Everything posted by Wonka45
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How to spawn a cop a ways out and make them drive to me, vs spawning at my location?
Use the RequestBackup() function from API
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LSPD First Response 0.2a Update
Well you have to give more than say that it doesn't work.. Like why it isn't working? Does it crash?
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Creating a Cop
Please dont remove Engine.Scripting.Functions!!! Those are really useful!!
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New API Functions in LSPDFR 0.2a
Anyone? :]
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New API Functions in LSPDFR 0.2a
Im having horrible pop sounds that are heard when my custom clip ends, they are not from my clip, i even put second of silence in the end.. I cant use my audio now.. :( EDIT: yeah it definetly not from my clip.. i tried putting 5 second silence to the end.. and in game after that silence, audio popped/cracked... : /
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More audio features: handcuffs and more police scanner (All folder paths included)
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New API Functions in LSPDFR 0.2a
Does the IsPedArrested by player work now? :)
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LSPD First Response 0.2a Update
I have it too, its got something to do with direct x, look at the log, you probably have lot of swap chain is null trying again... Its issue in ragehook 0,17.. But after some time it will open. Ctrl esc out of the game and then return ables me to open the console..
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LSPD First Response 0.2a Update
Yeaaah! I can continue coding!
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LSPD First Response 0.2a Update
Awesome! Does the new update support 0.17 ragehook? :) or do i have to downgrade?
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LSPD First Response 0.2 Beta
There is supposedly new version coming fixing some bugs.. so maybe they are changing it now
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LSPD First Response 0.2 Beta
theres problem with isPedArrested not working when player arrests ped, so either have peds arrest the suspect, or take the suspect to the jailor..
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LSPD First Response 0.2 Beta
its not july 19 yet... Hope update supports Ragehook 0.17!
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Welcome to the LSPDFR API Development forum!
So is there any examples to already implemented API? :) would love to try it out!
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LSPD First Response 0.2 Beta
Whats the hold up for API documentation? :O Really waiting to get my hands on it! :)
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LSPDFR Future Development
I think what Rockstar should do with mods on multiplayer is you know when you go online you send list of installed mods to rockstar.. So what they should do is if you have mods installed you are send to cheaters pool type special lobby where you cant get any rp or money. That would prevent a lot of hacking and cheating, and still people could use mods online
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LSPDFR Future Development
I havent seen any mod that does this, but what would be really cool if the random stealing events would be implemented. Like when you are in singleplayer and you see someone robbing someone and you have to chase him, and then have option to keep the stolen money or return it. But in this mod you could just catch the criminal.. I havent seen any mod that implements these random events so is there somekind problem why they cant be done? It would be really cool addition to this mod especially. :D