PWE-NUI PWE-Inventory PWE-Inventory is a modern inventory system for GTA V / LSPDFR inspired by the FiveM ox_inventory experience. It replaces older native-style inventory interaction with a WebView-powered grid interface, bringing item slots, item images, drag-and-drop interactions and hotbar support into single-player LSPDFR. The system is designed to be configurable and expandable. Items, weights, labels, buttons, keybinds, shop content, armory content, trunk behavior and coordinates are stored in external .ini files instead of being hardcoded. Item images can also be assigned individually, with a fallback image used when no custom asset exists. Current features: ox_inventory inspired grid UI Player inventory, vehicle trunk, armory, shop and dealer inventories WebView/NUI interface powered by PWE-NUI Drag-and-drop item movement Use, drop, dispose, buy/take and trunk actions Configurable item definitions through .ini Configurable labels, buttons, weights and coordinates Item image support with fallback asset Hotbar preview and hotbar item usage Configurable keybinds with modifier support, for example LShift+1 Self-contained folder structure for cleaner installation PWE-Inventory aims to bring a more modern and flexible inventory workflow to LSPDFR, while staying fully local to GTA V single-player and ScriptHookVDotNet. Why? Since I used Peaky's Grid Inventory but didn't like the fact that everything including keybinds was hardcoded, I decided to create my own version. This is my personal opinion, nevertheless the author @Peaky12 deserves a plus for pretty good inventory. PWE-Target PWE-Target is an LSPDFR-focused contextual targeting system inspired by FiveM’s ox_target. It provides an interaction layer where scripts can register actions for vehicles, peds, players, objects, models and zones, then display those actions through a clean WebView/NUI interface. Instead of every plugin building its own key prompts or interaction checks, PWE-Target is intended to work as a shared targeting framework. Players hold the configured key, look at an entity or zone, and available options appear next to the target reticle. Current features: ox_target inspired contextual targeting UI WebView/NUI interface powered by PWE-NUI Global vehicle, ped, player, object and generic options Model-specific target options Local entity target options Sphere zone support Distance checks Conditional CanInteract callbacks Option selection callbacks for other scripts Configurable hold key and behavior via .ini Optional debug mode Self-contained folder structure Why? Because I'm tired of looking for so many keybinds to perform action 😂 PWE-Target is built as a foundation for future LSPDFR scripts that need consistent, modern world interactions without recreating targeting logic from scratch. Release Maybe in future 🤔