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apocalypse

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Everything posted by apocalypse

  1. Is it just me or does it seem like the AI drives perfectly fine after you shoot their tires flat, or even on rims only after the tires fall off. Is there any mod to make for more realistic handling for a blown out tire?
  2. Nice video! That police commands mod is nifty, I'm looking forward to its release :)
  3. Any luck fixing the set_heading bug? I'm also getting that error
  4. Some other lines could be: vehicle owner/driver has a warrant, excessive speeding or street racing activity. Not 100% related to a traffic stop, but it would be cool if after a major police action (shooting the suspect, murder, high speed chase), there could be an option to have officers cordon off the scene with barriers/police tape, setup a roadblock to stop traffic in the area, patrol and collect evidence etc.
  5. 1.14 is running well so far, great work and thanks for the quick updates/responses!
  6. Would it be possible to make the ratio of call types configurable in the ini file?
  7. Don't have to finish it all in one go ;) Get something out, then release more updates!
  8. Great progress, the game play in the video looks really good! The more speech you can add, the better :) Those audio cues really make a difference in the feel of the callout. Any idea when you'll release a beta?
  9. Are these supposed to work on any vehicle, or just a suspect car?
  10. That non-comply scenario sounds really cool, always wanted to break some windows in and drag the suspect out. Another scenario could be a breathalyzer backup call, assist the other officer to test the suspect for DUI, which could then lead to peaceful arrest, or a suspect fleeing.
  11. It seems like the partner status doesn't get restored, you have to target them and use alt-g to set them as your partner again.
  12. One feature from police helper that is quite nice is the ability to control where the roadblocks are spawned via setting a map waypoint. I wonder if that could be easily implemented in LCPDFR? The current roadblocks rarely spawn in a good place to intercept the target.
  13. Cool, upgrades are good :) Btw, are your callouts triggerable through the ScriptHook console? If so can you post a list of the callout names?
  14. Did a traffic stop, ordered person out of vehicle, went to search the trunk and the attached error happened.
  15. I got another one, this time from trying to call a towtruck. This was a drunk driver stop, arrested the driver, I updated dispatch with Alt-E (I think), then called the tow truck, resulting in this log. [ERROR - 10:03:02 PM] [PluginManager] Unhandled exception caught while processing plugin: Callouts+. Plugin will no longer be executed. [ERROR - 10:03:02 PM] [Plugin.Callouts+] System.NullReferenceException: Object reference not set to an instance of an object. at k.a() in c:UsersLukeGoogle DriveC DevelopmentCallouts (Build)Dispatcher.cs:line 420 at CalloutsPlus.CalloutsPlusMain.Process() in c:UsersLukeGoogle DriveC DevelopmentCallouts (Build)CalloutsCalloutsPlus.cs:line 47 at .() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineScriptingPluginsPluginManager.cs:line 158 [ERROR - 10:03:02 PM] [ExceptionHandler] k.a() L_039b CalloutsPlus.CalloutsPlusMain.Process() L_02bb ‫‎‮‏‪​‪‭‏‎‫‪‮‎‮‬‪‪‫‌​‬‌‮.​‌‭‮‌‏‬‮‬‬‬‭‏‫‏​‪‫‪‏‫‮‭‫‮() L_004b Error hash: 32928D2BB404BA2C88629C3CAF23FC3BF57A433D
  16. Has there been any progress on wanted levels ? If not the whole implementation of wanted star levels, it would be nice to have an option to manually request a few different levels of backup, e.g. Level 1: patrol car Level 2: Multiple cars, roadblock Level 3: Heli, noose/FIB, increased police spawn rate
  17. Oops, posted this in the GTAIV support by accident. Entered a police station while on duty to grab a health pack, got the attached error.
  18. I got the attached error when entering a police station to grab a health pack.
  19. Hm, its intermittent. I think it happens after completing some pursuit or callout, the next time I place the barrier, I get that crash log. The last time it happened, I completed a vehicle pursuit, then did a traffic stop. Got out of the car before triggering the traffic stop dialog, placed a barrier and the crash happened. I'll try to get some consistent reproduction steps.
  20. Any idea about this crash? [ERROR - 4:42:28 AM] [PluginManager] Unhandled exception caught while processing plugin: Callouts+. Plugin will no longer be executed. [ERROR - 4:42:28 AM] [Plugin.Callouts+] System.NullReferenceException: Object reference not set to an instance of an object. at m.a() in c:UsersLukeGoogle DriveC DevelopmentCallouts (Build)CalloutsBreakdown.cs:line 82 at CalloutsPlus.CalloutsPlusMain.Process() in c:UsersLukeGoogle DriveC DevelopmentCallouts (Build)CalloutsCalloutsPlus.cs:line 47 at .() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineScriptingPluginsPluginManager.cs:line 158 [ERROR - 4:42:28 AM] [ExceptionHandler] m.a() L_0461 CalloutsPlus.CalloutsPlusMain.Process() L_0362 ‫‎‮‏‪​‪‭‏‎‫‪‮‎‮‬‪‪‫‌​‬‌‮.​‌‭‮‌‏‬‮‬‬‬‭‏‫‏​‪‫‪‏‫‮‭‫‮() L_004b Error hash: A05F26B34B5EA0D891DF0CCECEB86E1632D5DEDA Occured when placing a barrier
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