Reputation Activity
-
officerAMR got a reaction from MaLeDo101819 in How do you remove window tint from a vehicle?I want the vehicle to spawn without tint ingame. So AI vehicles dont use tint.
I want the vehicle to spawn without tint ingame. So AI vehicles dont use tint.
I figured it out you replace this in the vehicles meta
<diffuseTint value="0x00000088" />
to
<diffuseTint value="0x00FFFFFF" />
-
officerAMR got a reaction from JamesMcGrath in How do you remove window tint from a vehicle?I want the vehicle to spawn without tint ingame. So AI vehicles dont use tint.
I want the vehicle to spawn without tint ingame. So AI vehicles dont use tint.
I figured it out you replace this in the vehicles meta
<diffuseTint value="0x00000088" />
to
<diffuseTint value="0x00FFFFFF" />
-
officerAMR got a reaction from Skenda in How do you remove window tint from a vehicle?I want the vehicle to spawn without tint ingame. So AI vehicles dont use tint.
I want the vehicle to spawn without tint ingame. So AI vehicles dont use tint.
I figured it out you replace this in the vehicles meta
<diffuseTint value="0x00000088" />
to
<diffuseTint value="0x00FFFFFF" />
-
officerAMR got a reaction from badderbrute7410 in How do you remove window tint from a vehicle?I want the vehicle to spawn without tint ingame. So AI vehicles dont use tint.
I want the vehicle to spawn without tint ingame. So AI vehicles dont use tint.
I figured it out you replace this in the vehicles meta
<diffuseTint value="0x00000088" />
to
<diffuseTint value="0x00FFFFFF" />
-
officerAMR got a reaction from NeulandInternet in How do you remove window tint from a vehicle?I want the vehicle to spawn without tint ingame. So AI vehicles dont use tint.
I want the vehicle to spawn without tint ingame. So AI vehicles dont use tint.
I figured it out you replace this in the vehicles meta
<diffuseTint value="0x00000088" />
to
<diffuseTint value="0x00FFFFFF" />
-
officerAMR got a reaction from GSHAPIROY in (WIP) LAPD Tesla Model SWIll you marry me? I absolutely love the Model S and you're making a police version of my favorite car :)
-
officerAMR got a reaction from MJSillah67 in (WIP) LAPD Tesla Model SWIll you marry me? I absolutely love the Model S and you're making a police version of my favorite car :)
-
officerAMR reacted to Starmix in Check out ELS for V!In case people want a link to said Ragehook video:
-
officerAMR reacted to KillahRanger in Unmarked 2009 Cadillac CTS-VIt's already done, I'll upload it as soon as I can.
-
officerAMR reacted to Scuderio in [WIP] LAPD/LASD/CHP FPIU (2014)okay, but I guess no :(
-
officerAMR reacted to Cj24 in [WIP] LAPD/LASD/CHP FPIU (2014)Not true. Although one person willingly handed out his personal information, the other person did not publish it. It might be better not to spread false accusations. Staff members are still looking into it, at the moment they haven't made a final decision, and neither should anybody else who does not know the whole story.
-
officerAMR reacted to SeaHawk14 in [REL]LA County Fire S-70A FirehawkWhat upcoming projects do you have? Also, is the AS350 on the list as well? Someone has made one, but it's a poor model, a high quality air unit is missing
Actually, apparently the new ones are called Airbus H125's. They're replacing the current AS350 helicopters (don't ask me what the difference is, they look virtually the same). I'm guessing it's the an avionics upgrade and a new glass cockpit.
-
officerAMR reacted to OfficerFive0 in OfficerFive0's GTA V WIP [Current Project: MSP + Washtenaw County]little update from the past few days,
made a code 3 ledx narrowstik for @TaylorSwift
and made a mcdermott high riser for my 96 nypd hp cvpi. next thing on the list is to make the vision.
-
officerAMR reacted to PimDSLR in International Fire Engine (WIP)So people, are you intrested in a International Fire Engine? Some old school.
-
officerAMR reacted toDeactivated Memberin [WIP] LAPD/LASD/CHP FPIU (2014)This is why I work alone.
-
officerAMR reacted to Lt.Caine in Check out ELS for V!Hehe, it would probably be pretty great, especially since Albo is much more talented than I am.
Regarding an ELS release, I know the long wait has disappointed and frustrated many. For this, I apologize. Please keep in mind, however, that there is nothing more discouraging in this context than to work on a modification for so long and yet still not get to share it with others. After all, the purpose of taking on such a large endeavor, is in many ways to watch others explore, enjoy and benefit from it.
That said, why have we not been forthcoming with information regarding ELS? This has been a point of frustration for several members of the community, and understandably so. However unintentional the consequences may have been, the reason for this strategy was simple: nothing in ELS was--or is--set in stone. Throughout the development process, things have evolved, features have come and gone or been completely rethought. Even flash patterns have been redone about three to four times (that's hundreds of patterns!). Because ELS was--and is--constantly changing, an accurate picture of the mod could not really be conveyed to the public. We also wanted to strike a balance between reassuring the community that the mod was indeed in development, while not creating the type of hype that would result in people becoming impatient and ultimately frustrated. Perhaps that hasn't been entirely successful, in which case, I apologize.
At this point, most of the core ELS features are complete. However, a release is not yet possible for several reasons: a few core features still remain to be coded (takedowns, for instance); several features are being polished; and, I am constantly on the lookout for more ways to squeeze things out of the game in order to provide ELS users and vehicle modelers with more options and a better experience.
Furthermore, the recent developments regarding default siren ("carcols") configuration have provided a new avenue to explore for ELS. For instance, the entire "extra" method may be discarded and replaced with a new method using the "siren" parts. This is being explored, but is far from guaranteed. If it can be done, it would provide ELS with 20 individual lights as opposed to only 12, in addition to freeing up the extras to be used as random vehicle components--which, no doubt would be greatly appreciated. It would also mean more complex--and fun--flash patterns. However, this would also inevitably increase development time.
Were ELS a mod like most others, it might have already been released. However, the issue in this particular case is that ELS requires vehicle models configured to a particular standard. The fear is that were ELS to change dramatically due to a new development after an initial release, that players and websites would be cluttered with a plethora of obsolete vehicle models and ELS vehicle configuration files. Not to mention the confusion this would cause, which has materialized in the past. Therefore, the idea is to build ELS to a point where subsequent releases will feature only minor updates that won't disturb the community. And hopefully that won't take too much longer.
I hope this clears things up for most people interested in the development of ELS for V. I know it's been a very long wait, but I ask you for just a little more--just a little more time so that I can at least try to make it live up to your standards and expectations and prevent the need for huge messy overhauls down the road.
For those wondering about the damage issue, you may rest assured that it is fixed, but LMS is working on a solution that will make it portable and capable of withstanding GTA V game patches/updates. As for stability, there really is no comparison to be made to GTA IV. ELS V is extremely stable, and not a single crash has yet been reported outside of routine testing/development, even with AI vehicles enabled.
-
officerAMR got a reaction from DeltaCatt in Check out ELS for V!Thank god, i'll be able to decide which siren mode i use. I hate how the sirens will get stuck on one mode for a good 30 seconds
-
officerAMR reacted to skilled1203 in Lenco Bearcat WIPThis is still a WIP almost finished.
-
officerAMR reacted to Desmond98 in [WIP] LAPD/LASD/CHP FPIU (2014)just a test of FPIS interior, please do not pay attention on reflections in the mirrors. Its will be realistic when i will convert model, not just testing (yep, when i test the model i just fast converting the model. and after test i'm delete the convert and continue work with source.
All bugs willl be fixed, and some stuff will be remodeled to accurate one.
-
officerAMR reacted to GravelRoadCop in Check out ELS for V!Ever felt the frustration of getting stuck in traffic while responding hot to an incident ? Worry no more, thanks to ELS V you can respond in full force.
-
officerAMR reacted to thegreathah in Check out ELS for V!So what you're saying is... it's coming out tomorrow @Prophet
-
officerAMR got a reaction from Prophet in Check out ELS for V!NP. Its not like we are stuck with the horrid GTA 4 "lighting system". We can wait it out
-
officerAMR reacted to Desmond98 in [WIP] LAPD/LASD/CHP FPIU (2014)some my work on fpis (especially interior)
accurate cluster (WIP)
accurate central console (WIP)
also removed one button, and keep only one like on real fpis (before/after) (accurate cluster just not showed at this screen)
also removed all unsual stuff, like some thing on the drivers side door and accurate removed sunroof
-
officerAMR reacted to Prophet in Check out ELS for V!Yes.
-
officerAMR reacted to CiscoFan in Check out ELS for V!I will be studying the police bike... I even got headlights to flash using siren11 and siren12