Everything posted by cp702
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LSPDFR 0.4 API Update
One thing I can think of: It'd be nice to have the ability to stick plugin triggers on the backup and/or interaction menu. What I'm imagining is a function RegisterBackupType(ResponseType type, string name, Action<Vector3> callback) This function would append an entry with the given name to the end of the given no-agency backup list (i.e. what you see when "None" is selected). When chosen, this entry would call the callback function with the target position (this would be flexible -- if you have something like responding backup to a waypoint if the user has set one, the fact that you pass in the target location would let addons seamlessly work with that). LSPDFR's role could be limited to calling the callback, with no attempt to manage the response unless the plugin calls additional API functions. That way, something like a coroner or tow truck mod could be integrated into the normal backup menu. I suppose this could be done in a more OO way by passing an object that supports an ICustomBackupPlugin interface, which may fit better with the rest of the API, although I've always kinda preferred function pointers and delegates for this sort of simple largely-stateless thing.
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The is LSPDFR 0.4 keep gets terminated.
Your thread has been moved to LSPDFR Support as it is not a LCPDFR Support Request.
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LSPDFR 0.4 - Coming February, 2019
February 2019 is a confirmed month/year for release.
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Score music for LSPDFR.
I feel like Yakety Sax would be better, to be honest.
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LSPDFR 0.4 - Coming February, 2019
C#. RPH scripts are in .NET languages, and C# is much nicer than VB.
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LSPDFR 0.4 - Coming February, 2019
No falsely claiming that the mod has been released. When it's actually released, we'll tell you.
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LSPDFR 0.4 - Coming February, 2019
Yes for police and EMS; LSPDFR doesn't really do fire departments (unless you have fire trucks responding to EMS calls, in which case yes there as well).
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LSPDFR 0.4 - Coming February, 2019
That's not how version numbers work. You increment the number that best represents the scale of the changes and reset every number after it to 0 (except the build number if you use one). If you have 20 minor changes to version 1, you'll be at version 1.20. If you make one minor change and then one major change, you'll go to 1.1 and then straight to 2.0.
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LSPDFR 0.4 - Coming February, 2019
.NET languages, so either VB or C#.
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LSPDFR 0.4 - Coming February, 2019
RPH runs perfectly fine on 1064.1. The error message you're getting is because ScripthookV detects the game version and kills the game if it's an unsupported version. If you're launching the game through RPH, it detects this and pops up an error message to let you know what's going on and why the game didn't load (i.e. because ScripthookV doesn't support your game version and you need to update it). RPH is just serving as a mini-troubleshooter; it doesn't have any issues with 1064.1 itself (it and SHV evidently use different methods to hook the game, and the updated build broke SHV but not RPH).
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LSPDFR 0.4 - Coming February, 2019
Please keep support to the support sections. Thanks.
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LSPDFR 0.4 - Coming February, 2019
For what it's worth, 0.3.1 hasn't been updated in two and a half years but still works fine on the latest version of GTA. RPH needs to be updated for new versions, but that normally happens very quickly, and once it's updated LSPDFR has always continued to work fine on the updated version.
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LSPDFR 0.4 - Coming February, 2019
LSPDFR is just a script mod; it won't include new uniforms itself. However, there's already an LSPD uniform for multiplayer peds in the game (for one of the heist missions), and you can install EUP or other mods to get custom uniforms. What's new for LSPDFR is that it'll support that sort of thing -- you can have peds in EUP (or similar) uniforms as backup units, patrolling officers, etc., and because these are based on the multiplayer ped system you get a lot more variety in appearance (for instance, you don't just have a handful of head models and textures). Likewise, if you choose to add additional agencies (such as by using a mod like RDE), these additional agencies will be spawned doing ambient patrols and will be able to respond to backup calls -- you're not limited to the four zones (LS City, LS County, Blaine County, North Yankton) that you had in 0.3. Your added peds, uniforms, vehicles, and agencies will also be available at police stations when you go on duty. (Of course, you'll have to configure LSPDFR to know about stuff you've added, but we assume that people developing these sorts of mod packs will also make configurations for them. It's also not that hard to write the configurations yourself.)
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which US Police/Sheriff Departement still use Relvolver?
Smithsonian Police, but they're just special police on Smithsonian property.
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Upgrading my PC quick question
This topic has been moved to the appropriate forum. Please post in the correct location in the future.
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Van mounts curb in Toronto, CA and struck 10
I'm not sure why anyone decided to bring up immigration in an attack that, from everything I can find, was carried out by someone born and raised in Ontario. It's crazy levels of off-topic. Posts hidden.
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Egypt Mosque Attatck
For fuck's sake. From the forum description: This thread is a pretty good example of why we removed politics as a category. It's a zombie thread that should never have been revived, which in the revival lost all connection to the actual attack in November 2017 that spawned it. I'm locking this. If you feel this topic has been closed in error, please report this post.
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Adware Issues
I am fairly certain you are incorrect. It is perfectly legal for software to show you ads. If I'm not mistaken, the software in LCPDFR's ad-supported installer (which is a package known as OpenCandy) offers you the option of installing additional pieces of software, but you also have the option of not installing them. Malware tools often flag OpenCandy because users who click through without reading can end up installing stuff they don't want, but that doesn't make it illegal (and LCPDFR is far from the only software that includes it). The term is "potentially unwanted program," and it is up to users to decide whether or not they want the software offered. It's an automated way of saying "do you want to install this software from our partners" that doesn't require us to individually arrange terms with partner companies. In any event, we offer not one but two alternative installers that do not include OpenCandy, because we understand that not all users want to download something that includes it. Also, I can't find any reference to an actual law entitled "Cyber Terrorism Act of 2003" (or "Cyberterrorism Act of 2003"), nor do I have any idea why you picked that particular list of countries. I'm most familiar with the applicable US law, which largely consists of the Computer Fraud and Abuse Act. This law largely prohibits fraudulent activities, access without authorization, and exceeding authorized access. I'm not sure which of these you think OpenCandy violates; OpenCandy fully discloses each partner offer and gives you the option to not install it (and you can also quit the installer at any time).
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Miami Florida pedestrian bridge collapse during stress test
Actually, you definitely can speed up this kind of thing in a perfectly safe way. The key is to do as much work as possible before putting the bridge over the road -- in this case, the span was apparently fabricated alongside the road before being lifted. There's nothing less safe about that, and I think it's unlikely that this will turn out to be related to the collapse (it's more likely that the failure is a result of a problem with the engineering of the span itself). As for stress tests, it would be very unusual to run those with the street open (especially because it can be closed at night for tests). I'd wait before taking early reports as gospel; it's quite possible that "we did stress tests this morning" (meaning 2 AM) or "we were doing stress tests" (meaning "the project is in the stress test phase") turned into "they were doing stress tests that day" turned into "they were actively doing stress tests when the collapse happened."
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[WIP] Police Thrust motorcycle
So I've been working on this for a while now, and figured I may as well post a thread about it. I'm turning this: into a police motorcycle for V departments. I'm using the mirrors for emergency lights: as well as a few lights on the rear of the bike. My end goal is to produce something compatible with the RDE mod, meaning I'm using real LAPD/CHP/LASD/VCSD/etc. bikes as reference (and my end product will likely be a pack).
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LSPDFR 0.4 - Epic Customization
If you’re playing as an agency like FIB that doesn’t currently have an associated backup option, will there be an option for “current agency backup?”
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LSPDFR 0.4 - Announcement + First Preview
Dude, what's your problem? People are excited for the 0.4 preview and want their favorite things in it. While some of those things are unlikely to be in 0.4, it's not ridiculous for someone to hope for them. If you have something constructive to say (like "The devs haven't given any indication that they're going to be doing multiplayer"), say it. If all you have is mockery, don't bother replying.
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LSPDFR 0.4 - Announcement + First Preview
LSPDFR is not restricted to playing as a patrol officer. The character selector, even in 0.3, lets you select both patrol units and special units (like NOOSE, IAA, and FIB).
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Can someone define LORE?
It's not an acronym, it's the word "lore:" to quote Urban Dictionary, "the collective history and the sum of all knowledge available about a certain fantasy or sci-fi universe." Lore mods are designed to fit into the lore of the GTA HD universe (which includes IV, EFLC, and V). For instance, a lore texture is one for a department that fits into the V world (whether that's a real department like the LSPD or an invented one like the Blaine County Sheriff or Del Perro PD). A lore model is one that's generally based on Rockstar's vehicles, normally coming from IV or V, not real life cars. Lore models might be different from any car in the stock game, like some of Lt. Caine's creations, but they're critically *not* recreations of real vehicles. If you combine the back of the V ambulance with the cab of the Bison, that's different from the ambulance Rockstar created (which uses a Burrito cab), but it's still lore because it's based on GTA cars. If you converted a model from Max Payne 3, that'd generally be considered lore because MP3 also doesn't use real-life cars. If you converted a Dodge Ram cab from a racing game, that'd be a real-life vehicle and so not lore.
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Youtube will no longer allow monetization if you have less than 1k subs
YouTube isn't a job. You might be a freelance video maker who happens to use YouTube, but YouTube itself isn't a job for video uploaders (leaving aside people who are actually hired by YouTube to make videos). There are a lot of businesses that abuse the idea of an independent contractor, but that's really what YouTube partners are. You're not controlled by YouTube in any meaningful way. You can make videos about any topic you want, on any schedule you want, using any method you want, meeting any quality standards you want. You don't even have to tell YouTube when you're working on new videos; when you finish a video, you have full rights to it and can decide what you want to do with it. YouTube has no rights to the video unless you decide to upload it, and even then their rights are nonexclusive. While there are terms about what videos are eligible for monetization (and violating some of them might have your partnership terminated), those are just limits on what you can put on YouTube (and just because there's a requirement that the finished product meets certain standards doesn't make you an employee. YouTube is now changing the terms of when they'll offer contracts to let people make money off their videos. They never paid everyone, so it's not like the idea of a threshold is new. By limiting the partner program, it might be a bad idea to start a YouTube channel with the idea that it'll be your job. But that's a bad idea anyway; most people definitely do not have YouTube as their full-time job. YouTube ads don't pay well enough for most people to do it full-time (and certainly not for anyone who'd lose monetization under this change to even dream of making it a full-time job). The big money is in third-party sponsorship, affiliation, crowdfunding, etc. (which isn't affected by the change), but even counting that the number of people who have it as their job is a lot less than the number of people who monetize at all. (Keep in mind that YouTube compensation and salary from a job aren't directly comparable, especially for Americans. Employees pay a lower tax rate and get lots of benefits that freelancers don't, like health insurance and retirement contributions.)