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Lilrich

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  1. @w35 I experienced a similar crash either. Using RPH 0.42 and the current RNUI and RSML. For me the crash is repeatable whenever I have RPH starting the game and tab out of the game while it's still loading. After some time you will hear the "crash-beep" and it will show the following exception: If you need more informations just let me know.
  2. @F5544 I never installed your DLC / car pack before. I just downloaded v1.7 and installed it like you described in the readme: 1.) added the dlc.rpf to: "D:\Grand Theft Auto V\mods\update\x64\dlcpacks\statetrooper\dlc.rpf" 2.) added the line to the dlclist.xml. Content now: And whenever I load the game it crashes on startup (which never happened to me before btw). When I remove the entry in the dlclist.xml the crash disappears and the game starts up normally. Any recommendations? I loved the idea to have them as a own dlc instead of messing with the normal rpfs
  3. Lilrich started following State Trooper Pack.
  4. Original Light started following Lilrich
  5. For me, and many others, it's working fine. Is it crashing? If so, when is it crashing exactly?
  6. Ok. Wrote you a pm. We'll sort this out somehow ;)
  7. STOP!!! I think this is a misunderstanding! My post was not meant passive aggressive! I have no problem with you, Sam. You are still a friend of mine :) And I of course understand your point regarding the communication. But that's something you gotta resolve with MulleDK19 - I have nothing to do with it. It's looking like this is maybe anything related to LCPDFR-engine (MulleDK19 did not find anymore bugs, he was debugging like 2 hours or so). Again, this is not meant negative. I just want to help sort these issues out.
  8. It should be working for all users that have the steam version. Retail (DVD or digital download) is still faulty. Maybe this is something that @Sam can resolve better.
  9.    Lilrich reacted to a post in a topic: LSPD First Response 0.2a Update
  10.    parsa reacted to a post in a topic: LSPD First Response 0.2a Update
  11.    Lilrich reacted to a post in a topic: LSPD First Response 0.2a Update
  12. Because it is not even working yet! If it would be all ok or you could even start any plugin, nothing would be there for me to test... MulleDK19 just can't test it as he has the steam version and not the DVD Retail. And since I offered him help he was glad to accept it
  13.    Lilrich reacted to a post in a topic: LSPD First Response 0.2a Update
  14. Yep, I totally understand your point. That's my normal behaviour. I am not trying to get Rep or anything. But after years in the community of GTA and also of LCPDFR I learned that Ppl want evidence. If I say "It's released this evening" nobody trusts what I say - I wouldn't trust it myself, I think^^ And since MulleDK19 himself confirmed the release of the new version for the next hours (in his forums) I told you the same here. Next time I shut up and keep the good news :P Less problems... @Sam Ah, ok, I didn't know that. I will tell MulleDK19 to get in touch with you if it's ok for you...
  15.    Jety2011 reacted to a post in a topic: LSPD First Response 0.2a Update
  16. It's just nothing to release yet... I guess as soon as it's ready to test together with any plugin/mod he will share it - but that's just a guess. I don't think he wanted to make anybody mad about this and so didn't I. I was more focused on telling that he is working hard to push it out soon so we all can enjoy LSPDFR again ;)
  17.    Lilrich reacted to a post in a topic: LSPD First Response 0.2a Update
  18.    Jety2011 reacted to a post in a topic: LSPD First Response 0.2a Update
  19. I know. I am the first to test this :D You can PM me, Sam. Maybe you still know me from LCPDFR? ;) Had a nice talk with LMS a few weeks ago... MSN seems to be uncool these days :D
  20.    Gilmar reacted to a post in a topic: LSPD First Response 0.2a Update
  21. The new Ragehook should be out soon. I am currently testing the closed beta - if everything works as expected it should be available this evening I think ;)
  22.    72will reacted to a post in a topic: Suggestion: Riot/Crowd Control Call Out
  23. Good question :) Just have an eye open towards the pavement - sometimes there are standing some people in small groups around, sometimes at corners. If you approach them they sometimes insult or even attack you... A good spot is usually round the railways in south-east of LS or round "groove street" ;-) You can see those spots in my video, too:
  24. Not for me?! Where are you aiming at? I noticed they probably die immediately if I hit their head with the taser. If I tase their body they take at least one, most of the time about 2 - 3 shots until they die! That's just fine for me, a taser is not harmless weapon! It's a so called "less deadly weapon" because it can appear that criminals die if it's used wrong or too often... Another thing I noticed is that the spawned criminals (like from callouts or anything) are much stronger than the ones I stop and want to arrest for "no reason". They seem to get strength the moment they commit a crime (and are marked with a red blip)
  25. Challenge for you: Bring everybody down without harming them - use the taser only. You may call for backup though. But they are also not allowed to use deadly weapons So you got some work until the next update or whenever it will be fixed :D
  26. This taser is just awesome as the title already states. I think I just tried anything with it the last hour or so... Like "is it also working on cars? No... But on bikes? YES IT IS! But... what if I remove the window of a car and then use the taser? WOW - HE JUST FELL OUT THAT DAMN CAR BEING TASED - LOL" Really, this thing is so cool and very well implemented - love it!!

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