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LtRob

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Everything posted by LtRob

  1. Open the ytd file and replace the textures inside with the ones provided in the download. It should be written in the readme file.
  2. https://www.gta5-mods.com/scripts/skin-control I never tried that menu, I don't know if it lets you modify face features.
  3. are the hubcaps a standalone or part of the chp pack?
  4. Does somebody know how to customize your character ingame for EUP? I know skin control is no longer supported. Thanks
  5. No I didn't. I wrote it in the ''view credits'' part on the right side of the website. I will now add it also on top of the images.
    • 2,416 downloads
    • Version 1.0.0
    Credits for base ped: Baud0412 Original file:
  6. Hi, there's a problem when I call backup with custombackups. Peds appear with invisible vests Check the attached image, any help? thx
  7. Wanted to see if someone could do a swat helmet with some modern sunglasses in the pedprops file. The swat helmet below I can't find it anywhere except for Yard's SEB swat model, but the latter has the helmet as already included in componentpeds instead of pedprops, so I can't use the helmet on a different ped.
  8. Look at that hair!! I love hair
  9. The beep radio is from the nypd. The static is the noise you mention but it adds a nice touch.
  10. Maybe they are not called tones. You hear the static in the preview? You will hear that on the radio ingame. Doesn't take a genius to understand.
    • 2,923 downloads
    • Version 1.0.0
    Preview: Credits: youtube channel: Cartoonman
  11. I was focused on the nypd radio comms which seems not clear but with static. But I think this happens not inside the car? check the vid below when they're outside the car at 2 minute mark.
  12. Hello, I'm starting to work with Audacity to edit the vanilla lspdfr dispatcher's voice to make it sound more like a radio comm, not as clean as in the vanilla version. Examples attached. What do you think? I'm gonna continue to work when I have time, problem is I need to adjust volume and it's difficult to understand the perfect spot. I use stereo, not earplugs so it might be too loud for the latter but idk. Examples attached, LOWER YOUR VOLUME BEFORE LISTENING TO AVOID DAMAGING YOUR EAR! (if you use earplugs) AREA_DEL_PERRO_01.wav AREA_DEL_PERRO_02.wav AREA_DEL_PERRO_BEACH_01.wav AREA_DOWNTOWN_01.wav AREA_DOWNTOWN_02.wav AREA_DOWNTOWN_VINEWOOD_01.wav
    • 150 downloads
    • Version 1.0.0
    Tattoos are not mine, but have been applied by me on the neck and on the arms. Thanks to Dualift for letting me modify his ped from the mega nypd pack. Read the readme for instructions. Look at that dat line dough, ssslick. To remove tattoos from arms just don't install the hand file I included. Nypd uniform not included cause it uses dualift's nypd logos. EXCLUSIVE TO LSPDFR.COM YAY Credits: Dualift for pedsonsam for one of the tattoos on the neck (https://www.gta5-mods.com/player/old-school-tattoo-for-travor) kanzo for the arms tattoos (https://www.gta5-mods.com/player/franklin-s-irezumi-kanzo)
  13. Can you publish the car also? or the texture?
  14. LtRob posted a topic in Legacy
    Does somebody know what this log means? [9/16/2017 1:11:57 AM.890] ============================== [9/16/2017 1:11:57 AM.890] UNHANDLED EXCEPTION OCCURRED [9/16/2017 1:11:57 AM.890] ------------------------------ [9/16/2017 1:11:57 AM.891] Origin: HOOK [9/16/2017 1:11:57 AM.891] ------------------------------ [9/16/2017 1:11:57 AM.892] Exception type: System.Runtime.Serialization.SerializationException [9/16/2017 1:11:57 AM.892] Exception message: Type 'SlimDX.Result' in Assembly 'SlimDX, Version=4.0.13.43, Culture=neutral, PublicKeyToken=b1b0c32fd1ffe4f9' is not marked as serializable. [9/16/2017 1:11:57 AM.892] ------------------------------ [9/16/2017 1:11:57 AM.892] Inner exceptions: [9/16/2017 1:11:57 AM.893] ------------------------------ [9/16/2017 1:11:57 AM.893] Stack trace: [9/16/2017 1:11:57 AM.893] at System.Runtime.Serialization.FormatterServices.InternalGetSerializableMembers(RuntimeType type) [9/16/2017 1:11:57 AM.894] at System.Collections.Concurrent.ConcurrentDictionary`2.GetOrAdd(TKey key, Func`2 valueFactory) [9/16/2017 1:11:57 AM.894] at System.Runtime.Serialization.FormatterServices.GetSerializableMembers(Type type, StreamingContext context) [9/16/2017 1:11:57 AM.894] at System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitMemberInfo() [9/16/2017 1:11:57 AM.895] at System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitSerialize(Object obj, ISurrogateSelector surrogateSelector, StreamingContext context, SerObjectInfoInit serObjectInfoInit, IFormatterConverter converter, ObjectWriter objectWriter, SerializationBinder binder) [9/16/2017 1:11:57 AM.895] at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Write(WriteObjectInfo objectInfo, NameInfo memberNameInfo, NameInfo typeNameInfo) [9/16/2017 1:11:57 AM.896] at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Serialize(Object graph, Header[] inHeaders, __BinaryWriter serWriter, Boolean fCheck) [9/16/2017 1:11:57 AM.896] at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize(Stream serializationStream, Object graph, Header[] headers, Boolean fCheck) [9/16/2017 1:11:57 AM.896] at System.Runtime.Remoting.Channels.CrossAppDomainSerializer.SerializeObject(Object obj, MemoryStream stm) [9/16/2017 1:11:57 AM.897] at System.AppDomain.Serialize(Object o) [9/16/2017 1:11:57 AM.897] at System.AppDomain.MarshalObject(Object o) [9/16/2017 1:11:57 AM.897] ============================== [9/16/2017 1:11:57 AM.897]
  15. It works but in some situations the heli just ignores the buildings or objects around it and it crashes against them, I didn't see that with the usual pursuit heli.

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