Everything posted by NefariousBonne
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NefariousBonne & DukSezQuak's WIP Thread
It's templated, it's part of Lt.Caine's EMS pack. I'll probably do two versions of it, one with the standard "Liberty", and than an older one with the "Excalibur" style bar. I'll discuss in further detail what I've been working on soon™.
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NefariousBonne & DukSezQuak's WIP Thread
Something that probably should have been included in the original pack; unfortunately my texture creating duck @DukSezQuak's computer suffered a virus, so he's kind of out of the game at the moment. For a transporter model we'd probably use the Rumpo Custom model, reference image:
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[ELS] Los Santos Police Vanilla Pack - Final
First time hearing about this; do you have a picture of this, it would allow me to get a better idea of what's wrong.
- 82 comments
- 30 reviews
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[REL] Realism Dispatch Enhanced 3.1.1
There isn't; the reason for it jumping from LSSheriff4 to LSSheriff6 is so that the units match up with their BCSO equivalents, however with the BCSO being fully implemented it doesn't really matter anymore. It's the GTA V Premier; it's being used as an Impala.
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[REL] Realism Dispatch Enhanced 3.1.1
RDE Liberty can be assumed to be cancelled; without support from OIV, and no word from R* regarding an official DLC, I see no point in working on it. The LCPD cars I made will probably end up being released standalone at some point for players that want them; I presume @Nailbiter will release his LCPD ped at some point as well, perhaps we could even collab and do it in one single release. List of vehicles expected to debut in 3.1: hwaycar4 (SAHP Landstalker) lssheriff6 (LSSD Unmarked Stanier) lssherifft (LSSD Transporter Rumpo) nooset (NOOSE Transporter Rumpo) police21 (LSPD Buffalo S.) police41 (LSPD Unmarked Premier) police42 (LSPD Unmarked Buffalo) police43 (LSPD Unmarked Interceptor) police44 (LSPD Unmarked Gresley) pranger5 (SAPR Landstalker) sheriff5 (BCSO Gresley) sheriff6 (BCSO Unmarked Seminole) sheriff61 (BCSO Unmarked Buffalo) sheriffbus (BCSO Coach) sherifft (BCSO Transporter Rumpo)
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[REL] Realism Dispatch Enhanced 3.1.1
I'm not sure that I understand your question; there is no limit on what "jobs" are available. The Collaboration team is for members of the community who are: file editors, vehicle modelers, ped modelers, or scripters, and either: a) want to contribute to RDE and SSR as a whole or b) want a place for knowledge sharing.
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[ELS] Los Santos Police Vanilla Pack - Final
Unfortunately I have no clue about what would be causing issues with the Contender. When I tested it before release it was fine, but that hasn't translated out to the community. When I have time I'll take a look into it again; my only guesses are that something is wrong in the .meta files, or when it was exported from Zmodeler, Zmodeler messed something up.
- 82 comments
- 30 reviews
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[REL] Realism Dispatch Enhanced 3.1.1
Since the OpenIV situation has been remedied; applications have been re-opened, you can apply here.
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[REL] Realism Dispatch Enhanced 3.1.1
Someone recently asked about adding university police as well, again, we do not have any plans at the moment to add any more departments.
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[REL] Realism Dispatch Enhanced 3.1.1
Vanilla lightbar overhaul is a side project spearheaded by myself and @11john11; the goal is to make the lightbars more accurate essentially. Things like proper (and less intrusive) steady burns, white lights (for LSPD/LSSD), amber lighting, etc.
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Getting an Upgrade
From the album: NefariousBonne's Garbage
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[REL] Realism Dispatch Enhanced 3.1.1
The Corrections Merit and prison bus are RDE stuff yes, but the prison bus is merely ambient (just like the vanilla one), and the Merit will spawn when you have a wanted level near the prison. You'd have to ask @SuperStumpje about LSPDFR stuff, but I presume it spawns as well.
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[REL] Realism Dispatch Enhanced 3.1.1
I do believe they also spawn around Mirror Park as well. As for the Sheriffs, LSSD no, but I have something else planned for them; BCSO probably not, don't really see the point, except perhaps around Paleto Bay.
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NefariousBonne & DukSezQuak's WIP Thread
Best advice I can give is to double check your meta files and make sure everything is correct, or try installing them into a different DLC and see if it works then; no clue about what would be causing the crashes with Sheriff4.
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Slicktop Patrol
From the album: NefariousBonne's Garbage
© NefariousBonne & DukSezQuak
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Modern Aesthetics
From the album: NefariousBonne's Garbage
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[ELS] Los Santos Police Vanilla Pack - Final
Not sure why that would be, in the readme the slot is set up as a Contender slot, so there should be no need to change the handling.
- 82 comments
- 30 reviews
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[REL] Realism Dispatch Enhanced 3.1.1
RDE 3.1 Perhaps we should preface this with an apology for our inactivity, and general quietness, with our last DEV update dating back to January; however we’ve been hard at work, and have plenty to show for it, with 3.1 being much larger than we expected. New Peds and Vehicles As with 3.0, we have continued to expand our fleets, with new peds and vehicles on the table for 3.1, alongside overhauls. New to the table is a couple of peds and vehicles, with the LSPD, LSSD and the BCSO receiving unmarked units, the SAPR and SAHP receiving the Landstalker, the BCSO receiving the Gresley, and the LSSD, BCSO, and NOoSE receiving the Rumpo. For new peds, the LSPD will be receiving a bicycle officer, and a middle aged officer to diversify the city; later there are plans to implement peds such as motorcycle cops, fat cops, female SWAT, FIB enhancements and much more. Thanks to the work of Custo, Yard has overhauled a large portion of our current peds with new equipment, new heads, and many more goodies, thanks to some breakthroughs in ped ymt files. New female heads, more face textures for the male LSPD cop, kevlar vests for females, tasers and nightsticks (which work with CopHolster!), as well as smaller details, such as new name tags and watches (sadly no double watches at this time). As for vehicles, all the major agencies have received another interior makeover, and have received an interior console, which first debuted here, for that extra bit of detail for those that keep the vanilla RDE vehicles. Livery Changer and Script Fixes We have of course continued to develop the script portion of our mod as well. Since RDE 3.0.1, we have made great progress, fixing multiple bugs and refining our systems. Highlights include polished and more responsive Arrest Warrant & Better Chases non-lethal functionality, much better search AI for SSR spawned units (the AI is now exactly the same as in vanilla game), tweaked armed vehicle AI, performance improvements and additional configurability. The PopCycleMonitor functionality has also been implemented, allowing for more than one ped to occupy ambiently spawned vehicles (allowing cop cars to spawn with two peds again, like GTA IV, for example). Aside from that, the LiveryChanger script (from the Emergency! addon), has been expanded to support peds as well, allowing for both zone based and vehicle livery based component and prop texture changing - this allows for LSFD ambulances to be crewed by LSFD paramedics, and BCFD ambulances by BCFD paramedics, for example. New Install Method At first the DLC method we had in place seemed to be the best install method around. After multiple DLC releases from R* this however did not prove to be the case. Currently there is a hardcoded amount of allowed DLC’s that can be added to dlclist.xml. As of this writing that number stands at a total of 48. Once this amount is exceeded your game will crash on startup. To work around this we spent countless hours experimenting with new ways of injecting our content without pushing ourselves over the hardcoded cap. After extensive research we discovered a way of injecting all our .rpf’s directly through update.rpf. So not only will the new install method be painless, it’s actually more compact and better organized than ever before! We feel that with 3.1 going forward our new install method should prove to be future proof. Tuple this with our installer.exe as well as our handcrafted gameconfig.xml and you’re ready to add RDE on top of other countless mods. Forthcoming Attractions: RDE ELS Since the release of ELS back in December, many have asked for an ELS adaptation of the RDE vehicles, and fortunately for those that asked, an ELS RDE pack is currently in the works. The initial pack will include the LSPD, LSSD, and BCSO, with more agencies potentially being added down the line. A complete overhaul of the vanilla lightbars is planned for 4.0 for non-ELS users. A release date cannot be given at this time, but once available will be available exclusively on LCPDFR as a standalone release. RDE Retro Spearheaded by @11john11, RDE Retro will be a complete overhaul of RDE, and the world of GTA V, taking San Andreas back to 1992, the first time we visited SA. From age appropriate lighting, classic police cars, and even service vehicles, 11john11 plans to create an authentic 90’s setting for the game. Again, while no release date can be given at this time; once complete it will be available as an official standalone pack, and part of the RDE installer. RDE Liberty While it’s been awhile since it was first announced and been in the limelight, RDE Liberty will launch when OpenIV releases Liberty City, which has been delayed, and as such has been put on the back burner. RDE Liberty will launch solely with the LCPD, with the Liberty State Police and Alderney State Police potentially be added latter as LC is developed by the OIV team. Miscellaneous Stuff: With the new install method, some changes have happened in response, with the most prominent being RDE Sheriff, or the “Sheriff’s of Blaine” addon, has been fully merged with vanilla RDE to curb confusion on both your end, and our end. BCSO will assume the sheriff naming convention, and the LSSD will follow, however with LS being injected before sheriff to differentiate them; becoming lssheriff, users of RDE Sheriff will already be familiar with this naming convention. RDE’s World of Variety (WOV) support will continue, with 3.1 updated to the latest version from Cass, with edits from us to take full advantage of the new peds and vehicles added by 3.1. Thanks for reading, and your continued support of RDE. As always, if you’re interested in working with us, you can apply here, as we’re always looking for competent beta testers, media personnel, and collaborators. Until next time, NefariousBonne and The Realism Team
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NefariousBonne & DukSezQuak's WIP Thread
I'd like to do something with the vanilla Freedom (the one on the SWAT vehicles), highway patrol would definitely be a good use of it. I'll keep that in mind. I do have plans for a "traffic" pack, which will be a pack of slicktop cars, which would have livery support. But thank you for the kind words and pictures, I appreciate it.
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Sitting in the Sun
From the album: NefariousBonne's Garbage
Still alive unfortunately. Pull up on criminals like a parent late to a soccer game. -
[ELS] Los Santos Police Vanilla Pack - Final
I think I see your problem; the entry should be at the bottom of vehicles.meta, alongside the other child entries; underneath the <txdRelationships>. You should have a bunch of entries at the bottom that look like this: Insert it there.
- 82 comments
- 30 reviews
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[ELS] Los Santos Police Vanilla Pack - Final
Can you provide a picture of what you mean? If the interior is missing textures that means the interior textures are not be loaded. Should look like this (at the bottom of vehicles.meta):
- 82 comments
- 30 reviews
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[ELS] Los Santos Police Vanilla Pack - Final
- 82 comments
- 30 reviews
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Rebalanced Dispatch Enhanced
- 1,509 comments
- 85 reviews
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NefariousBonne & DukSezQuak's WIP Thread
The Riot, Insurgent, Police Maverick and Predator are all part of "Patch 1", model and textures. Several people have asked for FBI/FIB stuff, first time I've been asked for marked though, would probably go the unmarked route though if we choose to include them at some point.