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Dieter9342

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Everything posted by Dieter9342

  1. If anyone's willing to make some textures for Alex ashfolds emergency uniforms pack, I would like olanovs revised sheriffs the ones with the dark shirts and tan hats, because of the similarities between this and the deputies from San Andreas. Here's a link to the pack. https://www.gta5-mods.com/player/revised-sheriff-s-deputies Thank you for your consideration, Dieter
  2. Dieter9342 commented on BILLWARD's gallery image in GTA V Galleries
  3. Is there any way you could combine these with Emergency Uniform Pack? That would be amazing.
  4. There's the polygon issue, and I don't know if anyone else has brought this up, but the interior texture are kind of jacked up.
  5. Dieter9342 commented on BILLWARD's gallery image in GTA V Galleries
  6. Dieter9342 commented on BILLWARD's gallery image in GTA V Galleries
  7. So, I've been playing on the second to newest version for a few weeks, and decided to upgrade last night to the new 6.1whatever it is and so I go and download all the updated mods, do the installs, then I run the game, Hey, Its starts! Woo! But my EUP isn't loaded, nor is my RDE or BSCO packs... So I go and reinstall them, Edit the dlclist and so fourth... And then teh game crashes, and keeps crashing at the loading screen. Here's my logs: RPH: [2/10/2016 2:41:59 PM.017] Started new log on 2/10/2016 2:41:59 PM.017 [2/10/2016 2:41:59 PM.019] ==================================================================================================== [2/10/2016 2:41:58 PM.990] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log [2/10/2016 2:41:59 PM.019] Log verbosity: Verbose [2/10/2016 2:41:59 PM.023] Initializing input system [2/10/2016 2:41:59 PM.027] Initializing game console [2/10/2016 2:41:59 PM.033] Console key has been set to F4 (key code: 115) [2/10/2016 2:41:59 PM.106] Initializing console variable "SkipGameIntro". [2/10/2016 2:41:59 PM.107] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro [2/10/2016 2:41:59 PM.112] Read value: <null> [2/10/2016 2:41:59 PM.112] Initializing console variable "DisableRenderVersionText". [2/10/2016 2:41:59 PM.112] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText [2/10/2016 2:41:59 PM.120] Read value: True [2/10/2016 2:41:59 PM.120] Setting value of console variable "DisableRenderVersionText" to stored value. [2/10/2016 2:41:59 PM.120] Initializing console variable "ConsoleKey". [2/10/2016 2:41:59 PM.121] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [2/10/2016 2:41:59 PM.122] Read value: F4 [2/10/2016 2:41:59 PM.122] Setting value of console variable "ConsoleKey" to stored value. [2/10/2016 2:41:59 PM.122] Console key has been set to F4 (key code: 115) [2/10/2016 2:41:59 PM.122] Initializing console variable "PluginTimeoutThreshold". [2/10/2016 2:41:59 PM.123] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [2/10/2016 2:41:59 PM.123] Read value: 10000 [2/10/2016 2:41:59 PM.123] Setting value of console variable "PluginTimeoutThreshold" to stored value. [2/10/2016 2:41:59 PM.124] Initializing console variable "AlwaysShowConsoleOutput". [2/10/2016 2:41:59 PM.124] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [2/10/2016 2:41:59 PM.125] Read value: <null> [2/10/2016 2:41:59 PM.125] Initializing console variable "StartWithDeveloperModeEnabledId". [2/10/2016 2:41:59 PM.125] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId [2/10/2016 2:41:59 PM.126] Read value: <null> [2/10/2016 2:41:59 PM.126] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". [2/10/2016 2:41:59 PM.127] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad [2/10/2016 2:41:59 PM.127] Read value: <null> [2/10/2016 2:41:59 PM.128] Initializing console variable "ShowOnScreenWarnings". [2/10/2016 2:41:59 PM.128] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [2/10/2016 2:41:59 PM.129] Read value: <null> [2/10/2016 2:41:59 PM.129] Console initialized [2/10/2016 2:41:59 PM.129] Initializing forms manager [2/10/2016 2:41:59 PM.132] Version: RAGE Plugin Hook v0.36.877.6833 PUBLIC ALPHA for Grand Theft Auto V [2/10/2016 2:41:59 PM.140] ================ RAGE Plugin Hook ================ [2/10/2016 2:41:59 PM.147] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering. [2/10/2016 2:41:59 PM.151] Checking game support [2/10/2016 2:41:59 PM.312] Product name: Grand Theft Auto V [2/10/2016 2:41:59 PM.312] Product version: 1.0.617.1 [2/10/2016 2:41:59 PM.313] Is steam version: True [2/10/2016 2:41:59 PM.314] Initializing DirectX [2/10/2016 2:41:59 PM.316] Initializing Direct3D [2/10/2016 2:41:59 PM.316] Loading C:\Windows\system32\d3d11.dll [2/10/2016 2:41:59 PM.316] Loaded at 0x7FF19C70000 [2/10/2016 2:41:59 PM.316] D3D11CreateDeviceAndSwapChain at 0x7FF19C893BC [2/10/2016 2:41:59 PM.317] Creating Direct3D 11 device and swap chain [2/10/2016 2:41:59 PM.327] Swap Chain created: 0xA4B149DB20 [2/10/2016 2:41:59 PM.327] Swap Chain VTable: 0xA4B149DB20 [2/10/2016 2:41:59 PM.327] Swap Chain VTable_2: 0x7FF19E883A0 [2/10/2016 2:41:59 PM.327] 0x485641027F2285E9;0xB0EC8148C9246C8D;0x921E058B48000000 [2/10/2016 2:41:59 PM.328] D3D11Present: 0x7FF19E7ED00 [2/10/2016 2:41:59 PM.328] D3D11ResizeBuffers: 0x7FF19E8CE70 [2/10/2016 2:41:59 PM.328] D3D11ResizeTarget: 0x7FF19EA7E14 [2/10/2016 2:41:59 PM.329] D3D11SetFullscreenState: 0x7FF19E8C3B0 [2/10/2016 2:41:59 PM.355] Direct3D initialized [2/10/2016 2:41:59 PM.356] Initialized DirectX [2/10/2016 2:41:59 PM.357] Direct3D watcher thread spawned [2/10/2016 2:41:59 PM.569] PTR: 0x7F6067053E0 [2/10/2016 2:41:59 PM.921] Getting device [2/10/2016 2:41:59 PM.922] Retrieved device [2/10/2016 2:41:59 PM.922] Creating wrapper [2/10/2016 2:42:00 PM.041] Wrapper created [2/10/2016 2:42:00 PM.049] Effect created [2/10/2016 2:42:00 PM.050] Creating buffer [2/10/2016 2:42:00 PM.051] Created buffer [2/10/2016 2:42:00 PM.051] Creating blend state [2/10/2016 2:42:00 PM.051] Created blend state [2/10/2016 2:42:00 PM.052] Done with creation [2/10/2016 2:42:00 PM.117] Initializing texture system. [2/10/2016 2:42:00 PM.117] Initializing texture system; phase 1 [2/10/2016 2:42:00 PM.118] Initializing texture system; phase 2 [2/10/2016 2:42:00 PM.128] Initializing texture system; phase 3 [2/10/2016 2:42:00 PM.128] Initializing texture system; phase 4 [2/10/2016 2:42:00 PM.146] Initializing texture system; phase 5 [2/10/2016 2:42:00 PM.149] Initializing texture system; phase 6 [2/10/2016 2:42:00 PM.151] Initializing texture system; phase 7 [2/10/2016 2:42:00 PM.155] Initializing texture system; phase 8 [2/10/2016 2:42:00 PM.157] Initializing texture system; phase 9 [2/10/2016 2:42:00 PM.160] Initializing texture system; phase 10 [2/10/2016 2:42:00 PM.165] Initializing texture system; phase 11 [2/10/2016 2:42:00 PM.165] Initializing texture system; phase 12 [2/10/2016 2:42:00 PM.168] Initializing texture system; phase 13 [2/10/2016 2:42:00 PM.168] Initializing texture system; phase 14 [2/10/2016 2:42:04 PM.360] Direct3D watcher thread ended [2/10/2016 2:42:31 PM.907] Initializing game support [2/10/2016 2:42:32 PM.716] Compatibility level: 0 [2/10/2016 2:42:32 PM.716] Supported version detected [2/10/2016 2:42:32 PM.716] ================================================== [2/10/2016 2:42:32 PM.968] Patched IsDebuggerPresent [2/10/2016 2:42:33 PM.219] Waiting for game initialization [2/10/2016 2:42:33 PM.570] Initializing hook [2/10/2016 2:42:33 PM.821] Completing interoperability [2/10/2016 2:42:33 PM.821] Initialization code 1. [2/10/2016 2:42:33 PM.822] Initialization code 2. [2/10/2016 2:42:33 PM.822] Initialization code 3. [2/10/2016 2:42:33 PM.835] 1 Address: 0x000007F604301314 [2/10/2016 2:42:33 PM.835] Calling func 1 [2/10/2016 2:42:33 PM.862] 2 Address: 0x000007F604DB75BE [2/10/2016 2:42:33 PM.863] 3 Address: 0x000007F603935C36 [2/10/2016 2:42:33 PM.904] Address: 0x000007F604DB755C [2/10/2016 2:42:33 PM.904] Unknown var: 0x000007F605C83B70 [2/10/2016 2:42:33 PM.905] Initialization code 4. [2/10/2016 2:42:33 PM.905] Completing interoperability, phase 1 [2/10/2016 2:42:33 PM.905] Completing interoperability, phase 2 [2/10/2016 2:42:33 PM.906] Completing interoperability, phase 3 [2/10/2016 2:42:33 PM.906] Completing interoperability, phase 4 [2/10/2016 2:42:33 PM.906] Completing interoperability, phase 5 [2/10/2016 2:42:33 PM.907] Completing interoperability, phase 6 [2/10/2016 2:42:33 PM.907] Completing interoperability, phase 7 If you need scripthook or any of the other various logs, please let me know. These crashes have made me pretty mad, so I'll be playing the new American Truck Simulator until a solution is found. Best Wishes, Dieter
  8. Dieter9342 commented on BILLWARD's gallery image in GTA V Galleries
  9. Dieter9342 commented on BILLWARD's gallery image in GTA V Galleries
  10. If anyone ever reads his Google + account, he has trolling as one of his tags... Not suspicious at all.
  11. Maybe for the security enforcement there could be a suspicious person on federal property callout, an extremely dangerous /High value target transport to a federal institution. Etc...
  12. Hey folks, Dieter here with a suggestion for some callouts So, if you've ever used Realism Dispatch Enhanced [RDE], then you know about the noose PIA/ Border patrol peds & cars. Well, it's nice and all to have something, but without anything to do what good are they? Well, I'm here to say that YOU! can make them useful. How? By providing some callouts to go along with theses magnificent white and green purveyors of freedom, and maybe even some for their nooses security enforcement cousins the white and blue beauties of bountiful justice (However I can't help you much, because I don't really know what they do IRL. Sorry 'bout that pal.) Anyways, the callouts might go something like this: [Callout: Suspicious Person Officer responds to a subject on the sidewalk or side of the road, with the person who lodged the complaint filling the officer in. Etc etc etc, The person ends up not being registered with the database, and you get to take them to the noose headquarters for further "inquiry" to be posed I would also suggest having something like this in the form of a random event, kind of like traffic policer's random traffic occurrences. So take this as you will, and run with it, build off it, and lets get this ball rolling.
  13. I don't know if it's my plugins/callouts of just lspdfr, but whenever I setup on a road to run traffic, a code two unit just shows up, ditches their car and then walks away. Anyone else having this occur?
  14. If you could make these into textures, or update the textures to V specs, I'd be quite grateful.
  15. Dieter9342 commented on Alex_Ashfold's gallery image in GTA V Galleries
  16. Dieter9342 commented on Alex_Ashfold's gallery image in GTA V Galleries
  17. Script: Pesky Neighbors Perp 1: Officer, I this guy stole my new chainsaw. Perp 2: Officer. He's dillusional, I've never stole anything in my life, I asked to borrow his chainsaw, but when he wouldn't let me I had to go out buy one. Perp 1: Oh, and it just so happens to be the exact same chainsaw that went missing.... Perp 2: It's a good chainsaw, people are getting them left and right. Perp 1: There's no way this is just coincidental , that's my chainsaw! Perp 2: No it isn't, and Ive just about had enough of your calling me a liar. Perp 1: And what are you gonna do about it? Perp 2: Don't push me... Perp 1:Do something!! Random Events: Perp 2: Draws a pistol. Perp 1: Starts backing and away. Perp 2: Another argument ensues. I'll write another once I'm off work, but for now, I hope that helps.

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