Everything posted by rjmf22
- How to install CVPI hubcaps?
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How to install CVPI hubcaps?
Trying to install these on bxbugs123's CVPI, but I have no clue how to do it. Suggestions? I am a little skeptical about editing the x64i because it might cause my game to crash or corrupted files. Here's the file: http://www.gtainside.com/en/gta5/cars/95697-cvpi-wheel-package
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2011 CROWN VICTORIA - CVPI 1.9L ELS
- 132 comments
- 63 reviews
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[4K] LSPD Vehicle Texture Pack 2
Yeah, that's what I figured the problem was. Regardless, these paints are gorgeous! Much appreciated
- 25 comments
- 10 reviews
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[4K] LSPD Vehicle Texture Pack 2
- 25 comments
- 10 reviews
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using carvariations.meta to add more car slots?
NOW everything works to perfection! Much appreciated!
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using carvariations.meta to add more car slots?
If nothing happens, does that mean another plugin is in the way?
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using carvariations.meta to add more car slots?
Getting the notification that "this plugin does not have the plugin attribute" or something like that when i force load it
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using carvariations.meta to add more car slots?
And how would I pull up that menu?
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using carvariations.meta to add more car slots?
installed it, plugin crashes every time. Do I need to uninstall nativetrainer?
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using carvariations.meta to add more car slots?
Hmm, not seeing it. On simple native trainer AB?
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using carvariations.meta to add more car slots?
How would I get all of the extras? I'm not seeing this function in the trainer
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using carvariations.meta to add more car slots?
Thank you! And i'll assume that the paint is the same thing?
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using carvariations.meta to add more car slots?
Okay, last question...I promise! How can I make the car have all of the optional objects that I want? Ram bar, antennas, etc, if they don't spawn?
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using carvariations.meta to add more car slots?
Worked! I really appreciate the help, I didn't know I was supposed to spawn it in
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using carvariations.meta to add more car slots?
Sorry about that! No, nothing even shows up ingame, so I don't even see it in the list of cars. Should I try and spawn it in?
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using carvariations.meta to add more car slots?
It never crashed, just nothing shows up.
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using carvariations.meta to add more car slots?
Yes
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using carvariations.meta to add more car slots?
No, here is my carvariations: <CVehicleModelInfoVariation> <variationData> <Item> <modelName>police5</modelName> <colors> <Item> <indices content="char_array"> 134 134 156 156 </indices> <liveries> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 134 134 156 156 </indices> <liveries> <Item value="false" /> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 134 134 156 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 134 134 156 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 134 134 156 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> </colors> <kits> <Item>157_massacaro2_modkit</Item> </kits> <windowsWithExposedEdges /> <plateProbabilities> <Probabilities /> </plateProbabilities> <lightSettings value="1" /> <sirenSettings value="1" /> </Item>
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using carvariations.meta to add more car slots?
Tried top and bottom, still nothing. I'll have a look at the gameconfig now. Here's what my vehicles.meta looks like: <?xml version="1.0" encoding="UTF-8"?> <CVehicleModelInfo__InitDataList> <residentTxd>vehshare</residentTxd> <residentAnims /> <InitDatas> <Item> <modelName>police5</modelName> <txdName>police5</txdName> <handlingId>police</handlingId> <gameName>police5</gameName> <vehicleMakeName /> <expressionDictName>null</expressionDictName> <expressionName>null</expressionName> <animConvRoofDictName>null</animConvRoofDictName> <animConvRoofName>null</animConvRoofName> <animConvRoofWindowsAffected /> <ptfxAssetName>null</ptfxAssetName> <audioNameHash>POLICE</audioNameHash> <layout>LAYOUT_STANDARD</layout> <coverBoundOffsets>POLICE_COVER_OFFSET_INFO</coverBoundOffsets> <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo> <scenarioLayout /> <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName> <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName> <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName> <povCameraName>DEFAULT_POV_CAMERA</povCameraName> <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.050000" /> <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.050000" z="-0.020000" /> <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.075000" z="-0.045000" /> <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.075000" z="-0.045000" /> <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.030000" /> <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.030000" /> <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.060000" /> <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonMobilePhoneOffset x="0.125000" y="0.293000" z="0.516000" /> <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.415000" /> <FirstPersonMobilePhoneSeatIKOffset> <Item> <Offset x="0.136000" y="0.146000" z="0.435000" /> <SeatIndex value="2" /> </Item> <Item> <Offset x="0.136000" y="0.146000" z="0.435000" /> <SeatIndex value="3" /> </Item> </FirstPersonMobilePhoneSeatIKOffset> <PovCameraOffset x="0.000000" y="-0.140000" z="0.650000" /> <PovCameraVerticalAdjustmentForRollCage value="0.000000" /> <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName> <shouldUseCinematicViewMode value="true" /> <shouldCameraTransitionOnClimbUpDown value="false" /> <shouldCameraIgnoreExiting value="false" /> <AllowPretendOccupants value="true" /> <AllowJoyriding value="false" /> <AllowSundayDriving value="false" /> <AllowBodyColorMapping value="true" /> <wheelScale value="0.236900" /> <wheelScaleRear value="0.236900" /> <dirtLevelMin value="0.000000" /> <dirtLevelMax value="0.300000" /> <envEffScaleMin value="0.000000" /> <envEffScaleMax value="1.000000" /> <envEffScaleMin2 value="0.000000" /> <envEffScaleMax2 value="1.000000" /> <damageMapScale value="0.600000" /> <damageOffsetScale value="1.000000" /> <diffuseTint value="0x00FFFFFF" /> <steerWheelMult value="1.000000" /> <HDTextureDist value="5.000000" /> <lodDistances content="float_array"> 15.000000 30.000000 60.000000 120.000000 500.000000 500.000000 </lodDistances> <minSeatHeight value="0.839" /> <identicalModelSpawnDistance value="20" /> <maxNumOfSameColor value="10" /> <defaultBodyHealth value="1000.000000" /> <pretendOccupantsScale value="1.000000" /> <visibleSpawnDistScale value="1.000000" /> <trackerPathWidth value="2.000000" /> <weaponForceMult value="1.000000" /> <frequency value="100" /> <swankness>SWANKNESS_1</swankness> <maxNum value="2" /> <flags>FLAG_HAS_LIVERY FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON</flags> <type>VEHICLE_TYPE_CAR</type> <plateType>VPT_FRONT_AND_BACK_PLATES</plateType> <dashboardType>VDT_GENTAXI</dashboardType> <vehicleClass>VC_EMERGENCY</vehicleClass> <wheelType>VWT_MUSCLE</wheelType> <trailers /> <additionalTrailers /> <drivers> <Item> <driverName>S_M_Y_Cop_01</driverName> <npcName /> </Item> </drivers> <extraIncludes /> <doorsWithCollisionWhenClosed /> <driveableDoors /> <bumpersNeedToCollideWithMap value="false" /> <needsRopeTexture value="false" /> <requiredExtras>EXTRA_4</requiredExtras> <rewards> <Item>REWARD_WEAPON_PUMPSHOTGUN</Item> <Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item> <Item>REWARD_STAT_WEAPON</Item> </rewards> <cinematicPartCamera> <Item>WHEEL_FRONT_RIGHT_CAMERA</Item> <Item>WHEEL_FRONT_LEFT_CAMERA</Item> <Item>WHEEL_REAR_RIGHT_CAMERA</Item> <Item>WHEEL_REAR_LEFT_CAMERA</Item> </cinematicPartCamera> <NmBraceOverrideSet /> <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" /> <buoyancySphereSizeScale value="1.000000" /> <pOverrideRagdollThreshold type="NULL" /> <firstPersonDrivebyData> <Item>STD_POLICE_FRONT_LEFT</Item> <Item>STD_POLICE_FRONT_RIGHT</Item> <Item>STD_POLICE_REAR_LEFT</Item> <Item>STD_POLICE_REAR_RIGHT</Item> </firstPersonDrivebyData> </Item>
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using carvariations.meta to add more car slots?
Okay, I'll try that. All the way at the bottom? Or where the last vehicle is?
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using carvariations.meta to add more car slots?
Tried that, still nothing. Do you think you could perhaps create a sample meta file for me, so that I can ty and put that one in and see if it works?
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using carvariations.meta to add more car slots?
I added that, I chose the 5X ped and 5x the other one, and still nothing.
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using carvariations.meta to add more car slots?
Yeah no, nothing seems to work. Ill attach my meta files if you want to have a look. Im using the police 5 slot vehicles.meta carvariations.meta
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using carvariations.meta to add more car slots?
Okay, I'll try that! And just paste it at the end of the file?