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gangrenn

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Everything posted by gangrenn

  1. I improved the wail, but i could not made the yelp louder. A new video, with the updated version of the siren have been uploaded. Siren is now available:
    • 7,519 downloads
    • Version 2.0
    This is the most accurate FDNY EQ2B siren you will find for GTA4 FEATURES: -Realistic EQ2B siren used by the FDNY ; -Realistic Air Horn used by the FDNY ; Official media: Official media (photos, videos) provided by gangrenn, subscribe for exclusive previews of WIP: http://www.youtube.com/watch?v=ADBIqspDWrw _________________________________________________________________________________________________________ Credits: -Siren made by gangrenn ; UPLOADING AND OR EDITING THIS FILE WITHOUT PERMISSION IS FORBIDDEN! YOU MAY EDIT TEXTURES FOR PERSONAL USE!
  2. I would suggest to use 3ds max, which is easier to make things from scratch, then you can export the model to zmodeler as a .3ds, and then texture it.
  3. Here is a big preview video of the mod, showing all the calls this script adds: feel free to add it on the description of the mod on the download page:
  4. So, this is what ELS use to access the extras ! Thanks for the lead, indeed x86 assembler is hard (i found a few tutorials, i obviously have to convert the word "component" in hexadecimal, then try and find it using ctrl+f, and use functions such as call, jmp, eax, etc.) So i guess, I'll just drop the idea ... thanks for the help though.
  5. Hey I would like to know, what functions i would have to use, to move / rotate an element from my car: For example: I have an element on my model called "misc_g" and i would like to rotate it on the X axis, when i press "g" I think, i will have to use "Vector3", but how to get the "misc_g" position in game, and then rotate it ? public class Shape { public int X {get;set;} public int Y {get;set;} pulbic int Z {get;set;} } if (e.KeyWithModifiers == (Keys.G)) { //move "misc_g" on the X axis X += 5; } Thanks.

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