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Azbo93

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  1. Like
    Azbo93 got a reaction from BlueLine Vibes in Game crash when forcing duty / choosing character   
    Cant wait to see it as for some reason my PC keeps saying too much memory used when going to play any game, im guessing its windows 10 Also i stayed in twitch chat for a while and they where saying the same thing about the plugins
  2. Like
    Azbo93 reacted to Starmix in Game crash when forcing duty / choosing character   
    Check my topic on here fora updated list of compatible API plugins.
  3. Like
    Confirmed.  I had to take out all of my Plugins and LSPDFR folder (old one)  just put them on your desktop that is what I did.   Then install LSPDFR 0.3  All good to go.  Just did a LSPDFR episode on my YouTube Channel.  Waiting for it to Render.  Its more of a Showcase of the new LSPDFR stuff.  So you can check that out in the next 3-4 hours if you want.
     
    ~Benzo
  4. Like
    Azbo93 reacted to ed1984 in LSPDFR 0.3 - Backup Customization   
    Wow. This was something I dreamed about being possible, and now it is!
     
    You guys are awesome!
  5. Like
    Azbo93 reacted to Sam in LSPDFR 0.3 - Backup Customization   
    This is the second part of our LSPDFR 0.3 preview series.  For more information about the background behind 0.3, check out the first installment in this series here: http://www.lcpdfr.com/forums/topic/55130-lspdfr-03-announcement-first-preview/
    In spirit of keeping up to date with the most hotly requested features for future versions of LSPDFR, customization of responding police units simply had to be near the top of our list.
    LSPDFR 0.3 introduces an all-new Backup XML file which lets you customize, in great detail, just what kind of cops and vehicles LSPDFR should dispatch for each of the seven in-built backup types. (The eagle-eyed among you are probably thinking "but wait, there's only six types".  Not anymore!) 

    I like planes.  Now, LSPDFR likes planes too.
    The power of this new XML based system is absolutely unparalleled to anything we've ever had before in LSPDFR or LCPDFR, and also allows much, much more refinement than traditional .ini configuration files seen in other modifications like ELS.  Presented in the same sort of format as many of the data files in the original game itself, we hope it will be super easy to use, too.
    With this new feature, you can precisely choose:
    The vehicles that respond for each backup type (and you can have as many as you like). + Vehicle liveries (on a per-vehicle basis) + Minimum and maximum number of occupants (again, for each vehicle) The peds that respond for each type (again, as many as you please).+ Ped component models (for each ped) On top of this, you can do the above customization for each of the four distinct areas within the game:
    Blaine County North Yankton Los Santos Los Santos County That's right, this means you can now finally have different units operating all four different areas.  Plus, if you're feeling particularly adventurous you could actually think of each of these areas as being a different entity entirely with their own state, local, SWAT and air units.  There's really very little in terms of limits as to what you can do with this exciting new system.
    Oh yeah, it doesn't even end there either.  With 0.3, an all-new unit type has been added which, for the first time, lets you call for emergency medical services.  

    Furthermore, unlike the regular medics in the game, medical units dispatched by LSPDFR will actually attempt to treat injured pedestrians.
    Just one more thing...  As if completely configurable backup units and the new medics weren't enough, we also managed to make a few improvements to the way in which units arrive at backup requests.  This means you can have scenes that look almost like they're straight out of a cop movie, without the trainer.

  6. Like
    Azbo93 reacted to Sam in LSPDFR 0.3 - Downtown Police Station   
    This is the third part of our LSPDFR 0.3 preview series.  For more information about the background behind 0.3, check out the second installment in this series here: http://www.lcpdfr.com/forums/topic/55363-lspdfr-03-backup-customization
    Perhaps one of the hottest talking points about LSPDFR, even way before the modification was released, was the question of if and how LSPDFR would make use of the new police station interior in Downtown Los Santos.  Indeed, while we attempted to incorporate the interior into the earliest versions of the mod - we were only really scratching the surface as to the potential it holds.  Back then, there was also no way of unlocking the expanded version of the interior featuring the locker room, briefing room and downstairs areas, which always acted as a further limit to any plans we had for it.

    The exciting news is that with LSPDFR 0.3, the entire interior is unlocked and open for exploration, and this is where the fun really begins.  We've made a big effort to make the station come alive, much like we did the lawyers office in LCPDFR, but on a much larger scale.  Now, while to go into great detail about all of the new scenes and scenarios in the station would be telling, you can take a look at a couple of the screenshots provided to get a mere taste of the sights and sounds of the Downtown Police Station.

    The cool stuff we've put in with the Downtown Police Station doesn't end there, though.  To allow for maximum immersion, you can now actually walk into the locker room and directly go on duty from inside, without any loading screens.  By simply approaching the lockers and hitting a key, the camera will seamlessly transition to give a view of the player, with the familiar character selection menu appearing shortly after.
    Continuing with this theme, LSPDFR 0.3 also introduces a great deal of new functionality for dealing with arrested perps.  We'll cover most of this in the next installment of this series, but for now be safe in the knowledge that 0.3 lets you actually walk inside and drop-off your prisoners directly inside the cells.  Plus, for those of you looking for the authentic southern Californian law enforcement experience, you can quite literally throw your prisoners down the stairs on the way there!


    Of course, on the topic of arresting people, there's so much more that we could show you, but that'd maybe be a little too much awesomeness to take in for one day.  Instead, stay tuned for the next part of this update series - you won't want to miss it!
  7. Like
    Azbo93 reacted to Sam in LSPDFR 0.3 - "Busted!"   
    This is the fourth part of our LSPDFR 0.3 preview series.  For more information about the background behind 0.3, check out the third installment in this series here: http://www.lcpdfr.com/forums/topic/55644-lspdfr-03-downtown-police-station/
    So, from the hundreds of thousands of videos on YouTube, the near half-million million downloads of the mod itself and the the fact we keep on smashing records, like when we had 5,000 of you crazy folk online at once, we've got this really small, tiny suspicion - and I'm just going on a hunch here - but we think you guys quite like to arrest people?
    If there's actually some truth to this wild guess, I'm very happy to tell you that we've got quite the new feature set for when dispensing your own brand of justice is necessary.  Don't just take my word for it though, this is one of those occasions where a picture tells probably a lot more than a thousand words.

    As you can see, we've implemented a beautiful new gameplay mechanic for performing certain tasks which gives you real-time visual feedback in the form of a progress bar.  The cool bit is that it looks like exactly like the user interface found in the original game, too.
    Now, instead of simply pointing a gun and pressing a key to arrest a suspect, you have to actually keep aim in their general direction while holding down said control.  As you do this, the progress bar fills (and it does so really quickly).  Now, we know a lot of people wanted to see the ability to arrest suspects on the ground, so the end result of a successful gunpoint takedown is a suspect laying flat on the floor, ready to be cuffed up.  Oh yeah, we're just getting started...

    As you might be able to work out, the same new gameplay mechanic is then used for giving the gift of metal bracelets to your suspect, where you actually interactively apply the cuffs; progress meter filling in time with the animation.  Not only is this system really cool, but it is also truly immersive - you have complete control over the process meaning that a sudden change in heart can be realised by simply releasing the control.  This new system is pretty awesome, and we can't wait for everyone to be able to try it for themselves.
    Of course, all of this is a little bit mean so far.  We've got people getting guns shoved in their faces as they are forced down to the ground and what not; wouldn't it also be nice to be able to serve up some justice with a friendly smile?  We think it would be, so you can now arrest people without using any weapons at all through the way in which this new gameplay mechanic is now tied in with the Stop & Identify feature.  When stopping pedestrians on the street, everything works as it did before: pressing E will bring up the same menu with the same options.  One key difference, though, is that by merely looking at your target, then pressing and holding the same key, you can begin seamlessly cuffing them on the spot.  The results can be quite spectacular.

    You've probably sussed that we really like this new mechanic by now, and we hope that you like the sound of it as much as we do.  To seal the deal though, you can use the same process to release suspects from handcuffs now.  It's as simple as walking behind them and pressing and holding the same key used to set them down on the ground.

  8. Like
    Azbo93 reacted to Sam in LSPDFR 0.3 - Hot Pursuit   
    This is the fifth part of our LSPDFR 0.3 preview series.  For more information about the background behind 0.3, check out the previous installments here: http://www.lcpdfr.com/forums/forum/880-news-updates/
    While we've already added an amazing amount of cool new features to 0.3, an update to LSPDFR, or even LCPDFR, wouldn't truly be an update without some further refinement of the pursuit system.  It is, in many ways, one of the largest and most important parts of the modification and with 0.3, we've been taking the time to make a number of small but noticeable improvements.  From more cautious cops to more daring suspects, we think you'll really enjoy pursuits in 0.3.
    And in a refreshing change - I think for this update, we'll let the pictures do the talking...




    Allow me to quickly note as well.  No, we don't have a release date for 0.3.  Releasing a new version of LSPDFR is actually quite the mammoth of a task - one that you can't simply put a date on.  We're putting out these previews as it is something that the majority of our fans asked for, and it gives us a great opportunity to get feedback on the modification as we develop it.  
    Will your game be rocking LSPDFR 0.3 soon?  Absolutely, but we're not quite ready to define exactly when that will be.
  9. Like
    Azbo93 reacted to GravelRoadCop in Police Siren Pack   
    Obviously you have not heard of the American Siren Pack made by me. Look it up under audios, GTA V modding section.
  10. Like
    Azbo93 reacted to Sam in LSPDFR 0.3 - November Update   
    This is the sixth part of our LSPDFR 0.3 preview series.  For more information about the background behind 0.3, check out the previous installments here: http://www.lcpdfr.com/forums/forum/880-news-updates/
    Continuing with the idea of posting regular updates on our progress with 0.3 on Tuesdays, we're back with a look at what's to come in the next version of LSPD First Response.
    First of all, let me very quickly pay attention to the success of the mod so far - we've surpassed the half-million mark in terms of total downloads, and despite there only having been two releases, you can clearly tell that everyone is still as engaged and excited as ever, awaiting what the future holds.  Especially nice to see has been the flurry of suggestions and ideas that have been floated around by so many people throughout the community, and you can be sure that we're really looking forward to delivering LSPDFR 0.3, which features many of them.
    In an interesting twist, one of the new features coming to 0.3 is actually something that we don't think has been suggested much.  When developing the final versions of LCPDFR, we invested some time in creating a development system which basically turned LCPDFR upside down, putting the player in the position of a criminal being chased by the police.  This turned out to be a vital tool for us when testing police pursuits, with the rationale being that if the cops could chase the player, they'd have no problems at all chasing non-player characters.

    This system has actually been present in all versions of LSPDFR, although it was a last minute addition and therefore very rough around the edges, which might explain why it was tucked away as an 'Easter egg' (one that I won't spoil for those of you who haven't found it).  In tandem with the development of our new pursuit logic, we also re-created the ability to be chased by the police, ensuring that our logic was designed both for players and peds.  Therefore, while off duty with 0.3, you now have the option to hand over control of any pursuing officers during a wanted level to LSPDFR - making it so that you will be chased in exactly the same way that all other suspects are.

    It's fair to say that the results of this can be staggering (literally)! 
    Perhaps it is also worth mentioning as well - while there's a massive number of big new features making their way to LSPDFR 0.3, we've also been making an effort to pay attention to the little details in a number of areas, including things like smoother animations and improved backup spawning positions.
    Indeed, one cool example of this is the new 'hand on holster' animation that we've added in LSPDFR 0.3.  Unlike some other ways of doing this, the player's body isn't rigidly locked, meaning that character body movement is actually properly synchronized with player movement.  This also acts as a really cool way to draw your weapon, as the transition from holding at the holster to aiming down the sights is seamless.

  11. Like
    Azbo93 reacted to ineseri in Community Team and Staffing Update 2015-12-01   
    When LSPDFR was released, we knew it’d be a big hit. How big of a hit it would be was hard to imagine. With the answer in hand, I can honestly say that it is above expectations. Half a million downloads already and we’re not even at the final version. It’s truly remarkable and we’re all impressed. Stay tuned for more LSPDFR 0.3 related news in the coming future. 
    It’s not what I’d like to talk about today however, this is more of a introduction of me and an update on new policies and titles. 
    First off, hi. I’m ineseri and most of you probably know me already. I’ve been a member of the Community Team since 2014 and I just recently stepped up to the position of Community Manager, where my responsibilities are managing the moderation on the site, taking over this responsibility from Iconography who is now in the position of Expansion and Community Engagement. What this means is that he will manage our social media, content throughout the website and generally growing the community. 
    My hope is that these changes will bring positive effects to the Community as a whole and not to be too confusing for you, the LCPDFR.com member. 
    What this essentially means is that any issue with a moderator, policies or site moderation should be brought to me instead of Iconography. 
    Moving on to some policy changes: A few months ago we introduced the “five-strike” system, which would mean that after 5 Warning Points, a member would be permanently banned with no possible revocation. This system is scrapped as we don’t like banning people, especially not permanently if it can be avoided.  
    Permanent bans will still be issued in special cases such as spambots, but we won’t be issuing them for 5 warning points any more.  Instead, we will be using a new system where reaching 5 Warning Points will result in a 6 month ban. By using six month bans, we give people the chance to learn from their mistakes and come back after six months if they so desire. 
    Does this mean previously banned members will be allowed back?  We will evaluate this on a case by case basis.  In most cases if a member has been banned longer than six months, their account will be unblocked and they will be free to come back. I have slowly started this process to interact said policies and will change the Community Guidelines to reflect this. 
    On to some other news regarding the Community Team. We’ve had to departures from the Community Team, starting with Original Light who decided to retire a few months ago. I’d like to thank Original Light for all the hard work he’s done over the years on LCPDFR.com
    He is now in a Testing Team position, ensuring that LSPDFR is relatively bug-free for release. 
    Another departure is regarding Sgt. Jackson who has retired from the position of full moderator to French Forum Moderator and he will keep moderating this section, obviously. 
    If you have any questions, please, let me know and I will do my best to answer them either here or via PM!
  12. Like
    http://www.lcpdfr.com/files/file/7753-gta-v-tir6-led-lights/
  13. Like
    Azbo93 got a reaction from joe75 in Game crashes at start up, when loading.   
    I have just found out what my problem was, FOR me and this may be the problem for AMD GPU users, on the support site for GTA it says AMD's beta patch for the GPU can effect the game and i went back down to the patch before the beta an now all plugins and mods now work aswell as i dont get any crashes 
    also i think the -verify that joe75 posted helped
  14. Like
    Azbo93 reacted to MrShotHD in no police backup when calling for it in backup menu   
    yeah i have that problem too often without scripthook but they normally all turn up its like it lags then sends them but the actual game doesnt lag at all 
  15. Like
    Azbo93 reacted to FRGamer in How Do I Get Brighter Police Lights (LSPDFR)   
    Great! Have fun! =)
  16. Like
    Azbo93 reacted to FRGamer in How Do I Get Brighter Police Lights (LSPDFR)   
    Make sure Post FX is set to High/Ultra in the in-game settings.
  17. Like
    Azbo93 reacted to joe75 in Game crashes at start up, when loading.   
    mine is working fine create a gtavlauncher.exe shortcut to your desktop and right click on shortcut   then open properties go to this Games\Grand Theft Auto V\GTAVLauncher.exe" -verify   add - verify then apply and ok    then run it it will check for any corrupted files hope this works for you it did for me dont forget to add a space after .exe" -verify
                                                               ^       
  18. Like
    Azbo93 reacted to ToshoM in Game crashes at start up, when loading.   
    Seems like i am not the only one with the same issue, I reinstalled LSPDFR and then installed the new RageHook 0.28, i also removed Mods folder and all the plugins. The game lunches but it will not load LSPDFR. Im going to try few other things see if it will work. 
  19. Like
    Azbo93 reacted to ToshoM in Problems with LSPDFR 0.2b   
    i was getting the same fatal error, what i did was remove all the extra files (Mods, Plugins, etc.) anything that you added, once i did that the game loads fine and it does not crash but i am having trouble now with LSPDFR plugin not loading when game starts..this is where i am stuck at now. I figured if i start from scratch it will help narrow down the issue of it not loading but after trying many ways i havent been able to get it to load LSPDFR...i know this isnt a solution all the way but it might help to at least get the game to stop crashing and you might not be then encountering the same issue i am having.

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