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Braveheart

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  11.    TheUniT reacted to a post in a topic: [WIP] Braveheart's Policing Script V
  12.    riquebr reacted to a post in a topic: [WIP] Braveheart's Policing Script V
  13.    Big Don reacted to a post in a topic: [WIP] Braveheart's Policing Script V
  14.    Braveheart reacted to a post in a topic: [WIP] Braveheart's Policing Script V
  15. Not a breath test, the physical coordination test. The get out, walk around, count and tell me your sister's hamster's name backwards kind. Most often used in the UK for suspected drug driving, but it can be used for suspected drunks, too. Although usually only traffic officers are trained to administer the road-side test. It's quite ridiculous though, it doesn't prove a damn thing other than the person is awful at walking in a straight line or reciting the alphabet backwards under pressure, which most likely 9/10 people would be, too. It doesn't really mean the person is under the influence of some substance other than natural adrenaline. In any case, blood/urine/hair is going to get tested anyway. But yes, long story short: not a breath test.
  16. Braveheart's Policing Script V The return of my (infamous?) policing script, reinvigorated for V. As with IV, I aim to provide additional functions which I consider basic and or necessary for the purposes of policing realistically. To my mind, dealing with every incident as if it's a life or death situation is not indicative of a typical police officer's day-to-day role. I realise the limited options available sometimes leaves no-choice but to dispose of an incident in a somewhat unrealistic manner. My intention with this script is to open up more possibilities and choices for the player to utilise. Granted, some of the features listed below are already present in LSPD:FR and some of its fantastic plugins and I don't want to step on anyone's toes however, each feature is implemented in my own way to my own taste. Some of you might be wondering about the hands up/resist arrest features, I add these to enable peds to react in different ways to your attempt at restraining them keeping the interaction a bit more dynamic. I don't quite like LSPD:FR's linear and predictable everyone-surrenders-first-time approach. (Although having said that, I did once experience a ped "resisting" whilst preforming an LSPD:FR arrest, I'm not sure if it was a bug or an intentional feature. If it's the latter, I like it.) V scripting is somewhat different to IV; some useful functions are missing and some things don't work as they did in IV. It took me some time to adjust to the differences and what have you. The Discord chat has been been an invaluable resource for quick answers to problems that arose and my thanks go out to all those who have lent me a hand thus far. Features Police barrier control (no matter where the barriers spawned from you will be able to pickup, move and place them even if any script(s) crashed and you've reloaded) Vehicles will stop and queue behind barriers (I may include an option to delete queuing vehicles; I experimented with having vehicles turn around and drive-off but it came with a lot of issues) Prevention of melee scuffles (fist fights and baton use) from resulting in death Stop, interact and converse with peds Require a handcuffed person's name and date of birth Stop and direct traffic Road-side impairment / field sobriety test with multiple outcomes Order a person to drop their weapon Order a person to raise their hands Acquire standard police equipment loadout from police vehicles Call a vehicle's registered keeper and request they attend and collect their vehicle Ambient events Everyone's favourite: resist arrest I have coded most of the features listed and at this point they just need expanding to add variety and polishing. I was going to add an MDC layer to this script, connected to a communal website with the ability to create crime reports, accident reports and follow-up of cases however, I was informed that the LCPDFR Computer+ project already has this in-hand. I was also going to add a report person/issue ticket option and have a follow-up on the outcome of the case/ticket (much like Albo's court system) however, I think Albo plans to expand his court system to include more than traffic offences. As I said, it is fantastic that there are already a large number of other plugins by some very talented individuals which cover a lot of the features I would like to see. Should any one have suggestions for features they'd like to see, feel free to leave a comment. I plan to create a realistic and immersive calls plugin once this project is out of the way. Brave
  17.    Braveheart reacted to a post in a topic: Check out ELS for V!
  18. Then you have no place to be moaning about the length of development. If it's such an issue and you have a basic gist of what needs to be done then I suggest you get into GTA V modding and produce your own ELS. Otherwise, your points are all moot and you're wasting posting space with nonsense.
  19.    Braveheart reacted to a post in a topic: Check out ELS for V!
  20. Cheers. Not entirely up to speed yet, vehicles and meta in the mpchristmas2 folder?
  21.    Braveheart reacted to a post in a topic: Looking for a Sheriff Suv
  22.    Braveheart reacted to a post in a topic: Looking for a Sheriff Suv
  23. Patchday11's vehicles.rpf only has 4 files within, am I adding mods to this file?
  24. This doesn't appear to always replace the intended vehicle properly or indeed at all, though. Is there a list of which directory each vehicle file needs to go into?
  25. Hi all, sorry for the delay. I've re-uploaded the mod, it should be downloadable again!
  26.    Braveheart reacted to a post in a topic: LSPDFR General Discussion
  27. Images added to a gallery album owned by Braveheart in GTA IV Galleries
    www.lc-police.com established 2011 and still going strong! We have custom script modifications (created by yours truly) unique to our group that you will not find anywhere else! Do you want to get involved in the most realistic GTAIV emergency services experience possible? Then do visit us, we'd like to hear from you!

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