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Vypr

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  1. Like
    Vypr reacted to Sam in LSPDFR Announcement + Preview   
    In all seriousness though, not only do we have 'Crew Friday' tomorrow - there's something else to look forward to as well.

  2. Like
    Vypr reacted to ineseri in LSPDFR Announcement + Preview   
    ​Spot on, but crudely written. You may very well defend yourself, not just going off-topic as you just did. The report button exists for a reason, use it and move on please. It makes for a much cleaner enviroment. 
  3. Like
    Vypr reacted to FinKone in LSPDFR Announcement + Preview   
    ​Well... I don't have time to mow the lawn now I've gotta be using this refresh button thing all day!  .. :|
  4. Like
    Vypr reacted to macca2278 in LSPDFR Announcement + Preview   
    ​Well i know alot of people on here that do great jobs modding and scripting and i can think of another who is climbing the "greats" ladder in scripting and that would be Finkone maybe he will be able to fill the shoes of the great Abraxas over time as i know Finkone is still learning but if you look at what he has done already in such a short time on lcpdfr i believe this guys is more than capable of achieving these kind of scripts in gta5.
  5. Like
    Vypr reacted to FinKone in LSPDFR Announcement + Preview   
    While I find constant piles of ideas a good thing (if they are being tracked by the dev team) its more important to sit down and make a solid list of improves/wants, rather then just kinda shoveling dirt over your first ideas by presenting more ideas that are extremely high in depth, as compared to improving a basic mechanic.
    For example - here is what I mean.  
    Frisking  
    When I frisk a person I'd like to obtain their ID if they've got one, and also be able to radio in for information about them into dispatch in a more fluid manner.  Since this is something they are still working on - I'd consider it a small, do-able, and relevant idea.  
    I also really enjoyed the QA Menu from LCPDFR, and if they could find a way to incorporate this into the main dealing of a person (in terms of quick, easy to use, and fluid option selection) this would be a vast improvement over a commonly used feature - but I think they should also keep the old method as well, so people have options.
    How the mechanic worked in LCPDFR to accomplish this was tap E to stop them, Hold E, Press F10, Select Frisk, Hold E, F10, Request ID, Hold E, Press F10, select request radio info, then tap E to make final arrest...  
    Detaining
    I'd like to see the ability to detain a person with or without handcuffs on, and more directive control over them, meaning placing them in the car, making them take a seat outside the car on the sidewalk (which often happens), just telling them to stay put, and so forth...  another small but relevant idea that could be accomplished well.
     
  6. Like
    Vypr reacted to FinKone in LSPDFR Announcement + Preview   
    Yea thats the main thing people don't just get.  If they say the first version will have arresting in it - but they haven't found the animation names for arresting, and its not there - then they will be burned at the stakes.  Arresting was more or less used as a simple example.  There is no telling what will make it into the first release - so there is no point in talking about it honestly.  Agree with' ya.
  7. Like
    Vypr reacted to FinKone in LSPDFR Announcement + Preview   


    Well as Sam said - they are attempting to make the RageHook Plugin very close to the one form GTA IV in terms of method/syntax so this should make for some what of a easy port over.  As for taking the person into the station, I think that would be possible - however, lately I've just been sitting back, learning some each day about the GTA V engine, and waiting for the strong API that I know the LCPDFR guys will release in due time.  I had some pretty decent scripts that have started growing large (something very similar to Police Orders) but without OpenIV giving me the ability to see the animation names themselves just categorizes - it always feels to break immersion without them , using both the ScriptHookV and the .NET wrapper thats currently out (which... some how always seems to make me frustrated.  I was spoiled by AdvancedHook) can be slow process, so rather then port these works over later, I decided to not make anything until we get our hands on LSPDFR - because I want to make stuff that plugs into and adds onto the LSPDFR experience.  Perhaps I'll do Ticket Time right this time when I port/record it to take into account resizing of screens... lawl.  :D
     
    You'd be surprised how many comments I get about "not wanting to fill out all that crap" - most people seem to skip the lines that said you don't have to.
     
    Really looking forward to the hard work Sam, LMS, and others are putting into this.  I'm happy they are not releasing a lack-luster LSPDFR, or RageHook Plugin - more then happy waiting.
  8. Like
    Vypr reacted to FinKone in LSPDFR Announcement + Preview   
    ​I'll see what I can do in terms of porting it over - ... maybe I'll even stop being lazy and make sure it resizes based off the resolution the player is using... which was a big and lazy mistake on my part... :|  
    Just to add, I do plan on making sure I make stuff that supplements LSPDFRs experience... but as they've stated, people don't realize it but GTA V, in terms and comparison to GTA IV - the AI has been pretty strip'd in terms of anything past basic logic... 
  9. Like
    Vypr reacted to FinKone in LSPDFR Announcement + Preview   
    Yea some of the reaction times and animations for weapon draws are pretty kool and detailed.  I can't wait for OpenIV to rip this thing apart, if they haven't already been a few days since I've checked.
  10. Like
    Vypr reacted to Sam in LSPDFR Announcement + Preview   

    ​I have already found and tested this animation - it is pretty cool indeed and you can bet that it will feature.
  11. Like
    Vypr reacted to Sam in LSPDFR Announcement + Preview   
    Some more news about LSPDFR coming later on tonight.
  12. Like
    Vypr reacted to FinKone in LSPDFR Announcement + Preview   

    SHOW US THE VIDEO MAN!
  13. Like
    Vypr reacted to Sam in LSPDFR Announcement + Preview   
    ​Time's up, no trailer :(
  14. Like
    Vypr reacted to Sam in LSPDFR Announcement + Preview   
    ​There's plenty of things, but I'd rather focus on continuing to develop them than take the time out to make videos and pictures and tease people.
  15. Like
    Vypr reacted to FinKone in LSPDFR Announcement + Preview   
    I'd rather not have them put out any time line, not have them feel rushed, and just surprise us.  That does 2 things in my opinoin, keeps the stress off of them to make a product in a given duration, and keeps the tension down on the community if somethings broken (to make a time line) and the hype to a minimum.
     
    Don't know what I'm more excited for - RageHook in MAY!  Or LSPDFR! ... I think both!

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