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DeadFlagBlues

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Everything posted by DeadFlagBlues

  1. The description describes why they are not included in my pack. You can manually install them into my pack with the instructions, also in the description.
    Some ask, "What is greatness?".. Others define it.
    • 178 downloads
    • Version 1.0.0
    Hello! This is a simple retexture of Lundy's SHiPs retro style bike remodel. This texture includes the SAHP textures from my other files. I thought this bike was sweet and wanted to retexture it to fit in with my other vehicles. INSTALLATION: First, you must download Lundy's retro bike model, found here: http://www.lcpdfr.com/files/file/8312-ships-highway-patrol-motorcycle/ Then, replace the policeb.ytd file for the new textures in the following directory: \Grand Theft Auto V\update\x64\dlcpacks\patchday1ng\dlc.rpf\x64\levels\gta5\vehicles.rpf\ Hope you enjoy!
  2. I will consider it. What is the actual font face they use?
  3. Let me look into that New file uploaded - you're right. Sorry about that!
    • 356 downloads
    • Version 0.5.1
    Hello! This is simply a retexture of LtMattJeter's mapped stanier with a new SAHP texture that is high resolution and with a new vehicle side art that closely mimics the CHP. I have kept the "Safety& Respect" texture as it has become synonymous with my SAHP pack, and it is a fictionalized SAHP anyways. I have not yet integrated it with my SAHP Immersion Pack because there are some slight issues with the model (dirt texture error, no interior textures). When these issues are hashed out and I texture a new buffalo I will integrate it into my pack as an added car, with permission from LtMattJeter of course. NOTE: There is a temporary fix available to the dirt texture problem by editing the vehicles.meta file and changing the "maxdirtlevel" variable from 0.3000 to 0.0000. I won't supply a file for this as people are installing this in all kinds of different directories, just thought I would point this fix out. INSTALLATION: FIRST, you must download LtMattJeter's templated stanier model, found here: http://www.lcpdfr.com/files/file/8341-dev-templated-stanier/ After you have installed this file, you may then replace the police.ytd file found in whichever directory you have chosen to install it in. NOTE: If you would like to attempt to install it in my SAHP immersion pack, rename this file hwaycar2.ytd, as well as all files found in LtMattJeter's download and install them into this directory if you have already installed my SAHP Immersion pack: \Grand Theft Auto V\update\x64\dlcpacks\mpchristmas2\dlc.rpf\x64\levels\gta5\vehicles\xmas2vehicles.rpf\ You can find my SAHP Immersion Pack here: http://www.lcpdfr.com/files/file/7938-sahp-highway-patrol-stanier-buffalo-bike-maverick-and-uniform-immersion-pack/
  4. With very limited texturing capability..
  5. Yeah I saw that one. Very nice looking but I'd prefer to start with the original buffalo which is already a police vehicle.
  6. REQUEST: LSPD stanier and buffalo with NO MODIFICATIONS other than texture mapping and template. Thanks!
  7. So may I ask if anyone is planning on making a stanier & buffalo with texture templates and if so what must I do to convince you to allow me to work with them on my SAHP mod?
  8. Guess I got a little too excited. It's quiet at work and I've got nothing to do but prowl the internet for GTAV vehicle modding news. I digress.
  9. This mod is together with that mod. It's part of the SAHP 'in universe immersion' pack, but AlexVonShep did literally all of the work and he is known for making station mods, made sense to me to let him release it himself! He is also working on a La Mesa conversion.. which is apparently a CHP station in real life so it may end up being a more fitting station conversion mod. Aside from that, I don't really intend on releasing a mod that replaces the sheriff models. I think people prefer that these cars be add-ons so it doesn't overwrite anything.
  10. Wait a minute, isn't that what's so exciting about this z modeler release? The fact that we can import new models with mapping and such?
  11. That is AWESOME news! I appreciate modders like you fine people that enable us lesser-skilled modders the ability to make potentially great things.My body is ready. And so will be my textures!
  12. For those of us who are zmodeler challenged, can we expect to see a universal texture layout for vehicles we can use as a template for creating liveries? Things such as blank stainer, buffalo templates? Or are we going to need to learn this process from scratch? Thanks!
  13. These are add-on cars. You have to install the main file then go back and replace the vehicle files with the ones you want. If you haven't installed the dlc.rpf file cars wont be there.
  14. Looking forward to being able to release a SAHP mod that mimics CHP layouts perfectly. Right now there are some annoyances such as the roof has to be half black, the door logo is small and I can't put "HIGHWAY PATROL" on the trunk. Looks decent but I'd like to be able to have a true CHP replica for the SAHP.
  15. I am having difficulty having my vehicles have interior textures despite adding the lines to vehicles.meta. What would be the cause of this? Is there a particular order I need to do these things?
  16. It is possible in theory however I would need to work with the LSPDFR guys directly to integrate it and I am sure they are busy working on .3 release. I am thinking of some ways I could make spawning the vehicles easier. Will let you know when I get something worth posting about
  17. I have messed with both the Granger and Interceptor textures and I cannot get them to look "right" and fit in with the other vehicles. I will attempt to make some progress in the future on them but I may or may not be successful.

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