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TheHC09

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Everything posted by TheHC09

  1. Hello all, I'm wondering if someone could make a script to work with ELS that makes the AI emergency vehicles cycle through their siren tones in order and use their airhorns, and then when the vehicle is stationary, the siren is muted (becuase they might be onscene or stuck in traffic). I don't think it sounds hard to do but it would need to work with ELS. Perhaps the likes of @Albo1125 or @OJdoesIt could help? Thanks
  2. Yes! I love this idea and have always wanted something like this since the days of LCPDFR. I appreciate it's in the name 'First Response' but I always find it so unrealistic when you're the only unit responding to a shots fired call for example, and then you have to spam backup once the pursuit starts. So for example in different callouts, a broken down vehicle call = 1 unit responding (you) and Shots fired call = 5 units including you. I look forward to hearing updates!
  3. vehicleaihandlinginfo.meta can be modified to increase the overall AI driving speeds however to make them drive faster on different roads you can modify the path files in paths.rpf.
  4. Bump @Albo1125 Have you attempted using "GET_SOUND_ID" in order to identify the siren strings? For example spawn Non-ELS ambulance that uses the ambulance siren and then try to identify its string? I'm not familiar with scripts/natives so sorry if this wouldn't work.
  5. This looks good. The other GPS mods for GTA 5 never worked with LSPDFR callouts so I never used them. As for the voice, you can use the different voices from the GTA IV GPS mod for GTA V. I'd personally like an option of a British voice as well as others.
  6. Exactly, no one ever seems to mention this at all. But yes I will keep looking slowly and surely.
  7. Try something like "VEHICLES_HORNS_SIREN_04_QUICK" or "SIRENS_SIREN_04_QUICK"
  8. I've had a look into and still am (over time). I believe the emissive bloom distance is controlled somewhere in the timecyc files or the ambient occlusion files (HBAO, SSAO etc.). It's definitely nothing to do with visualsettings.dat (that's used to increase the actual emissive brightness as we already know) - I've tried every value I could think of in that and nothing changes.
  9. You haven't put it in the correct folder, as above, you need to navigate to mods then click on update then update.rpf then common then data and then replace the file in there
  10. Have you installed scripthook? Secondly, go into update.rpf/common/data and right click visualsettings.dat, click replace and make sure to replace with the extracted RadianceV visaulsettings.
  11. Send a screenshot of your GTA 5 folder and your OpenIV folder.
  12. As long as you have replaced the visualsettings in your mods folder using OpenIV, then it doesn't matter how you do it, either drag and drop or using the replace button.
  13. Yes correct, you have to do exactly that. And no problem.
  14. And that's Shader Quality you've set to Very high, not Shadow quality? Otherwise, make sure to install RadianceV using OpenIV properly.
  15. Go into your graphics options and set Shader Quality to High, and PostFX to High.
  16. I'm tagging the ELS team in this to make them aware. @GravelRoadCop @Lt.Caine @Lt.Caine2 @Albo1125 @Bxbugs123 @Prophet @PoliceWag
  17. That's to do with the ELS TrafficControl setting and technically is supposed to happen, but could do with tidying up. Turning it off in the ini will stop that problem happening. But agreed, there are other issues that need fixing, most notably to do with the AI, such as the AI never changing siren tones or using airhorn and the AI flash patterns glitching out. I don't understand where LtCaine has gone, apparently he hasn't been heard from in ages. I am grateful for his work but its becoming a bit of a joke now that he hasn't done anything for a year and a half.
  18. EDIT: I have been doing research and have come to the conclusion that the strings I listed are simply filenames assigned by OpenIV to the different sirens. Could Albo or some other coder kindly have a go at using the GET_SOUND_ID native function to identify the siren natives in-game? I am getting desperate to get the other sirens working as I really despise having only the LSPD sirens working. From my research, I believe they will be something similar to VEHICLES_HORNS_SIREN_FBI_1 or SIRENS_FBI_1. From research I also believe these siren strings may be found in the file "sounds.dat54.rel" located in x64\audio\audio_rel\config because GTA IV's siren strings were located in a very similar file. However, the names of sounds in there are encrypted with hashes and I have no idea how you would decrypt them. The missing siren strings more than likely start with VEHICLES_HORNS... or SIRENS_... Overall conclusion is that the only way to get these strings is to decrypt the sounds.dat54.rel file or use native sounds functions as mentioned above.
  19. I don't know exactly. Coronas for non-ELS can be altered in some ways in carcols.ymt (xml unencrypted version for editing). ELS corona distance can be modified in the ini file. I set my distance to 1000.0 so that you can pretty much never see the coronas. Setting it to 1.0 makes the coronas always visible except for when the player is sitting in the car. Otherwise coronas for any vehicle would be added and edited in the vehicle model through ZModeler or whatever.
  20. This affects both ELS and Non-ELS cars and is related to the bloom on the 'car.default.light.emissive' setting from visualSettings.dat. This setting affects vehicle emissive sources such as police lights, daytime car lights and taxi signs etc. The emissive bloom can only be produced if, in the graphics options, the Shader Quality and PostFX are set to at least High. The bloom as you say is only noticeable when up close to the emissive source but then diminishes as you walk away. What is seen as a workaround to this is the use of coronas positioned on the light bars in order for them to be visible from a distance. However, most vehicle creators don't set these up correctly, if at all. You'll notice the vanilla vehicles lights look good from the distance because the coronas have been setup well by R*. The other way of fixing this is to somehow change how the game produces bloom on emissive sources. I believe that if this bloom can be altered then it will be somewhere in the Timcyc files or the Ambient Occlusion files (SSAO, HBAO etc.).
  21. @willpv23 Wrong - those are the file names of the sirens in the vehicles.awc file. The string names are those that ELS recognises and can play. So far only the default LSPD siren tones are known because they are the same as GTA IVs siren strings, however all other siren strings are unknown. The strings are in the format such as "VEHICLES_HORNS_SIREN_1" (Default wail) or "SIRENS_AIRHORN" (airhorn obviously).
  22. Says it on the tin really. Why has ELS V not been updated for so long when there are clearly minor issues that need addressing and features still need expanding on? Particularly the fact that seemingly no one seems to be able to find the siren string/hash names for the FBI, Firetruck, Ambulance, Sheriff or Police Bike sirens. I have tried searching myself through the game files, including the audio configs (dat54 etc.) but they appear to be nowhere. Perhaps someone more experienced could devote some time to finding them as I really despise having the LSPD/default siren on every emergency vehicle in the game - the fact that Next Gen GTA 5 featured multiple sirens was one of the best features. Input is appreciated on this. Cheers.
  23. You can use this: Doppler's horn beep is a custom made external script for AutoHotkey and cannot be released.
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