Everything posted by Singleton
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Vehicles in excess of default GTA model names cannot pull over AI.
yeah guess I'm screwed. Gonna go back to vanilla I suppose and see if I can replicate 😞
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Vehicles in excess of default GTA model names cannot pull over AI.
Yeah that meta file at the time of posting had the borked audio line, has since been corrected but still cannot initiate traffic stops. Now that you say it I didn't create entries in carvariations that might have something to do with it - correct me if I'm wrong - the carvars file only effects the lighting of the vehicle, no?
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Vehicles in excess of default GTA model names cannot pull over AI.
Indeed thats what I was leaning towards but I've scoured the vehicles.meta file and I couldn't find anything that jumped out to be correct. I've copied a line from a vehicle I have named "lssheriff" within my meta file (which cannot initiate traffic stops). <flags>FLAG_HAS_LIVERY FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON FLAG_HAS_INTERIOR_EXTRAS</flags>
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Vehicles in excess of default GTA model names cannot pull over AI.
Yep familiar with that but don't think that's the case. It's not all vehicles I have issues with, just anything over the default police/sheriff vehicles or those with complete custom names. If it was an ELS issue then presumably all of the cars would be messed up. Nevertheless I did give it a shot and still presenting the same issue. I also isolated by disabling all of my mods, so I think that leaves only two options being either an LSPDFR issue, or a vehicle issue. I'm beginning to think this might be an issue that LSPDFR has to fix...maybe.
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Vehicles in excess of default GTA model names cannot pull over AI.
So, I understand how to create an additional agency, and the xml files associated with agencies, outfits etc. Through troubleshooting I've found that any vehicles in excess of the default GTA police vehicles cannot pull any vehicles over - for example: CAN Pull Over AI: Police Police2 Police3 Sheriff Sheriff2 CANNOT pull over AI (these are not the exact cars, just to give you an idea that anything that isn't a default model name cannot pull over cars) Police5 Sheriff3 lssheriff lssheriff2 When attempting to pull someone over with an additional car the car simply keeps driving and doesn't stop. The siren doesn't even blip automatically like it does with a normal vehicle. How is LSPDFR deciding what cars are eligible to initiate a traffic stop? I've copied from the default vehicles in my vehicles meta and just changed name/audio name hashes. Not sure why these additional card in excess of the defaults cant pull over anybody. Vehicles.meta file added for context vehicles.zip
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Blaine County Sheriff Uniforms (EUP 8.0)
- 256 comments
- 29 reviews
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Blaine County Sheriff Uniforms (EUP 8.0)
When I play with LSPDFR 0.4 only I have the uniforms and my peds don't. How do I get the other peds to have the uniforms and shoulder switches/belts?
- 256 comments
- 29 reviews
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BCSO FICTIONAL 4K TEXTURE PACK!
- 5 comments
- 5 reviews
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LSPD Pack [ELS]
Trying to make a stealth version to go along with this pack..@thegreathah any idea what the font is on the side of these cars?
- 101 comments
- 49 reviews
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BCSO Stealth Traffic Unit Mini Pack [4K]
looks like the transparent version isn't contained within the upload link, only the ungodly dark original version
- 2 comments
- 2 reviews
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Rebalanced Dispatch Enhanced
is this compatible with EUP? Edit: Found the answer (posted by dev reply a couple pages back on new release) - YES.
- 1,512 comments
- 85 reviews
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San Andreas Emergency Service Ped Pack
Please make peds for females. What's the point of having 60% of the force look good with the other 40% with bleh vanilla stuff?
- 58 comments
- 22 reviews
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Rebalanced Dispatch Enhanced
Has anybody managed to get this fully working since one of the recent updates? I had startup crashed and managed to narrow it down to RDE, anybody figure out a fix or are we SOL?
- 1,512 comments
- 85 reviews
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Florida Highway Patrol Trooper & E.U.P 8.2 & 9.3
- 23 comments
- 18 reviews
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San Andreas State Trooper & E.U.P 9.3
- 14 comments
- 4 reviews
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San Andreas State Police Pack
- 3 comments
- 2 reviews
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[Now with "MK2" weapons!] On Duty Loadout
you should make body armor equip in the list too otherwise awesome mod, exactly the utility I was looking for
- 75 comments
- 33 reviews
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2016 [ELS] Unmarked FPIS
Is there anyway to activate the textures? I see that there are textures within the YFT file and I want to make this into the marked variant but I can't seem to figure out how to enable the textures.
- 81 comments
- 25 reviews
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LSPDFR Computer+
Yes fully understand that (currently have that running now) however that also disables all of the other awesome features that ELS brings to bear. I (think) if we are able to get a keybind feature, peds will stop driving off randomly on traffic stops.
- 1,743 comments
- 172 reviews
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LSPDFR Computer+
Got it, I think this conflicts with ELS. Turning on the computer presses the horn which seems to cause AI to believe they need to push through an intersection using ELS.
- 1,743 comments
- 172 reviews
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LSPDFR Computer+
- 1,743 comments
- 172 reviews
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(2K/4K) San Andreas State Police Livery Pack
Best SP textures IMO Edit: I rescind based on the fact that not enough ELS packs are covered...who doesn't use ELS??
- 4 comments
- 4 reviews
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[ELS] Unmarked Crown Victoria Police Interceptor
- 71 comments
- 24 reviews
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[ELS] Unmarked Crown Victoria Police Interceptor
- 71 comments
- 24 reviews
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Rebalanced Dispatch Enhanced
Got it...also, there is the policek9 entry located? It's not in the meta file within the RDE folder.
- 1,512 comments
- 85 reviews