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KK3

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Reputation Activity

  1. Like
    KK3 reacted to BIGDAD30 in LSPDFR 0.3 - November Update   
    would be a great Christmas present...  just saying
  2. Like
    KK3 got a reaction from suuB in LSPDFR 0.3 - Hot Pursuit   
    I'm not complaining but we were told about 3.0 two months ago, so we all though it was nearly ready and was going to be released very soon. then you keep sending screenshots so we thing it must be very soon and now no updates, no nothing. at least tell us where you are with this
  3. Like
    KK3 got a reaction from lilmisschloe in LSPDFR 0.3 - Hot Pursuit   
    I'm not complaining but we were told about 3.0 two months ago, so we all though it was nearly ready and was going to be released very soon. then you keep sending screenshots so we thing it must be very soon and now no updates, no nothing. at least tell us where you are with this
  4. Like
    KK3 got a reaction from HaggardPL in LSPDFR 0.3 - Hot Pursuit   
    I'm not complaining but we were told about 3.0 two months ago, so we all though it was nearly ready and was going to be released very soon. then you keep sending screenshots so we thing it must be very soon and now no updates, no nothing. at least tell us where you are with this
  5. Like
    KK3 reacted to MrNord in LSPDFR 0.3 - Hot Pursuit   
    I think that will delay it for quite a bit :D
    At least 2 months... :P
  6. Like
    KK3 reacted to R4TT94 in LSPDFR 0.3 - Hot Pursuit   
    Well fallout did just come out..... That will probably delay it a little bit :P
  7. Like
    KK3 got a reaction from Kchris in LSPDFR 0.3 - Hot Pursuit   
    I'm not complaining but we were told about 3.0 two months ago, so we all though it was nearly ready and was going to be released very soon. then you keep sending screenshots so we thing it must be very soon and now no updates, no nothing. at least tell us where you are with this
  8. Like
    KK3 got a reaction from Dwarf in LSPDFR 0.3 - Hot Pursuit   
    I'm not complaining but we were told about 3.0 two months ago, so we all though it was nearly ready and was going to be released very soon. then you keep sending screenshots so we thing it must be very soon and now no updates, no nothing. at least tell us where you are with this
  9. Like
    KK3 got a reaction from JoshEng in LSPDFR 0.3 - Hot Pursuit   
    I'm not complaining but we were told about 3.0 two months ago, so we all though it was nearly ready and was going to be released very soon. then you keep sending screenshots so we thing it must be very soon and now no updates, no nothing. at least tell us where you are with this
  10. Like
    KK3 reacted to Dwarf in LSPDFR 0.3 - Hot Pursuit   
    Are we gonna wait 10 more days or what... 
    LSPDFR don't work anymore for me so i can't wait longer...
  11. Like
    KK3 got a reaction from joe75 in LSPD First Response 0.2a Update   
    Thank you to rockstar who decided to update GTA and now LSPDFR isnt working.... again
  12. Like
    KK3 reacted to couching5000 in LSPDFR 0.2 Delay Update - 13 July   
    Same here. 
    http://i.imgur.com/vwMin.gif
  13. Like
    KK3 reacted to kairu in LSPDFR 0.2 Delay Update - 13 July   
    You scared the shit out of me.
  14. Like
    KK3 reacted to Sam in LSPDFR 0.2 Delay Update - 13 July   
    To follow on from the previous update I posted yesterday, we're still hard at work preparing LSPDFR 0.2 for release.  At this time, it would appear that all issues caused by the latest update to GTA V have been resolved.  Indeed, I spoke of the problem and its solution in more detail in the previous update regarding 0.2.
    Unfortunately we're still experiencing issues with LSPDFR 0.2 which appear to be unrelated to the recent update and more of a problem with the modification itself.  These are in the form of script crashes that some, but not all, have encountered during pursuit testing and this is something we've been looking in to.  Unfortunately this seems to be quite a tricky problem to find as different users are experiencing different results.  Nonetheless, I'm hopeful that we'll find the problem and resolve it relatively soon.
    While LMS has been hard at work debugging most of our issues (both the ones caused by Rockstar's protections and ones of our own making), I've taken advantage of the extra time to add more polish to LSPDFR 0.2, and even introduce a new feature which I know will be very popular.  To complement the police computer in a vehicle, here's a sneak peek of the equivalent system on foot:

    Bear with us as we work this out.  I guarantee you that LSPDFR 0.2 won't disappoint.
  15. Like
    KK3 reacted to Sam in LSPDFR 0.2 Update - 12 July   
    First up, we're all sorry for the problems we encountered with the release last night.  Unfortunately, there was a game breaking performance issue which was found only a few hours before we intended to release and this has required some time to investigate.
    The good news is that we've done our best to mitigate this problem, related to the way in which Rockstar has started to introduce anti-modding protections.  For those of you interested in the technical detail, here's a snippet of a performance test ran by Alexander Blade and LMS:
    Performance difference between GTA V version 372 and 393 Calling SET_CURRENT_PED_WEAPON 1000 times via ScriptHookV and RAGEPluginHook: 372: ~582ms (RPH: ~585ms) 393: ~2480ms (RPH: ~2490ms) Performance on version 323/350 is most likely even better due to even less/no obfuscation than 372.In short, on the previous patch (372), it took 585 milliseconds for the function to be executed 1000 times.  On the newest patch (393), it took 2490 milliseconds, which is roughly 2.5 seconds, to be executed 1000 times.  This means that this particular function takes five times longer to execute on the latest patch than it did previously.  LSPDFR 0.2 and 0.1 call this function a lot, mainly to stop other police officers from killing suspects, as we force them to be unarmed when appropriate by using it.  As such, during a pursuit with even a couple of units, performance takes a hit.
    With the problem identified, we've managed to come up with an alternative way of doing things that doesn't have such a dreadful impact on performance.  This version is currently undergoing testing, and we hope to be in a position to release 0.2 as soon as possible.  Note that I won't commit to a date, as it is possible we run into further issues, and we'd like to avoid a situation similar to last night's, but there is still the possibility that we can release today, and we'll keep you updated as to our progress.
    Sam.

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