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Romuald Hirsch

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  1. Like
    Romuald Hirsch reacted to Sam in LSPDFR 0.3 - November Update   
    This is the sixth part of our LSPDFR 0.3 preview series.  For more information about the background behind 0.3, check out the previous installments here: http://www.lcpdfr.com/forums/forum/880-news-updates/
    Continuing with the idea of posting regular updates on our progress with 0.3 on Tuesdays, we're back with a look at what's to come in the next version of LSPD First Response.
    First of all, let me very quickly pay attention to the success of the mod so far - we've surpassed the half-million mark in terms of total downloads, and despite there only having been two releases, you can clearly tell that everyone is still as engaged and excited as ever, awaiting what the future holds.  Especially nice to see has been the flurry of suggestions and ideas that have been floated around by so many people throughout the community, and you can be sure that we're really looking forward to delivering LSPDFR 0.3, which features many of them.
    In an interesting twist, one of the new features coming to 0.3 is actually something that we don't think has been suggested much.  When developing the final versions of LCPDFR, we invested some time in creating a development system which basically turned LCPDFR upside down, putting the player in the position of a criminal being chased by the police.  This turned out to be a vital tool for us when testing police pursuits, with the rationale being that if the cops could chase the player, they'd have no problems at all chasing non-player characters.

    This system has actually been present in all versions of LSPDFR, although it was a last minute addition and therefore very rough around the edges, which might explain why it was tucked away as an 'Easter egg' (one that I won't spoil for those of you who haven't found it).  In tandem with the development of our new pursuit logic, we also re-created the ability to be chased by the police, ensuring that our logic was designed both for players and peds.  Therefore, while off duty with 0.3, you now have the option to hand over control of any pursuing officers during a wanted level to LSPDFR - making it so that you will be chased in exactly the same way that all other suspects are.

    It's fair to say that the results of this can be staggering (literally)! 
    Perhaps it is also worth mentioning as well - while there's a massive number of big new features making their way to LSPDFR 0.3, we've also been making an effort to pay attention to the little details in a number of areas, including things like smoother animations and improved backup spawning positions.
    Indeed, one cool example of this is the new 'hand on holster' animation that we've added in LSPDFR 0.3.  Unlike some other ways of doing this, the player's body isn't rigidly locked, meaning that character body movement is actually properly synchronized with player movement.  This also acts as a really cool way to draw your weapon, as the transition from holding at the holster to aiming down the sights is seamless.

  2. Like
    Romuald Hirsch got a reaction from Flynn40 in [WIP] Rescue Mod V (FD, EMS, LifeGuard)   
    J'aime ton mod, merci de faire une modification autre que la police 
  3. Like
    Romuald Hirsch got a reaction from Baud0412 in [WIP] Rescue Mod V (FD, EMS, LifeGuard)   
    J'aime ton mod, merci de faire une modification autre que la police 
  4. Like
    Romuald Hirsch got a reaction from gangrenn in [WIP] Rescue Mod V (FD, EMS, LifeGuard)   
    J'aime ton mod, merci de faire une modification autre que la police 
  5. Like
    Romuald Hirsch reacted to gangrenn in [WIP] Rescue Mod V (FD, EMS, LifeGuard)   
    I never tried LSPDFR, so I have no idea. But if you managed to get other script using scripthookvdotnet to work along while ragehook / LSPDFR  running, this will work fine.
    #coming(very)soon

  6. Like
    Romuald Hirsch reacted to Sam in LSPDFR Future Development   
    Ultimately the limitations imposed by the RAGE Plugin Hook were not made by any LSPDFR developers.  With LCPDFR, we didn't provide support for people using cracked versions of the game, but it wasn't like they were entirely cut off by complicated systems designed primarily for that.  I don't think it should be the responsibility of anyone in the modding community to enforce Rockstar's intellectual property rights - that should be on Rockstar themselves, so I'm really not quite sure why the RAGE Plugin Hook does so.
    As far as multiplayer is concerned, again, I'm not so sure what the point is in trying to stop plugins running online when the problem is already so widespread.  If the RAGE Hook was the only script hook for GTA V, some control over multiplayer scripts would make sense as part of an effort to stop the online portion of the game being entirely destroyed.  Yes, Rockstar themselves should be doing this, but it doesn't hurt for the people that make the tools which enable this sort of thing to do their bit as well.  The problem, though, is that the RAGE Plugin Hook isn't the only way of creating scripts for GTA V, consequently the efforts at preventing online play with scripts are futile as it can easily be done using the other, far more popular, script hooks out there.  If anything it seems like punishing people for using the RAGE Hook, almost a bit like three stores being beside each other - one decides not to sell one product out of protest, the other stores continue selling it, and since everyone just goes to the other stores, the protest is entirely useless.  Importantly, I think it needs to be recognised that there can be very legitimate applications for online scripts, and I'd very much like to see multiplayer support for LSPDFR in the future.
    The nice thing about the RAGE Hook though is that it opens up some interesting possibilities not available by using other methods, such as the perfect implementation of lights but no sirens.  There's also some interesting audio functionality in development, including the ability to play specific speech lines, which might prove to be very helpful.  Hopefully through collaboration between LMS and MulleDK19, we can iron out some of the initial problems with it and extend the functionality even further.
  7. Like
    Romuald Hirsch reacted to Obi636 in LSPDFR Feature Preview   
    Best birthday present ever.  36 and still a huge kid when it comes to stuff like this.  Go G17!  
  8. Like
    Romuald Hirsch reacted to Jety2011 in LSPDFR Feature Preview   
    I feel with you
  9. Like
    Romuald Hirsch got a reaction from ImXZero in LSPDFR Feature Preview   
    Saturday 01h00 am for me ... Germany ... SNIFFFFFF
  10. Like
    Romuald Hirsch got a reaction from Jety2011 in LSPDFR Feature Preview   
    Saturday 01h00 am for me ... Germany ... SNIFFFFFF

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