hckydude
Members
-
Joined
-
Last visited
Reputation Activity
-
hckydude got a reaction from cp702 in Encounters with the PoliceThe closest i ever got was when (many years ago) one of my family members car had an alarm malfunction and it kept going off in the garage and it was very annoying. We called our towns city hall (also where the PD and FD are HQed) and asked if anybody they had knew how to fix it. They said they would send somebody. Turns out they sent a squad car and an engine code 3 for no reason at all. My guess is that they thought we meant car fire. The encounter was when the cops and firemen started talking to us. One FF obviously knew something about car mechanics so he worked on it for a while. He eventually got it fixed. That's my closest encounter, besides seeing them on the beat.
-
hckydude reacted toDeactivated Memberin Bronies post here! - First LCPDFR brony/MLP discussion threadNo.
-
No.
-
Agreed. -
I hate My Little Pony with a passion.
-
hckydude reacted toDeactivated Memberin High Quality Police Sim GameHello all,
My name is Alexandre, I am new here, but I already know this mod and forum, just created an account now :)
I own a small game studio in my country, called Odin Game Studio, and we will release our first mobile game this month or the next one. I'm a game developer with great experience developing games and now its my time to show a game that I always dreamed.
I would like to know, very much, what do you guys think about having a high quality police sim game (GTA style)?
I am a very addictive player of "police-like" games, playing the first police games (PoliceQuest, anyone?), all Swat series from Sierra, Emergency series and so on... and this time, me and my team will be developing the next police sim game, using today's graphics and sandbox gameplay style.
But before this, we are making a deep search about what players, that really plays this kind of games, think about it...
What I can anticipate to you is (some features):
- it will be a police game, you will be a police officer and act like one;
- you will have dinamics elements, like found in the GTA series (a city, NPCs with great IA answers, many actions, etc);
- a very unique sandbox style game (I will not spoil anything now);
- many things to do as police officer in a modern scenery and events.
So, what do you think about it?
The mission of this post and search is to know if we can really achieve at least some thousands of players interested on this game type/style. We will make a Crowd-Funding campaign and we would like to know who is willing to support us.
In advance, I can tell you we already have a tech demo in-house and we have the know-how to make this game. We are planning to get this done until the end of the year, with all community following the development.
Also, please, do you guys know anywhere else that I can make this kind of search and questions?
Thank you all in advance. Any questions I will try to answer here, of in our Facebook page.
Our website and visual identity just changed, so, I dont have too much to show you about my game studio, but we will soon.
We have already a Facebook page and soon we will have Twitter.
Cheers
EDIT:
Also, to clarify more:
- I will show pictures and videos when the time comes... for now its just a search of what you guys like to play;
- I am not asking for money or anything like that, I just want to know if you guys like the idea of the game;
- One way to help us is to know more people that like this game type and ask the same question.... if we know that many people like this game type, we will have a better idea about how to develop...
-
hckydude reacted to Harper in High Quality Police Sim GameHoly hell. Me and Nicolai had a huge discussion on this yesterday, we REALLY want something like this. Here's what we've come up with:
I'll adapt the ideas based on your company.
Firstly, the impossible ideas;
Fully licensed vehicles, this includes, but is not limited to, the CVPI's, Chargers, SWAT vans etc.
A huge open map
Alright, here's the things we thought of;
Ability to play the game online and offline, online being a co-op type thing for up to a large amount of players
A huge city, be it a real one or a fictional one
Dynamic Events. Things that happen randomly, this could range from some verbal abuse on the sidewalk to a mugging right infront of your cruiser
Unscripted Callouts - Players will be faced with every possible callout a regular officer is faced with (depending on the role they select). These events are unscripted and allow the AI to change the scenario on the fly based on the players actions
An academy type process before becoming a regular officer
CO-OP lobbies are made up of ranks that are determined by the AI or other players.
Players can apply to join certain sub-departments in the force, K-9, SRT etc and would get callouts relating to that department.
AI would have to be extremely intelligent and unpredictable so that players could have intense yet realistic scenarios and pursuits
I'll break down some of the good ideas;
Traffic Stops
When a player pulls over a vehicle, they can do any action an officer would do in real life, be it a felony stop or whatever. Once they have the drivers ID, they can return to their cruiser and access a database system similar to LCPDFR's. They can also request backup and what type of response (Code two, Code three etc.)
They can also search the trunks of the vehicle in a system like L.A Noires and find narcotics and weapons
Pursuits
Ideally, the city would have to be quite large and include a highway of some sort, this would also mean a large ass number of smart AI would have to be present so that responding to calls and pursuits would have to be thought out. The damage model should be something that mimics real life (I've seen footage of software doing this, so it is possible). PIT's would temporarily stall the vehicle, Spikes could be deployable etc.
I'll leave the rest to NB.
If there was a police Sim like this, It'd be thing thing I'd play for hours and hours. That is of course until I become an actual officer
-
hckydude reacted to NickieB in Hi This is my cirous problem.I'm sorry but thats kind of hard to understand what you were saying. Below are mods that a lot of people use to enhance the experience. You don't have to use all of those but the ones you need are the top 2 and then one version of ELS, if your using ELS enabled cars. I use V6 but some say V5 is more reliable. These cars can be found on here and GPM. I can't recommend any specific one because there are so many, it would be your personal choice. All of the mods include instructions on how to install them. Follow the instructions and you shouldn't have any issues. I've put in bold the mods I use. Traffic flow is only needed if you want to eliminate the "Taxi Bug" which comes from using modded police cars. So thats your decision. There are other scripts that eliminate the bug so its your choice as to which you like best. I hope this gives you a good start on getting your game setup!
I'm not exactly sure as to what you meant about ELS screwing up your "hacky thing to spawn cars and stuff" but I'm guessing it could have been conflicting keys. So when you install your scripts you can change the mapping of the keys so they don't conflict. With Native Trainer I would recommend turning off the key shortcuts because there are so many it conflicts with other things. This can be done in-game. I can't remember exactly what its called but its under "options", I think its "keybindings on/off" You just have to navigate through the trainer to spawn or activate what you want instead of using key shortcuts.
I hope I didn't confuse you with all that information. Just trying to help!
FR 0.95 RC-2:
Simple Native Trainer 6.4: http://www.gtagaming...cript-mods/2115
ELS V6: http://gtapolicemods...do=file&id=1764
ELS V5: http://gtapolicemods...do=file&id=1379
Indicator:
Spotlight:
Dash-Cam:
Traffic Flow:
Speed Radar: http://gtapolicemods...light=radar mod
Advanced Car Actions: http://www.gtaforums...howtopic=401682
-
hckydude reacted to AlconH in Using tazer switches my sidearm to desert eagleIf you want your taser to actually appear on your belt, open up the "FirstResponse.ini" and change the value from 0 to 1 in the taser section.
Then in game, press ALT+T and the taser will appear on your belt. Press ALT+T and the taser will be drawn ready to be used.
I have had a problem where when I draw my taser, my pistol is dropped and then if I walk near another pistol such as a desert eagle, i pick it up.
-
hckydude reacted to NicolaiB in change binding [alt + p]You've posted in the wrong section, this belongs in LCPDFR > discussion, I'll go ahead and move it.,
As Original Light stated, there's no way to change that, you can change the shortcut for "definition" in the keyboard bindings option menu.
-
hckydude reacted to AlconH in LCPDFR Management Ruins Zombie MissionWhat popcorn shall I bring to the theaters? I believe you bought it last time :) I never actually ate any but it tasted good through your microphone lol. -
hckydude reacted to AlconH in LCPDFR Management Ruins Zombie MissionThanks bud, I'll have a look.
-
hckydude reacted to AlconH in LCPDFR Management Ruins Zombie MissionSounds good.
-
hckydude reacted to AlconH in LCPDFR Management Ruins Zombie MissionIf I buy the game, would I be able to play with you guys sometime? That video was hilarious lol +1
-
hckydude reacted to yonathanya in Cant start the game.i downloaded "095RC2R2.exe" from here and i installed it, succesfully.
but when i try to run the game, it gives this error:
Expection EFCreateError in module DSOUND.dll at 000116c5.
Cannot create file "C:program files/rockstar games/grand theft auto iv/asilog.tvt".
Access denied. - that was one error.
The other one is - 0xc0000142
Please help me i cant wait to play this awesome mod.