item slots, item images, drag-and-drop interactions and hotbar support into single-player LSPDFR. The system is designed to be configurable and expandable. Items, weights, labels, buttons, keybinds, shop content, armory content, trunk behavior and coordinates are stored in external .ini files instead of being hardcoded. Item images can also be assigned individually, with a fallback image used when no custom asset exists. Current features: ox_inventory inspired grid UI Player inventory, vehicle trunk, armory, shop and dealer inventories WebView/NUI interface powered by PWE-NUI Drag-and-drop item movement Use, drop, dispose, buy/take and trunk actions Configurable item definitions through .ini Configurable labels, buttons, weights and coordinates Item image support with fallback asset Hotbar preview and hotbar item usage Configurable keybinds with modifier support, for example LShift+1 Self-contained folder structure for cleaner installation PWE-Inventory aims to bring a more modern and flexible inventory workflow to LSPDFR, while staying fully local to GTA V single-player and RagePluginHook. Why? Since I used Peaky's Grid Inventory but didn't like the fact that everything including keybinds was hardcoded, I decided to create my own version. This is my personal opinion, nevertheless the author @Peaky12 deserves a plus for pretty good inventory. PWE-Target PWE-Target is an LSPDFR-focused contextual targeting system inspired by FiveM’s ox_target. It provides an interaction layer where scripts can register actions for vehicles, peds, players, objects, models and zones, then display those actions through a clean WebView/NUI interface. Instead of every plugin building its own key prompts or interaction checks, PWE-Target is intended to work as a shared targeting framework. Players hold the configured key, look at an entity or zone, and available options appear next to the target reticle. Current features: ox_target inspired contextual targeting UI WebView/NUI interface powered by PWE-NUI Global vehicle, ped, player, object and generic options Model-specific target options Local entity target options Sphere zone support Distance checks Conditional CanInteract callbacks Option selection callbacks for other scripts Configurable hold key and behavior via .ini Optional debug mode Self-contained folder structure Why? Because I'm tired of looking for so many keybinds to perform action 😂 PWE-Target is built as a foundation for future LSPDFR scripts that need consistent, modern world interactions without recreating targeting logic from scratch. Release Maybe in future 🤔

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