Everything posted by Jax765
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[WIP] [PED] Female Swat
Looking great. If you're up for it, would you be interested in making extra female peds for other agencies? EDIT: Spoke to Dila, we'd definitely be interested in working with you to create extra female peds (e.g. patrol cops with armor, lssd swat, sahp swat, noose, marines, etc). Also, I'm seeing some noticeable compression on the textures. Try using A8R8G8B8 compression when importing textures into the .ytd file. Some normal maps seem absent too.
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[WIP] [PED] Female Swat
Certainly something we could consider. I'll talk to Dilapidated about it.
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[WIP] [PED] Female Swat
You'd probably expect tactical units to be less skinny :P Not a major issue though. Are you able to fix the wrist bug? It's visible in that last screenshot you posted.
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[WIP] [PED] Female Swat
Needs a bit of beefing up in terms of physique, but I'm liking it so far.
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[REL] Realism Dispatch Enhanced 3.1.1
Remove the SSR scripts when playing LSPDFR. Regarding your memory crashes, do you have a pagefile enabled? And how much RAM/VRAM do you have?
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[REL] Realism Dispatch Enhanced 3.1.1
Some screenshots.
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Police Station Armory
- 127 comments
- 33 reviews
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Emergency uniforms pack - Law & Order
The game tends to glitch out if you die while playing as a freemode character. Can you make it so that you respawn properly as you do with normal cop models? Also, the plugin crashes when opening the wardrobe menu, only works properly if I load the plugin via the console.
- 2,341 comments
- 236 reviews
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[REL][BETA] Realism Dispatch Enhanced LSPDFR 0.3 addon
Got this issue as well after the latest patch. Sheriff and AddSheriff vehicles now both use the same LSSD liveries.
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Police Station Armory
- 127 comments
- 33 reviews
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Police Station Armory
Downloaded the latest version, plugin crashes while loading up the game. Have to manually enable it with the console.
- 127 comments
- 33 reviews
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Emergency uniforms pack - Law & Order
Doesn't work properly with Skin Control 2.1 now. When I open the EUP menu, it resets the appearance of my freemode character to the base version, even if the character is saved.
- 2,341 comments
- 236 reviews
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Player Location Display
Would it be possible to remove the location shown at the bottom-right of the screen, and replace it with the vehicle name?
- 220 comments
- 55 reviews
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Combat Animation Walk
Doesn't work for me.
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Combat Animation Walk
If you're playing with a controller, you can walk while in the combat animation. There doesn't seem to be a way to do so while playing with mouse and keyboard. Are there any mods that address this? And on the topic of combat animations, is there a way to enable them for FIB and IAA agents?
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LSPDFR 0.3 - Now Released
A screenshot from one of the 0.3 preview updates showed what I presume to be multiplayer characters in the locker rooms. Is this something that can still occur, or is it a random event? Because I've yet to see anything like it.
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Vehicle used for transporting suspects
The same thing happens if I use idle animations while wearing body armor.
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Vehicle used for transporting suspects
Ok, thanks. Got a few extra questions regarding the backup file: 1) I'm using the Realism Dispatch Enhanced .xml version as a base, and there's a line that's supposed to make cops with body armor spawn randomly as local patrols. However, I've noticed that although they do have the armor, it immediately disappears when the aim their weapons. Is this a common bug? Posted the lines below. <Peds> <Ped chance="75" comp_tasks="2" comp_accessories="2" RandomizeProps="False">s_m_y_cop_01</Ped> <Ped chance="25">s_f_y_cop_01</Ped> </Peds> 2) Sheriff cops from Los Santos County sometimes spawn when local patrols are called in the city. Is this another common issue?
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Vehicle used for transporting suspects
Is there a way to specify a particular vehicle to spawn when you call for transport? Right now it seems as though it selects from the local patrol vehicles, but I want to make it so that it's always a police transporter, at least in the city.
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Relationships Question
I'll likely use a vanilla relationships file when playing with the mod. These shootouts occur even without responding to a callout (as in, I was just testing some code 3 backup calls, and the arriving cops would be quick to start fights with nearby drivers and civilians). Fun stuff, but can get a bit annoying lol. BTW, I've noticed that the mod has some rather interesting features like adjusting the number of peds that spawn in a vehicle, as well as being able to randomize their props (so that sheriffs can wear hats) and have female cops spawn alongside male cops in vehicles. Are these things that can be implemented in the base game, or do we have to wait for .ymt editing to do so? Been trying to get modded FIB Washingtons to spawn with 4 agents in my base game dispatch file, with no luck.
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LODs For Modded Vehicle Textures
How would I go about changing the low LOD textures?
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LODs For Modded Vehicle Textures
I'm using some BCSO vehicles and textures (http://www.lcpdfr.com/files/file/8585-bcso-addition-project/), and I've noticed that the modded textures will revert to vanilla beyond a certain distance. So if I install his all-white textures for the Sheriff SUV, it'll switch to black and white at a distance. Is there a way to make it so that the textures remain consistent? Also, from the same mod, his Sheriff Bison appears to have messed up dirt textures. Would this be due to the textures themselves, or some other mistake?
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Relationships Question
I'm using a personalized relationships file that makes cops dislike civilians and hate gang members, and vice versa. Would this be the reason for there being frequent shootouts/hostilities between npc cops and civilians when using LSPDFR? Curious because it doesn't seem to happen so much without the mod. Also, is it the base LSPDFR mod that adds large amounts of npc police vehicles in traffic throughout the city? For what it's worth, I'm also using Assorted Callouts and Secondary Callouts.
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Basic Vehicle Actions
- 108 comments
- 24 reviews
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Basic Vehicle Actions
Bailing out doesn't work with this mod. Character just gets out normally while the car is in motion.
- 108 comments
- 24 reviews