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Jax765

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Everything posted by Jax765

  1. Is there a way to make the male multiplayer character actually use combat movement animations? The female character correctly goes into a combat stance when you shoot, but the male one doesn't.
  2. Yeah, figured out that I could just open the package file with 7zip and take a look.
  3. What specifically does it change? Because I've made a bunch of my own changes within the archive beforehand.
  4. Does the installer make any changes to update.rpf, or does it simply add the new rpf file?
  5. Would it be possible someday to add these models to the wanted system? Female cops with actual armor would be cool.
  6. Creative use of multiplayer characters lol. Will the NPCs and scenarios be randomized, or will you see the same thing each time?
  7. Only issue I have is the outline on the Sheriff logo. Shouldn't it be green or solid black like this?
  8. Takes a dump all over the horrible vanilla textures. Great stuff.
  9. Not sure if this has been mentioned, but FIB models don't seem to use the combat jog animation during combat.
  10. Which file is it? Also, is it normal for police boats to not spawn in the Alamo Sea? They seem to only spawn on land, though they do spawn over the Pacific Ocean.
  11. Just added park rangers to the dispatch, I noticed that the female rangers don't seem to have their AI set to act as cops, so they engage with other law enforcement, and tend to cower. How would I go about editing this? Would it require ymt editing?
  12. I thought it might be because there's some kind of limit to the amount of vehicle sets that can be added, but level 4 has four vehicle sets in use, and they spawn correctly. When adding a new vehicle set, do you have to include the army base and countryside zones too? Something I noticed when looking at the code already included in the file. (Is there a way to edit posts, or you need to be at a certain post level?) Also, does the spawn number have to be an even number? In the few different dispatch files I've looked at, it's always even, specifically for the "policeautomobile" section.
  13. I'm trying to add some stuff to my dispatch file (using the file from Yard1's LSSD SWAT w/ compatibility for CPRE 1.4 as a base), but I'm encountering some issues. I've attached the meta file below. 1) The base file adds highway patrol cops to the wanted level, and I modified them to use Netman's SAHP cars. However, the bikes assigned to them appear much more frequently during gameplay than the cars. Is there a reason for this? The line of code adding the bikes is not repeated, so theoretically it should have the same chance of appearing as the cars, shouldn't it? 2) I'm trying to get Olanov's detectives working, but I can't seem to make them work properly if they're used alongside another vehicle set. If I place them in wanted level 3, then they spawn just fine alongside the usual roadblocks and SWAT SUVs. But if I add another vehicle set to the wanted level, then only roadblocks and SWAT SUVs spawn, no pursuing cars. dispatch.meta

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