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Kenster1991

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Everything posted by Kenster1991

  1. Images added to a gallery album owned by Kenster1991 in GTA IV Galleries
  2. So what will Hate Cop cause NPCs to do?
  3. Wait so is this part of LCPDFR, and why does the truck show up as a enemy blip on the map?
  4. How do I change the scripting to do that, I don't understand how I modify AdvancedHook in VS2010, when all there is, is ASCII? Looks awesome by the way.
  5. Just having the spawned cops be order to just do the animations is just fine, I don't know if diversion would be possible, unless you made the cop act based on the sequence the traffic lights go through. But wouldn't it be simple to just create the path around and officer, such as those for on and off ramps, or when the traffic actually does merge like at the construction zone near the bridges? Creating paths seems interesting to look into, the arm signals would have to follow the current traffic light system that they have, loop the animation for the amount of time it takes for signal to change, and would only break when the cop gets told to go away, or gets killed, or distracted. This is just some basic pseudocode, I really wouldn't know where to start nor do I have the time, but I can see it as something for a basic Java or C++ statement.
  6. Yep most of it is posed. Basically with the simple trainer, I fooled around with the bodygaurd/ped spawn settings. I don't know if you can move spawned AI around like you can with objects? I wanted some peds to be slumped over car hoods and barriers; all I could really do is just set them to die when spawned. I did have a lot more cops, but they got squished when I spawned the ambulance. I still have to fool around with it a lot, and I don't like how awkward it is, they should have made cursors to show when an object would be placed when you spawn it.
  7. What would you suggest as a good one, other then the simple trainer one. I have another suggestion, have cops who are spawned be given orders to direct traffic at accidents, or allow a single cop to carry a camera and act as a forensics or collision reconstruction unit, I wanted something like that for my video I posted.
  8. In total I think there were 5, 2 in cop cars, 1 leaning in, 1 at the barricades, 1 standing behind the guy leaning in. It was a aftermath scene, so most of the other units had cleared out. I would have put more in, but I didn't want to spawn to many cops, I don't know how I to pose them that well yet with just simple trainer. I think I should have spawned a tourist and stole his camera, and then use it for a forensics officer. I would have called backup units, but I didn't want them to run away, plus they would have ran into the barriers I placed. I need to look around, at other vids. Any tips for posing officers and how I should spawn them?
  9. Traffic direction animations mapped to buttons, since I like directing traffic and dancing in the streets, and the ability to spawn police barricades. Smoking and lean and smoke animations, great for detectives and stressed out cops. Make the AI driven police cruisers have the ability to be used as a taxi, or get the partner to drive. Being able to commandeer a AI driven cruiser, since I hate shooting the cops.
  10. Enjoy. Also some of you were credited for the mods used, I hope I got it right.

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