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Supervisor Pettigrew

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  1. you're pointing out an assembly version for the older version
  2.    Fire Guy Gaming reacted to a comment on a file: Implied82 Deputy Commands
  3. Man this looks like it'll bring FTO roleplay to life. I'm putting this in my game NEOWWWWWW!!!!!!!
  4. i didnt copy anybody else's mod as far as i knew nobody had a mod out like this at all i've never seen it anywhere
  5. Good work i love this i use it on complicated scenes and traffic stops it frees up me always keying up dispatch when i need information or certain services. one thing though it would be nice if your watch commander had the ability to remember conversations across sessions and access old records and old arrest reports and give you feedback on reports and decisions you make over the phone.because that way you could theoretically be on duty but not clocked in but have the watch commander or whoever the mod registers as the person you call for advice on scene call you as soon as you go on duty and give you a brief rundown of what they think worked and what didn't. I hope I'm not confusing you
  6. oh yeah um hang on can you inbox me back im going to send it to you
  7. thank you much and that isnt even the half of what i have planned
  8.    BJ USA reacted to a file: FleetCore.Garage v1.0.0
    • 175 downloads
    • Version 1.0.0
    FleetCore.Garage v1.0.0Physical Diagnostics, Maintenance & Repair Locations for FleetCoreCreated & Developed by LaVante Pettigrew FleetCore.Garage brings FleetCore’s persistent vehicle simulation into physical service locations throughout the game world. FleetCore recognizes your vehicle. FleetCore.Garage helps you keep it in service. Pull a FleetCore-tracked vehicle into a supported service location, run a diagnostic inspection, select an available service, and allow the Garage to repair or maintain the same persistent vehicle FleetCore has been tracking throughout your patrol. This is an optional addon.FleetCore.Garage is not required to use FleetCore. Install it only if you want physical service-location gameplay connected directly to FleetCore’s mechanical simulation. FleetCore.Garage Demonstration VideoA complete FleetCore.Garage demonstration video is now available. Watch the video to see FleetCore.Garage’s physical service locations, vehicle recognition, diagnostics, location-specific repairs, timed service sessions, cosmetic-damage repair, service records, and FleetCore Core integration in action. Watch the FleetCore.Garage Demonstration Video on YouTube What FleetCore.Garage DoesFleetCore.Garage provides physical locations where supported FleetCore vehicles can receive diagnostics, maintenance, and repairs. Instead of repairing every mechanical problem through a trainer or instantly resetting the vehicle, Garage turns service into part of the patrol experience. The basic service process is: FleetCore recognizes the vehicle ↓ Garage detects the service location ↓ Vehicle enters an authorized service area ↓ Garage requests a FleetCore vehicle snapshot ↓ Available diagnostics and services are displayed ↓ Player selects an authorized service ↓ Vehicle is secured and shut down ↓ Service is performed ↓ FleetCore updates the persistent vehicle ↓ Garage creates a service record ↓ Vehicle returns to service The vehicle leaving the Garage is the same persistent vehicle that entered—with its existing identity, mileage, operational history, and updated mechanical condition. Optional Addon — Not a RequirementFleetCore.Garage is a separate addon for FleetCore Core. FleetCore works independently.You do not need FleetCore.Garage to use: FleetCore’s mechanical simulation Persistent vehicle condition Fuel consumption Vehicle profiles Tire and suspension simulation Mechanical failures Vehicle history Shift reports The FleetCore Control Center The FleetCore Vehicle Monitor Install FleetCore.Garage only if you want to bring those systems into physical service departments and repair locations. FleetCore.Garage requires: FleetCore Core v1.0.1Garage Bridge API 1.3FleetCore.Garage cannot operate without a compatible installation of FleetCore Core. Current Service NetworkFleetCore.Garage v1.0.0 includes a tested network of full-service, tire-service, and electrical-service locations. Mission Row Fleet Service DepartmentMission Row is the central FleetCore.Garage service facility. It includes: Four functioning service bays Physical garage-door access Full vehicle diagnostics Comprehensive maintenance Mechanical repairs Tire service Electrical service Fluid service Cosmetic-damage repair Full-service maintenance Persistent service records Each Mission Row bay is independently recognized. You can pull into any available supported bay and begin the Garage interaction without being restricted to one exact parking position. Mission Row is intended to serve as the primary full-service department for the FleetCore network. Sandy Shores Tire ServiceThe Sandy Shores location provides tire-focused service for vehicles operating in and around Blaine County. Available service can include: Tire diagnostics Tire-pressure service Tire repair Tire replacement Tire rotation Related tire maintenance This is a specialized location and does not provide every service available at Mission Row. Paleto Tire ServicePaleto includes a second specialized tire-service location for vehicles operating in northern Blaine County. Available service can include: Tire diagnostics Tire-pressure service Tire repair Tire replacement Tire rotation Related tire maintenance Like Sandy Shores, the Paleto tire shop is limited to its assigned service capabilities. Paleto Municipal Electrical ServicePaleto Municipal provides electrical-system diagnostics and service. Available service can include FleetCore systems classified as electrical, such as: Battery condition Charging-system condition Alternator service Starter service Related electrical repairs Paleto Municipal does not perform every mechanical service available at Mission Row. Location-Specific ServiceNot every Garage location can repair every problem. FleetCore.Garage uses service capabilities assigned to each location. A tire shop provides tire service. An electrical facility provides electrical service. Mission Row provides the complete service department. This prevents every location from functioning as an identical repair marker and gives each part of the Garage network a defined operational role. If the vehicle requires a service that is not available at the current location, it must be taken to an appropriate facility. Vehicle RecognitionFleetCore.Garage recognizes the vehicle through FleetCore Core. Garage does not create a second, independent copy of the vehicle’s condition. Through Garage Bridge API 1.3, Garage can safely request information such as: Persistent vehicle identity Vehicle display name Vehicle role Odometer mileage Fuel level Battery and charging condition Starter condition Cooling-system condition Fluid condition Engine and transmission condition Tire condition Suspension condition Maintenance requirements Other supported FleetCore information FleetCore remains the authority over the vehicle. Garage provides the location, diagnostic workflow, service process, and service record. Garage DiagnosticsWhen a recognized vehicle enters an authorized service area, FleetCore.Garage can request a diagnostic snapshot from FleetCore. Diagnostics allow Garage to identify: Active mechanical problems Maintenance requirements Worn systems Damaged components Services available at the current location Services requiring a different location The vehicle’s current overall service condition The available repair options are based on both: The condition reported by FleetCore. The capabilities assigned to the current Garage location. Garage does not independently invent or overwrite FleetCore vehicle condition. Service SessionsFleetCore.Garage uses timed service sessions instead of applying every repair instantly. When service begins: The selected vehicle is secured in the service area The engine is forced completely off The vehicle is prevented from repeatedly attempting to restart Player driving controls are restricted as necessary Another Garage service cannot begin while the current service is active The selected service runs for its configured duration The vehicle remains shut down until the service has been completed or the active session has otherwise ended. When service finishes: FleetCore applies the authorized maintenance or repair The vehicle is released Normal engine operation can resume The updated condition persists Garage creates a service record FleetCore can record the completed Garage activity The service lock applies to all Garage service categories. Available Service CategoriesDepending on the vehicle’s condition and the current location, Garage service can include: Full-service maintenance Battery service Alternator service Starter service Electrical-system repair Cooling-system service Engine-oil service Transmission-fluid service Brake-fluid service Washer-fluid service Tire service Tire rotation Tire repair or replacement Suspension service Engine repair Transmission repair Fuel-system service Cosmetic-damage repair Other authorized FleetCore maintenance The exact services shown depend on what the location is permitted to perform and what the vehicle currently needs. Cosmetic-Damage RepairFleetCore.Garage can repair visible GTA V vehicle damage as part of supported service. This allows a vehicle damaged during a collision, pursuit, traffic stop, or patrol incident to be returned in pristine cosmetic condition when the selected Garage service includes body repair. Cosmetic repair does not replace FleetCore’s persistent mechanical system. Garage coordinates both sides of the process: GTA V cosmetic condition is repaired Authorized FleetCore mechanical service is applied The service is recorded This allows the vehicle to leave the service department both visually repaired and mechanically updated. Service RecordsFleetCore.Garage creates a service record when a Garage service is completed. Service records can identify information such as: Vehicle identity Vehicle display name Vehicle role Service location Service category Service performed Service date and time Odometer mileage Condition before service Condition after service Completed maintenance or repairs Garage records are stored separately from FleetCore’s normal shift reports while remaining connected to the same persistent vehicle. Garage service activity can also appear in: FleetCore vehicle history FleetCore shift reports Structured FleetCore event data This creates a connected operational and maintenance history. FleetCore records what happened during the patrol. FleetCore.Garage records what was done to return the vehicle to service. Garage HUD & Interaction DesignFleetCore.Garage uses contextual bottom-center information instead of permanently occupying FleetCore’s primary diagnostic area. Garage information can identify: The active service location The current service bay Vehicle-recognition status Available interaction Active service Service progress Service completion Reasons service cannot begin Example location displays can include: FLEETCORE GARAGE • MISSION ROW — BAY 4 FLEETCORE GARAGE • PALETO MUNICIPAL FLEETCORE GARAGE • SANDY SHORES TIRE SERVICE The Garage interface is designed to appear when it is relevant and remain out of the way during normal patrol gameplay. Map Blips & World MarkersFleetCore.Garage includes: Map blips for registered Garage locations Proximity-based world markers Location-specific interaction areas Garage-bay recognition Entry and exit detection World markers are proximity-based and do not need to remain visible from across the map. Map and world-marker behavior can be configured through the Garage INI. Garage also performs cleanup when the addon unloads so its blips, markers, service sessions, and other active resources are not intentionally left behind. Separate OnboardingFleetCore.Garage has its own first-run introduction. During a fresh installation: FleetCore Core loads first. FleetCore onboarding must be completed. Garage waits in a dormant state. FleetCore authorizes the addon. Garage presents its own onboarding. Garage initializes after acknowledgment. The handoff can occur during the same game session. A GTA V restart is not required after completing FleetCore’s introduction. Garage onboarding is tracked separately from FleetCore onboarding. Resetting or introducing a future major FleetCore module does not require the entire FleetCore system to repeat the same onboarding process. Enable or Disable GarageFleetCore.Garage can be enabled or disabled through: plugins\LSPDFR\FleetCore\Garage\FleetCore.Garage.ini Disabling Garage prevents its normal service-location gameplay from initializing. FleetCore Core continues operating normally. The setting is reversible. Garage can be re-enabled through its configuration without permanently changing FleetCore’s vehicle data. If the Garage INI is missing, FleetCore.Garage can generate a new default configuration file. ConfigurationFleetCore.Garage uses its own configuration independently of FleetCore Core. The main Garage configuration is located at: plugins\LSPDFR\FleetCore\Garage\FleetCore.Garage.ini Configuration areas include: Garage enabled or disabled state Garage onboarding acknowledgment Debug behavior Map blips World markers Marker visibility and proximity Service behavior Other Garage-specific options FleetCore Core and FleetCore.Garage maintain separate onboarding and configuration states. Changing Garage settings does not require replacing the main FleetCore Core INI. InstallationFleetCore.Garage requires an existing working installation of: Grand Theft Auto V RAGE Plugin Hook LSPDFR FleetCore Core v1.0.1 Garage Bridge API 1.3 Microsoft .NET Framework 4.8 To install FleetCore.Garage: Install and verify FleetCore Core v1.0.1. Copy the included plugins folder into the main Grand Theft Auto V directory. Preserve the packaged folder structure. Confirm that both plugin DLLs are present. Start GTA V through RAGE Plugin Hook. Go on duty. Complete FleetCore onboarding if it has not already been acknowledged. Complete the separate FleetCore.Garage introduction. Bring a FleetCore-recognized vehicle to a supported service location. The resulting installation should include: Grand Theft Auto V └── plugins └── LSPDFR ├── FleetCore.dll ├── FleetCore.Garage.dll └── FleetCore ├── FleetCore.ini └── Garage └── FleetCore.Garage.ini Additional Garage data and record folders are created or included as required by the packaged release. UninstallationFleetCore.Garage can be removed without removing FleetCore Core. To stop using Garage: Allow any active service session to finish. Unload the plugins or close the game. Remove FleetCore.Garage.dll. Remove the Garage configuration or data folder only if you do not want to preserve Garage settings and service records. Do not remove FleetCore.dll or the main FleetCore data directory if you want to continue using FleetCore Core and retain persistent vehicle information. Release TestingBefore release, FleetCore.Garage v1.0.0 was tested for: Separate addon loading FleetCore dependency detection Missing-Core behavior Dormant Garage waiting Same-session FleetCore-to-Garage handoff Separate Garage onboarding Startup branding Garage enable and disable behavior Reversible configuration settings Automatic INI regeneration Location detection Entry and exit detection All four Mission Row service bays Sandy Shores tire service Paleto tire service Paleto Municipal electrical service Vehicle recognition Vanilla and addon vehicle handling Unknown vehicle handling Garage diagnostics Full-service maintenance Tire service Electrical service Cosmetic-damage repair Timed service sessions Engine shutdown during service Restart-attempt prevention Multiple-service prevention Service completion Persistent FleetCore state changes Service-record generation FleetCore vehicle-history integration FleetCore shift-report integration Map blips World markers Plugin unload cleanup Complete patrol and service-network testing The final comprehensive test included damaging multiple vehicles, repairing an additional collision vehicle, taking the primary persistent vehicle through the complete Garage network, testing location-specific services, completing a full Mission Row service in a randomly selected bay, generating vehicle and Garage records, ending the tour of duty, and unloading the plugins. All primary in-game release tests passed. Release NoticeFleetCore.Garage v1.0.0 is the initial public release.Although Garage has been comprehensively tested, different vehicle packs, plugin combinations, configurations, game builds, and unusual gameplay situations may reveal behavior not encountered during development. If you encounter a problem, please provide: What happened Which Garage location and service bay you were using Which service you selected What vehicle you were using Whether FleetCore recognized the vehicle correctly What happened immediately before the problem Whether the problem can be reproduced Relevant RagePluginHook.log information Relevant Garage service record Other vehicle, repair, or gameplay plugins that may be involved The more information provided, the easier the problem will be to reproduce and resolve. Known Limitations — v1.0.0Player Must Remain With the Active VehicleThe current service workflow is centered on the player and the vehicle occupying the active service area. A future update may allow Garage to continue recognizing and servicing the selected vehicle after the player exits and walks away, followed by a service-complete notification. That behavior is not part of v1.0.0. Supported LocationsOnly the service locations registered in the current Garage network are available. Additional garages, departments, and specialized facilities may be added later. External MDT IntegrationGarage service records are stored through FleetCore’s own reporting structure. Direct external filing with Nexus MDT, pdComp, or another police-computer system is not currently implemented. FleetCore DependencyFleetCore.Garage cannot function as a standalone repair plugin. It requires a compatible version of FleetCore Core because FleetCore owns the persistent vehicle state that Garage reads and services. Planned Updates & Future DevelopmentPossible future development may include: Vehicle-centered service sessions Continued service after the player exits Service-complete notifications away from the bay Additional service departments Additional specialized repair locations Expanded diagnostic information Additional service categories Vehicles being placed out of service More detailed Garage service records Fleet-management tools Additional marker and blip options External MDT or reporting integration Additional addon compatibility Quality-of-life improvements Planned features are not guaranteed for a specific version or timeframe. Changelogv1.0.0 — Initial Public ReleaseInitial release of FleetCore.Garage. Includes: Separate optional addon architecture Separate Garage DLL FleetCore Core dependency validation Garage Bridge API 1.3 support Dormant wait for FleetCore authorization Same-session onboarding handoff Separate Garage onboarding Separate Garage configuration Automatic Garage INI regeneration Garage enable and disable option Registered service-location network Four Mission Row full-service bays Sandy Shores tire service Paleto tire service Paleto Municipal electrical service Location-specific service authorization Proximity location detection Entry and exit detection FleetCore vehicle recognition FleetCore vehicle diagnostics Timed service sessions Complete engine shutdown during service Vehicle immobilization during service Prevention of repeated engine-start attempts Prevention of overlapping service sessions Full-service maintenance Tire service Electrical service Cosmetic-damage repair Persistent FleetCore condition updates Garage service records FleetCore vehicle-history integration FleetCore shift-report integration Map blips Proximity world markers Plugin unload cleanup Clean-install support CreditsCreated & Developed by LaVante Pettigrew FleetCore.Garage was designed, developed, and tested as the physical service-department counterpart to FleetCore’s persistent vehicle simulation. FleetCore makes the vehicle matter. FleetCore.Garage helps keep it on the road. Thank you to everyone who downloads, tests, reports problems, and helps the FleetCore system continue to grow. FleetCore.Garage v1.0.0Created by LaVante Pettigrew Diagnostics. Service. Repair. Return to duty.FleetCore recognizes your vehicle. Garage keeps it in service.
  9. Yeah this is just my first mod and im already working on a feasible addon so i just wanted to make sure it gets done right and is pristine with absolutely no errors dont want anyone having their game crash because of my very first mod EVER. I spent months thinking about this in my head LITERALLY.
  10.    AndrewBones reacted to a comment on a file: FleetCore v1.0.1
  11.    Ex in the Vatican reacted to a comment on a file: FleetCore v1.0.1
  12.    Ex in the Vatican reacted to a comment on a file: FleetCore v1.0.1
  13. honestly if you know of a way to do all this coding and get it right especially for a beginner im all ears because even with AI this took more time than i thought it was gonna take
  14.    Kamrat0110 reacted to a comment on a file: FleetCore v1.0.1
  15.    Kamrat0110 reacted to a comment on a file: FleetCore v1.0.1
  16. Is that an issue? I don’t know coding that well i clearly said that.
  17. Just so people know I will do a tutorial or demo video of sorts when i get the time. I've been finishing this all dadgum day.
    • 304 downloads
    • Version 1.0.1
    FleetCore v1.0.1Vehicle Management, Maintenance & Simulation for LSPDFRCreated & Developed by LaVante Pettigrew FleetCore changes the way vehicles work during an LSPDFR patrol. Instead of treating every police vehicle as a disposable GTA vehicle that is effectively brand new every time you spawn it, FleetCore gives vehicles their own condition, mileage, maintenance needs, mechanical systems, service history, damage consequences, fuel use, environmental exposure, and operational history. Your car matters now. DON'T WRECK IT.Drive it hard, and components wear. Neglect maintenance, and problems can develop. Damage the vehicle, and that damage can affect other systems. Maintain it properly, and the vehicle can remain in service across multiple tours of duty. The vehicle you finish a shift with is the vehicle you return to later—including its mileage, fuel level, mechanical condition, maintenance needs, damage history, and previous FleetCore events. FleetCore is designed for players who want the patrol vehicle itself to become part of the simulation. FleetCore was developed around my custom Florida-based LSPDFR build, but FleetCore itself is agency- and vehicle-pack independent. You do not need a Florida build to use it. FleetCore Demonstration VideoA complete FleetCore demonstration video is now available. Watch the video to see FleetCore’s persistent vehicle simulation, interconnected mechanical systems, diagnostic features, vehicle profiles, reporting, and optional FleetCore.Garage integration in action. Watch the FleetCore Demonstration Video on YouTube Vehicle SystemsFleetCore currently simulates: Battery condition and electrical drain Alternator condition and charging output Starter condition and failed-start behavior Cooling system Radiator Water pump Thermostat Cooling-fan behavior Engine temperature Engine oil Oil pressure Transmission fluid Brake fluid and brake hydraulics Washer fluid Timing system Air conditioning Tires and individual tire pressure Tire tread and wear Spare tire Suspension Fuel level and consumption Fuel pump, filter, tank, and lines Vehicle mileage Vehicle inventory Vehicle damage Fluid leaks Burnout-related tire wear Terrain-related wear Weather and environmental influence These systems are not intended to operate as isolated status bars. FleetCore’s systems interact with the vehicle and with each other. A weak alternator may stop properly charging the battery. A cooling-system failure can lead to overheating. Poor lubrication can damage the engine. Low tire pressure can accelerate tire wear. Suspension damage can place additional stress on the tires. Fuel-system failures can affect fuel delivery. Electrical condition can determine whether the vehicle continues running—or starts at all. Severe damage, overheating, neglected maintenance, and continued operation with active faults can eventually leave the vehicle unable to continue operating. The goal is not simply to tell you something is wrong. Mechanical condition has consequences. If you neglect the vehicle long enough, there may come a point where you are not driving back to the station. You are calling a tow truck. Persistent VehiclesFleetCore remembers your vehicles. Vehicle state is written to persistent data so mileage, mechanical condition, maintenance information, fuel state, damage, and other FleetCore information can survive a complete GTA V restart. This allows the same patrol vehicle to develop over time instead of becoming a brand-new car every time you launch the game. Each recognized vehicle can retain its own: Vehicle identity Odometer mileage Fuel level Battery condition Alternator condition Starter condition Engine and transmission condition Fluid condition Tire pressure and wear Suspension condition Maintenance information Damage history Vehicle inventory Operational history Garage service activity Changing vehicles does not erase the condition of the vehicle you left behind. When FleetCore recognizes that vehicle again, its persistent condition is restored. FleetCore also maintains backup and recovery information for important vehicle and history data so an unreadable persistence file is less likely to result in the loss of an entire fleet record. Vehicle ProfilesFleetCore supports configurable vehicle profiles through: VehicleProfiles.json FleetCore v1.0.1 includes 43 default vehicle profiles, including profiles for custom vehicles and generic vanilla law-enforcement applications. Vehicle profiles can assign information such as: Display Name Vehicle Role Fuel Tank Capacity Fuel Consumption Terrain Capability Service Profile Vehicle-specific simulation characteristics This is especially useful for addon police vehicles. Instead of FleetCore knowing your car only as a spawn code, you can tell FleetCore what that vehicle represents in your fleet. Profiles are stored in an editable JSON file, allowing additional supported vehicles to be introduced without rebuilding the plugin. Build & Vehicle-Pack FlexibilityI developed and extensively tested FleetCore using a dedicated Florida-centered LSPDFR build with custom law-enforcement vehicles and agency-specific vehicle roles. You do NOT need my Florida build to use FleetCore.FleetCore is designed to work independently of any particular state, agency, department, or vehicle pack. The included vehicle profiles can be customized to fit your own setup. You can change vehicle identities, operational roles, fuel capacities, terrain capabilities, and applicable service profiles to represent the vehicles in your fleet. Example vehicle roles can include: Patrol Traffic Enforcement Pursuit Intervention Criminal Interdiction Unmarked or Ghosted Enforcement Patrol or Utility Supervisor Administrative Specialized Enforcement You are not required to use the roles or vehicle identities from my Florida build. Change them. Build your own fleet. FleetCore will use the configured vehicle profile and respond according to the characteristics and service configuration assigned to that vehicle. FleetCore can therefore be adapted for a highway patrol or state police setup, municipal police department, sheriff’s office, federal fleet, fictional department, or completely custom LSPDFR build. Your fleet. Your rules. Your simulation.Vehicle DamageFleetCore does not treat GTA V’s normal vehicle-repair behavior as a complete mechanical reset. A trainer or another plugin may repair visible GTA V damage without automatically clearing FleetCore’s persistent mechanical condition. That means a vehicle can appear cosmetically repaired while still having: Mechanical damage Cooling-system problems Electrical faults Fluid degradation Tire wear Suspension damage Engine or transmission problems Overdue maintenance Vehicle damage can also affect multiple FleetCore systems instead of remaining an isolated body-damage value. FleetCore is intended to make collisions, pursuits, overheating, neglect, and mechanical failures continue to matter after the immediate event is over. Fuel & RefuelingFleetCore includes persistent fuel consumption and recognized fuel-station functionality. Fuel remains associated with the tracked vehicle instead of resetting whenever the player exits the car. Fuel gameplay includes: Persistent fuel levels Vehicle-specific fuel capacities Configurable fuel-consumption rates Low-fuel warnings Fuel leaks Fuel-system component condition Engine shutdown when fuel is exhausted Recognized fuel stations Configurable refueling controls The included: FuelStations.json contains FleetCore’s recognized fuel-station locations. Fuel-station interaction may require the vehicle to be stopped with the engine turned off. Default interaction control: G — Refuel at a recognized FleetCore fuel station FleetCore v1.0.1 also expands generic vanilla law-enforcement vehicle support so the included fuel and vehicle-profile systems can be adapted more easily to standard LSPDFR fleets. Tires, Suspension & TerrainFleetCore monitors tire and suspension condition independently. Tire gameplay includes: Individual tire pressure Pressure loss Tire wear Tread condition Punctures Blowouts Burnout-related wear Tire inflation Spare-tire inventory Spare-tire installation Tire service support Default roadside controls include: N — Install spare tire H — Inflate selected tire Suspension condition and terrain exposure can place additional stress on the vehicle and its tires. Vehicles can also be assigned different terrain capabilities through their profiles, allowing patrol cars, utility vehicles, and off-road-capable units to respond differently to demanding terrain. Roadside FunctionsFleetCore includes roadside-support functionality intended to give you limited options when something goes wrong away from a service location. Default roadside controls include: Q — Use jumpbox R — Use emergency fuel can N — Install spare tire H — Inflate selected tire Roadside equipment is not intended to replace proper maintenance or permanent repair. Sometimes you can get the vehicle going again. Sometimes you cannot. Tour of Duty & ReportingFleetCore does not only maintain the vehicle mechanically. It can also track what that vehicle has been doing. FleetCore can monitor vehicle activity across a tour of duty. Vehicle History records relevant FleetCore events, while the reporting system can generate and archive tour or shift reports for later review. Reports can include information such as: Tour start and end Vehicles operated Starting and ending mileage Starting and ending fuel levels Refueling Mechanical events Maintenance activity Service completion FleetCore.Garage activity FleetCore generates human-readable text reports alongside structured JSON records. This allows a vehicle to develop an operational record alongside its mechanical and maintenance history. The reporting architecture also provides a foundation for possible future MDT and report-management integration without requiring an external MDT for FleetCore itself to operate. FleetCore Control CenterPress: F1 to open the FleetCore Control Center. The Control Center gives you access to FleetCore’s management interface, including areas for: Vehicle information Vehicle history Reports Settings System status FleetCore management functions This is the central place for managing and reviewing FleetCore during gameplay. Vehicle Monitor & DiagnosticsPress: F10 to toggle FleetCore’s diagnostic detail display. The FleetCore Vehicle Monitor provides information about the currently tracked vehicle and can draw attention to abnormal conditions. The adaptive display can report information such as: Battery voltage Engine temperature Engine-oil condition Fuel level Tire condition Overall vehicle condition Active mechanical warnings The diagnostic system is designed to provide useful information without requiring the player to constantly stare at a maintenance menu. HUD placement and related behavior can be adjusted through the FleetCore configuration. Optional FleetCore.Garage AddonFleetCore v1.0.1 introduces full support for the separately installed FleetCore.Garage addon through Garage Bridge API 1.3. FleetCore.Garage is optional.FleetCore remains a complete standalone vehicle-management and mechanical-simulation plugin. You do not need to install FleetCore.Garage to use FleetCore. Players who want physical service-location gameplay can install the Garage addon separately. FleetCore.Garage adds: Four full-service bays at Mission Row Tire service at Sandy Shores Tire service at Paleto Electrical service at Paleto Municipal Location-specific diagnostics Location-specific repair options Cosmetic-damage repair Timed service sessions Persistent Garage service records Map blips Proximity world markers FleetCore vehicle recognition Service activity added to FleetCore history and shift reports During service, the selected vehicle is secured in place and kept completely shut down until the service is finished. FleetCore remains the authority over the vehicle’s persistent mechanical state. Garage communicates with FleetCore through the addon bridge rather than maintaining a separate, conflicting vehicle-condition database. The vehicle brought into the Garage is the same persistent vehicle FleetCore has already been tracking—with its existing mileage, fuel level, maintenance condition, damage, and operational history. FleetCore.Garage requires FleetCore v1.0.1. FleetCore does not require FleetCore.Garage. First Launch & OnboardingThe first time FleetCore successfully loads, you will receive a dedicated onboarding screen explaining what FleetCore is and how the system works. Once you acknowledge it, FleetCore remembers that onboarding has been completed and does not display the complete introduction every time you start the game. Normal launches display: FleetCore loaded successfully Created by LaVante Pettigrew Your car matters now. DON'T WRECK IT. If you want to see the introduction again, the onboarding state can be reset through FleetCore. If the optional FleetCore.Garage addon is installed during a fresh installation, Garage waits until FleetCore’s onboarding has been completed before presenting its own separate introduction. FleetCore receives priority as the parent plugin. Once FleetCore onboarding is complete, the Garage handoff can occur during the same gameplay session without requiring GTA V to be restarted. Developer ModeFleetCore contains extensive diagnostic functionality used during development and testing of its mechanical systems. Developer Mode is OFF by default in the public release.When enabled, the configured development controls allow individual systems to be damaged, depleted, serviced, or repaired for testing. Developer Mode is primarily intended for: Troubleshooting Testing Bug reproduction Development Vehicle-profile validation Developer Mode is not required for normal patrol gameplay. ConfigurationFleetCore’s main configuration file is located at: plugins\LSPDFR\FleetCore\FleetCore.ini Additional FleetCore configuration and data files include: VehicleProfiles.json FuelStations.json RoadsideStations.json FleetCore’s configuration provides control over: Individual simulation systems Keybinds Warning thresholds Wear rates Fuel behavior Tire behavior Damage behavior Dashboard and HUD behavior Notifications Vehicle exclusions Reporting Developer controls Other FleetCore functionality Major simulation systems can be individually enabled or disabled. The public release ships with the primary simulation systems enabled and: DebugMode=False If the main FleetCore INI is missing, FleetCore can automatically generate a new default configuration file. Existing users should preserve a backup of customized configuration and profile files before replacing them during an update. InstallationFleetCore requires an existing working installation of: Grand Theft Auto V RAGE Plugin Hook LSPDFR Microsoft .NET Framework 4.8 To install FleetCore, copy the included: plugins folder into your main Grand Theft Auto V directory. Your resulting installation should look like: Grand Theft Auto V └── plugins └── LSPDFR ├── FleetCore.dll └── FleetCore ├── FleetCore.ini ├── FuelStations.json ├── RoadsideStations.json └── VehicleProfiles.json You do not need to manually create vehicle histories, reports, persistent databases, or backup files. FleetCore creates its operational data as needed. Generated folders can include: FleetCore\Data FleetCore\History FleetCore\Reports The optional FleetCore.Garage addon is distributed separately and is not required for the installation or operation of FleetCore Core. Updating From v1.0.0Before installing v1.0.1: Back up your existing plugins\LSPDFR\FleetCore folder. Preserve any customized INI settings or vehicle profiles. Copy the updated files into the GTA V directory while maintaining the packaged folder structure. Replace the previous FleetCore DLL when prompted. Review the updated JSON data files before overwriting any personal customizations. Existing persistent vehicle data can remain in place so previously tracked vehicles retain their histories and mechanical condition. Release NoticeFleetCore v1.0.1 is the first update to the initial public release.FleetCore’s core systems and the new Garage bridge went through: Development testing Cold-start testing Persistence testing Edge-case and abuse testing Extended real-patrol stress testing Multiple-vehicle testing Clean-install testing Configuration-regeneration testing Plugin unload and cleanup testing Garage dependency testing Same-session onboarding handoff testing Vehicle-recognition testing Diagnostic testing Location-specific service testing Full-service testing Tire-service testing Electrical-service testing Cosmetic-damage repair testing Service-history testing Shift-report testing Complete patrol and service-network testing That does not mean there will never be bugs. FleetCore interacts with many different parts of a vehicle across potentially long gameplay sessions. Different vehicle packs, plugin combinations, configurations, and unusual gameplay situations may expose something that was not encountered during development. If something breaks or you encounter an unusual bug, please leave a comment on the FleetCore LSPDFR page. If possible, include: What happened What vehicle you were using What you were doing immediately before the problem Whether you can make it happen again Relevant RagePluginHook.log information Other vehicle or gameplay plugins that may be involved The more information provided, the easier it will be to reproduce and resolve the problem. Known Limitations — v1.0.1FleetCore.Garage Is a Separate DownloadThe physical Garage and service-location system is not contained inside FleetCore.dll. It is available through the separate optional FleetCore.Garage addon. FleetCore Core continues operating normally without Garage installed. External MDT FilingDirect external MDT filing is not currently implemented. FleetCore generates its own text and JSON reports. Architecture remains reserved for possible future integration with systems such as Nexus MDT and pdComp, but FleetCore does not currently require or claim direct integration with either project. Any external integration will depend on the integration methods available and any required permission or cooperation from the applicable creator. Spoken 10-41 and 10-42FleetCore does not perform its own microphone speech recognition for spoken radio phrases such as 10-41 and 10-42. External dispatch and duty-state integration may be explored later instead of adding another independent voice-recognition system to FleetCore. Planned Updates & Future DevelopmentFleetCore v1.0.1 continues the foundation established by the initial release.Future development may expand or improve: Mechanical wear Component failures Maintenance behavior Vehicle damage Fluid behavior Service requirements Environmental effects Fleet management Vehicle-profile support Garage integration Reporting External plugin integration Quality-of-life options Aviation vehicle systems Marine vehicle systems Any future major FleetCore module—such as Aviation or Marine—will have its own separate introduction, acknowledgment state, and completion gate rather than resetting FleetCore Core’s onboarding. FleetCore.Garage DevelopmentFleetCore.Garage now provides the physical service-location gameplay originally planned during FleetCore’s initial release. Future Garage updates may expand: Service locations Repair categories Garage configuration Vehicle service records Fleet-management functions Out-of-service vehicle behavior Additional diagnostic options Optional map and world-marker behavior Additional interaction and immersion features FleetCore.Garage will remain optional. Nexus MDT and pdComp IntegrationPossible future integration with Nexus MDT and pdComp may include: Vehicle histories Maintenance information Fleet records Tour reports Service records Vehicle data These integrations are not currently implemented and will depend on available integration support and permission or cooperation from the applicable creators. Dispatch & Duty IntegrationFuture development may explore ways for external dispatch systems to communicate duty states directly with FleetCore. For example: Officer goes 10-41 ↓ Dispatch system recognizes it ↓ FleetCore begins the tour Officer goes 10-42 ↓ Dispatch system recognizes it ↓ FleetCore closes the tour ↓ Shift report generated Rather than FleetCore implementing another standalone speech-recognition system, the goal would be to work with existing systems where possible. Vehicle Profile ExpansionThe vehicle-profile system will continue to be expanded and refined. The goal is to make FleetCore increasingly easy to adapt to different: Police departments Sheriff’s offices Highway patrol and state police agencies Federal agencies Vehicle packs Fictional departments Specialized units Vanilla law-enforcement vehicles Your LSPDFR build does not have to look like mine. Community FeedbackA major part of continued development will come from seeing FleetCore operate in builds other than my own. Community feedback will help identify: Bugs Compatibility issues Balancing problems Mechanical behavior requiring adjustment Vehicle-pack differences Features needing additional configuration Quality-of-life improvements If FleetCore behaves differently in your setup than it does in mine, I want to know about it. ImportantPlanned features are not guaranteed for a particular version or timeframe. Some future features—especially external plugin integrations—depend on what other creators make available and whether the necessary access or permission can be obtained. I would rather release an integration when it works correctly than promise something I cannot properly implement. Changelogv1.0.1 — Garage Bridge & Vehicle-Profile UpdateFleetCore v1.0.1 includes: Garage Bridge API 1.3 Support for the optional FleetCore.Garage addon FleetCore vehicle-snapshot support Authorized Garage service requests Garage service activity recorded in vehicle history Garage service activity included in FleetCore shift reports Improved addon lifecycle behavior Improved plugin unload and cleanup behavior Comprehensive world-blip cleanup during unloading Updated fuel-station data Expanded generic vanilla law-enforcement support 43 included default vehicle profiles Improved vehicle identity handling Improved persistence behavior Automatic INI regeneration Stability and compatibility fixes v1.0.0 — Initial Public ReleaseThe initial public release included: Persistent vehicle simulation Interconnected mechanical systems Battery, alternator, and starting simulation Cooling and overheating Engine and transmission systems Multiple vehicle-fluid systems Tires and suspension Fuel consumption and refueling Fuel-system components Roadside equipment Terrain and weather influence Fluid leaks Burnout-related wear Vehicle mileage Vehicle inventory Vehicle identity profiles Configurable vehicle roles Vehicle service profiles Vehicle history Tour-of-duty tracking Shift-report generation and archiving FleetCore Control Center Diagnostic Vehicle Monitor First-run onboarding Startup branding Configurable simulation behavior Persistent vehicle data Persistence backup and recovery safeguards Vehicle-history backup and recovery safeguards Developer Mode Clean-install support CreditsCreated & Developed by LaVante Pettigrew FleetCore was designed, developed, and tested from the ground up as a vehicle simulation and management system for LSPDFR. Special thanks to the LSPDFR community and the creators whose work helped make the build FleetCore was developed and tested with possible. Thank you to everyone who downloads, tests, reports bugs, and helps FleetCore continue to grow. FleetCore v1.0.1Created by LaVante Pettigrew Mechanical realism. Operational depth. Persistent progression.Your car matters now. DON'T WRECK IT.
  18. Hello! Would you consider adding settings to disable the on-screen notification/result boxes for dispatch ped checks and license-plate checks while keeping the checks and dispatch audio active? I use Policing Redefined with Nexus Dispatch and NexusMDT. Nexus Dispatch already has ShowNotifications=false, but PR still displays its own ped- and plate-check result boxes. I would like dispatch to read the results aloud while keeping the screen clear and using the MDT when needed. Possible options in InteractionSettings.ini could be: ShowPedCheckNotifications=True ShowPlateCheckNotifications=TrueThis would make the feature optional without changing the default experience. Thank you for considering it.
  19. at this point i have all the addon packs so the uniforms are still broken and ultimate backup is still crashing unfortunately and while policing redefined doesnt crash i still dont have the ambience of patrolling units nor do I have uniforms that look right

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