gametimer42
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gametimer42 reacted to Sam in LSPDFR 0.4 - AmbienceThis is the fifth and final part of our LSPDFR 0.4 Preview Series. Not caught up yet? Check out the rest of this series here: https://www.lcpdfr.com/forums/forum/880-news-updates/
One of the things we like most about developing new versions of LSPDFR is that with each version we have the opportunity not only to work on major new features, but also the smaller details that our mods have come to be known for over the years. Of course, 0.4 is no different in this regard and a lot has obviously changed since the early days of LSPDFR, offering us with a bunch of new ways to focus our attention to detail.
More Realism
Getting straight to the point, a significant change that we're making in 0.4 relates to how the player is perceived within the game's world. Now, while this obviously isn't a sexy, new, video-worthy showstopper of a feature, it is nonetheless an important development behind-the-scenes - one that we think, despite its subtlety, will have a positive impact on your gameplay.
In 0.4, you'll notice that while on duty, other characters within the world will treat and react to you differently. As GTA V was never a game about being a cop, it's easily understandable that when you quite simplistically do become a cop - while keeping the underlying theme of the game - there's going to be things that don't feel quite right. You might notice, for example, that other characters within the world are overly aggressive towards you, itching for a fight at the slightest confrontation, or sometimes in the absence of any confrontation at all. Conversely, the opposite is often true where the most banal or routine encounter can send people hurrying away in abject panic. Both of these reactions are problematic as people generally don't just spontaneously approach a cop and proceed to cuss them out, nor do they begin hysterically fleeing at the sight of a stun gun.
Stun gun hysteria and stampedes no longer, LSPDFR 0.4 introduces more 'contemporary' reactions, like everyone summoning their inner videographer.
These adjustments to the game's core apply in a number of other cases too, of course. We thought it was pretty unlikely that the typical reaction to a police officer standing in front of someone's car would be for the driver to flip them off, and then - as if that wasn't enough - to then run them over for good measure. Likewise, it was always pretty ridiculous that you can't enter another police officer's car as a passenger without them freaking out and thinking that you're trying to steal it. All of these behaviors have been adjusted, and we think that you'll feel far more like an actual cop within the world - rather than just a retired bank robber dressing up with a badge.
And yes, while there are a number of mods out there that can help to mitigate many of the scenarios I've described above, they don't really offer a comprehensive and consistent solution simply due to technical restraints. Our changes are at a much lower level and offer us a higher degree of control on a per-character basis. This is great for flexibility and performance, and we think you'll really notice the difference when out and about on patrols.
New Interaction Menu
Sticking with the topic of small detail, increasing the level of interaction in LSPDFR is something that's very important to us - especially with the new focus on character in LSPDFR 0.4. Indeed, we previously showed off a number of new interaction options that will be available during vehicle pursuits, but we've also taken the time to make big improvements to the more general Interaction Menu, offering you most of the features currently available in GTA Online, but with an LSPDFR twist. Among the changes to the Interaction Menu are "quality of life" improvements like being able to quickly waypoint the nearest police station, as well as additions like new dialogue, actions and the ability to set your character's mood.
Similarly, you can now also change the way that your character walks, but it doesn't quite stop there as in keeping with the general idea we outlined above of making the game feel more suited towards being a cop, there's a special "Cop" walk style that not only makes your character walk around like an officer, but also completely replaces their generic "idle" animations - subtle movements that your character makes while stationary - with more appropriate police styled ones.
The more feature-complete Interaction Menu in LSPDFR 0.4 enhances your control, allowing for greater immersion.
Additionally, we've carried over this level of detail to the Police Radio options too, replacing the static animation that currently plays in this menu with a number of different options that can be cycled between instead, including a nifty new LAPD style handheld radio (as well as the option to play no animation at all). Again, this is a small detail, but we hope that the enhanced level of immersion will be welcomed - especially if playing as an FIB Agent and communicating via an earpiece instead of a shoulder mic, for example.
New technology in LSPDFR 0.4 produces incredibly lifelike scenes - you can freely move while using the police radio without any animation issues like arms being locked in place, etc.
Finally, still on the topic of detail, we've topped things off by adding a proper police flashlight to LSPDFR 0.4. Yes, we know that there's a bunch of ways to use a flashlight currently whether it be the vanilla one that looks like it's straight out of a horror movie, or through other mods which suffer from animation problems, but ours is a little different.
Already alluded to in the first preview we gave of LSPDFR 0.4, our flashlight is properly held above the head and can be used both by the player and other NPC officers. It doesn't affect player movement, and you can freely walk, run, sprint, etc. while still holding the light. If enabled, equipping it is a seamless process too - simply select the flashlight from the weapon wheel and LSPDFR will take care of the rest.
The new flashlight in LSPDFR 0.4 tops off our efforts to bring more immersion and realism to the mod.
Ambient Crime
In our previous post detailing some of the technology behind LSPDFR 0.4, we mentioned that we had added Scenarios to 0.4 - scripted events that could take place during pursuits and traffic stops. Similarly, we also noted that 0.4 introduces a new Crime System, capable of actually recognizing crimes that take place in the game world and providing functionality for the player to get involved by reporting these. Expanding upon this idea, we wanted to make sure that we fully realised the ambient world that Grand Theft Auto V provides, and to do this we've manipulated a couple of lesser-used features within the original game.
In the normal game, the player will sometimes be confronted by other characters within the world as a result of the agitation system built into the game which allows NPCs to insult or shove the player, for example. In LSPDFR 0.4, as a result of some research by @LMS, we've now been able to implement the same system, but for NPCs instead. This means that NPCs can become agitated with each other, begin trading insults, get into angry shouting matches, or eventually, physical confrontations. Plus, as these are actually 'legitimate' game events, other characters nearby will react appropriately, which also ties in really nicely with the Crime System and provides the player with something other to do than respond to dispatches or pull over vehicles - there's now hopefully much more actually happening within the world and consequently, more things for the player to notice while on patrol.
Manipulating the game's agitation system results in a much richer world - seen here are two NPCs engaging in a spontaneous confrontation.
Note that screenshots show LSPDFR player and non-player-characters wearing some outfits from EUP - which is entirely optional - special thanks to @Alex_Ashfold for his collaboration with us and for providing a development copy of EUP 8.0.
Thanks for reading the preview. We appreciate your patience as we put the finishing touches on LSPDFR 0.4 and hope to have more news soon.
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gametimer42 reacted to Desmond98 in [WIP] LAPD/LASD/CHP FPIU (2014)I'm reworking the Arjent again. Now the shape more smoother and very accurate.
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gametimer42 reacted to Desmond98 in [WIP] LAPD/LASD/CHP FPIU (2014)IRL Pic
Do not pay attention on some missing polygons on boot border, it's just my mistake, and it's just a test, when i merge this new part for boot, i accidentally deleted this polygons.
But as i always say, i don't use test version in future, i'm reconverting it.
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gametimer42 reacted to solo in High Quality Arjent?@0takuI have made one too but at this Time not released. My is a higpoly Model and i have any Parts that it can be used with different Versions of the inner. And the alpr is a seperate Part too for using as Extra.
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gametimer42 reacted to steinberg4145 in [WIP] LAPD/LASD/CHP FPIU (2014)You shouldn't be so hard on yourself your work is top notch.
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http://www.washingtonpost.com/blogs/post-politics/wp/2015/05/18/obama-to-visit-camden-n-j-to-tout-community-policing-reforms/
http://www.nytimes.com/2015/05/19/us/politics/obama-to-limit-military-style-equipment-for-police-forces.html
So the Obama administration has banned local police from getting certain equipment from the military that used to be available in the 1033 program. Would like to here some of your thoughts. Here's my opinion(that many especially non Americans will disagree with lol)
I personally think it's stupid, like really f***ing stupid. After reading many comments and other people's thoughts on some articles, it seems like only the people who agree with the decision are uninformed in what the tools do, or have a negative perception of the police and their equipment because of the media. Cops are not buying tanks! They are buying and using armored(not armed) vehicles that are simply used as a defensive tool. A think 3-4 months ago, my town's CIRT team(SWAT) was taking shots responding to a barricaded EDP with a rifle. They took some shots from the guy and many of them hit the Bearcat. Had that been an unarmored van, the bullets probably would've sliced through and hit an officer. Tanks are equipped with cannons and automatic turret guns that can take down a buildings, completely opposite to armored vehicles
People think cops are patrolling with M4s, they are not. They are sometimes using a semi-automatic ar15 rifle, that is simply based off the m4 platform. Those guns are easily available to the public(that are allowed), and many do own it. I believe they've also banned grenade launchers. None of the grenades swat use are lethal. It's all less lethal, like smoke and tear gas, and etc. And people get upset and wonder why some sway have military syle uniforms, so what. As long as the patrol officers are not working in camo unis I don't see a problem. I feel like the media and recent riots have made people think the police are just soldiers, when in reality the equipment rarely gets used, and is never used on patrol/everyday policing.
Until I'm seeing cops everywhere patrolling in armed or armored vehicles and having vehicle checkpoints every 10 miles and other shit like that, I'm not believing in this militarization of the police and the police state bs. This decision seemed to made only to appease people. Got that off my chest lol
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gametimer42 reacted to Straysify in GTA V: FireFighter Mod [Released]I wasn't thinking of that when I made the mod, as I have my horn key set to G. Thanks for letting me know, and I'll definitely change it.
EDIT: Uploaded new file, Update Callout Status was changed to the "End" key.