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ccpf

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Posts posted by ccpf

  1. On ‎08‎/‎10‎/‎2016 at 2:26 AM, PNWParksFan said:

    It uses the custom backup entries to decide what unit to send, not the arrest manager settings. If you want to use the vehicles as defined in arrest manager, then just press 8.

    I'm aware, however with the following CustomBackup.xml I still see "local patrol" and all that on the main menu:

     

    Spoiler
    
    <!-- 
    
    	For the default menu entries like LocalPatrol, NooseAir, etc. you can set
    	mainmenu="false" to put that entry on the "additional options" backup menu. 
    	By default, all of the regular backup types will be on the main menu if you 
    	don't specify the mainmenu attribute. 
    	
    	To add custom entries to the menu, scroll down towards the end of the file, 
    	and look for <CustomMenuEntries>. 
    
    -->
    <CustomBackup>
     	<NooseAir mainmenu="false"></NooseAir>
    	<LocalAir mainmenu="false"></LocalAir>
    	<LocalPatrol mainmenu="false"></LocalPatrol>
    	<LocalSWAT mainmenu="false"></LocalSWAT>
    	<StatePatrol mainmenu="false"></StatePatrol>
    	<NooseSWAT mainmenu="false"></NooseSWAT>
    	<Ambulance mainmenu="false"></Ambulance>
    	<CustomMenuEntries>
    		<!-- 
    	To add a custom menu entry, it must follow the format shown below and have
    	all of the attributes specified: 
    		name: the name which shows up on the menu for this option. must be unique. 
    		default_type: what internal type of backup this is. must be one of
    			LocalPatrol, StatePatrol, NooseSWAT, LocalSWAT, LocalAir, NooseAir
    		code2: true/false, whether this entry should be enabled for code 2 backup
    		code3: true/false, whether this entry should be enabled for code 3 backup
    		pursuit: true/false, whether this entry should be enabled for pursuit backup
    		mainmenu: if true, the custom entry will go on the main menu. if false, it will
    			go on the "additional options" menu. 
    			
    	Inside the <MenuEntry> tags, you can put in however many <BackupRegion> entries you 
    	want, following the same format as described for the rest of this file. 
    	
      -->
    		<MenuEntry name="NPAS" default_type="LocalAir" code2="false" code3="false" pursuit="true" mainmenu="false">
    			<BackupRegion nickname="London Comms">
    				<BackupAreas>
    					<Area>_ALL_</Area>
    				</BackupAreas>
    				<VehicleSet>
    					<Vehicles>
    						<Vehicle>polmav</Vehicle>
    					</Vehicles>
    					<Peds>
    						<Ped comp_tasks="1" comp_decals="0" helmet="true">s_m_y_pilot_01</Ped>
    					</Peds>
    					<NumPeds min="2" max="3" />
    				</VehicleSet>
    			</BackupRegion>
    		</MenuEntry>
    		<MenuEntry name="DPG Motorcycle" default_type="StatePatrol" code2="true" code3="true" pursuit="true" mainmenu="false">
    			<BackupRegion nickname="London Comms">
    				<BackupAreas>
    					<Area>_ALL_</Area>
    				</BackupAreas>
    				<VehicleSet>
    					<Vehicles>
    						<Vehicle>policeb</Vehicle>
    					</Vehicles>
    					<Peds>
    						<Ped comp_shirt="1" comp_decals="1" comp_pants="0" prop_head="0">s_m_y_blackops_02</Ped>
    					</Peds>
    					<NumPeds min="1" max="1" />
    					<Weapons>
    						<Weapon chance="100">WEAPON_STUNGUN</Weapon>
    						<Weapon chance="100">WEAPON_PISTOL</Weapon>
    					</Weapons>
    				</VehicleSet>
    			</BackupRegion>
    		</MenuEntry>
    		<MenuEntry name="SCO15 Motorcycle" default_type="StatePatrol" code2="true" code3="true" pursuit="true" mainmenu="false">
    			<BackupRegion nickname="West London 1">
    				<BackupAreas>
    					<Area>_ALL_</Area>
    				</BackupAreas>
    				<VehicleSet>
    					<Vehicles>
    						<Vehicle>policeb</Vehicle>
    					</Vehicles>
    					<Peds>
    						<Ped comp_shirt="1" comp_decals="1" comp_pants="0" prop_head="0">s_m_y_blackops_02</Ped>
    					</Peds>
    					<NumPeds min="1" max="1" />
    					<Weapons>
    						<Weapon chance="90">WEAPON_STUNGUN</Weapon>
    					</Weapons>
    				</VehicleSet>
    			</BackupRegion>
    		</MenuEntry>
    		<MenuEntry name="TST" default_type="NooseSWAT" code2="false" code3="true" pursuit="false" mainmenu="false">
    			<BackupRegion nickname="London Comms">
    				<BackupAreas>
    					<Area>_ALL_</Area>
    				</BackupAreas>
    				<VehicleSet>
    					<Vehicles>
    						<Vehicle>riot</Vehicle>
    					</Vehicles>
    					<Peds>
    						<Ped prop_head="0" tex_decals="1">s_m_y_swat_01</Ped>
    					</Peds>
    					<Weapons>
    						<Weapon chance="100">WEAPON_CARBINERIFLE</Weapon>
    						<Weapon chance="10">WEAPON_HEAVYSNIPER</Weapon>
    						<Weapon chance="10">WEAPON_SMOKEGRENADE</Weapon>
    						<Weapon chance="10">WEAPON_ASSAULTSHOTGUN</Weapon>
    					</Weapons>
    					<NumPeds min="6" max="10" />
    				</VehicleSet>
    			</BackupRegion>
    		</MenuEntry>
    		<MenuEntry name="ERT" default_type="LocalPatrol" code2="true" code3="true" pursuit="true" mainmenu="true">
    			<BackupRegion nickname="West London 1">
    				<BackupAreas>
    					<Area>_ALL_</Area>
    				</BackupAreas>
    				<VehicleSet>
    					<Vehicles>
    						<Vehicle chance="22">police</Vehicle>
    						<Vehicle chance="22">police2</Vehicle>
    						<Vehicle chance="22">police3</Vehicle>
    						<Vehicle chance="22">sheriff2</Vehicle>
    						<Vehicle chance="12">policet</Vehicle>
    					</Vehicles>
    					<Peds>
    						<Ped chance="60">s_m_y_sheriff_01</Ped>
    						<Ped chance="40">s_f_y_sheriff_01</Ped>
    					</Peds>
    					<NumPeds min="1" max="2" />
    					<Weapons>
    						<Weapon chance="40">WEAPON_STUNGUN</Weapon>
    					</Weapons>
    				</VehicleSet>
    			</BackupRegion>
    		</MenuEntry>
    		<MenuEntry name="SCO15" default_type="StatePatrol" code2="true" code3="true" pursuit="true" mainmenu="true">
    			<BackupRegion nickname="West London 1">
    				<BackupAreas>
    					<Area>_ALL_</Area>
    				</BackupAreas>
    				<VehicleSet>
    					<Vehicles>
    						<Vehicle chance="30">sheriff</Vehicle>
    						<Vehicle chance="30">police4</Vehicle>
    						<Vehicle chance="30">policeold2</Vehicle>
    					</Vehicles>
    					<Peds>
    						<Ped prop_head="0" tex_decals="1">s_m_y_hwaycop_01</Ped>
    					</Peds>
    					<Weapons>
    						<Weapon chance="90">WEAPON_STUNGUN</Weapon>
    					</Weapons>
    					<NumPeds min="1" max="2" />
    				</VehicleSet>
    			</BackupRegion>
    		</MenuEntry>
    		<MenuEntry name="SCO19" default_type="LocalSWAT" code2="true" code3="true" pursuit="true" mainmenu="true">
    			<BackupRegion nickname="West London 1">
    				<BackupAreas>
    					<Area>_ALL_</Area>
    				</BackupAreas>
    				<VehicleSet>
    					<Vehicles>
    						<Vehicle>fbi2</Vehicle>
    					</Vehicles>
    					<Peds>
    						<Ped prop_head="0" tex_decals="1">s_m_y_ranger_01</Ped>
    					</Peds>
    					<Weapons>
    						<Weapon chance="100">WEAPON_STUNGUN</Weapon>
    						<Weapon chance="100">WEAPON_ASSAULTSMG</Weapon>
    					</Weapons>
    					<NumPeds min="3" max="3" />
    				</VehicleSet>
    			</BackupRegion>
    		</MenuEntry>
    	</CustomMenuEntries>
    </CustomBackup>

     

     

     

  2. Heya,

    Can we please have a way on at least the front page of filtering out stuff from either V or IV? I personally have no plans to upgrade to V at present, and so don't really care about every single new V mod. (and really don't wanna see the cool stuff hehehe :P) I can imagine it'll be helpful for people who solely play V as well to filter out all the old IV stuff that they don't want, or need, to see.

    Does this already exist, am I missing it, or is there some reason it shouldn't?

  3. Heya,

    I just changed out one of my cars to another car from the same maker, and I'm now getting the error "No Car Found" when LCPDFR is installed. The error logs don't seem to offer anything useful at all. The game doesn't crash, it works fine as usual, I can even go on duty and use cars, ANPR, pullovers, etc etc, I just have an error saying "No Car Found" constantly at the bottom of my screen and the "callout ended" sound plays every 5 seconds or so. It's so weird. I'm definitely using a genuine copy of the game, and have all relevant files and updates.

    Mods are Obsidian's Met car mods and ambulances, although even reverting these to defaults doesn't change the No Car Found. It was working fine before yesterday when I changed out the car.

    Diagnostics log:

    ------------------------
    [INFO - 9:45:52 AM] [Log] Started
    [INFO - 9:45:52 AM] [Main] Main: Initializing...
    [INFO - 9:45:52 AM] [Main] Main: LCPDFR Engine (C) 2011-2013 LMS
    [INFO - 9:45:52 AM] [Main] Main: DO NOT USE THIS WITHOUT PERMISSION. YOU MAY NOT SHARE, MODIFY OR DECOMPILE THIS FILE.
    [INFO - 9:45:53 AM] [PluginManager] Initialize: Loading custom plugins
    [WARNING - 9:45:53 AM] [Settings] ReadSettings: Invalid entry
    [INFO - 9:45:53 AM] [Settings] ReadSettings: Suspect transporter POLICE
    [INFO - 9:45:53 AM] [Settings] ReadSettings: Suspect transporter POLICE2
    [INFO - 9:45:53 AM] [Settings] ReadSettings: Suspect transporter PSTOCKADE
    [WARNING - 9:45:53 AM] [Settings] ReadSettings: Invalid entry
    [INFO - 9:45:53 AM] [Plugin.Main] Changing language to en-US
    [INFO - 9:45:53 AM] [Main] Main: Initializing done
    [INFO - 09:45:54] [ServerCommunication] InitializeConnection: Internet connection available
    [INFO - 09:45:55] [ServerCommunication] InitializeConnection: Public IP Address is: 213.162.125.41
    [WARNING - 09:45:57] [ServerCommunication] InitializeConnection: Error while connecting to master server: The underlying connection was closed: Could not establish trust relationship for the SSL/TLS secure channel.   at System.Net.HttpWebRequest.GetResponse()
       at ‌‌‮‌‬‭‬‍‎‎‫‎‭‬‌‮‏‬‮.‫‪‎‌‪‫‌‎‏‪‬‮‏‬‪‮‪‍‮(String ) in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Networking\ServerCommunication.cs:line 658
       at ‌‌‮‌‬‭‬‍‎‎‫‎‭‬‌‮‏‬‮.‬‎‍‪‏‫‎‍‎‎‍‭‎‮‫‮‏‭‎‮‎‌‭‮() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Networking\ServerCommunication.cs:line 191
    [WARNING - 09:45:57] [ServerCommunication] InitializeConnection: Couldn't reach server
    [WARNING - 09:45:57] [ServerCommunication] InitializeConnection: Failed to connect to the LCPDFR server (No server connection). Multiplayer is deactivated
    [INFO - 09:45:57] [NetworkManager] NetworkManager: In network session: False Is host: False
    [INFO - 09:45:57] [Authentication] Authentication: Server not available, trying to authenticate offline
    [ERROR - 09:45:57] [Authentication] Authentication: Authentication failed. Couldn't reach server or no valid lease available
    [INFO - 09:45:57] [Authentication] Authentication: User is in offline mode
    ------------------------
    [INFO - 9:49:50 AM] [Log] Started
    [INFO - 9:49:50 AM] [Main] Main: Initializing...
    [INFO - 9:49:50 AM] [Main] Main: LCPDFR Engine (C) 2011-2013 LMS
    [INFO - 9:49:50 AM] [Main] Main: DO NOT USE THIS WITHOUT PERMISSION. YOU MAY NOT SHARE, MODIFY OR DECOMPILE THIS FILE.
    [INFO - 9:49:50 AM] [PluginManager] Initialize: Loading custom plugins
    [WARNING - 9:49:50 AM] [Settings] ReadSettings: Invalid entry
    [INFO - 9:49:50 AM] [Settings] ReadSettings: Suspect transporter POLICE
    [INFO - 9:49:50 AM] [Settings] ReadSettings: Suspect transporter POLICE2
    [INFO - 9:49:50 AM] [Settings] ReadSettings: Suspect transporter PSTOCKADE
    [WARNING - 9:49:50 AM] [Settings] ReadSettings: Invalid entry
    [INFO - 9:49:51 AM] [Plugin.Main] Changing language to en-US
    [INFO - 9:49:51 AM] [Main] Main: Initializing done
    [INFO - 09:49:51] [ServerCommunication] InitializeConnection: Internet connection available
    [INFO - 09:49:51] [ServerCommunication] InitializeConnection: Public IP Address is: 213.162.125.41
    [INFO - 09:49:53] [NetworkManager] NetworkManager: In network session: False Is host: False
    [WARNING - 09:49:53] [ServerCommunication] InitializeConnection: Error while connecting to master server: The underlying connection was closed: Could not establish trust relationship for the SSL/TLS secure channel.   at System.Net.HttpWebRequest.GetResponse()
       at ‌‌‮‌‬‭‬‍‎‎‫‎‭‬‌‮‏‬‮.‫‪‎‌‪‫‌‎‏‪‬‮‏‬‪‮‪‍‮(String ) in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Networking\ServerCommunication.cs:line 658
       at ‌‌‮‌‬‭‬‍‎‎‫‎‭‬‌‮‏‬‮.‬‎‍‪‏‫‎‍‎‎‍‭‎‮‫‮‏‭‎‮‎‌‭‮() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Networking\ServerCommunication.cs:line 191
    [WARNING - 09:49:53] [ServerCommunication] InitializeConnection: Couldn't reach server
    [WARNING - 09:49:53] [ServerCommunication] InitializeConnection: Failed to connect to the LCPDFR server (No server connection). Multiplayer is deactivated
    [INFO - 09:49:53] [Authentication] Authentication: Server not available, trying to authenticate offline
    [ERROR - 09:49:53] [Authentication] Authentication: Authentication failed. Couldn't reach server or no valid lease available
    [INFO - 09:49:53] [Authentication] Authentication: User is in offline mode
     
    [Log Check] AdvancedHook.log lists a game crash. This is probably not LCPDFR related.
    [Log Check] Log started on: 9:48:49 8-19-2015
    ------------------------
    [INFO - 9:48:49] Gameversion - 1.0.7.0
    [INFO - 9:48:49] Data unprotected
    [INFO - 9:48:49] Game patched
    [INFO - 9:48:49] Xlive protections disabled
    [INFO - 9:48:49] Improving ELS compatibility
    [INFO - 9:48:49] AdvancedHook 0.38 (C) 2010-2015 LMS - Initialized
    [INFO - 9:48:49] E-Mail: lms@lcpdfr.com
    [INFO - 9:48:49] Permission granted for LCPDFR & ELS only
    [INFO - 9:48:49] Thanks to listener, aru, #iv-modding and cp702
    [INFO - 9:48:49] Attaching exception handler...
    [INFO - 9:48:49] Exception handler attached
    [INFO - 9:48:49] Patching game functions...
    [INFO - 9:48:49] New instance created: ELS
    [INFO - 9:50:32] An exception occured
    [INFO - 9:50:32] Minidump saved
    [INFO - 9:50:32]
    Process: FFFC0000
     
    Address: 569346 (Faulting module: C:\Program Files (x86)\Rockstar Games\Grand Theft Auto IV\GTAIV.exe loaded into process space at 3C0000 - function offset without PE header is: 1A8346)
     
    Code: C0000005
     
    Registerdump - EAX: 1 EBP: 83AA3D0 EBX: 0 ECX: 4A56A901 EDI: 196CB84 EDX: 0 EIP: 569346 ESI: 4 ESP: 38E970
     

    This happened once before, and I resolved it by reinstalling, but I ideally don't want to have to do that if there's an alternative. Any ideas?

  4. ·

    Edited by ccpf
    Oopsy-daisies.

    If you use ELS, just add them to _SLOTCONTROL.ini in your ELS directory. :)

    EDIT: Only for GTA IV, as pointed out below. Oops, didn't see which category this was in! Sorry!

  5. Well considering there is no option i can see to view Crime Stats.. They have most likely been disabled, so linking your account might not be possible. I know the Crime Stats were removed at one point due to server problems, but i think they were brough back.. Although why they're gone now i don't know. 

    That'll be up to Cyan to answer.

    Thanks for the update, hopefully Cyan will pop in later.

  6. It's LCPDFR, not LCPD:FR. :turned:

    In regards to open sourcing LCPDFR, LCPDFR and LSPDFR both share similar code and engine, therefore open sourcing LCPDFR would probably only happen if LSPDFR was EOL'd.

    I'd be willing to expand the API of LCPDFR, if this is wanted, to allow external developers to introduce new features, but as far as I'm aware, the LCPDFR API is pretty feature complete.

    Apologies, I thought LCPD:FR was the "official" name. :P

    With regard to extensions of the API, that could be good, but it's not really the same heh. I understand your point about the engine similarities, but I do worry that after LCPDFR EOL (which seems frighteningly close to me :/) things might break and existing bugs may not be fixed.

    Oh well, it was worth a go :P

  7. Yes! I agree with CCPF, some callouts aren't very glamorous at all, and those callouts he suggested are pretty cool, although the bridge escort may be very difficult, but a script which has only a few vehicles spawn and few peds is best. I don't want to have to avoid callouts because of crashes

    Yep haha, I've turned off LCPD:FR callouts at the moment in favour of Ye Olde Bravehearte Scripte because of the crashes! You're absolutely right though - in fact, I'd argue that most of RL police callouts are less than glamorous. I don't see any mods here that aren't extremely "BOOM-CAR-CHASE-EXPLOSIONS-ARRESTS-YAY" centric hehe!

  8. This is just a complete random idea, I have no idea if it would work, but here goes.

    First of all, I'd like to state categorically: WE LOVE LCPD:FR! It's a really awesome mod and, whilst I'm sure that LSPD:FR is just as fantastic, nothing yet beats the mods and customizations available for LCPD:FR. Plus, I'm sure some of us just don't want to buy a new game :P

    As such, I would propose that when LCPD:FR sadly does eventually reach EOL at G17 Media, its code is passed into the hands of the community. G17 Media can retain the LCPD:FR trademark and branding, the community can retain our sense of community centred around this mod, and the wider world retains THE BEST police mod for GTA ever invented. And arguably the best police game ever too.

    What are your thoughts on this? G17 people, is this feasible?

    In terms of licensing and the legal bits, I'd personally recommend the Microsoft Public License or the Microsoft Reciprocal License, as they both allow for retention of trademark rights and the rights of the owner whilst open-sourcing. They're also OSI approved.

    Again, none of this may be feasible, it might all be impossible, but I'm just putting it out there.

  9. Remove your third-party modifications and try again. LCPDFR is not supported with any third party modifications, and can interfere with the functionality of the mod. Remove all of them, try without mods. Then add back mods one by one. Remember, LCPDFR's files should always be in the directory. Never overwrite files provided by LCPDFR for best results. 

    Well, it now loads the game at least without any mods but LCPDFR, but I get "Error in script LCPDFR.Loader.Loader!" with the following log from the Diagnostics Tool:

     

    2015-08-04 12:38:38 -  ...successfully started script 'LCPDFR_Loader.PublicScript'!
    2015-08-04 12:38:38 -  ...successfully started script 'LCPDFR_Loader.Loader'!
    2015-08-04 12:38:39 - Error during Tick in script 'LCPDFR_Loader.Loader':
                          System.IO.IOException: The process cannot access the file 'C:\Program Files (x86)\Rockstar Games\Grand Theft Auto IV\LCPD First Response.dll' because it is being used by another process.
                             at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
                             at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
                             at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
                             at LCPDFR_Loader.Test.LoadFile(String path)
                             at LCPDFR_Loader.Test.LoadAssembly()
                             at LCPDFR_Loader.Loader.Load()
                             at LCPDFR_Loader.Loader.Loader_Tick(Object sender, EventArgs e)
                             at GTA.Script.TryTick()
                             at GTA.Script.DoTick()
                             at GTA.ScriptThread.OnTick()
    2015-08-04 12:38:57 - Direct3D device lost!
    2015-08-04 12:38:57 - SCRIPTS TERMINATED!
     
    [Log Check] ScriptHook.log doesn't start AdvancedHook thread
    [Log Check] Log start: Tue Aug 04 12:37:26 2015
    -----------------------------------------------
    [INFO] GTA IV Script Hook 0.5.1 - (C) 2009, Aru - Initialized
    [INFO] Process base address: 0xe60000
    [INFO] Auto detecting game version
    [INFO] Using game version 1.0.7
    [INFO] [ScriptHookDotNet] Thread started
    [INFO] [ScriptHookDotNet] Thread killed
    [INFO] Script Hook - Shutdown
  10. I'm using SimpleNativeTrainer, vDH TowService, Callouts+ and WoutersCallouts, and that's it in terms of script mods. Car mods, three Double Doppler cars (police, police2 and pstockade) - rest are default.

    Logs:

    LCPDFR.log

    ------------------------
    [INFO - 7:36:55 PM] [Log] Started
    [INFO - 7:36:55 PM] [Main] Main: Initializing...
    [INFO - 7:36:55 PM] [Main] Main: LCPDFR Engine (C) 2011-2013 LMS
    [INFO - 7:36:55 PM] [Main] Main: DO NOT USE THIS WITHOUT PERMISSION. YOU MAY NOT SHARE, MODIFY OR DECOMPILE THIS FILE.
    [INFO - 7:36:56 PM] [PluginManager] Initialize: Loading custom plugins
    [WARNING - 7:36:56 PM] [Settings] ReadSettings: Invalid entry 
    [INFO - 7:36:56 PM] [Settings] ReadSettings: Suspect transporter PSTOCKADE
    [WARNING - 7:36:56 PM] [Settings] ReadSettings: Invalid entry 
    [INFO - 7:36:56 PM] [Plugin.Main] Changing language to en-US
    [INFO - 7:36:56 PM] [Plugin.Main] Old session found, resuming...
    [INFO - 7:37:06 PM] [Plugin.Main] Running LCPD First Response LCPDFR 1.1 2011-2015 LMS (1.0.5557.28243) 3/20/2015 3:41:26 PM
    [INFO - 7:37:06 PM] [Plugin.Main] Copyright © 2010-2015, G17 Media, www.lcpdfr.com
    [INFO - 7:37:07 PM] [Savegame] On duty restored
    [WARNING - 7:37:10 PM] [PluginManager] Error while initializing plugin: Callouts+: Requested value ';' was not found.   at System.Enum.EnumResult.SetFailure(ParseFailureKind failure, String failureMessageID, Object failureMessageFormatArgument)
       at System.Enum.TryParseEnum(Type enumType, String value, Boolean ignoreCase, EnumResult& parseResult)
       at System.Enum.Parse(Type enumType, String value, Boolean ignoreCase)
       at CalloutsPlus.CalloutsPlusMain.Initialize() in c:\Users\Luke\Google Drive\C# Development\Callouts+ (Build)\CalloutsPlus.cs:line 76
       at ‏‍‬‍‎‪‮‮‫‍‏‌‌‎‌‬‪‮‎‪‫‎‫‎‮.‬‬‍‎‪‬‫‏‭‫‪‭‪‌‪‭‪‎‫‭‪‌‮() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\Plugins\PluginManager.cs:line 104
    [INFO - 7:37:10 PM] [Plugin.WoutersCallouts] Started WoutersCallouts v1.1
    [INFO - 7:37:10 PM] [Main] Main: Initializing done
    [INFO - 19:36:56] [ServerCommunication] InitializeConnection: Internet connection available
    [INFO - 19:36:56] [ServerCommunication] InitializeConnection: Public IP Address is: 80.189.166.89
    [INFO - 19:36:58] [ServerCommunication] InitializeConnection: Found configuration for the masterserver, going to use API server v2.lcpdfr.onlineservices.g17media.com
    [INFO - 19:36:58] [ServerCommunication] InitializeConnection: Establishing session with the LCPDFR server...
    [INFO - 19:36:58] [ServerCommunication] GetSession: Got session ID of 76aa3940-9256-5c8c-0dd9-88077f83cb90 from masterserver.
    [WARNING - 19:37:01] [Stats] CollectSystemInformation: Failed to upload stats: The remote server returned an error: (404) Not Found.
    [INFO - 19:37:06] [UpdateCheck] DoUpdateCheck: Checking for updates
    [INFO - 19:37:06] [UpdateCheck] DoUpdateCheck: No updates available
    [INFO - 19:37:10] [Authentication] Authentication: Server available, using online authentication
    [ERROR - 19:37:10] [ServerCommunication] GetUserInformationString: Failed to query data
    [ERROR - 19:37:11] [Authentication] Authentication: Error 0x320
    [ERROR - 19:37:11] [Authentication] Authentication: Authentication failed
    [INFO - 19:37:11] [Authentication] Authentication: Failed to authenticate
    [INFO - 19:37:12] [NetworkManager] NetworkManager: In network session: False Is host: False
    [INFO - 19:37:37] [Script.Ambient] Saving game
    [INFO - 7:38:07 PM] [Script.Ambient] Saving game
    [INFO - 7:38:37 PM] [Script.Ambient] Saving game
    [INFO - 7:39:07 PM] [Script.Ambient] Saving game
    [INFO - 7:39:37 PM] [Script.Ambient] Saving game
    [INFO - 7:40:07 PM] [Script.Ambient] Saving game
    [INFO - 7:40:37 PM] [Script.Ambient] Saving game
    [INFO - 7:41:07 PM] [Script.Ambient] Saving game
    [INFO - 7:41:37 PM] [Script.Ambient] Saving game
    [INFO - 7:42:08 PM] [Script.Ambient] Saving game
    [INFO - 7:42:38 PM] [Script.Ambient] Saving game
    [INFO - 7:43:08 PM] [Script.Ambient] Saving game
    [INFO - 7:43:38 PM] [Script.Ambient] Saving game
    [INFO - 7:44:08 PM] [Script.Ambient] Saving game
    [WARNING - 19:44:19] [AudioDatabase] GetAudioFileForAction: No file found for: WAPPINGER_AVE
    [INFO - 7:44:38 PM] [Script.Ambient] Saving game
    [INFO - 7:45:08 PM] [Script.Ambient] Saving game
    [INFO - 7:45:38 PM] [Script.Ambient] Saving game
    [INFO - 7:46:08 PM] [Script.Ambient] Saving game
    [INFO - 7:46:38 PM] [Script.Ambient] Saving game
    [INFO - 7:47:08 PM] [Script.Ambient] Saving game
    [INFO - 7:47:38 PM] [Script.Ambient] Saving game
    ------------------------
    [INFO - 7:13:10 AM] [Log] Started
    [INFO - 7:13:10 AM] [Main] Main: Initializing...
    [INFO - 7:13:10 AM] [Main] Main: LCPDFR Engine (C) 2011-2013 LMS
    [INFO - 7:13:10 AM] [Main] Main: DO NOT USE THIS WITHOUT PERMISSION. YOU MAY NOT SHARE, MODIFY OR DECOMPILE THIS FILE.
    [INFO - 7:13:10 AM] [PluginManager] Initialize: Loading custom plugins
    [WARNING - 7:13:10 AM] [Settings] ReadSettings: Invalid entry 
    [INFO - 7:13:10 AM] [Settings] ReadSettings: Suspect transporter PSTOCKADE
    [WARNING - 7:13:10 AM] [Settings] ReadSettings: Invalid entry 
    [INFO - 7:13:10 AM] [Plugin.Main] Changing language to en-US
    [WARNING - 7:13:10 AM] [PluginManager] Error while initializing plugin: Callouts+: Requested value ';' was not found.   at System.Enum.EnumResult.SetFailure(ParseFailureKind failure, String failureMessageID, Object failureMessageFormatArgument)
       at System.Enum.TryParseEnum(Type enumType, String value, Boolean ignoreCase, EnumResult& parseResult)
       at System.Enum.Parse(Type enumType, String value, Boolean ignoreCase)
       at CalloutsPlus.CalloutsPlusMain.Initialize() in c:\Users\Luke\Google Drive\C# Development\Callouts+ (Build)\CalloutsPlus.cs:line 76
       at ‏‍‬‍‎‪‮‮‫‍‏‌‌‎‌‬‪‮‎‪‫‎‫‎‮.‬‬‍‎‪‬‫‏‭‫‪‭‪‌‪‭‪‎‫‭‪‌‮() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\Plugins\PluginManager.cs:line 104
    [INFO - 7:13:10 AM] [Plugin.WoutersCallouts] Started WoutersCallouts v1.1
    [INFO - 7:13:10 AM] [Main] Main: Initializing done
    [INFO - 07:13:10] [ServerCommunication] InitializeConnection: Internet connection available
    [INFO - 07:13:11] [ServerCommunication] InitializeConnection: Public IP Address is: 80.189.166.89
    [INFO - 07:13:13] [NetworkManager] NetworkManager: In network session: False Is host: False
    [INFO - 07:13:13] [ServerCommunication] InitializeConnection: Found configuration for the masterserver, going to use API server v2.lcpdfr.onlineservices.g17media.com
    [INFO - 07:13:13] [ServerCommunication] InitializeConnection: Establishing session with the LCPDFR server...
    [INFO - 07:13:13] [ServerCommunication] GetSession: Got session ID of 647b3bcb-10ef-c43b-bc13-bee929b95354 from masterserver.
    [ERROR - 07:13:13] [ServerCommunication] SetSessionVariable: Failed to set session variable: System.Net.WebException: The remote server returned an error: (422) Unprocessable Entity.
       at System.Net.HttpWebRequest.GetResponse()
       at ‌‌‮‌‬‭‬‍‎‎‫‎‭‬‌‮‏‬‮.‫‪‎‌‪‫‌‎‏‪‬‮‏‬‪‮‪‍‮(String ) in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Networking\ServerCommunication.cs:line 658
       at ‌‌‮‌‬‭‬‍‎‎‫‎‭‬‌‮‏‬‮.‍‍‭‪‌‏‮‫‍‫‏‪‬‫‪‪‭‍‌‍‮(String , String ) in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Networking\ServerCommunication.cs:line 502
    [INFO - 07:13:14] [Authentication] Authentication: Server available, using online authentication
    [ERROR - 07:13:14] [ServerCommunication] GetUserInformationString: Failed to query data
    [ERROR - 07:13:15] [Authentication] Authentication: Error 0x320
    [ERROR - 07:13:15] [Authentication] Authentication: Authentication failed
    [INFO - 07:13:15] [Authentication] Authentication: Failed to authenticate
    [WARNING - 07:13:16] [Stats] CollectSystemInformation: Failed to upload stats: The remote server returned an error: (404) Not Found.
    [INFO - 7:13:19 AM] [Plugin.Main] Running LCPD First Response LCPDFR 1.1 2011-2015 LMS (1.0.5557.28243) 3/20/2015 3:41:26 PM
    [INFO - 7:13:19 AM] [Plugin.Main] Copyright © 2010-2015, G17 Media, www.lcpdfr.com
    [INFO - 07:13:19] [UpdateCheck] DoUpdateCheck: Checking for updates
    [INFO - 07:13:20] [UpdateCheck] DoUpdateCheck: No updates available
    [INFO - 7:20:47 AM] [Script.Ambient] Saving game
    [INFO - 7:21:17 AM] [Script.Ambient] Saving game
    [INFO - 7:21:47 AM] [Script.Ambient] Saving game
    [INFO - 7:22:17 AM] [Script.Ambient] Saving game
    [INFO - 7:22:47 AM] [Script.Ambient] Saving game
    [INFO - 7:23:18 AM] [Script.Ambient] Saving game
    [INFO - 7:23:48 AM] [Script.Ambient] Saving game
    [INFO - 7:24:18 AM] [Script.Ambient] Saving game
    [INFO - 7:24:48 AM] [Script.Ambient] Saving game
    [WARNING - 7:27:51 AM] [Script.CalloutManager] EndCurrentCallout: No callout running
    [ERROR - 7:28:04 AM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
    [ERROR - 7:28:04 AM] [] System.Threading.ThreadAbortException: Thread was being aborted.
       at System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle UInt32 millisecondsTimeout Boolean hasThreadAffinity Boolean exitContext)
       at System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle Int64 millisecondsTimeout Boolean hasThreadAffinity Boolean exitContext)
       at System.Threading.WaitHandle.WaitOne(Int32 millisecondsTimeout Boolean exitContext)
       at System.Threading.WaitHandle.WaitOne()
       at GTA.NetThread.Wait(Int32 ms)
       at GTA.Script.Wait(Int32 ms)
       at GTA.Game.WaitInCurrentScript(Int32 ms)
       at LCPD_First_Response.Engine.Scripting.Entities.CModel.LoadIntoMemory(Boolean instantReturn) in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\Entities\CModel.cs:line 418
       at .() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\CopRequest.cs:line 235
       at .() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\CopRequest.cs:line 135
       at .() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\CopRequest.cs:line 118
       at .() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\CopManager.cs:line 86
       at LCPD_First_Response.Engine.Main.() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Main.cs:line 296
    [ERROR - 7:28:04 AM] [ExceptionHandler]  System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext) L_ffffffff 
     System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext) L_0014 
     System.Threading.WaitHandle.WaitOne(Int32 millisecondsTimeout, Boolean exitContext) L_0000 
     System.Threading.WaitHandle.WaitOne() L_0000 
     GTA.NetThread.Wait(Int32 ms) L_0049 
     GTA.Script.Wait(Int32 ms) L_00b4 
     GTA.Game.WaitInCurrentScript(Int32 ms) L_0014 
     LCPD_First_Response.Engine.Scripting.Entities.CModel.LoadIntoMemory(Boolean instantReturn) L_003d 
     ‫‪‪‮‪‏‬‪‪‏‌‏‌‏‌‬‪‮.‭‬‮‪‌‮‍‬‭‬‏‍‏‮‬‍‌‏‪‏‍‮() L_018a 
     ‫‪‪‮‪‏‬‪‪‏‌‏‌‏‌‬‪‮.‍‏‏‫‪‬‫‎‬‬‏‎‫‏‏‌‌‪‌‮() L_000b 
     ‫‪‪‮‪‏‬‪‪‏‌‏‌‏‌‬‪‮.‭‎‬‏‪‬‎‪‏‬‌‏‮‫‍‎‮‏‎‪‮‮() L_0068 
     ‏‭‌‭‫‬‎‏‍‍‍‏‭‏‭‪‏‮‏‪‌‮.‭‎‬‏‪‬‎‪‏‬‌‏‮‫‍‎‮‏‎‪‮‮() L_008f 
     LCPD_First_Response.Engine.Main.‭‎‬‏‪‬‎‪‏‬‌‏‮‫‍‎‮‏‎‪‮‮() L_00ba 
    Error hash: 5DC19000BB835DC35CDA5F0DF4B825E969703DC9
    ------------------------
    [INFO - 9:00:09 AM] [Log] Started
    [INFO - 9:00:10 AM] [Main] Main: Initializing...
    [INFO - 9:00:10 AM] [Main] Main: LCPDFR Engine (C) 2011-2013 LMS
    [INFO - 9:00:10 AM] [Main] Main: DO NOT USE THIS WITHOUT PERMISSION. YOU MAY NOT SHARE, MODIFY OR DECOMPILE THIS FILE.
    [INFO - 9:00:11 AM] [PluginManager] Initialize: Loading custom plugins
    [WARNING - 9:00:11 AM] [Settings] ReadSettings: Invalid entry 
    [INFO - 9:00:11 AM] [Settings] ReadSettings: Suspect transporter PSTOCKADE
    [WARNING - 9:00:11 AM] [Settings] ReadSettings: Invalid entry 
    [INFO - 9:00:11 AM] [Plugin.Main] Changing language to en-US
    [WARNING - 9:00:11 AM] [PluginManager] Error while initializing plugin: Callouts+: Requested value ';' was not found.   at System.Enum.EnumResult.SetFailure(ParseFailureKind failure, String failureMessageID, Object failureMessageFormatArgument)
       at System.Enum.TryParseEnum(Type enumType, String value, Boolean ignoreCase, EnumResult& parseResult)
       at System.Enum.Parse(Type enumType, String value, Boolean ignoreCase)
       at CalloutsPlus.CalloutsPlusMain.Initialize() in c:\Users\Luke\Google Drive\C# Development\Callouts+ (Build)\CalloutsPlus.cs:line 76
       at ‏‍‬‍‎‪‮‮‫‍‏‌‌‎‌‬‪‮‎‪‫‎‫‎‮.‬‬‍‎‪‬‫‏‭‫‪‭‪‌‪‭‪‎‫‭‪‌‮() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\Plugins\PluginManager.cs:line 104
    [INFO - 9:00:11 AM] [Plugin.WoutersCallouts] Started WoutersCallouts v1.1
    [INFO - 9:00:11 AM] [Main] Main: Initializing done
    [INFO - 09:00:11] [ServerCommunication] InitializeConnection: Internet connection available
    [INFO - 09:00:11] [ServerCommunication] InitializeConnection: Public IP Address is: 80.189.166.89
    [INFO - 09:00:15] [NetworkManager] NetworkManager: In network session: False Is host: False
    [INFO - 09:00:14] [ServerCommunication] InitializeConnection: Found configuration for the masterserver, going to use API server v2.lcpdfr.onlineservices.g17media.com
    [INFO - 09:00:14] [ServerCommunication] InitializeConnection: Establishing session with the LCPDFR server...
    [INFO - 09:00:14] [ServerCommunication] GetSession: Got session ID of 0ddae741-aa7d-84d7-2600-8b0a7f6298e6 from masterserver.
    [INFO - 09:00:15] [Authentication] Authentication: Server available, using online authentication
    [ERROR - 09:00:15] [ServerCommunication] GetUserInformationString: Failed to query data
    [ERROR - 09:00:16] [Authentication] Authentication: Error 0x320
    [ERROR - 09:00:16] [Authentication] Authentication: Authentication failed
    [INFO - 09:00:16] [Authentication] Authentication: Failed to authenticate
    [WARNING - 09:00:16] [Stats] CollectSystemInformation: Failed to upload stats: The remote server returned an error: (404) Not Found.
    [INFO - 9:00:24 AM] [Plugin.Main] Running LCPD First Response LCPDFR 1.1 2011-2015 LMS (1.0.5557.28243) 3/20/2015 3:41:26 PM
    [INFO - 9:00:24 AM] [Plugin.Main] Copyright © 2010-2015, G17 Media, www.lcpdfr.com
    [INFO - 09:00:24] [UpdateCheck] DoUpdateCheck: Checking for updates
    [INFO - 09:00:25] [UpdateCheck] DoUpdateCheck: No updates available
    [WARNING - 09:07:42] [AudioDatabase] GetAudioFileForAction: No file found for: KID_ST
    [INFO - 9:07:46 AM] [] Cleaner deleted 17 peds.
    [WARNING - 9:07:47 AM] [Script.StolenFuel] Could not create witness succesfully (in OnCalloutAccepted)
    [INFO - 9:07:49 AM] [Script.Ambient] Saving game
    [WARNING - 9:07:57 AM] [Script.AttackInBuilding] Could not find a suitable location
    [INFO - 9:08:19 AM] [Script.Ambient] Saving game
    [INFO - 9:08:54 AM] [Script.Ambient] Saving game
    [INFO - 9:09:24 AM] [Script.Ambient] Saving game
    [INFO - 9:09:54 AM] [Script.Ambient] Saving game
    [INFO - 9:10:24 AM] [Script.Ambient] Saving game
    [INFO - 9:10:55 AM] [Script.Ambient] Saving game
    [WARNING - 9:11:19 AM] [Script.CardiacArrest] Absurd position on sidewalk: X:803189400000000000000000.00 Y:0.00 Z:15060610000000000000000000.00
    [INFO - 9:11:25 AM] [Script.Ambient] Saving game
    [INFO - 9:11:55 AM] [Script.Ambient] Saving game
    [INFO - 9:12:25 AM] [Script.Ambient] Saving game
    [INFO - 9:12:55 AM] [Script.Ambient] Saving game
    [INFO - 9:13:25 AM] [Script.Ambient] Saving game
    [INFO - 9:13:55 AM] [Script.Ambient] Saving game
    [INFO - 9:14:25 AM] [Script.Ambient] Saving game
    [ERROR - 9:15:08 AM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
    [ERROR - 9:15:08 AM] [] System.Threading.ThreadAbortException: Thread was being aborted.
       at System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle UInt32 millisecondsTimeout Boolean hasThreadAffinity Boolean exitContext)
       at System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle Int64 millisecondsTimeout Boolean hasThreadAffinity Boolean exitContext)
       at System.Threading.WaitHandle.WaitOne(Int32 millisecondsTimeout Boolean exitContext)
       at System.Threading.WaitHandle.WaitOne()
       at GTA.NetThread.Wait(Int32 ms)
       at GTA.Script.Wait(Int32 ms)
       at GTA.Game.WaitInCurrentScript(Int32 ms)
       at LCPD_First_Response.Engine.Scripting.Entities.CModel.LoadIntoMemory(Boolean instantReturn) in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\Entities\CModel.cs:line 418
       at .() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\CopRequest.cs:line 235
       at .() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\CopRequest.cs:line 135
       at .() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\CopRequest.cs:line 118
       at .() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\CopManager.cs:line 86
       at LCPD_First_Response.Engine.Main.() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Main.cs:line 296
    [ERROR - 9:15:08 AM] [ExceptionHandler]  System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext) L_ffffffff 
     System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext) L_0014 
     System.Threading.WaitHandle.WaitOne(Int32 millisecondsTimeout, Boolean exitContext) L_0000 
     System.Threading.WaitHandle.WaitOne() L_0000 
     GTA.NetThread.Wait(Int32 ms) L_0049 
     GTA.Script.Wait(Int32 ms) L_00b4 
     GTA.Game.WaitInCurrentScript(Int32 ms) L_0014 
     LCPD_First_Response.Engine.Scripting.Entities.CModel.LoadIntoMemory(Boolean instantReturn) L_003d 
     ‫‪‪‮‪‏‬‪‪‏‌‏‌‏‌‬‪‮.‭‬‮‪‌‮‍‬‭‬‏‍‏‮‬‍‌‏‪‏‍‮() L_018a 
     ‫‪‪‮‪‏‬‪‪‏‌‏‌‏‌‬‪‮.‍‏‏‫‪‬‫‎‬‬‏‎‫‏‏‌‌‪‌‮() L_000b 
     ‫‪‪‮‪‏‬‪‪‏‌‏‌‏‌‬‪‮.‭‎‬‏‪‬‎‪‏‬‌‏‮‫‍‎‮‏‎‪‮‮() L_0068 
     ‏‭‌‭‫‬‎‏‍‍‍‏‭‏‭‪‏‮‏‪‌‮.‭‎‬‏‪‬‎‪‏‬‌‏‮‫‍‎‮‏‎‪‮‮() L_008f 
     LCPD_First_Response.Engine.Main.‭‎‬‏‪‬‎‪‏‬‌‏‮‫‍‎‮‏‎‪‮‮() L_00ba 
    Error hash: 5DC19000BB835DC35CDA5F0DF4B825E969703DC9

     

    Scripthook.log

    Log start: Sun Jul 26 08:58:45 2015
    -----------------------------------------------
    [INFO] GTA IV Script Hook 0.5.1 - (C) 2009, Aru - Initialized
    [INFO] Process base address: 0x30000
    [INFO] Auto detecting game version
    [INFO] Using game version 1.0.7
    [INFO] Initiating: Luxart Emergency Lighting System IV (ELS) by Lt.Caine
    [INFO] (ELS) Script started: ELS V8.5 R-001
    [INFO] (ELS) Files - General information retrieved.
    [INFO] (ELS) Files - VMID [002] 'AMBULANCE',
    [INFO]       <ACTIVE> Using data from file: 'default_config'
    [INFO]       wrn_type: leds
    [INFO]       pri_type: leds
    [INFO]       sec_type: leds
    [INFO] (ELS) Files - VMID [027] 'FBI',
    [INFO]       <ACTIVE> Using data from file: 'default_config'
    [INFO]       wrn_type: leds
    [INFO]       pri_type: leds
    [INFO]       sec_type: leds
    [INFO] (ELS) Files - VMID [031] 'FIRETRUCK',
    [INFO]       <ACTIVE> Using data from file: 'default_config'
    [INFO]       wrn_type: leds
    [INFO]       pri_type: leds
    [INFO]       sec_type: leds
    [INFO] (ELS) Files - VMID [052] 'NOOSE',
    [INFO]       <ACTIVE> Using data from file: 'default_config'
    [INFO]       wrn_type: leds
    [INFO]       pri_type: leds
    [INFO]       sec_type: leds
    [INFO] (ELS) Files - VMID [053] 'NSTOCKADE',
    [INFO]       <ACTIVE> Using data from file: 'default_config'
    [INFO]       wrn_type: leds
    [INFO]       pri_type: leds
    [INFO]       sec_type: leds
    [INFO] (ELS) Files - VMID [063] 'POLICE',
    [INFO]       <ACTIVE> Using data from file: 'default_config'
    [INFO]       wrn_type: leds
    [INFO]       pri_type: leds
    [INFO]       sec_type: leds
    [INFO] (ELS) Files - VMID [064] 'POLICE2',
    [INFO]       <ACTIVE> Using data from file: 'default_config'
    [INFO]       wrn_type: leds
    [INFO]       pri_type: leds
    [INFO]       sec_type: leds
    [INFO] (ELS) Files - VMID [065] 'POLPATRIOT',
    [INFO]       <ACTIVE> Using data from file: 'default_config'
    [INFO]       wrn_type: leds
    [INFO]       pri_type: leds
    [INFO]       sec_type: leds
    [INFO] (ELS) Files - VMID [070] 'PSTOCKADE',
    [INFO]       <ACTIVE> Using data from file: 'default_config'
    [INFO]       wrn_type: leds
    [INFO]       pri_type: leds
    [INFO]       sec_type: leds
    [INFO] (ELS) Files - Vehicle information retrieved. Detected [9] ELS-enabled models.
    [INFO] [AdvScriptThread] Thread started
    [INFO] [EmergencyLightingSystem] Thread started
    [INFO] [SimpleTrainer] Thread started
    [INFO] [ScriptHookDotNet] Thread started
    [ERROR] Native function named "SET_CHAR_WILL_TRY_TO_LEAVE_WATER" is not available.
    [ERROR] Native function named "SWITCH_RANDOM_TRAINS " is not available.
    [ERROR] Native function named "SWITCH_RANDOM_TRAINS " is not available.
    [INFO] [ScriptHookDotNet] Thread killed
    [INFO] [SimpleTrainer] Thread killed
    [INFO] [EmergencyLightingSystem] Thread killed
    [INFO] [AdvScriptThread] Thread killed
    [INFO] Script Hook - Shutdown

     ScriptHookDotNet.log

    2015-07-26 08:58:45 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.0.7.0 with C++ Hook version 0.5.1)
    2015-07-26 09:00:08 - Direct3D device created!

    2015-07-26 09:00:09 - SEARCHING FOR SCRIPTS...
    2015-07-26 09:00:09 - Loading scripts in Assembly 'scripts\LCPDFR Loader.net.dll' ...
    2015-07-26 09:00:09 -  ...found script 'LCPDFR_Loader.Loader'!
    2015-07-26 09:00:09 -  ...found script 'LCPDFR_Loader.PublicScript'!
    2015-07-26 09:00:09 - Loading scripts in Assembly 'scripts\vdH_towService.net.dll' ...
    2015-07-26 09:00:09 -  ...found script 'vdH.TowService'!
    2015-07-26 09:00:09 - DONE! 3 valid scripts found!

    2015-07-26 09:00:09 - STARTING SCRIPTS...
    2015-07-26 09:00:09 - INFO: Phone number checks are not available!
    2015-07-26 09:00:09 -  ...successfully started script 'vdH.TowService'!
    2015-07-26 09:00:09 -  ...successfully started script 'LCPDFR_Loader.PublicScript'!
    2015-07-26 09:00:09 -  ...successfully started script 'LCPDFR_Loader.Loader'!
    2015-07-26 09:15:08 - Direct3D device lost!
    2015-07-26 09:15:08 - SCRIPTS TERMINATED

    AdvancedHook.log

     

    Log started on: 8:58:45 7-26-2015
    ------------------------
    [INFO - 8:58:45] Gameversion - 1.0.7.0
    [INFO - 8:58:45] Data unprotected
    [INFO - 8:58:45] Game patched
    [INFO - 8:58:45] Xlive protections disabled
    [INFO - 8:58:45] Improving ELS compatibility
    [INFO - 8:58:45] AdvancedHook 0.38 (C) 2010-2015 LMS - Initialized
    [INFO - 8:58:45] E-Mail: lms@lcpdfr.com
    [INFO - 8:58:45] Permission granted for LCPDFR & ELS only
    [INFO - 8:58:45] Thanks to listener, aru, #iv-modding and cp702
    [INFO - 8:58:45] Attaching exception handler...
    [INFO - 8:58:45] Exception handler attached
    [INFO - 8:58:45] Patching game functions...
    [INFO - 8:58:45] New instance created: ELS
    [INFO - 9:15:11] An exception occured
    [INFO - 9:15:54] Minidump saved
    [INFO - 9:15:54] 
    Process: FFC30000 

    Address: 1D9346 (Faulting module: C:\Program Files (x86)\Rockstar Games\Grand Theft Auto IV\GTAIV.exe loaded into process space at 30000 - function offset without PE header is: 1A8346)

    Code: C0000005

    Registerdump - EAX: 1 EBP: 851A7C0 EBX: 0 ECX: 740099F0 EDI: 15DCB84 EDX: 360000 EIP: 1D9346 ESI: 4 ESP: 1A0E798

     OYC8xqZ.png

    (Note I deliberately used Windows' compatibility options to make GTAIV.exe and LaunchGTAIV.exe run as admin)

     

    So I reinstalled, and am now experiencing an even worse situation; I can't even get past the loading screen with LCPDFR installed. Sans LCPDFR, the game runs fine, but with it the game crashes as soon as the initial loading screen comes up with the following error in AdvancedHook.log:

    Address: 148ABCD (Faulting module: C:\Program Files (x86)\Rockstar Games\Grand Theft Auto IV\GTAIV.exe loaded into process space at D10000 - function offset without PE header is: 779BCD)

    Code: C0000005

    Anyone have any ideas? 

     

    A week and a bit later, nothing but a copypaste reply... Can anyone help?
  11. Heya,

    I can't arrest anyone anymore it seems. After arresting someone, I can't use any of the LCPDFR keys. Everything becomes unresponsive. Pressing F7? Nothing. Alt-P? Nothing. E? Nothing. I can still use SNT and the console, just LCPDFR stops. I looked in the log, and it says there's a critical error to report, and this is it:

    [ERROR - 9:15:08 AM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
    [ERROR - 9:15:08 AM] [] System.Threading.ThreadAbortException: Thread was being aborted.
       at System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle UInt32 millisecondsTimeout Boolean hasThreadAffinity Boolean exitContext)
       at System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle Int64 millisecondsTimeout Boolean hasThreadAffinity Boolean exitContext)
       at System.Threading.WaitHandle.WaitOne(Int32 millisecondsTimeout Boolean exitContext)
       at System.Threading.WaitHandle.WaitOne()
       at GTA.NetThread.Wait(Int32 ms)
       at GTA.Script.Wait(Int32 ms)
       at GTA.Game.WaitInCurrentScript(Int32 ms)
       at LCPD_First_Response.Engine.Scripting.Entities.CModel.LoadIntoMemory(Boolean instantReturn) in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\Entities\CModel.cs:line 418
       at .() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\CopRequest.cs:line 235
       at .() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\CopRequest.cs:line 135
       at .() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\CopRequest.cs:line 118
       at .() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\CopManager.cs:line 86
       at LCPD_First_Response.Engine.Main.() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Main.cs:line 296
    [ERROR - 9:15:08 AM] [ExceptionHandler]  System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext) L_ffffffff 
     System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext) L_0014 
     System.Threading.WaitHandle.WaitOne(Int32 millisecondsTimeout, Boolean exitContext) L_0000 
     System.Threading.WaitHandle.WaitOne() L_0000 
     GTA.NetThread.Wait(Int32 ms) L_0049 
     GTA.Script.Wait(Int32 ms) L_00b4 
     GTA.Game.WaitInCurrentScript(Int32 ms) L_0014 
     LCPD_First_Response.Engine.Scripting.Entities.CModel.LoadIntoMemory(Boolean instantReturn) L_003d 
     ‫‪‪‮‪‏‬‪‪‏‌‏‌‏‌‬‪‮.‭‬‮‪‌‮‍‬‭‬‏‍‏‮‬‍‌‏‪‏‍‮() L_018a 
     ‫‪‪‮‪‏‬‪‪‏‌‏‌‏‌‬‪‮.‍‏‏‫‪‬‫‎‬‬‏‎‫‏‏‌‌‪‌‮() L_000b 
     ‫‪‪‮‪‏‬‪‪‏‌‏‌‏‌‬‪‮.‭‎‬‏‪‬‎‪‏‬‌‏‮‫‍‎‮‏‎‪‮‮() L_0068 
     ‏‭‌‭‫‬‎‏‍‍‍‏‭‏‭‪‏‮‏‪‌‮.‭‎‬‏‪‬‎‪‏‬‌‏‮‫‍‎‮‏‎‪‮‮() L_008f 
     LCPD_First_Response.Engine.Main.‭‎‬‏‪‬‎‪‏‬‌‏‮‫‍‎‮‏‎‪‮‮() L_00ba 
    Error hash: 5DC19000BB835DC35CDA5F0DF4B825E969703DC9

     

    Anyone have any ideas? 

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