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bcsogirl

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Everything posted by bcsogirl

  1. Hello everyone, Just got back into LSPDFR after a long hiatus (and a computer upgrade, yay!) and I've been wondering. Does the current version have any command/shortcut to discontinue a pursuit?
  2. Oh, excellent! I thought you guys would at one point. Looking forward to it then! And if you need some ideas, i'm ready and willing to contribute :)
  3. Oh, ok. I was under the impression that the names weren't randomly generated by combining a random first name to a random last name (props to the LSPDFR team for that!), but rather fetched from an internal database. You are right in that it makes the whole thing a little pointless if the chances of player A running into the same person as player B are that slim. In all honesty, I might have underestimated the resources needed to pull this off, in fact, I probably did, since I haven't really thought about that yet. As of now this is pretty much just an idea for a pet project. I do have an ok VPS sitting idle right now that I'd use to host the online side of the application, but yeah, I agree that it might not be enough, especially if it picks up. Thanks for your input!
  4. First of all thanks for the ideas. So, let me see if I got it straight. The ped backgrounds are generated on the fly based on random chance, right? The idea was to retrieve the name and DOB generated by LSPDFR and then query an online database for wanted status. I don't necessarily need LSPDFR to forward the wanted status/background to the db, actually, ideally it would be the opposite: a plugin that queries the database, retrieves the wanted status and flags the ped, regardless of whether LSPDFR generates a wanted flag or not. I've included a very rough and crude workflow below of what should happen. I understand this is a bit of a novel project, but with R* shutting down multi-player modifications, it seems this may be as close to a "multi-player" experience for LSPDFR as we are going to get in the foreseeable future.
  5. Hello all, I had an idea for a little project last night, but I'm not entirely sure if it's doable with the current API, or even if it will ever be doable at all. The idea is to basically create an online database with the persona data from LSPDFR, which would include priors, warrants, etc. My question is, would it be possible to develop an API plugin capable of tapping into that database to retrieve, for example, the wanted status of a ped from that database instead of generating on the go?
  6. Hello all, As an avid roleplayer (and i'm sure i'm not the only one), I often wonder about how to enhance my LSPDFR experience, and I've decided to experiment with writing reports. Does anyone have any samples of police paperwork (incident reports and whatnot) so that i can find out what information i need to collect? I might also turn this into a larger project, if there is community interest, like having a central reporting system up on the web where other players can also send up their reports, which then are displayed in a "Police Blotter Format", maybe even with a crime map. Hell, maybe we even find a way of injecting this into LSPDFR (I now i'm aiming way up high now) so that we can somehow sync the information on the peds and on the database. For instance, say a player stopped a guy in sandy shores, but he took off. You submit the report to the site and resume your patrol. Then the next day someone stops him in Los Santos and the police computer tells the guy he has a warrant out in Blaine County for obstruction by fleeing. Would be great wouldn't it? Actually, as a matter of fact, I think I will do this, even if at first the "warrants" don't show up on the police computer itself. Anyone has any thoughts on the idea or source material i can use to base this off of? Oh crap, now I'm picturing this whole web based dispatch system... halp
  7. It'd be good if it came out, supported modding and didn't sucked. Last good police game I've seen was True Crime: NY (which had lots of potential for police mods, btw, don't know if that was ever a thing with it though) Ok, I just checked out their latest devdiary on youtube, and it looks great. Apparently there's PAPERWORK (seriously, I want paperwork!)
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