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CrazyJakeLane

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  1. Hello. I've recently made a clean install of my Grand Theft Auto Five game (that is, copying and pasting my clean, vanilla version). This of course is unmodded. I have installed RPH 28, as well as LSPDFR 0.2b. The first time trying I have used plugins with LSPDFR, however, for the sake of this topic, I have taken all of the mods out except for LSPDFR and RPH 28. Note that prior to this I have had an RPH screen that was stuck loading infinitely, which led me to do the following: Copy and paste clean GTA 5 game Verify Integrity of Game Cashe (Steam version of course) Unmod entire game except LSPDFR and RPH (except for .asi mods) Now that I finally am able to get the game to run and be placed into the game, I now get an LSPD First Response had crashed error on the bottom left of my screen when originally opening the game, and after using LoadPlugin... Log: I can obviously read, and it seems evident that LSPDFR is not installed corresctly, as per, "Could not load file or assembly 'LMS.Common". I have attempted to install the mod several time with no luck. I have also manually tried to load LMS Common in game, and then LSPDFR as you can tell, with again no luck. Here are a few pictures showing my directory, giving evidence that the game is installed correctly (to my knowledge; it has been a long time since originally installing the game). LSPDFR Related: http://prnt.sc/8x8mgb http://prnt.sc/8x8mmh Game Directory: http://prnt.sc/8x8o89 http://prnt.sc/8x8olt http://prnt.sc/8x8oru Note that I do have a trainer, Script Hook, OpenIV mods, and PLD installed. Thank you in advance.
  2. Thank you Albo for the detain option! I was looking for this since the release of LSPDFR.
  3. My question is as follows, what is the difference between Police Textures under different paths? This may sound confusing, so let me explain. Note that I use the steam version (As you can tell via the path) and that I also use a mods folder. Under: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\mods\x64e.rpf\levels\gta5\vehicles.rpf\ , there are police textures that we are able to replace. Under: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\mods\update\x64\dlcpacks\patchday3ng\dlc.rpf\x64\levels\gta5\vehicles.rpf\ , there are also police textures that we are able to replace. I have replaced my police.yft and my police.ytd textures to the ladder path to my liking, with a different textures than the original game. However, another texture installation tells me that I can replace the police.yft and police.ytd textures under the first path. If I do so, what police textures does the GTA 5 game load from? I apologize for this question, however, I am new at GTA modding, and am confused.
    I enjoy the mod, as it gives a certain level of realism, and doesn't really use the callout system. This was much needed.
  4. In the Readme, you stated, "GTA V > mods > update > x64 > dlcpacks > mpluxe2 > dlc.rpf > x64 > levels > gta5 > vehicles > mpluxe2vehicles.rpf". I do not have a Mods folder. What is it for? How do I get it? Why should I use it? Thank you in advance!
  5. Thank you all very much for your help. I thought that there was a method of putting all of the functions etc. together, that was unique to GTA 5 and LSPDFR, however, now I know that that all just comes with programming experience. Again, thank you for your help.
  6. Thank you for both of your answers. LtFlash, despite Rage Hook being down, I kept a link to the documentation, and it sems to be up and running. http://docs.ragepluginhook.net/html/45b6225d-7c4d-4289-991a-93a73c1e83fb.htm However, after looking at FinKone's tutorial, the documentation, and the dev-c link, this still doesn't really show me how to code mods. When you talked about, "you'll find a complete info about how to create a working plugin from scratch", were you talking about this link? http://docs.ragepluginhook.net/html/51ce7151-4a76-4b21-be90-34d114769311.htm The reason that I ask is because the above link merely teaches a person how to set up their workspace, and not actually how to make a working plugin from scratch. Possibly with the documentation link you could show me what you meant, if you didn't mean the link above. As for the crash course FtDLulz, yes, that is the same one that I am currently learning from. I appreciate all of your work trying to help me, however, I don't seem to think that this will help me create full operation mods, just by looking at other's code examples. Is there any other way to learn the Grand Theft Auto Five and Rage Hook code/functions? Is this the way that most people learn to create mods; by looking at other people's work? http://www.dev-c.com/nativedb/ I understand that this link will come in very useful, however, it still does not teach me how to use it. Is there somewhere, where I can learn to actually put the following into practise? Also, another side question if you do not mind. Is this ( http://www.dev-c.com/nativedb/ ) the main website that mod creators use to create their mods?
  7. Hello API LSPDFR community. I am a wannabe Grand Theft Auto Five/LSPDFR modder, however, I do not know where to actually start my modding career/experience. I realize that there is an LSPDFR API, which I am completely clueless about, and that here is also mods for Rage Hook that work together with LSPDFR (Not dependant on LSPDFR to run) to increase the police realism (that I am also clueless about). For the beginning of my modding career, I am not sure whether or not to create (or if you guys can help/support) Rage Hook based mods or LSPDFR plugins which depend on LSPDFR to run. This however, is merely my first question to start with. As I have no modding experience whatsoever, I am confused on how to actually start. Note that I am currently learning the basics of C# via a Crash Course that an unnamed person linked me to. I plan to do approximately twenty tutorials, and i am on my twelfth so far. I also have prior, very basic java experience, so I find that what I am learning relates very much so with C#. I realize that twenty tutorials is a very small amount to learn, however, I want to learn this much, then go into/look at examples of code/start to try to mod, then learn more C# as I progress. I'm not too sure if this is the best idea, however, I know that it has worked exceptionally well for another person. What are your thoughts on this idea? Now it is time for me to get into my meat and potatoes of my original question. With this much C# knowledge (little, but enough to get me started, I believe) I want to actually start learning how to mod. Whether it be learning how to control a pedestrian, tell a ped to get out a vehicle, make it run at you then spontaneously blow up. Where do I actually start to learn Grand Theft Auto Five related knowledge (Functions, how GTA works, how LSPDFR works)? I realize that this is awkwardly phrased, however, I can't seem to come up with a different wording. If you are confused about what I am trying to get across, ask me specifically below, and I will answer to you. I deeply appreciate the time and effort that anyone takes into helping me out, as I begin what I hope is a very long, and exciting journey.
    This mod made my LSPDFR experience a hell of a lot easier. It's was something that I was looking for, as I hate to drive so far back to the station. Frequently updated, and very useful. I am very impressed!
  8. If you don't mind, may I ask what the button is to force duty?
  9. My apologies with 0.2b; I am currently using that version. Thank you for your information.
  10. This question may seem a little unclear, however, let me explain. New updates of RageHook are being released, and with that information, mods for GTA 5 are also being updated to support the RageHook patches. My question is as follows. Should I keep using the RageHook patch that was released with LSPDFR 0.2a, or should I keep manually installing new RageHook updates from the RageHook website? If I do the latter, will that mess up the LSPDFR mod in any way?
    Could someone explain in a little more detail on how to install the mod, as LSPDFR uses a startup.rphs file, and I wish not to overwrite it. Other than that, it seems like a nice, little, but useful mod.
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