Everything posted by apocalypse
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car handling with flat tires/no tires
Is it just me or does it seem like the AI drives perfectly fine after you shoot their tires flat, or even on rims only after the tires fall off. Is there any mod to make for more realistic handling for a blown out tire?
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What will happen next... -.- TASER DANGER!
Nice video! That police commands mod is nifty, I'm looking forward to its release :)
- Callout "Traffic Backup"
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Callout "Traffic Backup"
Some other lines could be: vehicle owner/driver has a warrant, excessive speeding or street racing activity. Not 100% related to a traffic stop, but it would be cool if after a major police action (shooting the suspect, murder, high speed chase), there could be an option to have officers cordon off the scene with barriers/police tape, setup a roadblock to stop traffic in the area, patrol and collect evidence etc.
- Callout "Traffic Backup"
- Callout "Traffic Backup"
- Callout "Traffic Backup"
- Callout "Traffic Backup"
- Stop Sticks (Spike Strip)
- Callout "Traffic Backup"
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LCPDFR 1.0d Now Released
It seems like the partner status doesn't get restored, you have to target them and use alt-g to set them as your partner again.
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What I'd like to see added to LCPDFR
One feature from police helper that is quite nice is the ability to control where the roadblocks are spawned via setting a map waypoint. I wonder if that could be easily implemented in LCPDFR? The current roadblocks rarely spawn in a good place to intercept the target.
- [API][WIP/REL] Callouts+ - Additional LCPDFR API Callouts
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critical error while searching vehicle
Did a traffic stop, ordered person out of vehicle, went to search the trunk and the attached error happened.
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[API][WIP/REL] Callouts+ - Additional LCPDFR API Callouts
I got another one, this time from trying to call a towtruck. This was a drunk driver stop, arrested the driver, I updated dispatch with Alt-E (I think), then called the tow truck, resulting in this log. [ERROR - 10:03:02 PM] [PluginManager] Unhandled exception caught while processing plugin: Callouts+. Plugin will no longer be executed. [ERROR - 10:03:02 PM] [Plugin.Callouts+] System.NullReferenceException: Object reference not set to an instance of an object. at k.a() in c:UsersLukeGoogle DriveC DevelopmentCallouts (Build)Dispatcher.cs:line 420 at CalloutsPlus.CalloutsPlusMain.Process() in c:UsersLukeGoogle DriveC DevelopmentCallouts (Build)CalloutsCalloutsPlus.cs:line 47 at .() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineScriptingPluginsPluginManager.cs:line 158 [ERROR - 10:03:02 PM] [ExceptionHandler] k.a() L_039b CalloutsPlus.CalloutsPlusMain.Process() L_02bb .() L_004b Error hash: 32928D2BB404BA2C88629C3CAF23FC3BF57A433D
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Wanted Levels in LCPDFR?
Has there been any progress on wanted levels ? If not the whole implementation of wanted star levels, it would be nice to have an option to manually request a few different levels of backup, e.g. Level 1: patrol car Level 2: Multiple cars, roadblock Level 3: Heli, noose/FIB, increased police spawn rate
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critical error in mainloop after entering police station
Oops, posted this in the GTAIV support by accident. Entered a police station while on duty to grab a health pack, got the attached error.
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Critical error when entering a police station
I got the attached error when entering a police station to grab a health pack.
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[API][WIP/REL] Callouts+ - Additional LCPDFR API Callouts
Hm, its intermittent. I think it happens after completing some pursuit or callout, the next time I place the barrier, I get that crash log. The last time it happened, I completed a vehicle pursuit, then did a traffic stop. Got out of the car before triggering the traffic stop dialog, placed a barrier and the crash happened. I'll try to get some consistent reproduction steps.
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[API][WIP/REL] Callouts+ - Additional LCPDFR API Callouts
Any idea about this crash? [ERROR - 4:42:28 AM] [PluginManager] Unhandled exception caught while processing plugin: Callouts+. Plugin will no longer be executed. [ERROR - 4:42:28 AM] [Plugin.Callouts+] System.NullReferenceException: Object reference not set to an instance of an object. at m.a() in c:UsersLukeGoogle DriveC DevelopmentCallouts (Build)CalloutsBreakdown.cs:line 82 at CalloutsPlus.CalloutsPlusMain.Process() in c:UsersLukeGoogle DriveC DevelopmentCallouts (Build)CalloutsCalloutsPlus.cs:line 47 at .() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineScriptingPluginsPluginManager.cs:line 158 [ERROR - 4:42:28 AM] [ExceptionHandler] m.a() L_0461 CalloutsPlus.CalloutsPlusMain.Process() L_0362 .() L_004b Error hash: A05F26B34B5EA0D891DF0CCECEB86E1632D5DEDA Occured when placing a barrier