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Dylan02

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Everything posted by Dylan02

  1. "ZE FUHRER DOES NOT TOLERATE FILTHY ORANGE SCUM!" "HEIL STRAWBERRIES!" "REPORT ALL PEOPLE GROWING ORANGES TO ZE GESTAPO." I imagine that is what a fruit nazi would act like.
    Looks awesome. Good job! Loving the new coronas!
  2. That sounds amazing- in the future, when model mods are possible, I can see it working very nicely. I remember wishing that SUVs and unmarked cars would patrol in LCPDFR (I like to keep SUVs to the polpat slot and unmarked cars to the noose and fbi slots)
    • 510 downloads
    • Version 1.0.2
    Simple mod that blacks out the swat uniform and replaces the police patches with NOOSE patches. You may not redistribute this mod. Editing is allowed for personal use only. Note: the black helmet is not included in this mod. The one seen in the screenshots can be found here: https://www.gta5-mods.com/player/swedish-police
  3. Dylan02 posted a gallery image in GTA V Galleries
  4. The explorer- it has the "Cop Car" look to it, the sternness in the front fascia and the way it sits on the wheels is aggressive. Better than the soccer-mom mobile imo.
  5. My local department has some pretty sweet cars. They have these great looking explorers, Plus they have unmarked tahoes with a sweet lighting setup. and I've seen an all white variant pulling people over. No pics of it though.. Also, this thing:
  6. A hostage situation where you try to negotiate with the perps would be cool. It would go like this: -The player gets the call and arrives on scene. There are police cars and cops acting as a perimeter and the cops have their guns trained on the hostage takers. -The player can try to negotiate with the takers (the speech can be subtitled if there isn't any usable audio files) and it would act like the suicidal ped situation in LCPDFR where it would be a slider and the green zone would be things to calm the perp down and convince them to release hostages while orange and red zones would fire him up and even make him kill hostages. -The player can't enter the building the taker and hostages are in lest both the player and hostages are shot. -The whole thing is running on a timer, and once the timer runs out, SWAT shows up and attacks. This is inadvisable to let happen, as hostages will likely die in the firefight. -If they talk the taker down, he walks out hands up, and goes into the kneeling part of the arrest animation. The player then arrests him/her.
  7. Images added to a gallery album owned by Dylan02 in GTA V Galleries
    my shit

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