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SyeDog

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Everything posted by SyeDog

  1. Thanks for the update, if you do have any concerns please do let me know
  2. If you could post your log files or at least let me know what callout your having issues with i would be happy to take a look.
  3. Thanks, i will get onto those and see what i can do. Thanks for the feedback! Also without looking too deeply into the bug, there name will appear as ??? unless you have asked what their name is before asking the other questions, their name should appear as ?????, otherwise if you ask them for their name first, they will appear as their name, that's how it should work either.
  4. I am currently struggling for time, but i am trying to come back and get the callouts i do have working better and improved. Once i have done that i will be looking to add more callouts but i have noted down your suggestion, thanks for the input. I have added compulite to the dll's the mod references, i will keep the computerPlus code in my mods and try to tailor anything else i make to work with both. I have only just reinstalled lspdfr myself so have yet to play with compulite at all to see its functions. I have come back from a long time away, i appologies for the space of time my mod wasnt updated. I have updated the mod to the latest 4.4 version of LSPDFR and will be looking to continue my work making the callouts i have already made bigger and better. This all boils down to time and what i remeber with the coding language. Thank you for your continued support and please post any suggestions and bugs you have and i will try to get on them asap. Seriously thank you all that have supported the mod, SyeDog
  5. Oh, i have no idea how long that will take, its needs to be manually checked by a member of staff. Could take minutes, could take hours. I have zero control over how long it will be before you may download the newest version.
  6. I didnt really no, they were adding some api fixes for it before i had to take some time away. Hopefully there's more information out there currently
  7. Yeah, probably. I am focusing on getting all the callouts i currently have up to a high standard and adding menu systems for all of them before i start on anymore callouts. But that is defiantly in the pipeline.
  8. Sure, the fact i am Dyslexic might have something to do with it haha. If you would like to help i would never say no. You are welcome to contact me with your editions.
  9. Yes everything should work with 0.4.1 in the current update.
  10. v1.0.7.0 has been released, starting the chain of updates adding menu's to my callouts to increase the level of realism and interactivity to my callouts. Hope you enjoy, expect bugs and please contact me if you find any and i will try to sort them out asap.
  11. I will try and test this tonight and see whats going on, hopefully i can get a patch out sometime soon with my menu update. Cheers
  12. You are more than welcome to send me some suggestions for callouts you would see and i can see about adding them if i can make them work within my time frame and knowledge. I have no problem with feedback. I am in conversations with at least 3 people with constant improvements as it is. But take a chill pill man, its one repetitive callout among 5 so theres plenty more for you to do, specially as my graffiti callout has 4 outcomes picked at random + the way you handle them can be different each time you patrol. Thank you for the support, though i do encourage feedback good or bad you are right, there are politer ways of doing it, or more well thought out and constructive ways at least.
  13. which callout are you missing? I haven't removed anything.
  14. Not trying to be rude or anything, i respect everyone's opinions. Although some of the more mundane and repetitive callouts are part of a normal police officers day to day job. My aim is that my calls will be filling a gap in the calls that are out there with more day to do calls that officer get. If your focus is on the very first callout i scripted ever and that only then you are missing 99% of this pack.
  15. There are a lot more callouts than the stolen Vehicle callout inside the pack. Though i do agree with you that its used countless times in other packs, its down to the fact that the style of callout that the API tutorials and callout tutorials teach you first. so its going to appear in multiple callout packs as people learn. Like myself. As the pack expands i will probably remove the callout in the long run but at the moment it helps to flesh out the pack and was my first callout ever made a few months ago, so its staying for the foreseeable future.
  16. wow ok, i hadn't really touched the laser pointer callout i will have a look into it....
  17. Almighty, i will have a look. Possibly a problem with the vehicle not spawning correctly.
  18. Hello all, me back again with another question i need answering to help improve my Callouts. So onto the question... I need help editing the inventory which is displayed with a Ped is searched through normal LSPDFR and also StopThePed if able... Now, i have not been able to find anything to change this through normal LSPDFR but i have come across the Meta data for StopThePed but it doesn't seem to be working the way i have implemented it. if (stopThePedRunning) { suspect.Metadata.searchPed = "~y~High Powered LaserPointer, ~g~Lighter, ~g~Wallet"; suspect.Metadata.stpAlcoholDetected = false; suspect.Metadata.hasGunPermit = false; } If someone could point me in the right direction that would be most helpful, cheers.
  19. Thanks, hopefully playing the Graffiti Callout a few more times will add to your experience, there are 4 different outcomes so yo should defiantly try a few more times. Thank you for the feedback and the review you have left for the mod, it means alot and keeps me wanting to improve and continue my work. Thank again.
  20. Thank you so much for the information. Hopefully i can do it some justice with a reply. I am looking into setting up the graffiti callout in more locations but they are a scene i have set up which has different set positions ect. If you have some time pop down the mission row and give it a try, there are alot of different options to the callout and is the variety you are looking for in the pack. As for the stolen vehicle and the disorderly callout i did try and construct a menu system for the peds but it was way too complicated the way i wanted to do it, so i scrapped the idea and am in the process of making individual menus for the separate callouts. More on that to come. The callout pack is build around the integration of external mods such as StopThePed, Computer+ and Albo's Smart Radio for interaction, questioning and detention of the criminals at the moment as it seemed silly to code something similar into a callout pack when the features appear else where with minimal performance impact (at least for myself). Yes i do need to add a custom inventory to the laser pointer ped but my testing with the drunken callout seemed to come up short as i was unable to adjust a inventory which i need to look into but wanted to get the new callout out there for people to play with and help identify issues and improvements which you have done flawlessly. Hope this helps and i will be looking into the suggestions, hope you enjoy the Callouts.
  21. ComputerPlus is optional, it adds alot of features to the callouts with the computer updating with information and updates while playing through the callouts, but its isnt totally required as its hidden in the code behind a function so if you have it great, if you don't not game breaking. if you could show me a log file or the crash error that you are getting that would really help. It seems to be working on my PC just fine. But i know that's not a basis for everyone.
  22. L is the default and is unchangable Sorry for the miss-information, Y is for starting the speech to begin. L is used for the menu, hopefully there should be a notification which pops up showing the key, which is currently unchangeable in the current build. Can you try using Y to start the speech and when its finished press L to toggle the menu.
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