Reputation Activity
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OfficerRago reacted to Sam in LSPDFR 0.3 - Hot PursuitThis is the fifth part of our LSPDFR 0.3 preview series. For more information about the background behind 0.3, check out the previous installments here: http://www.lcpdfr.com/forums/forum/880-news-updates/
While we've already added an amazing amount of cool new features to 0.3, an update to LSPDFR, or even LCPDFR, wouldn't truly be an update without some further refinement of the pursuit system. It is, in many ways, one of the largest and most important parts of the modification and with 0.3, we've been taking the time to make a number of small but noticeable improvements. From more cautious cops to more daring suspects, we think you'll really enjoy pursuits in 0.3.
And in a refreshing change - I think for this update, we'll let the pictures do the talking...
Allow me to quickly note as well. No, we don't have a release date for 0.3. Releasing a new version of LSPDFR is actually quite the mammoth of a task - one that you can't simply put a date on. We're putting out these previews as it is something that the majority of our fans asked for, and it gives us a great opportunity to get feedback on the modification as we develop it.
Will your game be rocking LSPDFR 0.3 soon? Absolutely, but we're not quite ready to define exactly when that will be.
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OfficerRago got a reaction from TXSpook in After LCPDFR, what do you suggest next?I would suggest installing some of the great callout mods to add some variety to your game such as-
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OfficerRago reacted to Sam in LSPDFR 0.3 - "Busted!"This is the fourth part of our LSPDFR 0.3 preview series. For more information about the background behind 0.3, check out the third installment in this series here: http://www.lcpdfr.com/forums/topic/55644-lspdfr-03-downtown-police-station/
So, from the hundreds of thousands of videos on YouTube, the near half-million million downloads of the mod itself and the the fact we keep on smashing records, like when we had 5,000 of you crazy folk online at once, we've got this really small, tiny suspicion - and I'm just going on a hunch here - but we think you guys quite like to arrest people?
If there's actually some truth to this wild guess, I'm very happy to tell you that we've got quite the new feature set for when dispensing your own brand of justice is necessary. Don't just take my word for it though, this is one of those occasions where a picture tells probably a lot more than a thousand words.
As you can see, we've implemented a beautiful new gameplay mechanic for performing certain tasks which gives you real-time visual feedback in the form of a progress bar. The cool bit is that it looks like exactly like the user interface found in the original game, too.
Now, instead of simply pointing a gun and pressing a key to arrest a suspect, you have to actually keep aim in their general direction while holding down said control. As you do this, the progress bar fills (and it does so really quickly). Now, we know a lot of people wanted to see the ability to arrest suspects on the ground, so the end result of a successful gunpoint takedown is a suspect laying flat on the floor, ready to be cuffed up. Oh yeah, we're just getting started...
As you might be able to work out, the same new gameplay mechanic is then used for giving the gift of metal bracelets to your suspect, where you actually interactively apply the cuffs; progress meter filling in time with the animation. Not only is this system really cool, but it is also truly immersive - you have complete control over the process meaning that a sudden change in heart can be realised by simply releasing the control. This new system is pretty awesome, and we can't wait for everyone to be able to try it for themselves.
Of course, all of this is a little bit mean so far. We've got people getting guns shoved in their faces as they are forced down to the ground and what not; wouldn't it also be nice to be able to serve up some justice with a friendly smile? We think it would be, so you can now arrest people without using any weapons at all through the way in which this new gameplay mechanic is now tied in with the Stop & Identify feature. When stopping pedestrians on the street, everything works as it did before: pressing E will bring up the same menu with the same options. One key difference, though, is that by merely looking at your target, then pressing and holding the same key, you can begin seamlessly cuffing them on the spot. The results can be quite spectacular.
You've probably sussed that we really like this new mechanic by now, and we hope that you like the sound of it as much as we do. To seal the deal though, you can use the same process to release suspects from handcuffs now. It's as simple as walking behind them and pressing and holding the same key used to set them down on the ground.
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OfficerRago reacted to Sam in LSPDFR 0.3 - Downtown Police StationThis is the third part of our LSPDFR 0.3 preview series. For more information about the background behind 0.3, check out the second installment in this series here: http://www.lcpdfr.com/forums/topic/55363-lspdfr-03-backup-customization
Perhaps one of the hottest talking points about LSPDFR, even way before the modification was released, was the question of if and how LSPDFR would make use of the new police station interior in Downtown Los Santos. Indeed, while we attempted to incorporate the interior into the earliest versions of the mod - we were only really scratching the surface as to the potential it holds. Back then, there was also no way of unlocking the expanded version of the interior featuring the locker room, briefing room and downstairs areas, which always acted as a further limit to any plans we had for it.
The exciting news is that with LSPDFR 0.3, the entire interior is unlocked and open for exploration, and this is where the fun really begins. We've made a big effort to make the station come alive, much like we did the lawyers office in LCPDFR, but on a much larger scale. Now, while to go into great detail about all of the new scenes and scenarios in the station would be telling, you can take a look at a couple of the screenshots provided to get a mere taste of the sights and sounds of the Downtown Police Station.
The cool stuff we've put in with the Downtown Police Station doesn't end there, though. To allow for maximum immersion, you can now actually walk into the locker room and directly go on duty from inside, without any loading screens. By simply approaching the lockers and hitting a key, the camera will seamlessly transition to give a view of the player, with the familiar character selection menu appearing shortly after.
Continuing with this theme, LSPDFR 0.3 also introduces a great deal of new functionality for dealing with arrested perps. We'll cover most of this in the next installment of this series, but for now be safe in the knowledge that 0.3 lets you actually walk inside and drop-off your prisoners directly inside the cells. Plus, for those of you looking for the authentic southern Californian law enforcement experience, you can quite literally throw your prisoners down the stairs on the way there!
Of course, on the topic of arresting people, there's so much more that we could show you, but that'd maybe be a little too much awesomeness to take in for one day. Instead, stay tuned for the next part of this update series - you won't want to miss it!
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OfficerRago reacted to Sam in LSPDFR 0.3 - Backup CustomizationThis is the second part of our LSPDFR 0.3 preview series. For more information about the background behind 0.3, check out the first installment in this series here: http://www.lcpdfr.com/forums/topic/55130-lspdfr-03-announcement-first-preview/
In spirit of keeping up to date with the most hotly requested features for future versions of LSPDFR, customization of responding police units simply had to be near the top of our list.
LSPDFR 0.3 introduces an all-new Backup XML file which lets you customize, in great detail, just what kind of cops and vehicles LSPDFR should dispatch for each of the seven in-built backup types. (The eagle-eyed among you are probably thinking "but wait, there's only six types". Not anymore!)
I like planes. Now, LSPDFR likes planes too.
The power of this new XML based system is absolutely unparalleled to anything we've ever had before in LSPDFR or LCPDFR, and also allows much, much more refinement than traditional .ini configuration files seen in other modifications like ELS. Presented in the same sort of format as many of the data files in the original game itself, we hope it will be super easy to use, too.
With this new feature, you can precisely choose:
The vehicles that respond for each backup type (and you can have as many as you like). + Vehicle liveries (on a per-vehicle basis) + Minimum and maximum number of occupants (again, for each vehicle) The peds that respond for each type (again, as many as you please).+ Ped component models (for each ped) On top of this, you can do the above customization for each of the four distinct areas within the game:
Blaine County North Yankton Los Santos Los Santos County That's right, this means you can now finally have different units operating all four different areas. Plus, if you're feeling particularly adventurous you could actually think of each of these areas as being a different entity entirely with their own state, local, SWAT and air units. There's really very little in terms of limits as to what you can do with this exciting new system.
Oh yeah, it doesn't even end there either. With 0.3, an all-new unit type has been added which, for the first time, lets you call for emergency medical services.
Furthermore, unlike the regular medics in the game, medical units dispatched by LSPDFR will actually attempt to treat injured pedestrians.
Just one more thing... As if completely configurable backup units and the new medics weren't enough, we also managed to make a few improvements to the way in which units arrive at backup requests. This means you can have scenes that look almost like they're straight out of a cop movie, without the trainer.
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OfficerRago reacted to Sam in LSPDFR 0.3 Announcement + First PreviewAfter a short break from the non-stop development of the first couple of versions of LSPDFR, we're really excited to officially announce the next installment in the series - LSPDFR 0.3. As you might have come to expect, LSPDFR 0.3 takes strongly after its predecessors, introducing a big bunch of groundbreaking new features and gameplay.
With actually only a few weeks of development, it is amazing how far this next version of LSPDFR has come, and the extent of fresh, new content and possibilities that it offers.
You asked, we listened. Arresting suspects has been drastically improved, especially with the brand new addition of interactive cuffing - no guns required!
With 0.3, we've taken the time to rebuild some of the core mechanics of the modification, particularly as it comes to arresting suspects. With a brand new interactive system, you can now easily and seamlessly place stopped suspects in handcuffs. The animations for this are incredibly fluid, as is the way in which the process works, with interactivity being a key component. In 0.3, when you arrest someone, there's a very tangible feeling of control - a massive improvement from earlier versions where, due to a reliance on normal playback, it could often feel as though you had been taken out of the game as you waited for an animation to finish.
The Vapid Police Interceptor makes its LSPDFR debut in 0.3. Well, with our entirely new and seriously powerful XML based backup unit customization, so does every other vehicle (and ped) in your game too!
We'll be sharing more about the features and changes in LSPDFR 0.3 over the next week or so, as we take a more in-depth look at what 0.3 brings to the table, including the full Downtown Police Station interior, amazingly improved interaction with suspects, and much more!
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OfficerRago got a reaction from lilmisschloe in any decent Bodyguard Trainers?This trainer has a awesome bodyguard spawner. You can customize almost everything about them from what model you want them to be to there clothes, voice, and walk style. You can even choose different weapons for on foot and drive by shooting. They can also use weapon tints and attachments like silencers flash light and ext mags. You can also command them to drive you to way-points.
Link: https://www.gta5-mods.com/scripts/simple-trainer-for-gtav
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OfficerRago reacted to ZombLee in LSPDFR Feature PreviewNo, no no, shhhh. Easy now. Take deep breaths. Do not doubt, young one. I remember long ago I was much like you. Doubting Lcpdfr. Then it was released, and we all saw the glory of it, and we all knew that it was good. Sam and the devs delivered, just as they promised. Peace and happiness spread across the land, and crops flourished and livestock grew and provided for us. It was then that I learned never to doubt or rush or ask for it would be provided to me in time.
Lol, yep. I've lost it.
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OfficerRago reacted to ineseri in The Final Countdown - LSPDFR Trailer 2The timing is unfortunate because we've stated a few times we are releasing LSPDFR soon (the trailers say this). It's an annoyance to have to work around a new update while developing and waiting for a fix for the Scripthook. It's not that we were waiting to release the day the content update is released, it's just that we want to release is as soon as possible, but also at the most perfect time possible we can find. I'm surprised that was the post that launched the "LSPDFR is released soon" hype instead of the actual trailer that actually says... "Coming Soon".
Also, the LSPDFR development team is not Rockstar Games. They're not EA. They're not Bioware. They're not Bethesda. They're doing this for free. Because they have a passion for GTA V Modding and policing in GTA V. And yet there are those who are getting annoyed and impatient that we're not throwing out release after release? We do not have the resources to be able to do such things. Sam and LMS are human beings, and I feel that I have to remind people of this from time to time. They have a life like you and me, and they need to tend to their life too, not just LSPDFR. I can assure you from several late nights in the TeamSpeak with both of them that they are the most dedicated developers on the planet right now, and it's sad to see the kind of level of disrespect seeding in some places on the forums and in PMs. Be patient, and your patience will be rewarded.
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OfficerRago reacted to cp702 in 20 May - 9 New Screenshots!